Mâchoire d'acier
Démon
Groupe: Canidés
Steelchaw
SpectreN
AreaLe Rêve de Daresso
Tagsbeast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
Vie
100%
Armure
+25%
Évasion
+60%
Ailment Threshold
100%
Résistance
85 0 0 0
Damage
176%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
100%
Model Size
90%
Type
PitbullBoss
Metadata
PitbullBoss
Niveau
37
Vie
785
Armure
2,685
Évasion
2,232
Bouclier d'énergie
0
Damage
125
Dégâts des sorts
125
Précision
81
Attack Time
1.755
Expérience
2,873
Ailment Threshold
785
Chill
2
Shock
2
Brittle
14
Scorch
2
Sap
7
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 100–150
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Frappes simultanées
Base Damage: 100–150
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 5 sec.
Une attaque simultanée avec l'arme principale et secondaire, qui inflige les dégâts des deux armes en un seul coup. Fonctionne uniquement avec une arme dans chaque main, et ne fonctionne pas avec les baguettes.
10% de Perte de Dégâts
skill double hits when dual wielding [1]
PitBullBossCharge
Attack
Base Damage: 100–150
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 4 sec.
30% Davantage de Dégâts
+28% Davantage de Dégâts avec le Saignement
Inflige le Saignement
MonsterVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
Vengeance
Base Damage: 100–150
Chances de coup critique: 5%
Dégâts d'Attaque: 83%
Dégâts d'Attaque: 83%
Attack Time: 1.755 sec.
Temps de recharge: 1.2 sec.
Une contre-attaque envers tous les ennemis situés autour de vous, qui a des chances de se déclencher lorsque vous êtes touché. L'allonge augmente la zone d'effet de cette attaque. Nécessite une arme de mêlée.
17% de Perte de Dégâts d'Attaque
30% de chances de déclencher cette Aptitude lorsque vous êtes Touché
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pitbull/PitbullBoss"] = {
    name = "Steelchaw",
    life = 1,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.76,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MonsterDualStrikePitbull",
        "MeleeAtAnimationSpeedUnique",
        "PitBullBossCharge",
        "MonsterVengeance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDualStrikePitbull"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PitBullBossCharge"] = {
    name = "PitBullBossCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "active_skill_damage_+%_final",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {16, 30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {18, 30, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {19, 30, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [4] = {21, 30, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [5] = {22, 30, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
        [6] = {24, 30, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [7] = {25, 30, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [8] = {27, 30, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [9] = {28, 30, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [10] = {30, 30, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [11] = {31, 30, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [12] = {66, 30, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {69, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [14] = {73, 30, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {77, 30, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {80, 30, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [17] = {84, 30, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {88, 30, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {91, 30, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {39, 30, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {39, 30, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {40, 30, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {40, 30, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {39, 30, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {38, 30, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {36, 30, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {35, 30, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {34, 30, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {32, 30, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {31, 30, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {29, 30, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {28, 30, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {27, 30, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {25, 30, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterVengeance"] = {
    name = "Vengeance",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_counterattack_trigger_on_hit_%",
        "attack_unusable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {},  cost = { }, },
        [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {},  cost = { }, },
        [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {},  cost = { }, },
        [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {},  cost = { }, },
        [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {},  cost = { }, },
        [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {},  cost = { }, },
        [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {},  cost = { }, },
        [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {},  cost = { }, },
    },
}
Mâchoire d'acier
Démon
Steelchaw
SpectreN
Tagsbeast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, small_height
Vie
100%
Armure
+25%
Évasion
+60%
Ailment Threshold
100%
Résistance
85 0 0 0
Damage
176%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
100%
Model Size
68%
Type
PitbullEmergeBoss
Metadata
PitbullEmergeBoss
Niveau
68
Vie
6,433
Armure
35,988
Évasion
7,582
Bouclier d'énergie
0
Damage
657
Dégâts des sorts
657
Précision
290
Attack Time
1.755
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 526–789
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Frappes simultanées
Base Damage: 526–789
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 5 sec.
Une attaque simultanée avec l'arme principale et secondaire, qui inflige les dégâts des deux armes en un seul coup. Fonctionne uniquement avec une arme dans chaque main, et ne fonctionne pas avec les baguettes.
10% de Perte de Dégâts
skill double hits when dual wielding [1]
PitBullBossCharge
Attack
Base Damage: 526–789
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 8 sec.
30% Davantage de Dégâts
+39% Davantage de Dégâts avec le Saignement
Inflige le Saignement
MonsterVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
Vengeance
Base Damage: 526–789
Chances de coup critique: 5%
Dégâts d'Attaque: 111%
Dégâts d'Attaque: 111%
Attack Time: 1.755 sec.
Temps de recharge: 1.2 sec.
Une contre-attaque envers tous les ennemis situés autour de vous, qui a des chances de se déclencher lorsque vous êtes touché. L'allonge augmente la zone d'effet de cette attaque. Nécessite une arme de mêlée.
11% Davantage de Dégâts d'Attaque
30% de chances de déclencher cette Aptitude lorsque vous êtes Touché
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
	num_states = 3
}

NPC
{
	marker_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_state_1 = "PlayAnimation( pit_wake );"
	create_state_2 = "PlayAnimation( pit_idle );"
}

Animated
{
	on_end_pit_wake = "PlayAnimation( pit_idle );"
}
Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pitbull/PitbullEmergeBoss"] = {
    name = "Steelchaw",
    life = 1,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.76,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MonsterDualStrikePitbull",
        "MeleeAtAnimationSpeedUnique",
        "PitBullBossCharge",
        "MonsterVengeance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDualStrikePitbull"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PitBullBossCharge"] = {
    name = "PitBullBossCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "active_skill_damage_+%_final",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {16, 30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {18, 30, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {19, 30, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [4] = {21, 30, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [5] = {22, 30, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
        [6] = {24, 30, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [7] = {25, 30, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [8] = {27, 30, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [9] = {28, 30, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [10] = {30, 30, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [11] = {31, 30, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [12] = {66, 30, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {69, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [14] = {73, 30, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {77, 30, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {80, 30, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [17] = {84, 30, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {88, 30, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {91, 30, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {39, 30, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {39, 30, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {40, 30, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {40, 30, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {39, 30, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {38, 30, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {36, 30, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {35, 30, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {34, 30, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {32, 30, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {31, 30, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {29, 30, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {28, 30, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {27, 30, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {25, 30, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterVengeance"] = {
    name = "Vengeance",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_counterattack_trigger_on_hit_%",
        "attack_unusable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {},  cost = { }, },
        [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {},  cost = { }, },
        [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {},  cost = { }, },
        [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {},  cost = { }, },
        [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {},  cost = { }, },
        [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {},  cost = { }, },
        [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {},  cost = { }, },
        [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.