Stahlbeißer
Steelchaw
Spectre | N |
---|---|
Area | Daressos Traum |
Tags | beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
Leben
100%
Rüstung
+25%
Ausweichen
+60%
Ailment Threshold
100%
Widerstand
85 0 0 0
Damage
176%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
90%
Type
PitbullBoss
Metadata
PitbullBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
37
Leben
785
Rüstung
2,685
Ausweichen
2,232
Energieschild
0
Damage
125
Zauberschaden
125
Genauigkeit
81
Attack Time
1.755
Erfahrung
2,873
Ailment Threshold
785
Chill
2
Shock
2
Brittle
14
Scorch
2
Sap
7
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 100–150
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Zweifachschlag
Base Damage: 100–150
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 5 Sek.
Greift mit beiden Waffen an, um mit einem Schlag den Schaden beider Waffen zuzufügen. Kann nur mit zwei Waffen verwendet werden. Funktioniert nicht mit Zauberstäben.
Verursacht 10% weniger Schaden
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
PitBullBossCharge
Attack
Base Damage: 100–150
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 4 Sek.
Verursacht 30% mehr Schaden
+28% mehr Schaden mit Bluten
Verursacht Bluten
+28% mehr Schaden mit Bluten
Verursacht Bluten
MonsterVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
Vergeltung
Base Damage: 100–150
Kritische Trefferchance: 5%
Angriffsschaden: 83%
Angriffsschaden: 83%
Attack Time: 1.755 Sek.
Abklingzeit: 1.2 Sek.
Chance auf einen schnellen Gegenangriff auf alle Gegner um Euch herum, wenn Ihr getroffen werdet. Eure Waffenreichweite erhöht den Wirkungsbereich dieses Angriffs.
Verursacht 17% weniger Angriffsschaden
30% Chance, diese Fertigkeit auszulösen, wenn Ihr einen Treffer erleidet
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
30% Chance, diese Fertigkeit auszulösen, wenn Ihr einen Treffer erleidet
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pitbull/PitbullBoss"] = { name = "Steelchaw", life = 1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MonsterDualStrikePitbull", "MeleeAtAnimationSpeedUnique", "PitBullBossCharge", "MonsterVengeance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDualStrikePitbull"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-10, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PitBullBossCharge"] = { name = "PitBullBossCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_damage_+%_final", "global_bleed_on_hit", }, levels = { [1] = {16, 30, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {18, 30, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {19, 30, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {21, 30, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [5] = {22, 30, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [6] = {24, 30, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [7] = {25, 30, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [8] = {27, 30, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [9] = {28, 30, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [10] = {30, 30, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [11] = {31, 30, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [12] = {66, 30, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {69, 30, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [14] = {73, 30, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {77, 30, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {80, 30, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [17] = {84, 30, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {88, 30, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {91, 30, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {39, 30, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {39, 30, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {40, 30, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {40, 30, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {39, 30, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {38, 30, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {36, 30, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {35, 30, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {34, 30, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {32, 30, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {31, 30, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {29, 30, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {28, 30, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {27, 30, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {25, 30, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
Stahlbeißer
Dämon
Steelchaw
Spectre | N |
---|---|
Tags | beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, small_height |
Leben
100%
Rüstung
+25%
Ausweichen
+60%
Ailment Threshold
100%
Widerstand
85 0 0 0
Damage
176%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
68%
Type
PitbullEmergeBoss
Metadata
PitbullEmergeBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,433
Rüstung
35,988
Ausweichen
7,582
Energieschild
0
Damage
657
Zauberschaden
657
Genauigkeit
290
Attack Time
1.755
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 526–789
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Zweifachschlag
Base Damage: 526–789
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 5 Sek.
Greift mit beiden Waffen an, um mit einem Schlag den Schaden beider Waffen zuzufügen. Kann nur mit zwei Waffen verwendet werden. Funktioniert nicht mit Zauberstäben.
Verursacht 10% weniger Schaden
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
PitBullBossCharge
Attack
Base Damage: 526–789
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 8 Sek.
Verursacht 30% mehr Schaden
+39% mehr Schaden mit Bluten
Verursacht Bluten
+39% mehr Schaden mit Bluten
Verursacht Bluten
MonsterVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
Vergeltung
Base Damage: 526–789
Kritische Trefferchance: 5%
Angriffsschaden: 111%
Angriffsschaden: 111%
Attack Time: 1.755 Sek.
Abklingzeit: 1.2 Sek.
Chance auf einen schnellen Gegenangriff auf alle Gegner um Euch herum, wenn Ihr getroffen werdet. Eure Waffenreichweite erhöht den Wirkungsbereich dieses Angriffs.
Verursacht 11% mehr Angriffsschaden
30% Chance, diese Fertigkeit auszulösen, wenn Ihr einen Treffer erleidet
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
30% Chance, diese Fertigkeit auszulösen, wenn Ihr einen Treffer erleidet
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { num_states = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "PlayAnimation( pit_wake );" create_state_2 = "PlayAnimation( pit_idle );" } Animated { on_end_pit_wake = "PlayAnimation( pit_idle );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pitbull/PitbullEmergeBoss"] = { name = "Steelchaw", life = 1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MonsterDualStrikePitbull", "MeleeAtAnimationSpeedUnique", "PitBullBossCharge", "MonsterVengeance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDualStrikePitbull"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-10, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PitBullBossCharge"] = { name = "PitBullBossCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_damage_+%_final", "global_bleed_on_hit", }, levels = { [1] = {16, 30, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {18, 30, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {19, 30, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {21, 30, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [5] = {22, 30, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [6] = {24, 30, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [7] = {25, 30, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [8] = {27, 30, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [9] = {28, 30, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [10] = {30, 30, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [11] = {31, 30, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [12] = {66, 30, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {69, 30, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [14] = {73, 30, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {77, 30, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {80, 30, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [17] = {84, 30, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {88, 30, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {91, 30, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {39, 30, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {39, 30, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {40, 30, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {40, 30, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {39, 30, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {38, 30, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {36, 30, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {35, 30, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {34, 30, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {32, 30, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {31, 30, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {29, 30, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {28, 30, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {27, 30, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {25, 30, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }