Guraq, Daylight's Blade
Humanoid
Area: Sealed Basement
+1 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
% increased Rarity of Items Dropped
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
% increased Rarity of Items Dropped
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Spectre | N |
---|---|
Area | Sealed Basement, Sealed Basement |
Tags | caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, mail_armour, medium_height, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss |
Life
180%
Armour
+75%
Evasion
+50%
Ailment Threshold
180%
Resistance
30
30
30
20
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
110%
Type
VaalSideAreaBossReligiousTemplar
Metadata
VaalSideAreaBoss5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,580
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
0
Attack Time
1.5
Experience
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileTemplarVaalThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Vaal Spectral Throw
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 102%
Attack Damage: 102.4%
Attack Time: 1.5 sec
Cooldown Time: 9 sec
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
Deals 2.4% more Attack Damage
Deals 70% less Damage
11% increased Projectile Damage
Fires Projectiles in a circle
80% increased Projectile Speed
190% more Attack Speed
base attack repeat count [5]
base is projectile [1]
projectiles not offset [1]
Deals 70% less Damage
11% increased Projectile Damage
Fires Projectiles in a circle
80% increased Projectile Speed
190% more Attack Speed
base attack repeat count [5]
base is projectile [1]
projectiles not offset [1]
ExileTemplarThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 30% less Damage
Fires 2 additional Projectiles
50% increased Attack Speed
30% increased Projectile Speed
base is projectile [1]
spell maximum action distance +% [-30]
Fires 2 additional Projectiles
50% increased Attack Speed
30% increased Projectile Speed
base is projectile [1]
spell maximum action distance +% [-30]
ExileTemplarFlameTotem
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 5%
Effectiveness of Added Damage: 20%
Cast Time: 0.25 sec
Summons a totem that fires a stream of flame at nearby enemies.
Projectiles Pierce all Targets
Totem lasts 8 seconds
Supported Skills have 275% increased Totem Life
Deals 112 to 167.9 Fire Damage
Fires 3 additional Projectiles
Summons a Totem which uses this Skill
base active skill totem level [68]
base is projectile [1]
base skill is totemified [1]
base totem range [100]
totem art variation [-2]
Totem lasts 8 seconds
Supported Skills have 275% increased Totem Life
Deals 112 to 167.9 Fire Damage
Fires 3 additional Projectiles
Summons a Totem which uses this Skill
base active skill totem level [68]
base is projectile [1]
base skill is totemified [1]
base totem range [100]
totem art variation [-2]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 18 sec
You cannot be harmed by direct damage from enemies outside the shield.
inside shield [#]
Base duration is 8 seconds
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSideAreaBosses/VaalSideAreaBoss5"] = { name = "Guraq, Daylight's Blade", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", "ExileTemplarFlameTotem", "MonsterProximityShield", "ExileTemplarVaalThrownWeapon", "ExileTemplarThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarFlameTotem"] = { name = "Holy Flame Totem", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_active_skill_totem_level", "totem_life_+%", "base_totem_duration", "base_totem_range", "number_of_additional_projectiles", "totem_art_variation", "is_totem", "base_skill_is_totemified", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 50, 8000, 100, 3, -2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 60, 8000, 100, 3, -2, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 70, 8000, 100, 3, -2, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 12, 80, 8000, 100, 3, -2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 15, 90, 8000, 100, 3, -2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 19, 100, 8000, 100, 3, -2, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 110, 8000, 100, 3, -2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 21, 120, 8000, 100, 3, -2, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 26, 130, 8000, 100, 3, -2, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 140, 8000, 100, 3, -2, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 34, 150, 8000, 100, 3, -2, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 38, 160, 8000, 100, 3, -2, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 43, 170, 8000, 100, 3, -2, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 45, 180, 8000, 100, 3, -2, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 53, 190, 8000, 100, 3, -2, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 58, 200, 8000, 100, 3, -2, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 62, 215, 8000, 100, 3, -2, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 63, 230, 8000, 100, 3, -2, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 66, 245, 8000, 100, 3, -2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 67, 260, 8000, 100, 3, -2, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 68, 275, 8000, 100, 3, -2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 69, 290, 8000, 100, 3, -2, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 70, 305, 8000, 100, 3, -2, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 71, 320, 8000, 100, 3, -2, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 72, 335, 8000, 100, 3, -2, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 73, 350, 8000, 100, 3, -2, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 74, 365, 8000, 100, 3, -2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 75, 380, 8000, 100, 3, -2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 76, 395, 8000, 100, 3, -2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 77, 425, 8000, 100, 3, -2, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 78, 455, 8000, 100, 3, -2, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 79, 485, 8000, 100, 3, -2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 80, 515, 8000, 100, 3, -2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 81, 545, 8000, 100, 3, -2, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 82, 575, 8000, 100, 3, -2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterProximityShield"] = { name = "MonsterProximityShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarVaalThrownWeapon"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_attack_repeat_count", "active_skill_attack_speed_+%_final", "projectiles_nova", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {1, -70, 80, 5, 190, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {1, -70, 80, 5, 190, baseMultiplier = 0.718, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [3] = {2, -70, 80, 5, 190, baseMultiplier = 0.736, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [4] = {2, -70, 80, 5, 190, baseMultiplier = 0.754, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [5] = {3, -70, 80, 5, 190, baseMultiplier = 0.772, levelRequirement = 11, statInterpolation = {1}, cost = { }, }, [6] = {4, -70, 80, 5, 190, baseMultiplier = 0.79, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [7] = {4, -70, 80, 5, 190, baseMultiplier = 0.808, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {5, -70, 80, 5, 190, baseMultiplier = 0.826, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [9] = {5, -70, 80, 5, 190, baseMultiplier = 0.844, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [10] = {6, -70, 80, 5, 190, baseMultiplier = 0.862, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {6, -70, 80, 5, 190, baseMultiplier = 0.88, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {7, -70, 80, 5, 190, baseMultiplier = 0.898, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {8, -70, 80, 5, 190, baseMultiplier = 0.916, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [14] = {8, -70, 80, 5, 190, baseMultiplier = 0.934, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [15] = {9, -70, 80, 5, 190, baseMultiplier = 0.952, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [16] = {9, -70, 80, 5, 190, baseMultiplier = 0.97, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [17] = {10, -70, 80, 5, 190, baseMultiplier = 0.988, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [18] = {11, -70, 80, 5, 190, baseMultiplier = 1.006, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {11, -70, 80, 5, 190, baseMultiplier = 1.024, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {12, -70, 80, 5, 190, baseMultiplier = 1.042, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {12, -70, 80, 5, 190, baseMultiplier = 1.06, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {13, -70, 80, 5, 190, baseMultiplier = 1.078, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {14, -70, 80, 5, 190, baseMultiplier = 1.096, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {14, -70, 80, 5, 190, baseMultiplier = 1.114, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {15, -70, 80, 5, 190, baseMultiplier = 1.132, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {15, -70, 80, 5, 190, baseMultiplier = 1.15, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {16, -70, 80, 5, 190, baseMultiplier = 1.168, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {16, -70, 80, 5, 190, baseMultiplier = 1.186, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {17, -70, 80, 5, 190, baseMultiplier = 1.204, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {18, -70, 80, 5, 190, baseMultiplier = 1.222, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "spell_maximum_action_distance_+%", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, 2, 30, -30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+1 to maximum number of Summoned Totems
Id | MonsterAdditionalTotem |
---|---|
Family | AdditionalTotems |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
% increased Rarity of Items Dropped
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.