幽魂 | N |
---|---|
地區 | 德瑞索的幻境 |
標籤 | beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
生命
100%
護甲
+25%
閃避
+60%
異常狀態臨界值
100%
抗性
85 0 0 0
傷害
176%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
100%
Model Size
90%
類型
PitbullBoss
Metadata
PitbullBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
37
生命
785
護甲
2,685
閃避
2,232
能量護盾
0
傷害
125
法術傷害
125
命中
81
攻擊間隔
1.755
經驗值
2,873
異常狀態臨界值
785
冰緩
2
感電
2
易碎
14
焦灼
2
殘喘
7
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 100–150
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
攻擊, 雙持, 近戰單一目標, 攻擊可重複, 近戰, ThresholdJewelArea
雙持打擊
基本傷害: 100–150
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 5 秒
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 10% 更少傷害
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
PitBullBossCharge
攻擊
基本傷害: 100–150
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 4 秒
造成 30% 更多傷害
+28% 更多流血傷害
造成流血
+28% 更多流血傷害
造成流血
MonsterVengeance
攻擊, 範圍, 近戰, 被觸發, 可觸發, InbuiltTrigger, 物理, 冷卻
復仇
基本傷害: 100–150
暴擊率: 5%
攻擊傷害: 83%
攻擊傷害: 83%
攻擊間隔: 1.755 秒
冷卻時間: 1.2 秒
你被擊中時有機會對周圍的敵人進行一次快速的反擊。攻擊區域範圍會受到武器攻擊範圍的影響。需要裝備近戰武器。
造成 17% 更少攻擊傷害
被擊中時有 30% 機率觸發此技能
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
被擊中時有 30% 機率觸發此技能
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pitbull/PitbullBoss"] = { name = "Steelchaw", life = 1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MonsterDualStrikePitbull", "MeleeAtAnimationSpeedUnique", "PitBullBossCharge", "MonsterVengeance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDualStrikePitbull"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-10, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PitBullBossCharge"] = { name = "PitBullBossCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_damage_+%_final", "global_bleed_on_hit", }, levels = { [1] = {16, 30, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {18, 30, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {19, 30, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {21, 30, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [5] = {22, 30, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [6] = {24, 30, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [7] = {25, 30, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [8] = {27, 30, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [9] = {28, 30, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [10] = {30, 30, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [11] = {31, 30, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [12] = {66, 30, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {69, 30, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [14] = {73, 30, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {77, 30, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {80, 30, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [17] = {84, 30, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {88, 30, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {91, 30, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {39, 30, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {39, 30, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {40, 30, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {40, 30, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {39, 30, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {38, 30, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {36, 30, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {35, 30, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {34, 30, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {32, 30, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {31, 30, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {29, 30, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {28, 30, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {27, 30, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {25, 30, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
鋼嚼
惡魔
Steelchaw
幽魂 | N |
---|---|
標籤 | beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, small_height |
生命
100%
護甲
+25%
閃避
+60%
異常狀態臨界值
100%
抗性
85 0 0 0
傷害
176%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
100%
Model Size
68%
類型
PitbullEmergeBoss
Metadata
PitbullEmergeBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
35,988
閃避
7,582
能量護盾
0
傷害
657
法術傷害
657
命中
290
攻擊間隔
1.755
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
攻擊, 雙持, 近戰單一目標, 攻擊可重複, 近戰, ThresholdJewelArea
雙持打擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 5 秒
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 10% 更少傷害
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
PitBullBossCharge
攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 8 秒
造成 30% 更多傷害
+39% 更多流血傷害
造成流血
+39% 更多流血傷害
造成流血
MonsterVengeance
攻擊, 範圍, 近戰, 被觸發, 可觸發, InbuiltTrigger, 物理, 冷卻
復仇
基本傷害: 526–789
暴擊率: 5%
攻擊傷害: 111%
攻擊傷害: 111%
攻擊間隔: 1.755 秒
冷卻時間: 1.2 秒
你被擊中時有機會對周圍的敵人進行一次快速的反擊。攻擊區域範圍會受到武器攻擊範圍的影響。需要裝備近戰武器。
造成 11% 更多攻擊傷害
被擊中時有 30% 機率觸發此技能
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
被擊中時有 30% 機率觸發此技能
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { num_states = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "PlayAnimation( pit_wake );" create_state_2 = "PlayAnimation( pit_idle );" } Animated { on_end_pit_wake = "PlayAnimation( pit_idle );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pitbull/PitbullEmergeBoss"] = { name = "Steelchaw", life = 1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MonsterDualStrikePitbull", "MeleeAtAnimationSpeedUnique", "PitBullBossCharge", "MonsterVengeance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDualStrikePitbull"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-10, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PitBullBossCharge"] = { name = "PitBullBossCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_damage_+%_final", "global_bleed_on_hit", }, levels = { [1] = {16, 30, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {18, 30, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {19, 30, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {21, 30, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [5] = {22, 30, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [6] = {24, 30, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [7] = {25, 30, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [8] = {27, 30, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [9] = {28, 30, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [10] = {30, 30, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [11] = {31, 30, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [12] = {66, 30, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {69, 30, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [14] = {73, 30, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {77, 30, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {80, 30, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [17] = {84, 30, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {88, 30, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {91, 30, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {39, 30, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {39, 30, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {40, 30, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {40, 30, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {39, 30, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {38, 30, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {36, 30, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {35, 30, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {34, 30, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {32, 30, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {31, 30, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {29, 30, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {28, 30, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {27, 30, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {25, 30, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }