Warstaves Unique /20 ⍟
+18% Chance to Block Attack Damage while wielding a Staff
18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your Skills
+18% Chance to Block Attack Damage while wielding a Staff
1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 Strength
+18% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
+20% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Spell Damage
+(70–100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
(Warstaves are considered Staves)
+18% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Support Gems
Grants Level 1 Icestorm Skill
(14–18)% increased Intelligence
(8–12)% increased Cast Speed
1% increased Spell Damage per 10 Intelligence
sound on rare kill ice whisper [1]
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
(40–60)% increased Spell Damage
(15–20)% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
(The Stun Threshold determines how much Damage can Stun something)
+20% Chance to Block Attack Damage while wielding a Staff
Socketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15–20) to all Attributes
+(5–7)% to all Elemental Resistances
(60–100)% increased Projectile Damage
20% increased Light Radius
(Attributes are Strength, Dexterity, and Intelligence)
+20% Chance to Block Attack Damage while wielding a Staff
(60–90)% increased Unveiled Modifier magnitudes
veiled mod seed [2,60000]
veiled mod type [6]


+18% Chance to Block Attack Damage while wielding a Staff
(700–800)% increased Physical Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
+20% Chance to Block Attack Damage while wielding a Staff
+(40–55)% to Chaos Damage over Time Multiplier
(20–30)% increased Chaos Damage
2% increased Cast Speed per Power Charge
+2 to Level of all Chaos Spell Skill Gems
Gain a Power Charge after Spending a total of 200 Mana
Regenerate 2 Mana per Second per Power Charge
+20% Chance to Block Attack Damage while wielding a Staff
Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100–140)% increased Spell Damage
(25–30)% increased Cast Speed
(80–100)% increased Mana Regeneration Rate
Minions deal (45–51) to (66–78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
(Recently refers to the past 4 seconds)
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
+25% Chance to Block Attack Damage while wielding a Staff
(50–60)% increased Spell Damage
(40–50)% increased Cold Damage
(10–20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Critical Strike Chance for Spells
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(40–50)% increased Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
+20% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are Supported by Level 30 Greater Spell Echo
(120–160)% increased Spell Damage
50% increased maximum Mana
+20% Chance to Block Spell Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
Adds (135–145) to (160–175) Physical Damage
(12–16)% increased Attack Speed
(10–20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
(Warstaves are considered Staves)
+20% Chance to Block Spell Damage while wielding a Staff
Has no Sockets
(250–300)% increased Global Damage
(20–30)% increased Attack Speed
+(1–4)% to all maximum Resistances
(Maximum Resistances cannot be raised above 90%)
+20% Chance to Block Spell Damage while wielding a Staff
Grants Level 20 Queen's Demand Skill
Queen's Demand can Trigger Level 20 Flames of Judgement
Queen's Demand can Trigger Level 20 Storm of Judgement
Cannot be Stunned
Damage cannot be Reflected
Physical
Fire
Cold
Lightning
Chaos
Life
Mana
Attack
Caster
Element
Defence
Critical
Speed
Attribute
Resistance
Gem
Minion
Tier Rating
Prefix Modifiers
Suffix Modifiers
Formula
Vaal Orb Corrupted Implicit /15
111000#% chance to gain an Endurance Charge when you Stun an Enemy
111000critical#% chance to gain a Power Charge on Critical Strike
111000#% increased Area of Effect
3842250damage elemental cold attackAdds # to # Cold Damage
3842250damage elemental fire attackAdds # to # Fire Damage
3842250damage elemental lightning attackAdds # to # Lightning Damage
1701000attack speed#% increased Attack Speed
111000caster speed#% increased Cast Speed
111000attack critical#% increased Critical Strike Chance
1275084Total
Two Hand Melee Crafting Bench /258 ⍟
ModRequireUnlock
Two Sockets1x Jeweller's OrbThe Grand Arena
Three Sockets3x Jeweller's OrbThe Grand Arena
Four Sockets10x Jeweller's OrbThe Grand Arena
Five Sockets70x Jeweller's OrbAshen Wood Map
Six Sockets350x Jeweller's OrbPlaza Map
Two Linked Sockets1x Orb of FusingKaom's Stronghold
Three Linked Sockets3x Orb of FusingKaom's Stronghold
Four Linked Sockets5x Orb of FusingKaom's Stronghold
Five Linked Sockets150x Orb of FusingCrimson Temple Map
Six Linked Sockets1500x Orb of FusingPlateau Map
At Least One Red Socket4x Chromatic OrbThe Mines Level 1
At Least Two Red Sockets25x Chromatic OrbThe Mines Level 1
At Least Three Red Sockets120x Chromatic OrbThe Mines Level 1
At Least One Green Socket4x Chromatic OrbThe Mines Level 1
At Least Two Green Sockets25x Chromatic OrbThe Mines Level 1
At Least Three Green Sockets120x Chromatic OrbThe Mines Level 1
At Least One Blue Socket4x Chromatic OrbThe Mines Level 1
At Least Two Blue Sockets25x Chromatic OrbThe Mines Level 1
At Least Three Blue Sockets120x Chromatic OrbThe Mines Level 1
At Least One Red and One Green Socket15x Chromatic OrbThe Mines Level 1
At Least One Red and One Blue Socket15x Chromatic OrbThe Mines Level 1
At Least One Green and One Blue Socket15x Chromatic OrbThe Mines Level 1
At Least Two Red and One Green Socket100x Chromatic OrbThe Mines Level 1
At Least Two Red and One Blue Socket100x Chromatic OrbThe Mines Level 1
At Least Two Green and One Red Socket100x Chromatic OrbThe Mines Level 1
At Least Two Green and One Blue Socket100x Chromatic OrbThe Mines Level 1
At Least Two Blue and One Green Socket100x Chromatic OrbThe Mines Level 1
At Least Two Blue and One Red Socket100x Chromatic OrbThe Mines Level 1
+(16–20)% to Fire Resistance1x Orb of TransmutationDefault
+(16–20)% to Cold Resistance1x Orb of TransmutationDefault
+(16–20)% to Lightning Resistance1x Orb of TransmutationDefault
+(15–20) to Strength1x Orb of AugmentationDefault
+(15–20) to Dexterity1x Orb of AugmentationDefault
+(15–20) to Intelligence1x Orb of AugmentationDefault
Remove Crafted Mods1x Orb of ScouringDefault
+(21–28)% to Fire Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
+(29–35)% to Fire Resistance3x Chaos OrbDoedre's Cesspool
+(21–28)% to Cold Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
+(29–35)% to Cold Resistance3x Chaos OrbDoedre's Cesspool
+(21–28)% to Lightning Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
