Vengeance
Level: 1–20
Cooldown Time: 1.20 sec
Effectiveness of Added Damage: 170–255%
Requires Level 24
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.
(8–56) to (12–85) Added Attack Physical Damage
30% chance to Trigger this Skill when Hit
You cannot use this Attack directly

Additional Effects From Quality:
(0–10)% chance to Trigger this Skill when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4
TypeStatsWeight
Superior (0–10)% chance to Trigger this Skill when Hit50
Anomalous (0–20)% increased Cooldown Recovery Rate50
Divergent (0–20)% increased Damage100
Phantasmal (0–40)% chance to gain 1 Rage on Hit20
Quest /2
ActQuestNPCCharacter
3Lost in LoveQuest RewardMarauder
3Lost in LoveClarissaDuelist · Marauder · Templar
Level Effect /40
Implicit
30% chance to Trigger this Skill when Hit
You cannot use this Attack directly
LevelRequires LevelStrengthBase Damage8 to 12 Added Attack Physical DamageExperience
12458170%8, 12841
22764174.5%10, 143,099
33071178.9%11, 177,433
43377183.4%13, 1922,895
53683187.9%15, 2249,725
63990192.4%17, 2595,714
74296196.8%19, 29169,595
845102201.3%22, 33283,759
948109205.8%25, 37453,996
1050113210.3%27, 4012,186,050
1152117214.7%29, 433,017,327
1254121219.2%31, 473,576,232
1356125223.7%34, 504,231,667
1458130228.2%36, 542,395,078
1560134232.6%39, 598,421,063
1662138237.1%42, 6316,159,983
1764142241.6%45, 6841,170,367
1866146246.1%49, 7386,794,448
1968151250.5%52, 79157,405,063
2070155255%56, 85
2172259.5%60, 91
2274263.9%65, 97
2376268.4%70, 104
2478272.9%75, 112
2580277.4%80, 120
2682281.8%85, 128
2784286.3%91, 137
2886290.8%98, 147
2988295.3%105, 157
3090299.7%112, 168
3191302%115, 173
3292304.2%119, 179
3393306.4%123, 185
3494308.7%127, 191
3595310.9%132, 197
3696313.2%136, 204
3797315.4%140, 211
3898317.6%145, 218
3999319.9%150, 225
40100322.1%155, 232

Vengeance

CostiLvl 1: Normal: 1xCurrencyRerollMagicOrb of Alteration
AcronymHit, Trigger
DropLevel 24
BaseType Vengeance
Class Active Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesEnemy, Ground
TypeAttack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
MetadataMetadata/Items/Gems/SkillGemVengeance
Referencepoe.ninja, Community Wiki
Vengeance Monster /3 ⍟
NameModifiersSpectre
SteelchawY
Gnar, Eater of Carrionmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Rama, The Kinslayermonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Labyrinth Enchantment helmet /4 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Vengeance Damage 125% increased Vengeance Damage100
The Eternal LabyrinthEnchantment Vengeance Damage 240% increased Vengeance Damage100
The Merciless LabyrinthEnchantment Vengeance Cooldown Speed 1Vengeance has 20% increased Cooldown Recovery Rate100
The Eternal LabyrinthEnchantment Vengeance Cooldown Speed 2Vengeance has 30% increased Cooldown Recovery Rate100
Supported By /89 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
FasterAttacksFaster Attacks Support
Supports attack skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAccuracyAdditional Accuracy Support
Supports attack skills.
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
ManaLeechMana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
IncreasedPhysicalDamageMelee Physical Damage Support
Supports melee attack skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
WeaponElementalDamageElemental Damage with Attacks Support
Supports attack skills.
BloodlustBloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
LifeonHitLife Gain on Hit Support
Supports attack skills.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
MeleeDamageonFullLifeDamage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnCritCast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnMeleeKillCast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
EnduranceChargeStunEndurance Charge on Melee Stun Support
Supports melee attack skills.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
ChanceToBleedChance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
MaimMaim Support
Supports attack skills, or other skills that can maim enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
WitherGemSupportWithering Touch Support
Supports attack skills.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
CloseCombatClose Combat Support
Supports melee attack skills. Cannot support skills which create minions.
impaleImpale Support
Supports attack skills.
PulverizePulverise Support
Supports melee attack skills.
RageSupportRage Support
Supports melee attack skills. Minions cannot gain rage.
NightbladeNightblade Support
Supports attack skills. Cannot support skills which create minions.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support
Supports attack skills.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
IncreasedPhyscialDamagePlusAwakened Melee Physical Damage Support
Supports melee attack skills.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
CastOnCritPlusAwakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.
ArcaneArcherSupportGemManaforged Arrows Support
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Vengeance Unique /2 ⍟
IconName
MartyrInnocenceMartyr of Innocence Highborn Staff
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 15 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315–360) to (450–540) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
MartyrInnocenceRoyale Martyr of Innocence Long Staff
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 1 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
30% increased Fire Damage
Adds (12–18) to (22–26) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)

Community Wiki

Edit

Vengeance

Vengeance is a counter-Attack that has a chance to trigger when hit, dealing damage to all enemies around you. It cannot be used directly. A melee weapon has to be equipped for this to work.

Skill Functions and Interactions

Dual wielding - While dual wielding, Vengeance will use a random weapon when it triggers.

Multiple Vengeance gems share the same cooldown.

Version history

VersionChanges
3.8.0
  • Now deals 170% of base damage at gem level 1 (from 135%), up to 255% at gem level 20 (from 203%).
  • Now has 8 to 12 added Attack Physical Damage at gem level 1 (from 25 to 37), up to 56 to 85 at gem level 20 (from 169 to 254).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 75%), up to 203% at gem level 20 (from 113%).
  • Now adds 25 to 37 physical damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
  • 3.6.0
  • Can now affect up to 40 targets per attack (from 20).
  • 1.3.1
  • Can no longer trigger while unarmed.
  • 1.3.0
  • Vengeance has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.