Vaal Spectral Throw
Level: 1–20
Souls Per Use: 15
Can Store 1 Use
Soul Gain Prevention: 4 sec
Attack Speed: 110% of base
Attack Damage: 70–110% of base
Effectiveness of Added Damage: 70–110%
Requires Level 1
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
Fires 8 Projectiles in each of two mirrored spirals
Can't be Evaded
Corrupted

Additional Effects From Quality:
(0–10)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3
TypeStatsWeight
Superior (0–10)% increased Attack Speed50
Anomalous (0–20)% increased Projectile Speed100
Divergent Fires an additional Projectile
(0–10)% reduced Projectile Speed
20
Level Effect /40
Implicit
Fires 8 Projectiles in each of two mirrored spirals
Can't be Evaded
LevelRequires LevelStrengthDexterityBase DamageExperience
114670%70
225772.1%308
3471074.2%1,554
47101476.3%6,667
511131978.4%26,047
616182680.5%49,725
720223182.6%95,714
824253784.7%169,595
928294286.8%283,759
1032334788.9%453,996
1136365391.1%703,128
1240405893.2%1,061,223
1344446395.3%2,065,870
1448486897.4%2,507,110
1552517499.5%5,798,936
16565579101.6%15,083,919
17605984103.7%27,792,735
18646290105.8%43,869,739
19676594107.9%242,081,556
20706898110%
2172112.1%
2274114.2%
2376116.3%
2478118.4%
2580120.5%
2682122.6%
2784124.7%
2886126.8%
2988128.9%
3090131.1%
3191132.1%
3292133.2%
3393134.2%
3494135.3%
3595136.3%
3696137.4%
3797138.4%
3898139.5%
3999140.5%
40100141.6%

Vaal Spectral Throw

AcronymProjectile
BaseType Vaal Spectral Throw
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
MetadataMetadata/Items/Gems/SkillGemVaalThrownWeapon
Referencepoe.ninja, Community Wiki
Vaal Spectral Throw Monster /9 ⍟
NameModifiersSpectre
Fairgraves, Never Dying100% increased Movement Speed
40% increased Attack Speed
monster dropped item rarity +% [15000]
monster slain experience +% [100]
ignite art variation [2]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Augustina SolariaY
Augustina Solariamonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Shade of a Scion100% increased Movement SpeedY
Torment DaemonY
HammerstormY
Breaker Toruulmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Brinerot StormhandY
Guraq, Daylight's Blade+1 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
monster dropped item rarity +% [0]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
Microtransactions /6 ⍟
IconName
Golden Spectral Throw Effect
Your Spectral Throw becomes golden.
OLD VERSION - DO NOT USE
OLD - DO NOT USE
Seraph Spectral Throw Effect
Your Spectral Throw projectile becomes a glowing, feathery wing.
Reaper Spectral Throw Effect
Your Spectral Throw becomes a deadly scythe.
Demonic Spectral Throw Effect
Your Spectral Throw becomes a demonic effect.
Triple Blade Spectral Throw Effect
Your Spectral Throw becomes a triple blade effect.
Supported By /104 ⍟
IconName
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Greater Multiple Projectiles Support
Supports projectile skills.
Lesser Multiple Projectiles Support
Supports projectile skills.
Greater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Faster Projectiles Support
Supports projectile skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce Support
Supports projectile skills.
Item Rarity Support
Supports any skill that can kill enemies.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank Support
Supports projectile skills.
Iron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain Support
Supports projectile skills, and any other skills that chain.
Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Returning Projectiles Support
Supports projectile skills.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Slower Projectiles Support
Supports projectile skills.
Vicious Projectiles Support
Supports projectile attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Momentum Support
Supports attack skills that aren't triggered.
Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale Support
Supports attack skills.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Arrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Barrage Support
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Arrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Chain Support
Supports projectile skills, and any other skills that chain.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles Support
Supports projectile skills.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Vicious Projectiles Support
Supports projectile attack skills.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Volatility Support
Supports attack skills.
Spectral Throw
Level: 1–40
Attack Speed: 110% of base
Projectile Speed: 1000
Requires Level 1
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
base is projectile [1]
spectral throw forget hit list time override [225]