+(29–35)% to Lightning Resistance3x Chaos OrbDoedre's Cesspool
+(10–12)% to Fire and Cold Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
+(13–16)% to Fire and Cold Resistances1x Orb of AlchemyCruel Aspirant's Trial
+(17–20)% to Fire and Cold Resistances3x Chaos OrbMerciless Aspirant's Trial
+(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
+(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
+(17–20)% to Cold and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
+(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
+(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
+(17–20)% to Fire and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
+(21–25) to Strength2x Orb of AlchemyThe Western Forest
+(26–30) to Strength2x Chaos OrbGraveyard Map
+(21–25) to Dexterity2x Orb of AlchemyThe Western Forest
+(26–30) to Dexterity2x Chaos OrbGraveyard Map
+(21–25) to Intelligence2x Orb of AlchemyThe Western Forest
+(26–30) to Intelligence2x Chaos OrbGraveyard Map
+(6–9) to all Attributes3x Orb of ChanceLabyrinth Trial in The Imperial Gardens
+(10–13) to all Attributes6x Orb of ChanceLabyrinth Trial in The Tunnel
(0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceCells Map
(0.5–0.8)% of Physical Attack Damage Leeched as Life4x Orb of ChancePark Map
(0.2–0.4)% of Physical Attack Damage Leeched as Mana1x Regal OrbPark Map
+(55–64) to maximum Mana3x Orb of AugmentationDefault
+(65–74) to maximum Mana6x Orb of AugmentationThe Beacon
+(75–84) to maximum Mana2x Chaos OrbThe Feeding Trough
+(85–94) to maximum Mana4x Chaos OrbChannel Map
(20–30)% increased Mana Regeneration Rate6x Orb of AlterationLabyrinth Trial in The Chamber of Sins Level 2
(31–40)% increased Mana Regeneration Rate2x Orb of AlchemyBasilica Map
(40–59)% increased Physical Damage4x Orb of AlterationThe Sewers
(60–79)% increased Physical Damage8x Orb of AlterationThe Ossuary
(80–99)% increased Physical Damage4x Chaos OrbThe Quarry
(100–129)% increased Physical Damage1x Exalted OrbSulphur Vents Map
(37–51)% increased Spell Damage4x Orb of AlterationThe Ancient Pyramid
(52–66)% increased Spell Damage8x Orb of AlterationShavronne's Tower
(67–81)% increased Spell Damage4x Chaos OrbThe Boiling Lake
(82–99)% increased Spell Damage1x Exalted OrbMuseum Map
(11–20)% increased Damage over Time6x Orb of AlterationLabyrinth Trial in The Crypt
(21–30)% increased Damage over Time2x Chaos OrbDry Sea Map
(15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationLabyrinth Trial in The Catacombs
(24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyToxic Sewer Map
(8–10)% increased Attack Speed6x Orb of AlterationThe Dried Lake
(11–15)% increased Attack Speed2x Chaos OrbThe Vastiri Desert
(16–20)% increased Attack Speed1x Exalted OrbFlooded Mine Map
(15–20)% increased Cast Speed6x Orb of AlterationThe Dried Lake
(21–26)% increased Cast Speed2x Chaos OrbThe Vastiri Desert
(27–32)% increased Cast Speed1x Exalted OrbFlooded Mine Map
(37–51)% increased Fire Damage4x Orb of AlterationThe Solaris Temple Level 2
(52–66)% increased Fire Damage8x Orb of AlterationThe Dread Thicket
(67–81)% increased Fire Damage4x Chaos OrbLava Lake Map
(9–12)% increased Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
(13–16)% increased Fire Damage2x Orb of AlchemyThe Dread Thicket
(37–51)% increased Cold Damage4x Orb of AlterationThe Crystal Veins
(52–66)% increased Cold Damage8x Orb of AlterationThe Causeway
(67–81)% increased Cold Damage4x Chaos OrbOrchard Map
(9–12)% increased Cold Damage4x Orb of TransmutationThe Crystal Veins
(13–16)% increased Cold Damage2x Orb of AlchemyThe Causeway
(37–51)% increased Lightning Damage4x Orb of AlterationThe Lunaris Temple Level 2
(52–66)% increased Lightning Damage8x Orb of AlterationThe Chamber of Sins Level 1
(67–81)% increased Lightning Damage4x Chaos OrbReef Map
(9–12)% increased Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
(13–16)% increased Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
(37–51)% increased Chaos Damage2x Orb of ChanceThe Temple of Decay Level 2
(52–66)% increased Chaos Damage4x Orb of ChanceThe Ossuary
(67–81)% increased Chaos Damage3x Regal OrbExcavation Map
(9–12)% increased Chaos Damage3x Orb of ChanceThe Temple of Decay Level 2
(13–16)% increased Chaos Damage3x Orb of AlchemyThe Ossuary
+(91–120) to Accuracy Rating4x Orb of TransmutationThe Reliquary
+(121–200) to Accuracy Rating2x Orb of AlchemyThe Desecrated Chambers
+(201–300) to Accuracy Rating2x Chaos OrbCourtyard Map
Adds (19–21) to (32–41) Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
Adds (38–46) to (73–85) Fire Damage2x Orb of AlchemyThe Dread Thicket
Adds (60–72) to (110–128) Fire Damage4x Chaos OrbLava Lake Map
Adds (19–21) to (32–41) Cold Damage4x Orb of TransmutationThe Crystal Veins
Adds (38–46) to (73–85) Cold Damage2x Orb of AlchemyThe Causeway
Adds (60–72) to (110–128) Cold Damage4x Chaos OrbOrchard Map
Adds (2–5) to (46–64) Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
Adds (6–9) to (104–139) Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
Adds (10–14) to (162–197) Lightning Damage4x Chaos OrbReef Map
Adds (9–12) to (18–21) Physical Damage4x Orb of TransmutationThe Sewers
Adds (11–15) to (23–27) Physical Damage2x Orb of AlchemyThe Ossuary
Adds (18–24) to (36–42) Physical Damage4x Chaos OrbThe Quarry
Adds (16–21) to (31–36) Fire Damage to Spells4x Orb of TransmutationThe Solaris Temple Level 2
Adds (28–38) to (57–66) Fire Damage to Spells2x Orb of AlchemyThe Dread Thicket
Adds (41–55) to (83–96) Fire Damage to Spells4x Chaos OrbLava Lake Map
Adds (14–19) to (28–33) Cold Damage to Spells4x Orb of TransmutationThe Crystal Veins
Adds (26–34) to (52–60) Cold Damage to Spells2x Orb of AlchemyThe Causeway
Adds (38–50) to (75–88) Cold Damage to Spells4x Chaos OrbOrchard Map
Adds (1–5) to (59–63) Lightning Damage to Spells4x Orb of TransmutationThe Lunaris Temple Level 2
Adds (3–9) to (109–115) Lightning Damage to Spells2x Orb of AlchemyThe Chamber of Sins Level 1
Adds (4–13) to (159–168) Lightning Damage to Spells4x Chaos OrbReef Map
(17–19)% increased Critical Strike Chance6x Orb of AlterationCemetery Map
(20–24)% increased Critical Strike Chance2x Orb of AlchemyJungle Valley Map
(25–27)% increased Critical Strike Chance4x Chaos OrbMaze Map
+(17–19)% to Global Critical Strike Multiplier6x Orb of AlterationCemetery Map
+(20–24)% to Global Critical Strike Multiplier2x Orb of AlchemyJungle Valley Map
+(25–28)% to Global Critical Strike Multiplier4x Chaos OrbMaze Map
(45–75)% increased Critical Strike Chance for Spells6x Orb of AlterationCemetery Map
(76–105)% increased Critical Strike Chance for Spells3x Chaos OrbJungle Valley Map
