Spectre | N |
---|---|
Area | 다레소의 꿈 |
Tags | beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
생명력
100%
방어도
+25%
회피
+60%
Ailment Threshold
100%
저항
85 0 0 0
Damage
176%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.755 Second
Damage Spread
±20%
경험치
100%
Model Size
90%
Type
PitbullBoss
Metadata
PitbullBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
37
생명력
785
방어도
2,685
회피
2,232
에너지 보호막
0
Damage
125
주문 피해
125
정확도
81
Attack Time
1.755
경험치
2,873
Ailment Threshold
785
Chill
2
Shock
2
Brittle
14
Scorch
2
Sap
7
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 100–150
치명타 확률: 5%
Attack Time: 1.755 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
쌍수 타격
Base Damage: 100–150
치명타 확률: 5%
Attack Time: 1.755 초
재사용 대기시간: 5 초
양손의 무기로 한번에 공격하여 피해를 줍니다. 쌍수를 사용해야 하며 마법봉은 해당되지 않습니다.
주는 피해 10% 감폭
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
PitBullBossCharge
Attack
Base Damage: 100–150
치명타 확률: 5%
Attack Time: 1.755 초
재사용 대기시간: 4 초
주는 피해 30% 증폭
출혈 피해 +28% 증폭
출혈 유발
출혈 피해 +28% 증폭
출혈 유발
MonsterVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
복수
Base Damage: 100–150
치명타 확률: 5%
공격 피해: 83%
공격 피해: 83%
Attack Time: 1.755 초
재사용 대기시간: 1.2 초
피격 시 일정 확률로 주위의 적에게 재빠른 반격을 가합니다. 이 공격은 무기 범위가 증가하는 효과가 있습니다. 근접 무기로만 사용할 수 있습니다.
주는 공격 피해 17% 감폭
피격 시 30%의 확률로 이 스킬 발동
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
피격 시 30%의 확률로 이 스킬 발동
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pitbull/PitbullBoss"] = { name = "Steelchaw", life = 1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MonsterDualStrikePitbull", "MeleeAtAnimationSpeedUnique", "PitBullBossCharge", "MonsterVengeance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDualStrikePitbull"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-10, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PitBullBossCharge"] = { name = "PitBullBossCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_damage_+%_final", "global_bleed_on_hit", }, levels = { [1] = {16, 30, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {18, 30, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {19, 30, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {21, 30, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [5] = {22, 30, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [6] = {24, 30, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [7] = {25, 30, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [8] = {27, 30, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [9] = {28, 30, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [10] = {30, 30, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [11] = {31, 30, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [12] = {66, 30, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {69, 30, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [14] = {73, 30, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {77, 30, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {80, 30, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [17] = {84, 30, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {88, 30, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {91, 30, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {39, 30, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {39, 30, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {40, 30, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {40, 30, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {39, 30, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {38, 30, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {36, 30, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {35, 30, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {34, 30, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {32, 30, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {31, 30, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {29, 30, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {28, 30, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {27, 30, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {25, 30, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
강철우걱
악마
Steelchaw
Spectre | N |
---|---|
Tags | beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, small_height |
생명력
100%
방어도
+25%
회피
+60%
Ailment Threshold
100%
저항
85 0 0 0
Damage
176%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.755 Second
Damage Spread
±20%
경험치
100%
Model Size
68%
Type
PitbullEmergeBoss
Metadata
PitbullEmergeBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
35,988
회피
7,582
에너지 보호막
0
Damage
657
주문 피해
657
정확도
290
Attack Time
1.755
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 526–789
치명타 확률: 5%
Attack Time: 1.755 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
쌍수 타격
Base Damage: 526–789
치명타 확률: 5%
Attack Time: 1.755 초
재사용 대기시간: 5 초
양손의 무기로 한번에 공격하여 피해를 줍니다. 쌍수를 사용해야 하며 마법봉은 해당되지 않습니다.
주는 피해 10% 감폭
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
PitBullBossCharge
Attack
Base Damage: 526–789
치명타 확률: 5%
Attack Time: 1.755 초
재사용 대기시간: 8 초
주는 피해 30% 증폭
출혈 피해 +39% 증폭
출혈 유발
출혈 피해 +39% 증폭
출혈 유발
MonsterVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
복수
Base Damage: 526–789
치명타 확률: 5%
공격 피해: 111%
공격 피해: 111%
Attack Time: 1.755 초
재사용 대기시간: 1.2 초
피격 시 일정 확률로 주위의 적에게 재빠른 반격을 가합니다. 이 공격은 무기 범위가 증가하는 효과가 있습니다. 근접 무기로만 사용할 수 있습니다.
주는 공격 피해 11% 증폭
피격 시 30%의 확률로 이 스킬 발동
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
피격 시 30%의 확률로 이 스킬 발동
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { num_states = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "PlayAnimation( pit_wake );" create_state_2 = "PlayAnimation( pit_idle );" } Animated { on_end_pit_wake = "PlayAnimation( pit_idle );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pitbull/PitbullEmergeBoss"] = { name = "Steelchaw", life = 1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MonsterDualStrikePitbull", "MeleeAtAnimationSpeedUnique", "PitBullBossCharge", "MonsterVengeance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDualStrikePitbull"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-10, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PitBullBossCharge"] = { name = "PitBullBossCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_damage_+%_final", "global_bleed_on_hit", }, levels = { [1] = {16, 30, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {18, 30, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {19, 30, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {21, 30, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [5] = {22, 30, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [6] = {24, 30, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [7] = {25, 30, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [8] = {27, 30, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [9] = {28, 30, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [10] = {30, 30, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [11] = {31, 30, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [12] = {66, 30, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {69, 30, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [14] = {73, 30, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {77, 30, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {80, 30, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [17] = {84, 30, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {88, 30, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {91, 30, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {39, 30, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {39, 30, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {40, 30, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {40, 30, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {39, 30, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {38, 30, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {36, 30, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {35, 30, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {34, 30, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {32, 30, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {31, 30, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {29, 30, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {28, 30, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {27, 30, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {25, 30, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }