幽魂 | N |
---|---|
地區 | 德瑞索的幻境 |
標籤 | beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon |
生命
100%
護甲
+25%
閃避
+60%
異常狀態臨界值
100%
抗性




傷害
176%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
100%
Model Size
90%
類型
PitbullBoss
Metadata
PitbullBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
37
生命
785
護甲
2,685
閃避值
2,232
傷害
125
法術傷害
125
命中
162
攻擊間隔
1.755
經驗值
2,873
Minion Life
229
Minion Damage
94
異常狀態臨界值
785
冰緩
2
感電
2
易碎
14
焦灼
2
殘喘
7
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 100–150
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterDualStrikePitbull
攻擊, 雙持, 近戰單一目標, 攻擊可重複, 近戰, ThresholdJewelArea
雙持打擊
基本傷害: 100–150
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 5 秒
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 10% 更少傷害
skill double hits when dual wielding [1]

PitBullBossCharge
攻擊
基本傷害: 100–150
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 4 秒
造成 30% 更多傷害
+28% 更多流血傷害
造成流血
MonsterVengeance
攻擊, 範圍, 近戰, 被觸發, 可觸發, InbuiltTrigger, 物理, 冷卻
復仇
基本傷害: 100–150
暴擊率: 5%
攻擊傷害: 83%
攻擊傷害: 83%
攻擊間隔: 1.755 秒
冷卻時間: 1.2 秒
你被擊中時有機會對周圍的敵人進行一次快速的反擊。攻擊區域範圍會受到武器攻擊範圍的影響。需要裝備近戰武器。
造成 17% 更少攻擊傷害
被擊中時有 30% 機率觸發此技能
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pitbull/PitbullBoss"] = { name = "Steelchaw", life = 1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MonsterDualStrikePitbull", "MeleeAtAnimationSpeedUnique", "PitBullBossCharge", "MonsterVengeance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDualStrikePitbull"] = { name = "Dual Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-10, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PitBullBossCharge"] = { name = "PitBullBossCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_damage_+%_final", "global_bleed_on_hit", }, levels = { [1] = {16, 30, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {18, 30, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {19, 30, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {21, 30, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [5] = {22, 30, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [6] = {24, 30, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [7] = {25, 30, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [8] = {27, 30, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [9] = {28, 30, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [10] = {30, 30, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [11] = {31, 30, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [12] = {66, 30, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {69, 30, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [14] = {73, 30, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {77, 30, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {80, 30, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [17] = {84, 30, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {88, 30, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {91, 30, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {39, 30, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {39, 30, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {40, 30, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {40, 30, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {39, 30, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {38, 30, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {36, 30, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {35, 30, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {34, 30, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {32, 30, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {31, 30, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {29, 30, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {28, 30, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {27, 30, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {25, 30, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
鋼嚼


Steelchaw
幽魂 | N |
---|---|
標籤 | beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, small_height |
生命
100%
護甲
+25%
閃避
+60%
異常狀態臨界值
100%
抗性




傷害
176%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
100%
Model Size
68%
類型
PitbullEmergeBoss
Metadata
PitbullEmergeBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
6,433
護甲
35,988
閃避值
7,582
傷害
657
法術傷害
657
命中
580
攻擊間隔
1.755
經驗值
10,255
Minion Life
1,395
Minion Damage
525
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterDualStrikePitbull
攻擊, 雙持, 近戰單一目標, 攻擊可重複, 近戰, ThresholdJewelArea
雙持打擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 5 秒
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 10% 更少傷害
skill double hits when dual wielding [1]

PitBullBossCharge
攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 8 秒
造成 30% 更多傷害
+39% 更多流血傷害
造成流血
MonsterVengeance
攻擊, 範圍, 近戰, 被觸發, 可觸發, InbuiltTrigger, 物理, 冷卻
復仇
基本傷害: 526–789
暴擊率: 5%
攻擊傷害: 111%
攻擊傷害: 111%
攻擊間隔: 1.755 秒
冷卻時間: 1.2 秒
你被擊中時有機會對周圍的敵人進行一次快速的反擊。攻擊區域範圍會受到武器攻擊範圍的影響。需要裝備近戰武器。
造成 11% 更多攻擊傷害
被擊中時有 30% 機率觸發此技能
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { num_states = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "PlayAnimation( pit_wake );" create_state_2 = "PlayAnimation( pit_idle );" } Animated { on_end_pit_wake = "PlayAnimation( pit_idle );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pitbull/PitbullEmergeBoss"] = { name = "Steelchaw", life = 1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MonsterDualStrikePitbull", "MeleeAtAnimationSpeedUnique", "PitBullBossCharge", "MonsterVengeance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDualStrikePitbull"] = { name = "Dual Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-10, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PitBullBossCharge"] = { name = "PitBullBossCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_damage_+%_final", "global_bleed_on_hit", }, levels = { [1] = {16, 30, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {18, 30, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {19, 30, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {21, 30, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [5] = {22, 30, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [6] = {24, 30, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [7] = {25, 30, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [8] = {27, 30, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [9] = {28, 30, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [10] = {30, 30, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [11] = {31, 30, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [12] = {66, 30, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {69, 30, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [14] = {73, 30, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {77, 30, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {80, 30, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [17] = {84, 30, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {88, 30, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {91, 30, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {39, 30, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {39, 30, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {40, 30, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {40, 30, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {39, 30, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {38, 30, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {36, 30, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {35, 30, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {34, 30, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {32, 30, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {31, 30, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {29, 30, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {28, 30, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {27, 30, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {25, 30, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.