Additional Effects From Quality:
(0–10)% increased Attack Speed
Weapon /2
WeightDesc
1000 (T5)Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
1000 (T5)Each Projectile from Spectral Helix or Spectral Throw has
between 75% more and 75% less Projectile Speed at random
Spectral Throw /6 ⍟
Throws a copy of your weapon as a projectile at enemies. The projectile pierces enemies and returns back to the player, potentially hitting an enemy a second time.
NameShow Full Descriptions
Chance to Bleed SupportIncreases the chance of inflicting the bleed ailment on enemies with Spectral Throw. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Spectral Throw.
Lesser Multiple Projectiles SupportIncreases the amount of projectiles Spectral Throw throws, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area.
Maim SupportGrants Spectral Throw a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Spectral Throw.
Vicious Projectiles SupportGrants more physical damage with Spectral Throw. It also provides more damage with inflicted bleeds and poisons.
Slower Projectiles SupportReduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. This support also provides more projectile damage.
Added Fire Damage SupportGrants extra fire damage to your Spectral Throws's hits based on the physical damage dealt.
Level Effect /40
LevelRequires LevelCostBase DamageExperience
11580%
22582.4%
34584.7%
47587.1%
511589.5%
616691.8%
720694.2%
824696.6%
928698.9%
10326101.3%
11367103.7%
12407106.1%
13447108.4%
14487110.8%
15527113.2%
16568115.5%
17608117.9%
18648120.3%
19678122.6%
20708125%
21729127.4%
22749129.7%
23769132.1%
24789134.5%
25809136.8%
268210139.2%
278410141.6%
288610143.9%
298810146.3%
309010148.7%
319111149.9%
329211151.1%
339311152.2%
349411153.4%
359511154.6%
369611155.8%
379712157%
389812158.2%
399912159.3%
4010012160.5%

Spectral Throw

CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 10000xGold
BaseType Spectral Throw
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, ProjectilesFromUser
ActiveSkillsCodespectral_throw

Community Wiki

Edit

Vaal Spectral Throw

Vaal Spectral Throw is a vaal projectile attack that throws a copy of the player's melee weapon, spiralling outwards from the character and hitting enemies in its path

Skill functions and interactions

  • Terrain: Compared to the regular Spectral Throw, projectiles from Vaal Spectral Throw will disappear if they connect with terrain.

  • Projectile Speed: Vaal Spectral Throw acts different regarding projectile speed compared to most other spells. It has a set distance the projectiles can travel compared to having a set lifetime. So while increasing projectile speed makes the projectiles cover the area faster, it also makes the projectiles disappear faster instead of increasing the distance it covers.

  • Multiple Projectiles: When combined with Lesser Multiple Projectiles Support/Greater Multiple Projectiles Support supports, Vaal Spectral Throw creates multiple copies spread out around you that circles out at the same speed as the original projectile.

Threshold jewel

The following threshold jewels augment the skill gem:

Version history

VersionChanges
3.15.0
  • No longer fires 8 additional projectiles, no longer fires projectiles in a circle, now fires 8 projectiles in each of two mirrored spirals.
  • Now stores up to 1 use (previously 3).
  • Now deals 110% of Base Damage, and has 110% Effectiveness of Added Damage at gem level 20 (previously 170%).
  • Now throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path. No longer fires projectiles in a circle.
  • 3.14.0
  • Now deals 125% of base Attack Damage at gem level 1 (previously 91%) and 170% of base Attack Damage at gem level 20 (previously 135%).
  • Now fires 8 additional projectiles (previously 4).
  • Now expends 15 Souls per use (previously 10).
  • Now has a Soul Gain Prevention duration of 4 seconds (previously 6).
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
  • 1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
  • 1.1.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.