Guraq, Daylight's Blade
Humanoid
+1 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
% increased Rarity of Items Dropped
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
SpectreN
AreaSealed Basement, Sealed Basement
Tagscaster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, mail_armour, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss
Life
180%
Evasion
+50%
Ailment Threshold
180%
Resistance
30 30 30 20
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
110%
Type
VaalSideAreaBossReligiousTemplar
Metadata
VaalSideAreaBoss5
Level
68
Life
11,580
Armour
28,790
Evasion
7,109
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.5
Experience
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
ExileTemplarVaalThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Vaal Spectral Throw
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 102%
Attack Damage: 102.4%
Attack Time: 1.5 sec
Cooldown Time: 9 sec
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
Deals 2.4% more Attack Damage
Deals 70% less Damage
11% increased Projectile Damage
Fires Projectiles in a circle
80% increased Projectile Speed
190% more Attack Speed
base attack repeat count [5]
base is projectile [1]
projectiles not offset [1]
ExileTemplarThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
Fires 2 additional Projectiles
50% increased Attack Speed
30% increased Projectile Speed
base is projectile [1]
spell maximum action distance +% [-30]
ExileTemplarFlameTotem
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 5%
Effectiveness of Added Damage: 20%
Cast Time: 0.25 sec
Summons a totem that fires a stream of flame at nearby enemies.
Projectiles Pierce all Targets
Totem lasts 8 seconds
Supported Skills have 275% increased Totem Life
Deals 112 to 167.9 Fire Damage
Fires 3 additional Projectiles
Summons a Totem which uses this Skill
base active skill totem level [68]
base is projectile [1]
base skill is totemified [1]
base totem range [100]
totem art variation [-2]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 18 sec
You cannot be harmed by direct damage from enemies outside the shield.
inside shield [#]
Base duration is 8 seconds

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalSideAreaBosses/VaalSideAreaBoss5"] = {
    name = "Guraq, Daylight's Blade",
    life = 1.8,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "Melee",
        "ExileTemplarFlameTotem",
        "MonsterProximityShield",
        "ExileTemplarVaalThrownWeapon",
        "ExileTemplarThrownWeapon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileTemplarFlameTotem"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_additional_projectiles",
        "totem_art_variation",
        "is_totem",
        "base_skill_is_totemified",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 50, 8000, 100, 3, -2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 5, 60, 8000, 100, 3, -2, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 8, 70, 8000, 100, 3, -2, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 12, 80, 8000, 100, 3, -2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 15, 90, 8000, 100, 3, -2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 19, 100, 8000, 100, 3, -2, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 20, 110, 8000, 100, 3, -2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 21, 120, 8000, 100, 3, -2, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 26, 130, 8000, 100, 3, -2, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 30, 140, 8000, 100, 3, -2, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 34, 150, 8000, 100, 3, -2, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 38, 160, 8000, 100, 3, -2, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 43, 170, 8000, 100, 3, -2, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 45, 180, 8000, 100, 3, -2, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 53, 190, 8000, 100, 3, -2, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 58, 200, 8000, 100, 3, -2, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 62, 215, 8000, 100, 3, -2, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 63, 230, 8000, 100, 3, -2, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 66, 245, 8000, 100, 3, -2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 67, 260, 8000, 100, 3, -2, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 68, 275, 8000, 100, 3, -2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 69, 290, 8000, 100, 3, -2, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 70, 305, 8000, 100, 3, -2, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 71, 320, 8000, 100, 3, -2, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 72, 335, 8000, 100, 3, -2, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 73, 350, 8000, 100, 3, -2, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 74, 365, 8000, 100, 3, -2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 75, 380, 8000, 100, 3, -2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 76, 395, 8000, 100, 3, -2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 77, 425, 8000, 100, 3, -2, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 78, 455, 8000, 100, 3, -2, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 79, 485, 8000, 100, 3, -2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 80, 515, 8000, 100, 3, -2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 81, 545, 8000, 100, 3, -2, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 82, 575, 8000, 100, 3, -2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProximityShield"] = {
    name = "MonsterProximityShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileTemplarVaalThrownWeapon"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_damage_+%",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "base_attack_repeat_count",
        "active_skill_attack_speed_+%_final",
        "projectiles_nova",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, -70, 80, 5, 190, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {1, -70, 80, 5, 190, baseMultiplier = 0.718, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [3] = {2, -70, 80, 5, 190, baseMultiplier = 0.736, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [4] = {2, -70, 80, 5, 190, baseMultiplier = 0.754, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [5] = {3, -70, 80, 5, 190, baseMultiplier = 0.772, levelRequirement = 11, statInterpolation = {1},  cost = { }, },
        [6] = {4, -70, 80, 5, 190, baseMultiplier = 0.79, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [7] = {4, -70, 80, 5, 190, baseMultiplier = 0.808, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [8] = {5, -70, 80, 5, 190, baseMultiplier = 0.826, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [9] = {5, -70, 80, 5, 190, baseMultiplier = 0.844, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [10] = {6, -70, 80, 5, 190, baseMultiplier = 0.862, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {6, -70, 80, 5, 190, baseMultiplier = 0.88, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {7, -70, 80, 5, 190, baseMultiplier = 0.898, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {8, -70, 80, 5, 190, baseMultiplier = 0.916, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [14] = {8, -70, 80, 5, 190, baseMultiplier = 0.934, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [15] = {9, -70, 80, 5, 190, baseMultiplier = 0.952, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [16] = {9, -70, 80, 5, 190, baseMultiplier = 0.97, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [17] = {10, -70, 80, 5, 190, baseMultiplier = 0.988, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [18] = {11, -70, 80, 5, 190, baseMultiplier = 1.006, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {11, -70, 80, 5, 190, baseMultiplier = 1.024, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {12, -70, 80, 5, 190, baseMultiplier = 1.042, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [21] = {12, -70, 80, 5, 190, baseMultiplier = 1.06, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [22] = {13, -70, 80, 5, 190, baseMultiplier = 1.078, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [23] = {14, -70, 80, 5, 190, baseMultiplier = 1.096, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [24] = {14, -70, 80, 5, 190, baseMultiplier = 1.114, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [25] = {15, -70, 80, 5, 190, baseMultiplier = 1.132, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [26] = {15, -70, 80, 5, 190, baseMultiplier = 1.15, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [27] = {16, -70, 80, 5, 190, baseMultiplier = 1.168, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        [28] = {16, -70, 80, 5, 190, baseMultiplier = 1.186, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [29] = {17, -70, 80, 5, 190, baseMultiplier = 1.204, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        [30] = {18, -70, 80, 5, 190, baseMultiplier = 1.222, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileTemplarThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "spell_maximum_action_distance_+%",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, 2, 30, -30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
+1 to maximum number of Summoned Totems
IdMonsterAdditionalTotem
FamilyAdditionalTotems
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • % increased Rarity of Items Dropped
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • Edit

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