Prophecy Perandus Rampage
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Steelchaw

SpectreN
Area[37] Daresso's Dream
Tagsred_blood, humanoid, beast, demon, gladiator
Damage100%
Life100%
Ailment Threshold100%
Critical Strike Chance5%
TypePitbullBoss
Attack Distance6 ~ 8
Attack Time1.755 Second
Damage Spread20%
Armour+40%
Evasion+60%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterDualStrikePitbull
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second
Cooldown Time: 5 Second

PitBullBossCharge
active skill damage +% final []
active skill bleeding damage +% final []

global_bleed_on_hit Attack
Cast Time: 2.75 Second
Cooldown Time: 8 Second

MonsterVengeance
Vengeance
Vengeance
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.
30% chance to Trigger this Skill when Hit
Deals 27% more Attack Damage

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage Attack Area Melee Triggered Triggerable TriggeredGrantedSkill PhysicalSkill SecondWindSupport
Cast Time: 1 Second
Cooldown Time: 1.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Steelchaw287531673.41.75576192262513677085000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterDualStrikePitbull
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second
Cooldown Time: 5 Second

PitBullBossCharge
active skill damage +% final []
active skill bleeding damage +% final []

global_bleed_on_hit Attack
Cast Time: 2.75 Second
Cooldown Time: 8 Second

MonsterVengeance
Vengeance
Vengeance
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.
30% chance to Trigger this Skill when Hit
Deals 25% more Attack Damage

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage Attack Area Melee Triggered Triggerable TriggeredGrantedSkill PhysicalSkill SecondWindSupport
Cast Time: 1 Second
Cooldown Time: 1.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Steelchaw257521492.51.75563341987712712085000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterDualStrikePitbull
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second
Cooldown Time: 5 Second

PitBullBossCharge
active skill damage +% final []
active skill bleeding damage +% final []

global_bleed_on_hit Attack
Cast Time: 2.75 Second
Cooldown Time: 8 Second

MonsterVengeance
Vengeance
Vengeance
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.
30% chance to Trigger this Skill when Hit
Deals 21% more Attack Damage

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage Attack Area Melee Triggered Triggerable TriggeredGrantedSkill PhysicalSkill SecondWindSupport
Cast Time: 1 Second
Cooldown Time: 1.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Steelchaw199271185.31.75542681531610963085000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterDualStrikePitbull
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second
Cooldown Time: 5 Second

PitBullBossCharge
active skill damage +% final []
active skill bleeding damage +% final []

global_bleed_on_hit Attack
Cast Time: 2.75 Second
Cooldown Time: 8 Second

MonsterVengeance
Vengeance
Vengeance
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.
30% chance to Trigger this Skill when Hit
Deals 15% more Attack Damage

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage Attack Area Melee Triggered Triggerable TriggeredGrantedSkill PhysicalSkill SecondWindSupport
Cast Time: 1 Second
Cooldown Time: 1.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Steelchaw14804884.51.7552716110219082085000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterDualStrikePitbull
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second
Cooldown Time: 5 Second

PitBullBossCharge
active skill damage +% final []
active skill bleeding damage +% final []

global_bleed_on_hit Attack
Cast Time: 2.75 Second
Cooldown Time: 8 Second

MonsterVengeance
Vengeance
Vengeance
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.
30% chance to Trigger this Skill when Hit
Deals 11% more Attack Damage

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage Attack Area Melee Triggered Triggerable TriggeredGrantedSkill PhysicalSkill SecondWindSupport
Cast Time: 1 Second
Cooldown Time: 1.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Steelchaw10768656.41.755172278997490085000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterDualStrikePitbull
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second
Cooldown Time: 5 Second

PitBullBossCharge
active skill damage +% final []
active skill bleeding damage +% final []

global_bleed_on_hit Attack
Cast Time: 2.75 Second
Cooldown Time: 4 Second

MonsterVengeance
Vengeance
Vengeance
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.
30% chance to Trigger this Skill when Hit
Deals 17% less Attack Damage