Minions deal (37–51)% increased Damage4x Orb of AugmentationThe Lunaris Temple Level 2
Minions deal (52–66)% increased Damage2x Orb of AlchemyPromenade Map
Minions deal (67–81)% increased Damage4x Chaos OrbShrine Map
(52–66)% increased Trap Damage2x Orb of AlchemyThe Solaris Temple Level 2
(67–81)% increased Trap Damage4x Chaos OrbPhantasmagoria Map
(52–66)% increased Mine Damage2x Orb of AlchemyThe Solaris Temple Level 2
(67–81)% increased Mine Damage4x Chaos OrbPhantasmagoria Map
(17–20)% increased Trap Throwing Speed6x Orb of AugmentationThe Solaris Temple Level 2
(21–23)% increased Trap Throwing Speed2x Orb of AlchemyPhantasmagoria Map
(17–20)% increased Mine Throwing Speed6x Orb of AugmentationThe Solaris Temple Level 2
(21–23)% increased Mine Throwing Speed2x Orb of AlchemyPhantasmagoria Map
Remove Enchantments3x Orb of ScouringDefault
(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x Orb of AlchemyBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks
3x Chaos OrbBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
8x Chaos OrbBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit
3x Orb of AlchemyBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to cause Bleeding on Hit
3x Chaos OrbBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit
8x Chaos OrbBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x Orb of AlchemyBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Blind Enemies on hit
3x Chaos OrbBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit
8x Chaos OrbBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x Orb of AlchemyBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit
3x Chaos OrbBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
8x Chaos OrbBetrayal Unveil
(60–64)% increased Fire Damage
(21–24)% chance to Ignite
3x Orb of AlchemyBetrayal Unveil
(65–72)% increased Fire Damage
(25–28)% chance to Ignite
3x Chaos OrbBetrayal Unveil
(73–80)% increased Fire Damage
(29–34)% chance to Ignite
8x Chaos OrbBetrayal Unveil
(60–64)% increased Cold Damage
(21–24)% chance to Freeze
3x Orb of AlchemyBetrayal Unveil
(65–72)% increased Cold Damage
(25–28)% chance to Freeze
3x Chaos OrbBetrayal Unveil
(73–80)% increased Cold Damage
(29–34)% chance to Freeze
8x Chaos OrbBetrayal Unveil
(60–64)% increased Lightning Damage
(21–24)% chance to Shock
3x Orb of AlchemyBetrayal Unveil
(65–72)% increased Lightning Damage
(25–28)% chance to Shock
3x Chaos OrbBetrayal Unveil
(73–80)% increased Lightning Damage
(29–34)% chance to Shock
8x Chaos OrbBetrayal Unveil
(53–60)% increased Chaos Damage
Chaos Skills have (15–17)% increased Skill Effect Duration
3x Orb of AlchemyBetrayal Unveil
(61–68)% increased Chaos Damage
Chaos Skills have (18–20)% increased Skill Effect Duration
3x Chaos OrbBetrayal Unveil
(69–75)% increased Chaos Damage
Chaos Skills have (21–23)% increased Skill Effect Duration
8x Chaos OrbBetrayal Unveil
(60–64)% increased Spell Damage
(16–20)% increased Mana Regeneration Rate
8x Orb of TransmutationBetrayal Unveil
(65–72)% increased Spell Damage
(21–25)% increased Mana Regeneration Rate
2x Chaos OrbBetrayal Unveil
(73–80)% increased Spell Damage
(26–30)% increased Mana Regeneration Rate
6x Chaos OrbBetrayal Unveil
(53–58)% increased Spell Damage
Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage
1x Chaos OrbBetrayal Unveil
(59–66)% increased Spell Damage
Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage
4x Chaos OrbBetrayal Unveil
(67–75)% increased Spell Damage
Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage
1x Exalted OrbBetrayal Unveil
Minions have (26–32)% increased maximum Life
Minions deal (26–32)% increased Damage
8x Orb of AlterationBetrayal Unveil
Minions have (33–38)% increased maximum Life
Minions deal (33–38)% increased Damage
4x Orb of AlchemyBetrayal Unveil
Minions have (39–45)% increased maximum Life
Minions deal (39–45)% increased Damage
4x Chaos OrbBetrayal Unveil
Minions have (19–21)% increased Attack Speed
Minions have (19–21)% increased Cast Speed
8x Orb of AlterationBetrayal Unveil
Minions have (22–24)% increased Attack Speed
Minions have (22–24)% increased Cast Speed
2x Orb of AlchemyBetrayal Unveil
Minions have (25–28)% increased Attack Speed
Minions have (25–28)% increased Cast Speed
4x Chaos OrbBetrayal Unveil
+(25–27)% to Chaos Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
+(28–30)% to Chaos Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
+(31–35)% to Chaos Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
+(25–27)% to Physical Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
+(28–30)% to Physical Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
+(31–35)% to Physical Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
+(25–27)% to Cold Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
+(28–30)% to Cold Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
+(31–35)% to Cold Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
+(25–27)% to Fire Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
+(28–30)% to Fire Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
+(31–35)% to Fire Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances4x Orb of AlchemyBetrayal Unveil
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances4x Chaos OrbBetrayal Unveil
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances1x Exalted OrbBetrayal Unveil
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance8x Orb of AlterationBetrayal Unveil
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance4x Orb of AlchemyBetrayal Unveil
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance4x Chaos OrbBetrayal Unveil
(6–7)% chance to deal Double Damage2x Chaos OrbBetrayal Unveil
(8–10)% chance to deal Double Damage8x Chaos OrbBetrayal Unveil
(5–6)% increased Damage per Endurance Charge3x Chaos OrbBetrayal Unveil
(5–6)% increased Damage per Frenzy Charge3x Chaos OrbBetrayal Unveil
(5–6)% increased Damage per Power Charge3x Chaos OrbBetrayal Unveil
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationBetrayal Unveil
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBetrayal Unveil
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbBetrayal Unveil
(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationBetrayal Unveil
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBetrayal Unveil
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbBetrayal Unveil
(16–20)% chance to deal Double Damage while Focused
grant focus skill [1]
4x Orb of AlterationBetrayal Unveil
(21–25)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyBetrayal Unveil
(26–30)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Chaos OrbBetrayal Unveil
+1 to Level of Socketed Support Gems8x Chaos OrbBetrayal Unveil, Catarina
+2 to Level of Socketed Support Gems2x Exalted OrbBetrayal Unveil, Catarina
+(6–7)% to Quality of Socketed Gems8x Gemcutter's PrismBetrayal Unveil, Haku
+(7–8)% to Quality of Socketed Gems1x Exalted OrbBetrayal Unveil, Haku
Adds (11–13) to (16–17) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyBetrayal Unveil, Tora
Adds (14–16) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos OrbBetrayal Unveil, Tora
Hits can't be Evaded3x Exalted OrbBetrayal Unveil, Vagan
Gain (11–13)% of Fire Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil, It That Fled
Gain (14–16)% of Fire Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil, It That Fled
Gain (11–13)% of Cold Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil, It That Fled
Gain (14–16)% of Cold Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil, It That Fled
Gain (11–13)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil, It That Fled
Gain (14–16)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil, It That Fled
Gain (11–13)% of Physical Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil, It That Fled
Gain (14–16)% of Physical Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil, It That Fled
+(15–19) to Dexterity and Intelligence
(8–10)% increased Attack Speed
4x Chaos OrbBetrayal Unveil
+(20–24) to Dexterity and Intelligence
(13–16)% increased Attack Speed
1x Exalted OrbBetrayal Unveil
+(15–19) to Strength and Intelligence
(15–20)% increased Critical Strike Chance
2x Chaos OrbBetrayal Unveil
+(20–24) to Strength and Intelligence
(21–25)% increased Critical Strike Chance
1x Exalted OrbBetrayal Unveil
+(15–19) to Strength and Dexterity
+(161–200) to Accuracy Rating
4x Orb of AlterationBetrayal Unveil
+(20–24) to Strength and Dexterity
+(201–250) to Accuracy Rating
4x Orb of AlchemyBetrayal Unveil
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(8–10)% increased Attack Speed
4x Chaos OrbBetrayal Unveil
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(13–16)% increased Attack Speed
1x Exalted OrbBetrayal Unveil
(12–14)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlterationBetrayal Unveil
(15–18)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlchemyBetrayal Unveil
(19–24)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Chaos OrbBetrayal Unveil
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
3x Chaos OrbBetrayal Unveil
+(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
+(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
+(13–15)% to Fire and Chaos Resistances3x Chaos OrbBetrayal Unveil
+(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
+(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
+(13–15)% to Lightning and Chaos Resistances3x Chaos OrbBetrayal Unveil
+(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
+(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
+(13–15)% to Cold and Chaos Resistances3x Chaos OrbBetrayal Unveil
Prefixes Cannot Be Changed2x Divine OrbThe Coward's Trial
Suffixes Cannot Be Changed2x Divine OrbOba's Cursed Trove
Can have up to 3 Crafted Modifiers2x Divine OrbThe Putrid Cloister
Cannot roll Attack Modifiers1x Divine OrbCaer Blaidd, Wolfpack's Den
Cannot roll Caster Modifiers1x Divine OrbWhakawairua Tuahu
Warstaves Item /12 ⍟
Iron Staff
Physical Damage: 14-42
Critical Strike Chance: 6.4%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 13, 27 Str, 27 Int
+18% Chance to Block Attack Damage while wielding a Staff
Coiled Staff
Physical Damage: 27-57
Critical Strike Chance: 6.2%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 23, 43 Str, 43 Int
+20% Chance to Block Attack Damage while wielding a Staff
Vile Staff
Physical Damage: 41-76
Critical Strike Chance: 6.1%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 33, 59 Str, 59 Int
+18% Chance to Block Attack Damage while wielding a Staff
Military Staff
Physical Damage: 38-114
Critical Strike Chance: 6.6%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 41, 72 Str, 72 Int
+18% Chance to Block Attack Damage while wielding a Staff
Serpentine Staff
Physical Damage: 56-117
Critical Strike Chance: 6.3%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 49, 85 Str, 85 Int
+20% Chance to Block Attack Damage while wielding a Staff
Foul Staff
Physical Damage: 65-121
Critical Strike Chance: 6.1%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 55, 94 Str, 94 Int
+18% Chance to Block Attack Damage while wielding a Staff
Ezomyte Staff
Physical Damage: 53-160
Critical Strike Chance: 7.3%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int
+20% Chance to Block Attack Damage while wielding a Staff
Maelström Staff
Physical Damage: 71-147
Critical Strike Chance: 6.8%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 64, 113 Str, 113 Int
+25% Chance to Block Attack Damage while wielding a Staff
Judgement Staff
Physical Damage: 73-136
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 68, 113 Str, 113 Int
+20% Chance to Block Spell Damage while wielding a Staff
Capacity Rod
Physical Damage: 39-73
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 30, 54 Str, 54 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Potentiality Rod
Physical Damage: 61-113
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Eventuality Rod
Physical Damage: 78-144
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 70, 117 Str, 117 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Warstaff Gem /75
Attack Melee Strike Slam Spell Channelling Physical Fire Cold Lightning Projectile Chaining Prismatic Minion Totem Aura Movement Travel Critical AoE Duration Vaal Trigger
Name
Glacial Hammer (1)
Attack, Melee, Strike, Cold
Glacial Hammer of Shattering (1)
Critical, Attack, Melee, Strike, Cold
Ground Slam (1)
Attack, AoE, Slam, Melee
Ground Slam of Earthshaking (1)
Attack, AoE, Slam, Melee
Heavy Strike (1)
Attack, Melee, Strike
Molten Strike (1)
Attack, Projectile, AoE, Melee, Strike, Fire
Molten Strike of the Zenith (1)
Attack, Projectile, AoE, Melee, Strike, Fire
Smite (1)
Lightning, Attack, AoE, Duration, Melee, Strike, Aura
Smite of Divine Judgement (1)
Lightning, Attack, AoE, Melee, Strike
Vaal Glacial Hammer (1)
Attack, Melee, Strike, Duration, AoE, Vaal, Cold
Vaal Ground Slam (1)
Attack, AoE, Vaal, Slam, Melee
Vaal Molten Strike (1)
Attack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
Vaal Smite (1)
Lightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
Ancestral Protector (4)
Attack, Totem, Melee, Strike
Vigilant Strike (4)
Attack, Melee, Strike
Leap Slam (10)
Attack, AoE, Movement, Travel, Slam, Melee
Leap Slam of Groundbreaking (10)
Attack, AoE, Movement, Travel, Slam, Melee
Earthshatter (12)
Attack, AoE, Slam, Duration, Melee
Earthshatter of Fragility (12)
Attack, AoE, Slam, Duration, Melee
Earthshatter of Prominence (12)
Attack, AoE, Slam, Duration, Melee
Infernal Blow (12)
Attack, AoE, Melee, Strike, Fire, Duration
Infernal Blow of Immolation (12)
Attack, AoE, Melee, Strike, Fire, Duration
Static Strike (12)
Attack, Melee, Strike, AoE, Duration, Lightning, Chaining
Sunder (12)
Attack, AoE, Slam, Melee
Sunder of Earthbreaking (12)
Attack, AoE, Slam, Melee
Sweep (12)
Attack, AoE, Physical, Melee
Vaal Volcanic Fissure (12)
Melee, Attack, Projectile, AoE, Slam, Fire, Vaal
Volcanic Fissure (12)
Melee, Attack, Projectile, AoE, Slam, Fire
Volcanic Fissure of Snaking (12)
Melee, Attack, AoE, Slam, Fire
Vengeance (24)
Trigger, Attack, AoE, Physical, Melee
Ancestral Warchief (28)
Attack, Totem, AoE, Slam, Melee
Boneshatter (28)
Attack, Melee, Strike, AoE, Duration, Physical
Boneshatter of Complex Trauma (28)
Attack, Melee, Strike, AoE, Duration, Physical
Boneshatter of Carnage (28)
Attack, Melee, Strike, AoE, Physical
Consecrated Path (28)
Fire, Attack, AoE, Movement, Duration, Slam, Melee
Consecrated Path of Endurance (28)
Fire, Attack, AoE, Movement, Duration, Slam, Melee
Dominating Blow (28)
Attack, Minion, Duration, Melee, Strike
Dominating Blow of Inspiring (28)
Attack, Minion, Duration, Melee, Strike
Earthquake (28)
Attack, AoE, Duration, Slam, Melee
Earthquake of Amplification (28)
Attack, AoE, Duration, Slam, Melee
Ice Crash (28)
Attack, AoE, Cold, Slam, Melee
Ice Crash of Cadence (28)
Attack, AoE, Cold, Slam, Melee
Tectonic Slam (28)
Fire, Attack, AoE, Slam, Melee
Tectonic Slam of Cataclysm (28)
Fire, Attack, AoE, Slam, Melee
Vaal Ancestral Warchief (28)
Attack, Totem, AoE, Vaal, Melee, Slam
Vaal Earthquake (28)
Attack, AoE, Duration, Vaal, Slam, Melee
Frozen Legion (34)
Spell, Cold, Attack, AoE, Melee
Frozen Legion of Rallying (34)
Spell, Cold, Attack, AoE, Melee
Name
Double Strike (1)
Attack, Melee, Strike, Physical
Double Strike of Impaling (1)
Attack, Melee, Strike, Physical
Double Strike of Momentum (1)
Attack, Melee, Strike
Frost Blades (1)
Attack, Projectile, Melee, Strike, Cold
Frost Blades of Katabasis (1)
Attack, Melee, Strike, Cold, AoE, Duration
Spectral Throw (1)
Attack, Projectile
Spectral Throw of Materialising (1)
Attack, Projectile
Vaal Double Strike (1)
Attack, Melee, Strike, Duration, Vaal, Physical
Vaal Spectral Throw (1)
Attack, Projectile, Vaal
Animate Weapon (4)
Duration, Minion, Spell, Physical
Animate Weapon of Self Reflection (4)
Duration, Minion, Spell
Animate Weapon of Ranged Arms (4)
Duration, Minion, Spell, Physical
Riposte (4)
Trigger, Attack, Melee, Strike, Physical
Flicker Strike (10)
Attack, Melee, Strike, Movement, Duration
Flicker Strike of Power (10)
Critical, Attack, Melee, Strike, Movement, Duration
Vaal Flicker Strike (10)
Attack, Melee, Strike, Movement, Vaal, Duration
Lightning Strike (12)
Attack, Projectile, Melee, Strike, Lightning
Lightning Strike of Arcing (12)
Attack, Projectile, Melee, Strike, Lightning, Chaining
Spectral Helix (12)
Attack, Projectile
Vaal Lightning Strike (12)
Attack, Melee, Strike, Duration, Vaal, Lightning, Projectile
Charged Dash (28)
Movement, AoE, Channelling, Attack, Lightning, Melee
Cyclone (28)
Attack, AoE, Movement, Channelling, Physical, Melee
Cyclone of Tumult (28)
Attack, AoE, Movement, Channelling, Physical, Melee
Vaal Cyclone (28)
Attack, AoE, Duration, Vaal, Melee, Movement, Channelling, Physical
Wild Strike (28)
Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Wild Strike of Extremes (28)
Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Name
Energy Blade (24)
Spell, Lightning
Warstaves Crucible Weapon /580 ⍟
WeightDesc
250 (T1)Adds 11 to 25 Physical Damage
6% reduced Attack Speed
125 (T1)Adds 14 to 33 Physical Damage
6% reduced Attack Speed
1000 (T1)Adds 4 to 9 Physical Damage
1000 (T1)Adds 6 to 11 Physical Damage
1000 (T1)Adds 7 to 16 Physical Damage
500 (T1)Adds 8 to 19 Physical Damage
250 (T1)Adds 11 to 26 Physical Damage
100 (T1)Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 (T1)Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 (T1)Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Fire Damage
50 (T1)Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Fire Damage
25 (T1)Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Fire Damage
100 (T1)Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 (T1)Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 (T1)Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Cold Damage
50 (T1)Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Cold Damage
25 (T1)Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Cold Damage
100 (T1)Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 (T1)Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Lightning Damage
100 (T1)Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 (T1)Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Lightning Damage
25 (T1)Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Lightning Damage
50 (T1)Adds 2 to 6 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 (T1)Adds 3 to 8 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 (T1)Adds 3 to 10 Physical Damage
25% of Physical Damage Converted to Chaos Damage
25 (T1)Adds 5 to 13 Physical Damage
25% of Physical Damage Converted to Chaos Damage
12 (T1)Adds 6 to 15 Physical Damage
25% of Physical Damage Converted to Chaos Damage
50 (T1)Adds 2 to 6 Physical Damage
35% of Physical Damage converted to a random Element
50 (T1)Adds 3 to 8 Physical Damage
35% of Physical Damage converted to a random Element
50 (T1)Adds 3 to 10 Physical Damage
35% of Physical Damage converted to a random Element
25 (T1)Adds 5 to 13 Physical Damage
35% of Physical Damage converted to a random Element
12 (T1)Adds 6 to 15 Physical Damage
35% of Physical Damage converted to a random Element
250 (T1)Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1)Adds 3 to 8 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1)Adds 3 to 10 Physical Damage
15% chance to cause Bleeding on Hit
125 (T1)Adds 5 to 13 Physical Damage
15% chance to cause Bleeding on Hit
63 (T1)Adds 6 to 15 Physical Damage
15% chance to cause Bleeding on Hit
250 (T1)Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 (T1)Adds 3 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 (T1)Adds 3 to 10 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
125 (T1)Adds 5 to 13 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
63 (T1)Adds 6 to 15 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
250 (T1)Adds 52 to 77 Fire Damage
6% reduced Attack Speed
125 (T1)Adds 102 to 153 Fire Damage
6% reduced Attack Speed
1000 (T1)Adds 8 to 10 Fire Damage
1000 (T1)Adds 13 to 19 Fire Damage
1000 (T1)Adds 24 to 35 Fire Damage
500 (T1)Adds 39 to 61 Fire Damage
250 (T1)Adds 78 to 118 Fire Damage
250 (T1)Adds 4 to 9 Fire Damage
20% chance to Ignite
250 (T1)Adds 7 to 11 Fire Damage
20% chance to Ignite
250 (T1)Adds 13 to 22 Fire Damage
20% chance to Ignite
125 (T1)Adds 23 to 36 Fire Damage
20% chance to Ignite
63 (T1)Adds 48 to 71 Fire Damage
20% chance to Ignite
250 (T1)25% increased Implicit Modifier magnitudes
Adds 4 to 9 Fire Damage
250 (T1)25% increased Implicit Modifier magnitudes
Adds 7 to 11 Fire Damage
250 (T1)25% increased Implicit Modifier magnitudes
Adds 13 to 22 Fire Damage
125 (T1)25% increased Implicit Modifier magnitudes
Adds 23 to 36 Fire Damage
63 (T1)25% increased Implicit Modifier magnitudes
Adds 48 to 71 Fire Damage
250 (T1)Adds 47 to 73 Cold Damage
Your Cold Damage cannot Chill
125 (T1)Adds 95 to 144 Cold Damage
Your Cold Damage cannot Chill
1000 (T1)Adds 5 to 10 Cold Damage
1000 (T1)Adds 10 to 17 Cold Damage
1000 (T1)Adds 21 to 34 Cold Damage
500 (T1)Adds 37 to 55 Cold Damage
250 (T1)Adds 74 to 111 Cold Damage
250 (T1)Adds 4 to 6 Cold Damage
20% chance to Freeze
250 (T1)Adds 7 to 11 Cold Damage
20% chance to Freeze
250 (T1)Adds 13 to 21 Cold Damage
20% chance to Freeze
125 (T1)Adds 23 to 35 Cold Damage
20% chance to Freeze
63 (T1)Adds 45 to 66 Cold Damage
20% chance to Freeze
250 (T1)Adds 4 to 6 Cold Damage
4% increased Attack Speed
250 (T1)Adds 7 to 11 Cold Damage
4% increased Attack Speed
250 (T1)Adds 13 to 21 Cold Damage
4% increased Attack Speed
125 (T1)Adds 23 to 35 Cold Damage
4% increased Attack Speed
63 (T1)Adds 45 to 66 Cold Damage
4% increased Attack Speed
250 (T1)Adds 6 to 124 Lightning Damage
6% increased Lightning Damage taken
125 (T1)Adds 13 to 242 Lightning Damage
6% increased Lightning Damage taken
1000 (T1)Adds 1 to 16 Lightning Damage
1000 (T1)Adds 1 to 29 Lightning Damage
1000 (T1)Adds 3 to 58 Lightning Damage
500 (T1)Adds 4 to 94 Lightning Damage
250 (T1)Adds 10 to 186 Lightning Damage
250 (T1)Adds 1 to 10 Lightning Damage
20% chance to Shock
250 (T1)Adds 1 to 19 Lightning Damage
20% chance to Shock
250 (T1)Adds 3 to 34 Lightning Damage
20% chance to Shock
125 (T1)Adds 4 to 58 Lightning Damage
20% chance to Shock
63 (T1)Adds 6 to 112 Lightning Damage
20% chance to Shock
250 (T1)Adds 1 to 10 Lightning Damage
10% increased Critical Strike Chance
250 (T1)Adds 1 to 19 Lightning Damage
10% increased Critical Strike Chance
250 (T1)Adds 3 to 34 Lightning Damage
10% increased Critical Strike Chance
125 (T1)Adds 4 to 58 Lightning Damage
10% increased Critical Strike Chance
63 (T1)Adds 6 to 112 Lightning Damage
10% increased Critical Strike Chance
125 (T1)Adds 34 to 51 Chaos Damage
7% reduced maximum Life
63 (T1)Adds 66 to 99 Chaos Damage
7% reduced maximum Life
500 (T1)Adds 4 to 6 Chaos Damage
500 (T1)Adds 7 to 13 Chaos Damage
500 (T1)Adds 15 to 24 Chaos Damage
250 (T1)Adds 26 to 39 Chaos Damage
125 (T1)Adds 50 to 77 Chaos Damage
125 (T1)Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
125 (T1)Adds 5 to 8 Chaos Damage
15% chance to Poison on Hit
125 (T1)Adds 9 to 14 Chaos Damage
15% chance to Poison on Hit
63 (T1)Adds 15 to 24 Chaos Damage
15% chance to Poison on Hit
31 (T1)Adds 31 to 46 Chaos Damage
15% chance to Poison on Hit
125 (T1)Adds 1 to 5 Chaos Damage
20% increased Effect of Withered
125 (T1)Adds 5 to 8 Chaos Damage
20% increased Effect of Withered
125 (T1)Adds 9 to 14 Chaos Damage
20% increased Effect of Withered
63 (T1)Adds 15 to 24 Chaos Damage
20% increased Effect of Withered
31 (T1)Adds 31 to 46 Chaos Damage
20% increased Effect of Withered
500 (T1)Adds 10 to 17 Fire Damage
Adds 10 to 17 Cold Damage
Adds 3 to Lightning Damage
250 (T1)Adds 17 to 26 Fire Damage
Adds 17 to 26 Cold Damage
Adds 3 to Lightning Damage
125 (T1)Adds 34 to 49 Fire Damage
Adds 34 to 49 Cold Damage
Adds 4 to Lightning Damage
125 (T1)Adds 7 to 11 Fire Damage
Adds 7 to 11 Cold Damage
Adds 3 to Lightning Damage
10% chance to Freeze, Shock and Ignite
63 (T1)Adds 12 to 20 Fire Damage
Adds 12 to 20 Cold Damage
Adds 3 to Lightning Damage
10% chance to Freeze, Shock and Ignite
31 (T1)Adds 24 to 35 Fire Damage
Adds 24 to 35 Cold Damage
Adds 4 to Lightning Damage
10% chance to Freeze, Shock and Ignite
125 (T1)Adds 7 to 10 Fire Damage
Adds 7 to 10 Cold Damage
Adds 3 to Lightning Damage
25% increased Effect of Non-Damaging Ailments
63 (T1)Adds 9 to 17 Fire Damage
Adds 9 to 17 Cold Damage
Adds 3 to Lightning Damage
25% increased Effect of Non-Damaging Ailments
31 (T1)Adds 20 to 29 Fire Damage
Adds 20 to 29 Cold Damage
Adds 4 to Lightning Damage
25% increased Effect of Non-Damaging Ailments
63 (T1)56% increased Damage over Time
16% reduced Life Recovery rate
31 (T1)68% increased Damage over Time
16% reduced Life Recovery rate
250 (T1)16% increased Damage over Time
250 (T1)24% increased Damage over Time
250 (T1)32% increased Damage over Time
125 (T1)40% increased Damage over Time
63 (T1)48% increased Damage over Time
125 (T1)11% increased Damage over Time
10% increased Skill Effect Duration
125 (T1)16% increased Damage over Time
10% increased Skill Effect Duration
125 (T1)21% increased Damage over Time
10% increased Skill Effect Duration
63 (T1)26% increased Damage over Time
10% increased Skill Effect Duration
31 (T1)32% increased Damage over Time
10% increased Skill Effect Duration
125 (T1)11% increased Damage over Time
25% reduced Duration of Ailments on You
125 (T1)16% increased Damage over Time
25% reduced Duration of Ailments on You
125 (T1)21% increased Damage over Time
25% reduced Duration of Ailments on You
63 (T1)26% increased Damage over Time
25% reduced Duration of Ailments on You
31 (T1)32% increased Damage over Time
25% reduced Duration of Ailments on You
1000 (T1)+1 to Level of Socketed Melee Gems
250 (T1)+1 to Level of Socketed Strength Gems
250 (T1)+1 to Level of Socketed Intelligence Gems
500 (T1)Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength
500 (T1)Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
250 (T1)Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
500 (T1)40% increased Global Damage
20% increased Cost of Skills
500 (T1)50% increased Global Damage
20% increased Cost of Skills
250 (T1)60% increased Global Damage
20% increased Cost of Skills
1000 (T1)20% increased Global Damage
1000 (T1)30% increased Global Damage
500 (T1)40% increased Global Damage
500 (T1)6% increased Attributes
15% increased Global Damage
500 (T1)6% increased Attributes
20% increased Global Damage
250 (T1)6% increased Attributes
25% increased Global Damage
250 (T2)+4% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 (T2)+5% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 (T2)+6% to Critical Strike Chance
Your Critical Strikes do not deal extra Damage
250 (T2)-3% to Critical Strike Chance
+60% to Global Critical Strike Multiplier
250 (T2)-3% to Critical Strike Chance
+80% to Global Critical Strike Multiplier
250 (T2)-3% to Critical Strike Chance
+100% to Global Critical Strike Multiplier
1000 (T2)+0.4% to Critical Strike Chance
1000 (T2)+0.6% to Critical Strike Chance
1000 (T2)+0.8% to Critical Strike Chance
500 (T2)15% reduced Attack Speed
+0.9% to Critical Strike Chance
500 (T2)15% reduced Attack Speed
+1.2% to Critical Strike Chance
500 (T2)15% reduced Attack Speed
+1.5% to Critical Strike Chance
500 (T2)+0.9% to Critical Strike Chance
-500 to Accuracy Rating
500 (T2)+1.2% to Critical Strike Chance
-500 to Accuracy Rating
500 (T2)+1.5% to Critical Strike Chance
-500 to Accuracy Rating
500 (T2)30% increased Attack Speed
20% less Global Damage
500 (T2)35% increased Attack Speed
20% less Global Damage
500 (T2)40% increased Attack Speed
20% less Global Damage
1000 (T2)8% increased Attack Speed
1000 (T2)9% increased Attack Speed
1000 (T2)10% increased Attack Speed
250 (T2)4% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 (T2)5% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 (T2)6% increased Attack Speed
6% chance to gain Onslaught for 4 seconds on Kill
250 (T2)4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
500 (T2)25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
500 (T2)25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
500 (T2)25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
625 (T2)50% reduced Attack Speed
Hits can't be Evaded
625 (T2)-5% to Critical Strike Chance
Hits can't be Evaded
500 (T2)+150 to Accuracy Rating
500 (T2)+250 to Accuracy Rating
500 (T2)+350 to Accuracy Rating
250 (T2)10% increased Dexterity
+80 to Accuracy Rating
250 (T2)10% increased Dexterity
+160 to Accuracy Rating
250 (T2)10% increased Dexterity
+240 to Accuracy Rating
250 (T2)30% increased Evasion Rating
+80 to Accuracy Rating
250 (T2)30% increased Evasion Rating
+160 to Accuracy Rating
250 (T2)30% increased Evasion Rating
+240 to Accuracy Rating
20 (T2)Minion Instability
20 (T2)Resolute Technique
20 (T2)Blood Magic
20 (T2)Pain Attunement
20 (T2)Iron Grip
20 (T2)Ghost Reaver
20 (T2)Vaal Pact
20 (T2)Elemental Overload
20 (T2)Avatar of Fire
20 (T2)Eldritch Battery
20 (T2)Ancestral Bond
20 (T2)Crimson Dance
20 (T2)Runebinder
20 (T2)Glancing Blows
20 (T2)Warlord's Call
20 (T2)The Agnostic
20 (T2)The Impaler
20 (T2)Hex Master
20 (T2)Versatile Combatant
20 (T2)Solipsism
20 (T2)Divine Shield
20 (T2)Iron Will
20 (T2)Wicked Ward
20 (T2)Conduit
20 (T2)Unwavering Stance
20 (T2)Imbalanced Guard
20 (T2)Eternal Youth
20 (T2)Mind Over Matter
20 (T2)Zealot's Oath
100 (T2)Allocates Hunter's Gambit
100 (T2)Allocates Counterweight
100 (T2)Allocates Smashing Strikes
100 (T2)Allocates Whirling Barrier
100 (T2)Allocates Steelwood Stance
100 (T2)Allocates Safeguard
100 (T2)Allocates Blunt Trauma
100 (T2)Allocates One with the River
100 (T2)Allocates Serpent Stance
100 (T2)Allocates Enigmatic Defence
100 (T2)Allocates Enigmatic Reach
500 (T2)+8% to Quality
500 (T2)+12% to Quality
500 (T2)+16% to Quality
250 (T3, T4)+24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 (T3, T4)+32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
250 (T3, T4)+24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 (T3, T4)+32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
250 (T3, T4)+24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
250 (T3, T4)+32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
500 (T3, T4)-8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
500 (T3, T4)-8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
250 (T3, T4)-13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
250 (T3, T4)-13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
400 (T3, T4)20% reduced Area of Effect
50% increased Area of Effect if you've Killed at least 5 Enemies Recently
400 (T3, T4)20% reduced Area of Effect
60% increased Area of Effect if you've Killed at least 5 Enemies Recently
400 (T3, T4)32% increased Area of Effect
20% reduced Area of Effect if you've Killed Recently
400 (T3, T4)40% increased Area of Effect
20% reduced Area of Effect if you've Killed Recently
50 (T3, T4)40% increased Chaining range
50 (T3, T4)60% increased Chaining range
75 (T3, T4)Projectiles Pierce an additional Target
75 (T3, T4)Projectiles Pierce 2 additional Targets
50 (T3, T4)Projectiles have 50% chance for an additional Projectile when Forking
50 (T3, T4)Projectiles have 75% chance for an additional Projectile when Forking
50 (T3, T4)30% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
50 (T3, T4)40% increased Effect of your Marks
200% increased Mana Cost of Mark Skills
50 (T3, T4)20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 (T3, T4)20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 (T3, T4)15% less Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
750 (T3, T4)+0.2 metres to Weapon Range
750 (T3, T4)+0.3 metres to Weapon Range
500 (T3, T4)60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
500 (T3, T4)60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
500 (T3, T4)60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
500 (T3, T4)60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
500 (T3, T4)10% reduced Movement Speed
40% increased Cooldown Recovery Rate of Travel Skills
500 (T3, T4)10% reduced Movement Speed
60% increased Cooldown Recovery Rate of Travel Skills
500 (T3, T4)14% increased Movement Speed
Your Travel Skills are Disabled
500 (T3, T4)18% increased Movement Speed
Your Travel Skills are Disabled
75 (T3, T4)40% increased Effect of Onslaught on you
Buffs on you expire 20% faster
75 (T3, T4)50% increased Effect of Onslaught on you
Buffs on you expire 20% faster
75 (T3, T4)20% reduced Effect of Onslaught on you
20% chance to gain Onslaught for 4 seconds on Kill
75 (T3, T4)20% reduced Effect of Onslaught on you
30% chance to gain Onslaught for 4 seconds on Kill
300 (T3, T4)20% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
300 (T3, T4)30% chance to gain Unholy Might for 4 seconds on Kill
Buffs on you expire 20% faster
500 (T3, T4)20% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
500 (T3, T4)30% chance to gain Phasing for 4 seconds on Kill
Buffs on you expire 20% faster
750 (T3, T4)15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 (T3, T4)25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
500 (T3, T4)30% increased Enemy Stun Threshold
35% chance to double Stun Duration
