Vaal Orb Corrupted Implicit /15
111000#% chance to gain an Endurance Charge when you Stun an Enemy
111000critical#% chance to gain a Power Charge on Critical Strike
111000#% increased Area of Effect
3842250damage elemental cold attackAdds # to # Cold Damage
3842250damage elemental fire attackAdds # to # Fire Damage
3842250damage elemental lightning attackAdds # to # Lightning Damage
1701000attack speed#% increased Attack Speed
111000caster speed#% increased Cast Speed
111000attack critical#% increased Critical Strike Chance
1275084Total
Warstaves Unique /20
+20% Chance to Block Attack Damage while wielding a Staff
18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your Skills
+20% Chance to Block Attack Damage while wielding a Staff
1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 Strength
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
+20% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Spell Damage
+(70–100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
(Warstaves are considered Staves)
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Support Gems
Grants Level 1 Icestorm Skill
(14–18)% increased Intelligence
(8–12)% increased Cast Speed
1% increased Spell Damage per 10 Intelligence
sound on rare kill ice whisper [1]
+22% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
(40–60)% increased Spell Damage
(15–20)% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
(The Stun Threshold determines how much Damage can Stun something)
+22% Chance to Block Attack Damage while wielding a Staff
Socketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15–20) to all Attributes
+(5–7)% to all Elemental Resistances
(60–100)% increased Projectile Damage
20% increased Light Radius
(Attributes are Strength, Dexterity, and Intelligence)
+22% Chance to Block Attack Damage while wielding a Staff
(60–90)% increased Unveiled Modifier magnitudes
veiled mod seed [2,60000]
veiled mod type [6]
+22% Chance to Block Attack Damage while wielding a Staff
(700–800)% increased Physical Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
+25% Chance to Block Attack Damage while wielding a Staff
+(40–55)% to Chaos Damage over Time Multiplier
(20–30)% increased Chaos Damage
2% increased Cast Speed per Power Charge
+2 to Level of all Chaos Spell Skill Gems
Gain a Power Charge after Spending a total of 200 Mana
Regenerate 2 Mana per Second per Power Charge
+25% Chance to Block Attack Damage while wielding a Staff
Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100–140)% increased Spell Damage
(25–30)% increased Cast Speed
(80–100)% increased Mana Regeneration Rate
Minions deal (45–51) to (66–78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
(Recently refers to the past 4 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Elemental Damage with Hits is Lucky while you are Shocked
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
+25% Chance to Block Attack Damage while wielding a Staff
(50–60)% increased Spell Damage
(40–50)% increased Cold Damage
(10–20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Spell Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(40–50)% increased Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are Supported by Level 30 Greater Spell Echo
(120–160)% increased Spell Damage
50% increased maximum Mana
+25% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
Adds (135–145) to (160–175) Physical Damage
(12–16)% increased Attack Speed
(10–20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
(Warstaves are considered Staves)
+25% Chance to Block Attack Damage while wielding a Staff
Has no Sockets
(250–300)% increased Global Damage
(20–30)% increased Attack Speed
+(1–4)% to all maximum Resistances
(Maximum Resistances cannot be raised above 90%)
+25% Chance to Block Attack Damage while wielding a Staff
Grants Level 20 Queen's Demand Skill
Queen's Demand can Trigger Level 20 Flames of Judgement
Queen's Demand can Trigger Level 20 Storm of Judgement
Cannot be Stunned
Damage cannot be Reflected
Warstaves Item /12
Iron Staff
Physical Damage: 14-42
Critical Strike Chance: 7.6%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 13, 27 Str, 27 Int
+20% Chance to Block Attack Damage while wielding a Staff
Coiled Staff
Physical Damage: 27-57
Critical Strike Chance: 7.7%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 23, 43 Str, 43 Int
+20% Chance to Block Attack Damage while wielding a Staff
Vile Staff
Physical Damage: 41-76
Critical Strike Chance: 7.5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 33, 59 Str, 59 Int
+20% Chance to Block Attack Damage while wielding a Staff
Military Staff
Physical Damage: 38-114
Critical Strike Chance: 7.9%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 41, 72 Str, 72 Int
+22% Chance to Block Attack Damage while wielding a Staff
Serpentine Staff
Physical Damage: 56-117
Critical Strike Chance: 7.8%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 49, 85 Str, 85 Int
+22% Chance to Block Attack Damage while wielding a Staff
Foul Staff
Physical Damage: 65-121
Critical Strike Chance: 7.5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 55, 94 Str, 94 Int
+22% Chance to Block Attack Damage while wielding a Staff
Ezomyte Staff
Physical Damage: 53-160
Critical Strike Chance: 8.5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int
+25% Chance to Block Attack Damage while wielding a Staff
Maelström Staff
Physical Damage: 71-147
Critical Strike Chance: 8.1%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 64, 113 Str, 113 Int
+25% Chance to Block Attack Damage while wielding a Staff
Judgement Staff
Physical Damage: 73-136
Critical Strike Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 68, 113 Str, 113 Int
+25% Chance to Block Attack Damage while wielding a Staff
Capacity Rod
Physical Damage: 39-73
Critical Strike Chance: 8.3%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 30, 54 Str, 54 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Potentiality Rod
Physical Damage: 61-113
Critical Strike Chance: 8.3%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Eventuality Rod
Physical Damage: 78-144
Critical Strike Chance: 8.3%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 70, 117 Str, 117 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Staff and Warstaff Crafting Bench /52
Mod | Require | Unlock |
---|---|---|
Adds (14–20) to (29–33) Fire Damage | 1x Sun Rune | |
Adds (23–31) to (47–54) Fire Damage | 8x Sun Rune | |
Adds (32–44) to (65–76) Fire Damage | 55x Sun Rune | |
(20–25)% chance to Ignite | 1x Sun Rune | |
Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage | 18x Sun Rune | |
Adds 3 to (46–53) Lightning Damage | 1x Bound Rune | |
Adds (4–5) to (76–88) Lightning Damage | 8x Bound Rune | |
Adds (5–8) to (106–123) Lightning Damage | 55x Bound Rune | |
(20–25)% chance to Shock | 1x Bound Rune | |
Trigger Level 10 Shock Ground on Hit | 16x Bound Rune | |
(15–29)% increased Spell Damage | 1x Life Rune | |
(30–44)% increased Spell Damage | 6x Life Rune | |
(45–59)% increased Spell Damage | 45x Life Rune | |
Minions deal (15–29)% increased Damage | 1x Life Rune | |
Minions deal (30–44)% increased Damage | 6x Life Rune | |
Minions deal (45–59)% increased Damage | 45x Life Rune | |
(30–35)% increased Spell Critical Strike Chance | 20x Life Rune 15x Bound Rune | |
Culling Strike | 12x Life Rune | |
Every 3 seconds, Consume a nearby Corpse to Recover (7–10)% of Life | 8x Life Rune | |
(11–15)% increased Physical Damage | 3x War Rune | |
(16–20)% increased Physical Damage | 10x War Rune | |
(21–25)% increased Physical Damage | 50x War Rune | |
Adds (12–17) to (26–30) Chaos Damage | 1x War Rune 1x Life Rune | |
Adds (21–28) to (42–48) Chaos Damage | 5x War Rune 5x Life Rune | |
Adds (29–40) to (58–68) Chaos Damage | 25x War Rune 25x Life Rune | |
(21–25)% reduced Enemy Stun Threshold with this Weapon | 8x War Rune | |
10% chance to Poison on Hit | 10x War Rune | |
10% chance to cause Bleeding on Hit | 10x War Rune | |
(0.2–0.3)% of Physical Attack Damage Leeched as Life | 20x War Rune 30x Sun Rune | |
(0.2–0.3)% of Physical Attack Damage Leeched as Mana | 20x War Rune 30x Bound Rune | |
(5–7)% increased Critical Strike Chance | 35x War Rune 30x Bound Rune | |
Trigger Level 1 Stalking Pustule on Kill | 10x War Rune | |
Adds (12–17) to (26–30) Cold Damage | 1x River Rune | |
Adds (21–28) to (42–48) Cold Damage | 5x River Rune | |
Adds (29–40) to (58–68) Cold Damage | 40x River Rune | |
(20–25)% chance to Freeze | 5x River Rune | |
(3–6)% increased Attack Speed | 25x River Rune 20x War Rune | |
(13–18)% increased Cast Speed | 26x River Rune 22x Life Rune | |
(20–25)% chance to create Consecrated Ground when you Shatter an Enemy | 18x River Rune 10x Life Rune | |
Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies | 85x River Rune 70x Sun Rune | |
(10–15)% chance to Cover Enemies in Ash on Hit | 88x Bounty Rune 77x Sun Rune | |
+1 to Level of all Fire Spell Skill Gems | 75x Journey Rune 35x Sun Rune | |
+1 to Level of all Cold Spell Skill Gems | 75x Journey Rune 35x River Rune | |
+1 to Level of all Lightning Spell Skill Gems | 75x Journey Rune 35x Bound Rune | |
+1 to Level of all Chaos Spell Skill Gems | 75x Journey Rune 35x War Rune | |
+1 to Level of all Physical Spell Skill Gems | 75x Journey Rune 35x War Rune | |
+1 to Level of all Minion Skill Gems | 75x Journey Rune 35x Life Rune | |
+2 to Level of Socketed Melee Gems | 37x Mountain Rune 23x War Rune | |
Gain (2–4) Rage on Melee Hit | 3x Mountain Rune 5x War Rune 5x Bounty Rune | |
Exerted Attacks deal (80–100)% increased Damage | 8x Time Rune 22x Mountain Rune | |
(20–25)% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds | 16x Power Rune 13x Bounty Rune 13x Time Rune | |
Gain a random shrine buff every 10 seconds | 13x Power Rune 32x Journey Rune 64x Bounty Rune |
Two Hand Melee Crafting Bench /258
Mod | Require | Unlock |
---|---|---|
Two Sockets | 1x Jeweller's Orb | The Grand Arena |
Three Sockets | 3x Jeweller's Orb | The Grand Arena |
Four Sockets | 10x Jeweller's Orb | The Grand Arena |
Five Sockets | 70x Jeweller's Orb | Arachnid Tomb Map |
Six Sockets | 350x Jeweller's Orb | Pier Map |
Two Linked Sockets | 1x Orb of Fusing | Kaom's Stronghold |
Three Linked Sockets | 3x Orb of Fusing | Kaom's Stronghold |
Four Linked Sockets | 5x Orb of Fusing | Kaom's Stronghold |
Five Linked Sockets | 150x Orb of Fusing | Infested Valley Map |
Six Linked Sockets | 1500x Orb of Fusing | Lighthouse Map |
At Least One Red Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Red Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Red Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Green Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Green Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Green Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Blue Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Blue Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Blue Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Red and One Green Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least One Red and One Blue Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least One Green and One Blue Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least Two Red and One Green Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Red and One Blue Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Green and One Red Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Green and One Blue Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Blue and One Green Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Blue and One Red Socket | 100x Chromatic Orb | The Mines Level 1 |
+(16–20)% to Fire Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Cold Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Lightning Resistance | 1x Orb of Transmutation | Default |
+(15–20) to Strength | 1x Orb of Augmentation | Default |
+(15–20) to Dexterity | 1x Orb of Augmentation | Default |
+(15–20) to Intelligence | 1x Orb of Augmentation | Default |
Remove Crafted Mods | 1x Orb of Scouring | Default |
+(21–28)% to Fire Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(21–25) to Strength | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Strength | 2x Chaos Orb | Graveyard Map |
+(21–25) to Dexterity | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Dexterity | 2x Chaos Orb | Graveyard Map |
+(21–25) to Intelligence | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Intelligence | 2x Chaos Orb | Graveyard Map |
+(6–9) to all Attributes | 3x Orb of Chance | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x Orb of Chance | Labyrinth Trial in The Tunnel |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | Cells Map |
(0.5–0.8)% of Physical Attack Damage Leeched as Life | 4x Orb of Chance | Basilica Map |
(0.2–0.4)% of Physical Attack Damage Leeched as Mana | 1x Regal Orb | Basilica Map |
+(55–64) to maximum Mana | 3x Orb of Augmentation | Default |
+(65–74) to maximum Mana | 6x Orb of Augmentation | The Beacon |
+(75–84) to maximum Mana | 2x Chaos Orb | The Feeding Trough |
+(85–94) to maximum Mana | 4x Chaos Orb | Fungal Hollow Map |
(20–30)% increased Mana Regeneration Rate | 6x Orb of Alteration | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x Orb of Alchemy | Estuary Map |
(40–59)% increased Physical Damage | 4x Orb of Alteration | The Sewers |
(60–79)% increased Physical Damage | 8x Orb of Alteration | The Ossuary |
(80–99)% increased Physical Damage | 4x Chaos Orb | The Quarry |
(100–129)% increased Physical Damage | 1x Exalted Orb | Port Map |
(37–51)% increased Spell Damage | 4x Orb of Alteration | The Ancient Pyramid |
(52–66)% increased Spell Damage | 8x Orb of Alteration | Shavronne's Tower |
(67–81)% increased Spell Damage | 4x Chaos Orb | The Boiling Lake |
(82–99)% increased Spell Damage | 1x Exalted Orb | Museum Map |
(11–20)% increased Damage over Time | 6x Orb of Alteration | Labyrinth Trial in The Crypt |
(21–30)% increased Damage over Time | 2x Chaos Orb | Shore Map |
(15–23)% increased Elemental Damage with Attack Skills | 6x Orb of Alteration | Labyrinth Trial in The Catacombs |
(24–32)% increased Elemental Damage with Attack Skills | 4x Orb of Alchemy | Marshes Map |
(8–10)% increased Attack Speed | 6x Orb of Alteration | The Dried Lake |
(11–15)% increased Attack Speed | 2x Chaos Orb | The Vastiri Desert |
(16–20)% increased Attack Speed | 1x Exalted Orb | Glacier Map |
(15–20)% increased Cast Speed | 6x Orb of Alteration | The Dried Lake |
(21–26)% increased Cast Speed | 2x Chaos Orb | The Vastiri Desert |
(27–32)% increased Cast Speed | 1x Exalted Orb | Glacier Map |
(37–51)% increased Fire Damage | 4x Orb of Alteration | The Solaris Temple Level 2 |
(52–66)% increased Fire Damage | 8x Orb of Alteration | The Dread Thicket |
(67–81)% increased Fire Damage | 4x Chaos Orb | Silo Map |
(9–12)% increased Fire Damage | 4x Orb of Transmutation | The Solaris Temple Level 2 |
(13–16)% increased Fire Damage | 2x Orb of Alchemy | The Dread Thicket |
(37–51)% increased Cold Damage | 4x Orb of Alteration | The Crystal Veins |
(52–66)% increased Cold Damage | 8x Orb of Alteration | The Causeway |
(67–81)% increased Cold Damage | 4x Chaos Orb | Cold River Map |
(9–12)% increased Cold Damage | 4x Orb of Transmutation | The Crystal Veins |
(13–16)% increased Cold Damage | 2x Orb of Alchemy | The Causeway |
(37–51)% increased Lightning Damage | 4x Orb of Alteration | The Lunaris Temple Level 2 |
(52–66)% increased Lightning Damage | 8x Orb of Alteration | The Chamber of Sins Level 1 |
(67–81)% increased Lightning Damage | 4x Chaos Orb | Desert Map |
(9–12)% increased Lightning Damage | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
(13–16)% increased Lightning Damage | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
(37–51)% increased Chaos Damage | 2x Orb of Chance | The Temple of Decay Level 2 |
(52–66)% increased Chaos Damage | 4x Orb of Chance | The Ossuary |
(67–81)% increased Chaos Damage | 3x Regal Orb | Sulphur Vents Map |
(9–12)% increased Chaos Damage | 3x Orb of Chance | The Temple of Decay Level 2 |
(13–16)% increased Chaos Damage | 3x Orb of Alchemy | The Ossuary |
+(91–120) to Accuracy Rating | 4x Orb of Transmutation | The Reliquary |
+(121–200) to Accuracy Rating | 2x Orb of Alchemy | The Desecrated Chambers |
+(201–300) to Accuracy Rating | 2x Chaos Orb | Courtyard Map |
Adds (19–21) to (32–41) Fire Damage | 4x Orb of Transmutation | The Solaris Temple Level 2 |
Adds (38–46) to (73–85) Fire Damage | 2x Orb of Alchemy | The Dread Thicket |
Adds (60–72) to (110–128) Fire Damage | 4x Chaos Orb | Silo Map |
Adds (19–21) to (32–41) Cold Damage | 4x Orb of Transmutation | The Crystal Veins |
Adds (38–46) to (73–85) Cold Damage | 2x Orb of Alchemy | The Causeway |
Adds (60–72) to (110–128) Cold Damage | 4x Chaos Orb | Cold River Map |
Adds (2–5) to (46–64) Lightning Damage | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
Adds (6–9) to (104–139) Lightning Damage | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
Adds (10–14) to (162–197) Lightning Damage | 4x Chaos Orb | Desert Map |
Adds (9–12) to (18–21) Physical Damage | 4x Orb of Transmutation | The Sewers |
Adds (11–15) to (23–27) Physical Damage | 2x Orb of Alchemy | The Ossuary |
Adds (18–24) to (36–42) Physical Damage | 4x Chaos Orb | The Quarry |
Adds (16–21) to (31–36) Fire Damage to Spells | 4x Orb of Transmutation | The Solaris Temple Level 2 |
Adds (28–38) to (57–66) Fire Damage to Spells | 2x Orb of Alchemy | The Dread Thicket |
Adds (41–55) to (83–96) Fire Damage to Spells | 4x Chaos Orb | Silo Map |
Adds (14–19) to (28–33) Cold Damage to Spells | 4x Orb of Transmutation | The Crystal Veins |
Adds (26–34) to (52–60) Cold Damage to Spells | 2x Orb of Alchemy | The Causeway |
Adds (38–50) to (75–88) Cold Damage to Spells | 4x Chaos Orb | Cold River Map |
Adds (1–5) to (59–63) Lightning Damage to Spells | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
Adds (3–9) to (109–115) Lightning Damage to Spells | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
Adds (4–13) to (159–168) Lightning Damage to Spells | 4x Chaos Orb | Desert Map |
(17–19)% increased Critical Strike Chance | 6x Orb of Alteration | Cemetery Map |
(20–24)% increased Critical Strike Chance | 2x Orb of Alchemy | Jungle Valley Map |
(25–27)% increased Critical Strike Chance | 4x Chaos Orb | Maze Map |
+(17–19)% to Global Critical Strike Multiplier | 6x Orb of Alteration | Cemetery Map |
+(20–24)% to Global Critical Strike Multiplier | 2x Orb of Alchemy | Jungle Valley Map |
+(25–28)% to Global Critical Strike Multiplier | 4x Chaos Orb | Maze Map |
(45–75)% increased Spell Critical Strike Chance | 6x Orb of Alteration | Cemetery Map |
(76–105)% increased Spell Critical Strike Chance | 3x Chaos Orb | Jungle Valley Map |
Minions deal (37–51)% increased Damage | 4x Orb of Augmentation | The Lunaris Temple Level 2 |
Minions deal (52–66)% increased Damage | 2x Orb of Alchemy | Promenade Map |
Minions deal (67–81)% increased Damage | 4x Chaos Orb | Arcade Map |
(52–66)% increased Trap Damage | 2x Orb of Alchemy | The Solaris Temple Level 2 |
(67–81)% increased Trap Damage | 4x Chaos Orb | Fields Map |
(52–66)% increased Mine Damage | 2x Orb of Alchemy | The Solaris Temple Level 2 |
(67–81)% increased Mine Damage | 4x Chaos Orb | Fields Map |
(17–20)% increased Trap Throwing Speed | 6x Orb of Augmentation | The Solaris Temple Level 2 |
(21–23)% increased Trap Throwing Speed | 2x Orb of Alchemy | Fields Map |
(17–20)% increased Mine Throwing Speed | 6x Orb of Augmentation | The Solaris Temple Level 2 |
(21–23)% increased Mine Throwing Speed | 2x Orb of Alchemy | Fields Map |
Remove Enchantments | 3x Orb of Scouring | Default |
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x Chaos Orb | The Refinery |
(81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x Chaos Orb | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x Chaos Orb | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x Chaos Orb | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x Orb of Alchemy | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x Chaos Orb | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x Chaos Orb | Betrayal Unveil |
(60–64)% increased Fire Damage (21–24)% chance to Ignite | 3x Orb of Alchemy | Betrayal Unveil |
(65–72)% increased Fire Damage (25–28)% chance to Ignite | 3x Chaos Orb | Betrayal Unveil |
(73–80)% increased Fire Damage (29–34)% chance to Ignite | 8x Chaos Orb | Betrayal Unveil |
(60–64)% increased Cold Damage (21–24)% chance to Freeze | 3x Orb of Alchemy | Betrayal Unveil |
(65–72)% increased Cold Damage (25–28)% chance to Freeze | 3x Chaos Orb | Betrayal Unveil |
(73–80)% increased Cold Damage (29–34)% chance to Freeze | 8x Chaos Orb | Betrayal Unveil |
(60–64)% increased Lightning Damage (21–24)% chance to Shock | 3x Orb of Alchemy | Betrayal Unveil |
(65–72)% increased Lightning Damage (25–28)% chance to Shock | 3x Chaos Orb | Betrayal Unveil |
(73–80)% increased Lightning Damage (29–34)% chance to Shock | 8x Chaos Orb | Betrayal Unveil |
(53–60)% increased Chaos Damage Chaos Skills have (15–17)% increased Skill Effect Duration | 3x Orb of Alchemy | Betrayal Unveil |
(61–68)% increased Chaos Damage Chaos Skills have (18–20)% increased Skill Effect Duration | 3x Chaos Orb | Betrayal Unveil |
(69–75)% increased Chaos Damage Chaos Skills have (21–23)% increased Skill Effect Duration | 8x Chaos Orb | Betrayal Unveil |
(60–64)% increased Spell Damage (16–20)% increased Mana Regeneration Rate | 8x Orb of Transmutation | Betrayal Unveil |
(65–72)% increased Spell Damage (21–25)% increased Mana Regeneration Rate | 2x Chaos Orb | Betrayal Unveil |
(73–80)% increased Spell Damage (26–30)% increased Mana Regeneration Rate | 6x Chaos Orb | Betrayal Unveil |
(53–58)% increased Spell Damage Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage | 1x Chaos Orb | Betrayal Unveil |
(59–66)% increased Spell Damage Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage | 4x Chaos Orb | Betrayal Unveil |
(67–75)% increased Spell Damage Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage | 1x Exalted Orb | Betrayal Unveil |
Minions have (26–32)% increased maximum Life Minions deal (26–32)% increased Damage | 8x Orb of Alteration | Betrayal Unveil |
Minions have (33–38)% increased maximum Life Minions deal (33–38)% increased Damage | 4x Orb of Alchemy | Betrayal Unveil |
Minions have (39–45)% increased maximum Life Minions deal (39–45)% increased Damage | 4x Chaos Orb | Betrayal Unveil |
Minions have (19–21)% increased Attack Speed Minions have (19–21)% increased Cast Speed | 8x Orb of Alteration | Betrayal Unveil |
Minions have (22–24)% increased Attack Speed Minions have (22–24)% increased Cast Speed | 2x Orb of Alchemy | Betrayal Unveil |
Minions have (25–28)% increased Attack Speed Minions have (25–28)% increased Cast Speed | 4x Chaos Orb | Betrayal Unveil |
+(25–27)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(28–30)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(31–35)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
+(25–27)% to Physical Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(28–30)% to Physical Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(31–35)% to Physical Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
+(25–27)% to Cold Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(28–30)% to Cold Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(31–35)% to Cold Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
+(25–27)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | Betrayal Unveil |
+(28–30)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | Betrayal Unveil |
+(31–35)% to Fire Damage over Time Multiplier | 4x Chaos Orb | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x Orb of Alchemy | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x Chaos Orb | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x Exalted Orb | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x Orb of Alteration | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x Orb of Alchemy | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x Chaos Orb | Betrayal Unveil |
(6–7)% chance to deal Double Damage | 2x Chaos Orb | Betrayal Unveil |
(8–10)% chance to deal Double Damage | 8x Chaos Orb | Betrayal Unveil |
(5–6)% increased Damage per Endurance Charge | 3x Chaos Orb | Betrayal Unveil |
(5–6)% increased Damage per Frenzy Charge | 3x Chaos Orb | Betrayal Unveil |
(5–6)% increased Damage per Power Charge | 3x Chaos Orb | Betrayal Unveil |
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Betrayal Unveil |
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Betrayal Unveil |
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Betrayal Unveil |
(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Betrayal Unveil |
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Betrayal Unveil |
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Betrayal Unveil |
(16–20)% chance to deal Double Damage while Focused grant focus skill [1] | 4x Orb of Alteration | Betrayal Unveil |
(21–25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Orb of Alchemy | Betrayal Unveil |
(26–30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Chaos Orb | Betrayal Unveil |
+1 to Level of Socketed Support Gems | 8x Chaos Orb | Betrayal Unveil |
+2 to Level of Socketed Support Gems | 2x Exalted Orb | Betrayal Unveil |
+(6–7)% to Quality of Socketed Gems | 8x Gemcutter's Prism | Betrayal Unveil |
+(7–8)% to Quality of Socketed Gems | 1x Exalted Orb | Betrayal Unveil |
Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x Orb of Alchemy | Betrayal Unveil |
Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x Chaos Orb | Betrayal Unveil |
Hits can't be Evaded | 3x Exalted Orb | Betrayal Unveil |
Gain (11–13)% of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (14–16)% of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
Gain (11–13)% of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (14–16)% of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
Gain (11–13)% of Lightning Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (14–16)% of Lightning Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
Gain (11–13)% of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | Betrayal Unveil |
Gain (14–16)% of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | Betrayal Unveil |
+(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x Chaos Orb | Betrayal Unveil |
+(20–24) to Dexterity and Intelligence (13–16)% increased Attack Speed | 1x Exalted Orb | Betrayal Unveil |
+(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x Chaos Orb | Betrayal Unveil |
+(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x Exalted Orb | Betrayal Unveil |
+(15–19) to Strength and Dexterity +(161–200) to Accuracy Rating | 4x Orb of Alteration | Betrayal Unveil |
+(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x Orb of Alchemy | Betrayal Unveil |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x Chaos Orb | Betrayal Unveil |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13–16)% increased Attack Speed | 1x Exalted Orb | Betrayal Unveil |
(12–14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alteration | Betrayal Unveil |
(15–18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alchemy | Betrayal Unveil |
(19–24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Chaos Orb | Betrayal Unveil |
+(9–10)% to Fire and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
Prefixes Cannot Be Changed | 2x Divine Orb | The Coward's Trial |
Suffixes Cannot Be Changed | 2x Divine Orb | Oba's Cursed Trove |
Can have up to 3 Crafted Modifiers | 2x Divine Orb | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x Divine Orb | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x Divine Orb | Whakawairua Tuahu |
Warstaff Gem/78
Name | |
---|---|
Double Strike (1) | |
Double Strike of Impaling (1) | |
Double Strike of Momentum (1) | |
Frost Blades (1) | |
Frost Blades of Katabasis (1) | |
Spectral Throw (1) | |
Spectral Throw of Materialising (1) | |
Vaal Double Strike (1) | |
Vaal Spectral Throw (1) | |
Animate Weapon (4) | |
Animate Weapon of Self Reflection (4) | |
Animate Weapon of Ranged Arms (4) | |
Flicker Strike (10) | |
Flicker Strike of Power (10) | |
Vaal Flicker Strike (10) | |
Elemental Hit (12) | |
Elemental Hit of the Spectrum (12) | |
Lightning Strike (12) | |
Lightning Strike of Arcing (12) | |
Spectral Helix (12) | |
Vaal Lightning Strike (12) | |
Frenzy (16) | |
Frenzy of Onslaught (16) | |
Charged Dash (28) | |
Cyclone (28) | |
Cyclone of Tumult (28) | |
Vaal Cyclone (28) | |
Wild Strike (28) | |
Wild Strike of Extremes (28) |
Name | |
---|---|
Energy Blade (24) |
Warstaves Crucible Weapon /580
Weight | Desc |
---|---|
250 (T1) | Adds 11 to 25 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 14 to 33 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 9 Physical Damage |
1000 (T1) | Adds 6 to 11 Physical Damage |
1000 (T1) | Adds 7 to 16 Physical Damage |
500 (T1) | Adds 8 to 19 Physical Damage |
250 (T1) | Adds 11 to 26 Physical Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 8 Physical Damage 35% of Physical Damage converted to a random Element |
50 (T1) | Adds 3 to 10 Physical Damage 35% of Physical Damage converted to a random Element |
25 (T1) | Adds 5 to 13 Physical Damage 35% of Physical Damage converted to a random Element |
12 (T1) | Adds 6 to 15 Physical Damage 35% of Physical Damage converted to a random Element |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 52 to 77 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 102 to 153 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 8 to 10 Fire Damage |
1000 (T1) | Adds 13 to 19 Fire Damage |
1000 (T1) | Adds 24 to 35 Fire Damage |
500 (T1) | Adds 39 to 61 Fire Damage |
250 (T1) | Adds 78 to 118 Fire Damage |
250 (T1) | Adds 4 to 9 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 7 to 11 Fire Damage 20% chance to Ignite |
250 (T1) | Adds 13 to 22 Fire Damage 20% chance to Ignite |
125 (T1) | Adds 23 to 36 Fire Damage 20% chance to Ignite |
63 (T1) | Adds 48 to 71 Fire Damage 20% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 4 to 9 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 11 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 13 to 22 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 23 to 36 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 48 to 71 Fire Damage |
250 (T1) | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 10 to 17 Cold Damage |
1000 (T1) | Adds 21 to 34 Cold Damage |
500 (T1) | Adds 37 to 55 Cold Damage |
250 (T1) | Adds 74 to 111 Cold Damage |
250 (T1) | Adds 4 to 6 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 7 to 11 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 13 to 21 Cold Damage 20% chance to Freeze |
125 (T1) | Adds 23 to 35 Cold Damage 20% chance to Freeze |
63 (T1) | Adds 45 to 66 Cold Damage 20% chance to Freeze |
250 (T1) | Adds 4 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 11 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 13 to 21 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 23 to 35 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 45 to 66 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 6 to 124 Lightning Damage 6% increased Lightning Damage taken |
125 (T1) | Adds 13 to 242 Lightning Damage 6% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 16 Lightning Damage |
1000 (T1) | Adds 1 to 29 Lightning Damage |
1000 (T1) | Adds 3 to 58 Lightning Damage |
500 (T1) | Adds 4 to 94 Lightning Damage |
250 (T1) | Adds 10 to 186 Lightning Damage |
250 (T1) | Adds 1 to 10 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 19 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 3 to 34 Lightning Damage 20% chance to Shock |
125 (T1) | Adds 4 to 58 Lightning Damage 20% chance to Shock |
63 (T1) | Adds 6 to 112 Lightning Damage 20% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 19 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 3 to 34 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 4 to 58 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 6 to 112 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 34 to 51 Chaos Damage 7% reduced maximum Life |
63 (T1) | Adds 66 to 99 Chaos Damage 7% reduced maximum Life |
500 (T1) | Adds 4 to 6 Chaos Damage |
500 (T1) | Adds 7 to 13 Chaos Damage |
500 (T1) | Adds 15 to 24 Chaos Damage |
250 (T1) | Adds 26 to 39 Chaos Damage |
125 (T1) | Adds 50 to 77 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 5 to 8 Chaos Damage 20% increased Effect of Withered |
125 (T1) | Adds 9 to 14 Chaos Damage 20% increased Effect of Withered |
63 (T1) | Adds 15 to 24 Chaos Damage 20% increased Effect of Withered |
31 (T1) | Adds 31 to 46 Chaos Damage 20% increased Effect of Withered |
500 (T1) | Adds 10 to 17 Fire Damage Adds 10 to 17 Cold Damage Adds 3 to 26 Lightning Damage |
250 (T1) | Adds 17 to 26 Fire Damage Adds 17 to 26 Cold Damage Adds 3 to 42 Lightning Damage |
125 (T1) | Adds 34 to 49 Fire Damage Adds 34 to 49 Cold Damage Adds 4 to 78 Lightning Damage |
125 (T1) | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 15 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 25 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 46 Lightning Damage 25% increased Effect of Non-Damaging Ailments |
63 (T1) | 56% increased Damage over Time 16% reduced Life Recovery rate |
31 (T1) | 68% increased Damage over Time 16% reduced Life Recovery rate |
250 (T1) | 16% increased Damage over Time |
250 (T1) | 24% increased Damage over Time |
250 (T1) | 32% increased Damage over Time |
125 (T1) | 40% increased Damage over Time |
63 (T1) | 48% increased Damage over Time |
125 (T1) | 11% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 16% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 21% increased Damage over Time 10% increased Skill Effect Duration |
63 (T1) | 26% increased Damage over Time 10% increased Skill Effect Duration |
31 (T1) | 32% increased Damage over Time 10% increased Skill Effect Duration |
125 (T1) | 11% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 16% increased Damage over Time 25% reduced Duration of Ailments on You |
125 (T1) | 21% increased Damage over Time 25% reduced Duration of Ailments on You |
63 (T1) | 26% increased Damage over Time 25% reduced Duration of Ailments on You |
31 (T1) | 32% increased Damage over Time 25% reduced Duration of Ailments on You |
1000 (T1) | +1 to Level of Socketed Melee Gems |
250 (T1) | +1 to Level of Socketed Strength Gems |
250 (T1) | +1 to Level of Socketed Intelligence Gems |
500 (T1) | Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength |
500 (T1) | Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
250 (T1) | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 40% increased Global Damage 20% increased Cost of Skills |
500 (T1) | 50% increased Global Damage 20% increased Cost of Skills |
250 (T1) | 60% increased Global Damage 20% increased Cost of Skills |
1000 (T1) | 20% increased Global Damage |
1000 (T1) | 30% increased Global Damage |
500 (T1) | 40% increased Global Damage |
500 (T1) | 6% increased Attributes 15% increased Global Damage |
500 (T1) | 6% increased Attributes 20% increased Global Damage |
250 (T1) | 6% increased Attributes 25% increased Global Damage |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +80% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +100% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 10% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 30% increased Evasion Rating +240 to Accuracy Rating |
20 (T2) | Minion Instability |
20 (T2) | Resolute Technique |
20 (T2) | Blood Magic |
20 (T2) | Pain Attunement |
20 (T2) | Iron Grip |
20 (T2) | Ghost Reaver |
20 (T2) | Vaal Pact |
20 (T2) | Elemental Overload |
20 (T2) | Avatar of Fire |
20 (T2) | Eldritch Battery |
20 (T2) | Ancestral Bond |
20 (T2) | Crimson Dance |
20 (T2) | Runebinder |
20 (T2) | Glancing Blows |
20 (T2) | Call to Arms |
20 (T2) | The Agnostic |
20 (T2) | The Impaler |
20 (T2) | Hex Master |
20 (T2) | Versatile Combatant |
20 (T2) | Solipsism |
20 (T2) | Divine Shield |
20 (T2) | Iron Will |
20 (T2) | Wicked Ward |
20 (T2) | Conduit |
20 (T2) | Unwavering Stance |
20 (T2) | Imbalanced Guard |
20 (T2) | Eternal Youth |
20 (T2) | Mind Over Matter |
20 (T2) | Zealot's Oath |
100 (T2) | Allocates Hunter's Gambit |
100 (T2) | Allocates Counterweight |
100 (T2) | Allocates Smashing Strikes |
100 (T2) | Allocates Whirling Barrier |
100 (T2) | Allocates Steelwood Stance |
100 (T2) | Allocates Safeguard |
100 (T2) | Allocates Blunt Trauma |
100 (T2) | Allocates One with the River |
100 (T2) | Allocates Serpent Stance |
100 (T2) | Allocates Enigmatic Defence |
100 (T2) | Allocates Enigmatic Reach |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance |
250 (T3, T4) | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance |
250 (T3, T4) | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
250 (T3, T4) | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 20% reduced Area of Effect 50% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% reduced Area of Effect 60% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 32% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 40% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 40% increased Chaining range |
50 (T3, T4) | 60% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
75 (T3, T4) | Projectiles Pierce 2 additional Targets |
50 (T3, T4) | Projectiles have 50% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 75% chance for an additional Projectile when Forking |
50 (T3, T4) | 30% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
50 (T3, T4) | 40% increased Effect of your Marks 200% increased Mana Cost of Mark Skills |
50 (T3, T4) | 20% reduced Effect of your Marks 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 20% reduced Effect of your Marks 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
50 (T3, T4) | 15% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Life Leech 1.6% of Attack Damage Leeched as Life |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1% of Attack Damage Leeched as Mana |
500 (T3, T4) | 60% increased total Recovery per second from Mana Leech 1.6% of Attack Damage Leeched as Mana |
500 (T3, T4) | 10% reduced Movement Speed 40% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 10% reduced Movement Speed 60% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 14% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 18% increased Movement Speed Your Travel Skills are Disabled |
75 (T3, T4) | 40% increased Effect of Onslaught on you Buffs on you expire 20% faster |
75 (T3, T4) | 50% increased Effect of Onslaught on you Buffs on you expire 20% faster |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 20% chance to gain Onslaught for 4 seconds on Kill |
75 (T3, T4) | 20% reduced Effect of Onslaught on you 30% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
300 (T3, T4) | 30% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 20% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
500 (T3, T4) | 30% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 30% increased Enemy Stun Threshold 35% chance to double Stun Duration |
500 (T3, T4) | 30% increased Enemy Stun Threshold 45% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 30% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 40% chance to Fortify |
300 (T3, T4) | 30% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 40% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 20% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 25% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 80% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect Gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 12% increased Effect |
300 (T3, T4) | 20% reduced Flask Charges gained Flasks applied to you have 15% increased Effect |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 18% increased Trap Throwing Speed |
250 (T3, T4) | 60% reduced Trap Trigger Area of Effect 25% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 50% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Placement speed Skills that would Summon a Totem have 70% chance to Summon two Totems instead |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 20% of their Life as Physical Damage |
250 (T3, T4) | 25% reduced Totem Life Totems Explode on Death, dealing 30% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 35% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect |
250 (T3, T4) | 50% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 50% reduced Damage 60% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 12% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 20% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 12% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 20% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 12% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 20% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 24% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 32% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction |
300 (T3, T4) | 60% increased Stun Duration on Enemies 30% increased Stun Duration on you |
300 (T3, T4) | 80% increased Stun Duration on Enemies 40% increased Stun Duration on you |
300 (T3, T4) | 35% increased Freeze Duration on Enemies 30% increased Freeze Duration on you |