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage Attack Area Melee Triggered Triggerable TriggeredGrantedSkill PhysicalSkill SecondWindSupport
Cast Time: 1 Second
Cooldown Time: 1.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
37Steelchaw2873124.61.7553188741952025000
Melee40OnlyLastTarget TargetNear
Melee 20
DualStrike40OnlyLastTarget
Flee4NoRepeat TargetIsEnemy
VollCharge200TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
Resists FireResists ColdResists LightningResists Chaos
25000
55000
85000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pitbull/PitbullBoss"] = {
    name = "Steelchaw",
    life = 1,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MonsterDualStrikePitbull",
        "Melee",
        "PitBullBossCharge",
        "MonsterVengeance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDualStrikePitbull"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWield] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_double_hits_when_dual_wielding",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {1, -10, levelRequirement = 2, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["PitBullBossCharge"] = {
    name = "PitBullBossCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_bleeding_damage_+%_final",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {30, 16, levelRequirement = 2, statInterpolation = {1, 1},  },
        [2] = {30, 18, levelRequirement = 6, statInterpolation = {1, 1},  },
        [3] = {30, 19, levelRequirement = 10, statInterpolation = {1, 1},  },
        [4] = {30, 21, levelRequirement = 14, statInterpolation = {1, 1},  },
        [5] = {30, 22, levelRequirement = 18, statInterpolation = {1, 1},  },
        [6] = {30, 24, levelRequirement = 22, statInterpolation = {1, 1},  },
        [7] = {30, 25, levelRequirement = 26, statInterpolation = {1, 1},  },
        [8] = {30, 27, levelRequirement = 30, statInterpolation = {1, 1},  },
        [9] = {30, 28, levelRequirement = 34, statInterpolation = {1, 1},  },
        [10] = {30, 30, levelRequirement = 38, statInterpolation = {1, 1},  },
        [11] = {30, 31, levelRequirement = 42, statInterpolation = {1, 1},  },
        [12] = {30, 66, levelRequirement = 46, statInterpolation = {1, 1},  },
        [13] = {30, 69, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {30, 73, levelRequirement = 54, statInterpolation = {1, 1},  },
        [15] = {30, 77, levelRequirement = 58, statInterpolation = {1, 1},  },
        [16] = {30, 80, levelRequirement = 61, statInterpolation = {1, 1},  },
        [17] = {30, 84, levelRequirement = 63, statInterpolation = {1, 1},  },
        [18] = {30, 88, levelRequirement = 66, statInterpolation = {1, 1},  },
        [19] = {30, 91, levelRequirement = 67, statInterpolation = {1, 1},  },
        [20] = {30, 39, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {30, 39, levelRequirement = 69, statInterpolation = {1, 1},  },
        [22] = {30, 40, levelRequirement = 70, statInterpolation = {1, 1},  },
        [23] = {30, 40, levelRequirement = 71, statInterpolation = {1, 1},  },
        [24] = {30, 39, levelRequirement = 72, statInterpolation = {1, 1},  },
        [25] = {30, 38, levelRequirement = 73, statInterpolation = {1, 1},  },
        [26] = {30, 36, levelRequirement = 74, statInterpolation = {1, 1},  },
        [27] = {30, 35, levelRequirement = 75, statInterpolation = {1, 1},  },
        [28] = {30, 34, levelRequirement = 76, statInterpolation = {1, 1},  },
        [29] = {30, 32, levelRequirement = 77, statInterpolation = {1, 1},  },
        [30] = {30, 31, levelRequirement = 78, statInterpolation = {1, 1},  },
        [31] = {30, 29, levelRequirement = 79, statInterpolation = {1, 1},  },
        [32] = {30, 28, levelRequirement = 80, statInterpolation = {1, 1},  },
        [33] = {30, 27, levelRequirement = 81, statInterpolation = {1, 1},  },
        [34] = {30, 25, levelRequirement = 82, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterVengeance"] = {
    name = "Vengeance",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.TriggeredGrantedSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_counterattack_trigger_on_hit_%",
        "attack_unusable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {1},  },
        [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {1},  },
        [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {1},  },
        [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {1},  },
        [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {1},  },
        [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {1},  },
        [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {1},  },
        [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {1},  },
        [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {1},  },
        [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {1},  },
        [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {1},  },
        [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {1},  },
        [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {1},  },
        [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {1},  },
        [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {1},  },
        [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {1},  },
        [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {1},  },
        [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {1},  },
        [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {1},  },
        [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {1},  },
        [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {1},  },
        [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {1},  },
        [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {1},  },
        [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {1},  },
        [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {1},  },
        [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {1},  },
        [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {1},  },
        [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {1},  },
        [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {1},  },
        [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {1},  },
    },
}
SpectreN
Area
Tagsred_blood, humanoid, beast, demon, gladiator
Damage100%
Life100%
Ailment Threshold100%
Critical Strike Chance5%
TypePitbullEmergeBoss
Attack Distance6 ~ 8
Attack Time1.755 Second
Damage Spread20%
Armour+40%
Evasion+60%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterDualStrikePitbull
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second
Cooldown Time: 5 Second