500 (T3, T4)30% increased Enemy Stun Threshold
45% chance to double Stun Duration
300 (T3, T4)30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
300 (T3, T4)30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
300 (T3, T4)30% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 (T3, T4)40% increased Skill Effect Duration
20% reduced Cooldown Recovery Rate
300 (T3, T4)10% reduced Skill Effect Duration
20% increased Cooldown Recovery Rate
300 (T3, T4)10% reduced Skill Effect Duration
25% increased Cooldown Recovery Rate
300 (T3, T4)Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 (T3, T4)Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 (T3, T4)20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 (T3, T4)20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
250 (T3, T4)60% reduced Trap Trigger Area of Effect
18% increased Trap Throwing Speed
250 (T3, T4)60% reduced Trap Trigger Area of Effect
25% increased Trap Throwing Speed
250 (T3, T4)25% reduced Trap Spread
Traps from Skills are thrown randomly around targeted location
250 (T3, T4)25% reduced Totem Placement speed
Skills that would Summon a Totem have 50% chance to Summon two Totems instead
250 (T3, T4)25% reduced Totem Placement speed
Skills that would Summon a Totem have 70% chance to Summon two Totems instead
250 (T3, T4)25% reduced Totem Life
Totems Explode on Death, dealing 20% of their Life as Physical Damage
250 (T3, T4)25% reduced Totem Life
Totems Explode on Death, dealing 30% of their Life as Physical Damage
300 (T3, T4)30% increased Effect of Chill on you
Unaffected by Chill while Channelling
300 (T3, T4)30% increased Effect of Shock on you
Unaffected by Shock while Channelling
250 (T3, T4)35% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 (T3, T4)50% increased Warcry Buff Effect
Warcry Skills have 30% reduced Area of Effect
250 (T3, T4)50% reduced Damage
40% increased Damage for each time you've Warcried Recently
250 (T3, T4)50% reduced Damage
60% increased Damage for each time you've Warcried Recently
250 (T3, T4)12% chance to Scorch Enemies
Cannot inflict Ignite
250 (T3, T4)20% chance to Scorch Enemies
Cannot inflict Ignite
250 (T3, T4)12% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 (T3, T4)20% chance to inflict Brittle
Cannot inflict Freeze or Chill
250 (T3, T4)12% chance to Sap Enemies
Cannot inflict Shock
250 (T3, T4)20% chance to Sap Enemies
Cannot inflict Shock
300 (T3, T4)Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
300 (T3, T4)Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
300 (T3, T4)Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
300 (T3, T4)Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
150 (T3, T4)10% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
150 (T3, T4)15% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
500 (T3, T4)Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
500 (T3, T4)Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
300 (T3, T4)60% increased Stun Duration on Enemies
30% increased Stun Duration on you
300 (T3, T4)80% increased Stun Duration on Enemies
40% increased Stun Duration on you
300 (T3, T4)35% increased Freeze Duration on Enemies
30% increased Freeze Duration on you
300 (T3, T4)50% increased Freeze Duration on Enemies
40% increased Freeze Duration on you
300 (T3, T4)35% increased Ignite Duration on Enemies
30% increased Ignite Duration on you
300 (T3, T4)50% increased Ignite Duration on Enemies
40% increased Ignite Duration on you
300 (T3, T4)35% increased Bleeding Duration
30% increased Bleed Duration on you
300 (T3, T4)50% increased Bleeding Duration
40% increased Bleed Duration on you
300 (T3, T4)18% increased Poison Duration
30% increased Poison Duration on you
300 (T3, T4)24% increased Poison Duration
40% increased Poison Duration on you
300 (T3, T4)30% increased Effect of Chill on you
60% increased Effect of Chill
300 (T3, T4)40% increased Effect of Chill on you
80% increased Effect of Chill
300 (T3, T4)60% increased Effect of Shock
30% increased Effect of Shock on you
300 (T3, T4)80% increased Effect of Shock
40% increased Effect of Shock on you
75 (T3, T4)18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
75 (T3, T4)24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
1000 (T3, T4)20% reduced Attribute Requirements
1000 (T3, T4)30% reduced Attribute Requirements
500 (T3, T4)+90 to Dexterity
Gain no inherent bonuses from Dexterity
500 (T3, T4)+120 to Dexterity
Gain no inherent bonuses from Dexterity
500 (T3, T4)+90 to Intelligence
Gain no inherent bonuses from Intelligence
500 (T3, T4)+120 to Intelligence
Gain no inherent bonuses from Intelligence
500 (T3, T4)+90 to Strength
Gain no inherent bonuses from Strength
500 (T3, T4)+120 to Strength
Gain no inherent bonuses from Strength
500 (T3, T4)6% increased Dexterity
6% increased Intelligence
500 (T3, T4)10% increased Dexterity
10% increased Intelligence
500 (T3, T4)6% increased Strength
6% increased Dexterity
500 (T3, T4)10% increased Strength
10% increased Dexterity
500 (T3, T4)6% increased Strength
6% increased Intelligence
500 (T3, T4)10% increased Strength
10% increased Intelligence
500 (T3, T4)14% increased Movement Speed if Dexterity is below 100
500 (T3, T4)20% increased Movement Speed if Dexterity is below 100
500 (T3, T4)24% increased Area of Effect if Intelligence is below 100
500 (T3, T4)32% increased Area of Effect if Intelligence is below 100
500 (T3, T4)12% chance to deal Double Damage if Strength is below 100
500 (T3, T4)16% chance to deal Double Damage if Strength is below 100
300 (T3, T4)10% increased Explicit Elemental Damage Modifier magnitudes
300 (T3, T4)15% increased Explicit Elemental Damage Modifier magnitudes
300 (T3, T4)10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 (T3, T4)15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 (T3, T4)10% increased Explicit Critical Modifier magnitudes
300 (T3, T4)15% increased Explicit Critical Modifier magnitudes
300 (T3, T4)10% increased Explicit Speed Modifier magnitudes
300 (T3, T4)15% increased Explicit Speed Modifier magnitudes
150 (T3, T4)10% increased Explicit Attribute Modifier magnitudes
150 (T3, T4)15% increased Explicit Attribute Modifier magnitudes
300 (T3, T4)100% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)120% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)140% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 (T3, T4)75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 (T3, T4)50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 (T3, T4)50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 (T3, T4)50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 (T3, T4)-2 to Maximum Endurance Charges