PitBullBossCharge
active skill damage +% final []
active skill bleeding damage +% final []

global_bleed_on_hit Attack
Cast Time: 2.75 Second
Cooldown Time: 8 Second

MonsterVengeance
Vengeance
Vengeance
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.
30% chance to Trigger this Skill when Hit
Deals 27% more Attack Damage

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage Attack Area Melee Triggered Triggerable TriggeredGrantedSkill PhysicalSkill SecondWindSupport
Cast Time: 1 Second
Cooldown Time: 1.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Steelchaw287531673.41.75576192262513677085000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterDualStrikePitbull
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second
Cooldown Time: 5 Second

PitBullBossCharge
active skill damage +% final []
active skill bleeding damage +% final []

global_bleed_on_hit Attack
Cast Time: 2.75 Second
Cooldown Time: 8 Second

MonsterVengeance
Vengeance
Vengeance
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.
30% chance to Trigger this Skill when Hit
Deals 25% more Attack Damage

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage Attack Area Melee Triggered Triggerable TriggeredGrantedSkill PhysicalSkill SecondWindSupport
Cast Time: 1 Second
Cooldown Time: 1.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Steelchaw257521492.51.75563341987712712085000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterDualStrikePitbull
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second
Cooldown Time: 5 Second

PitBullBossCharge
active skill damage +% final []
active skill bleeding damage +% final []

global_bleed_on_hit Attack
Cast Time: 2.75 Second
Cooldown Time: 8 Second

MonsterVengeance
Vengeance
Vengeance
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.
30% chance to Trigger this Skill when Hit
Deals 21% more Attack Damage

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage Attack Area Melee Triggered Triggerable TriggeredGrantedSkill PhysicalSkill SecondWindSupport
Cast Time: 1 Second
Cooldown Time: 1.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Steelchaw199271185.31.75542681531610963085000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterDualStrikePitbull
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second
Cooldown Time: 5 Second

PitBullBossCharge
active skill damage +% final []
active skill bleeding damage +% final []

global_bleed_on_hit Attack
Cast Time: 2.75 Second
Cooldown Time: 8 Second

MonsterVengeance
Vengeance
Vengeance
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.
30% chance to Trigger this Skill when Hit
Deals 15% more Attack Damage

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage Attack Area Melee Triggered Triggerable TriggeredGrantedSkill PhysicalSkill SecondWindSupport
Cast Time: 1 Second
Cooldown Time: 1.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Steelchaw14804884.51.7552716110219082085000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterDualStrikePitbull
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53
Cast Time: 1 Second
Cooldown Time: 5 Second

PitBullBossCharge
active skill damage +% final []
active skill bleeding damage +% final []

global_bleed_on_hit Attack
Cast Time: 2.75 Second
Cooldown Time: 8 Second

MonsterVengeance
Vengeance
Vengeance
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.
30% chance to Trigger this Skill when Hit
Deals 11% more Attack Damage

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage Attack Area Melee Triggered Triggerable TriggeredGrantedSkill PhysicalSkill SecondWindSupport
Cast Time: 1 Second
Cooldown Time: 1.2 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Steelchaw10768656.41.755172278997490085000
Melee40OnlyLastTarget TargetNear
Melee 20
DualStrike40OnlyLastTarget
Flee4NoRepeat TargetIsEnemy
VollCharge200TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
	num_states = 3
}

NPC
{
	marker_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_state_1 = "PlayAnimation( pit_wake );"
	create_state_2 = "PlayAnimation( pit_idle );"
}

Animated
{
	on_end_pit_wake = "PlayAnimation( pit_idle );"
}
Render
{
     //turn_duration = 0.35
}
Resists FireResists ColdResists LightningResists Chaos
25000
55000
85000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pitbull/PitbullEmergeBoss"] = {
    name = "Steelchaw",
    life = 1,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MonsterDualStrikePitbull",
        "Melee",
        "PitBullBossCharge",
        "MonsterVengeance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDualStrikePitbull"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWield] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_double_hits_when_dual_wielding",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {1, -10, levelRequirement = 2, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["PitBullBossCharge"] = {
    name = "PitBullBossCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_bleeding_damage_+%_final",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {30, 16, levelRequirement = 2, statInterpolation = {1, 1},  },
        [2] = {30, 18, levelRequirement = 6, statInterpolation = {1, 1},  },
        [3] = {30, 19, levelRequirement = 10, statInterpolation = {1, 1},  },
        [4] = {30, 21, levelRequirement = 14, statInterpolation = {1, 1},  },
        [5] = {30, 22, levelRequirement = 18, statInterpolation = {1, 1},  },
        [6] = {30, 24, levelRequirement = 22, statInterpolation = {1, 1},  },
        [7] = {30, 25, levelRequirement = 26, statInterpolation = {1, 1},  },
        [8] = {30, 27, levelRequirement = 30, statInterpolation = {1, 1},  },
        [9] = {30, 28, levelRequirement = 34, statInterpolation = {1, 1},  },
        [10] = {30, 30, levelRequirement = 38, statInterpolation = {1, 1},  },
        [11] = {30, 31, levelRequirement = 42, statInterpolation = {1, 1},  },
        [12] = {30, 66, levelRequirement = 46, statInterpolation = {1, 1},  },
        [13] = {30, 69, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {30, 73, levelRequirement = 54, statInterpolation = {1, 1},  },
        [15] = {30, 77, levelRequirement = 58, statInterpolation = {1, 1},  },
        [16] = {30, 80, levelRequirement = 61, statInterpolation = {1, 1},  },
        [17] = {30, 84, levelRequirement = 63, statInterpolation = {1, 1},  },
        [18] = {30, 88, levelRequirement = 66, statInterpolation = {1, 1},  },
        [19] = {30, 91, levelRequirement = 67, statInterpolation = {1, 1},  },
        [20] = {30, 39, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {30, 39, levelRequirement = 69, statInterpolation = {1, 1},  },
        [22] = {30, 40, levelRequirement = 70, statInterpolation = {1, 1},  },
        [23] = {30, 40, levelRequirement = 71, statInterpolation = {1, 1},  },
        [24] = {30, 39, levelRequirement = 72, statInterpolation = {1, 1},  },
        [25] = {30, 38, levelRequirement = 73, statInterpolation = {1, 1},  },
        [26] = {30, 36, levelRequirement = 74, statInterpolation = {1, 1},  },
        [27] = {30, 35, levelRequirement = 75, statInterpolation = {1, 1},  },
        [28] = {30, 34, levelRequirement = 76, statInterpolation = {1, 1},  },
        [29] = {30, 32, levelRequirement = 77, statInterpolation = {1, 1},  },
        [30] = {30, 31, levelRequirement = 78, statInterpolation = {1, 1},  },
        [31] = {30, 29, levelRequirement = 79, statInterpolation = {1, 1},  },
        [32] = {30, 28, levelRequirement = 80, statInterpolation = {1, 1},  },
        [33] = {30, 27, levelRequirement = 81, statInterpolation = {1, 1},  },
        [34] = {30, 25, levelRequirement = 82, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterVengeance"] = {
    name = "Vengeance",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.TriggeredGrantedSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_counterattack_trigger_on_hit_%",
        "attack_unusable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {1},  },
        [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {1},  },
        [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {1},  },
        [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {1},  },
        [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {1},  },
        [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {1},  },
        [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {1},  },
        [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {1},  },
        [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {1},  },
        [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {1},  },
        [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {1},  },
        [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {1},  },
        [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {1},  },
        [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {1},  },
        [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {1},  },
        [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {1},  },
        [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {1},  },
        [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {1},  },
        [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {1},  },
        [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {1},  },
        [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {1},  },
        [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {1},  },
        [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {1},  },
        [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {1},  },
        [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {1},  },
        [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {1},  },
        [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {1},  },
        [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {1},  },
        [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {1},  },
        [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {1},  },
    },
}