Guraq, Klinge des Tageslichts
Humanoid
Gebiet: Verschlossener Keller
+1 zu maximaler Anzahl beschworener Totems
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
% erhöhte Seltenheit fallen gelassener Gegenstände
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
% erhöhte Seltenheit fallen gelassener Gegenstände
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Guraq, Daylight's Blade
Spectre | N |
---|---|
Area | Verschlossener Keller, Verschlossener Keller |
Tags | Zauberer, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, mail_armour, medium_height, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss |
Leben
180%
Rüstung
+75%
Ausweichen
+50%
Ailment Threshold
180%
Widerstand
30 30 30 20
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
VaalSideAreaBossReligiousTemplar
Metadata
VaalSideAreaBoss5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
11,580
Rüstung
50,383
Ausweichen
7,109
Energieschild
0
Damage
448
Zauberschaden
448
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileTemplarVaalThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Vaal-Spektralwurf
Base Damage: 359–538
Kritische Trefferchance: 5%
Angriffsschaden: 102%
Angriffsschaden: 102.4%
Attack Time: 1.5 Sek.
Abklingzeit: 9 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt in einer drehenden Bewegung spiralförmig um euch herum und verursacht bei getroffenen Gegnern Schaden.
Verursacht 2.4% mehr Angriffsschaden
Verursacht 70% weniger Schaden
11% erhöhter Projektilschaden
Feuert Projektile in einem Kreis
80% erhöhte Projektilgeschwindigkeit
190% mehr Angriffsgeschwindigkeit
base attack repeat count [5]
base is projectile [1]
projectiles not offset [1]
Verursacht 70% weniger Schaden
11% erhöhter Projektilschaden
Feuert Projektile in einem Kreis
80% erhöhte Projektilgeschwindigkeit
190% mehr Angriffsgeschwindigkeit
base attack repeat count [5]
base is projectile [1]
projectiles not offset [1]
ExileTemplarThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spektralwurf
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
Verursacht 30% weniger Schaden
Feuert 2 zusätzliche Projektile
50% erhöhte Angriffsgeschwindigkeit
30% erhöhte Projektilgeschwindigkeit
base is projectile [1]
spell maximum action distance +% [-30]
Feuert 2 zusätzliche Projektile
50% erhöhte Angriffsgeschwindigkeit
30% erhöhte Projektilgeschwindigkeit
base is projectile [1]
spell maximum action distance +% [-30]
ExileTemplarFlameTotem
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Heiliges Flammentotem
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 20%
Zauberzeit: 0.25 Sek.
Beschwört ein Totem, das einen Strahl aus Feuer auf Gegner im Umkreis spuckt.
Projektile durchbohren alle Ziele
Totem ist 8 Sekunden aktiv
Unterstützte Fertigkeiten haben 275% erhöhtes Totemleben
Verursacht 112 bis 167.9 Feuerschaden
Feuert 3 zusätzliche Projektile
Beschwört ein Totem, das diese Fertigkeit nutzt
base active skill totem level [68]
base is projectile [1]
base skill is totemified [1]
base totem range [100]
totem art variation [-2]
Totem ist 8 Sekunden aktiv
Unterstützte Fertigkeiten haben 275% erhöhtes Totemleben
Verursacht 112 bis 167.9 Feuerschaden
Feuert 3 zusätzliche Projektile
Beschwört ein Totem, das diese Fertigkeit nutzt
base active skill totem level [68]
base is projectile [1]
base skill is totemified [1]
base totem range [100]
totem art variation [-2]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 18 Sek.
Direkter Schaden von Gegnern außerhalb des Schilds kann Euch nichts anhaben.
inside shield [#]
Basisdauer beträgt 8 Sekunden
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSideAreaBosses/VaalSideAreaBoss5"] = { name = "Guraq, Daylight's Blade", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", "ExileTemplarFlameTotem", "MonsterProximityShield", "ExileTemplarVaalThrownWeapon", "ExileTemplarThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarFlameTotem"] = { name = "Holy Flame Totem", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_active_skill_totem_level", "totem_life_+%", "base_totem_duration", "base_totem_range", "number_of_additional_projectiles", "totem_art_variation", "is_totem", "base_skill_is_totemified", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 50, 8000, 100, 3, -2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 60, 8000, 100, 3, -2, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 70, 8000, 100, 3, -2, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 12, 80, 8000, 100, 3, -2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 15, 90, 8000, 100, 3, -2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 19, 100, 8000, 100, 3, -2, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 110, 8000, 100, 3, -2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 21, 120, 8000, 100, 3, -2, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 26, 130, 8000, 100, 3, -2, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 140, 8000, 100, 3, -2, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 34, 150, 8000, 100, 3, -2, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 38, 160, 8000, 100, 3, -2, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 43, 170, 8000, 100, 3, -2, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 45, 180, 8000, 100, 3, -2, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 53, 190, 8000, 100, 3, -2, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 58, 200, 8000, 100, 3, -2, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 62, 215, 8000, 100, 3, -2, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 63, 230, 8000, 100, 3, -2, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 66, 245, 8000, 100, 3, -2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 67, 260, 8000, 100, 3, -2, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 68, 275, 8000, 100, 3, -2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 69, 290, 8000, 100, 3, -2, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 70, 305, 8000, 100, 3, -2, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 71, 320, 8000, 100, 3, -2, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 72, 335, 8000, 100, 3, -2, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 73, 350, 8000, 100, 3, -2, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 74, 365, 8000, 100, 3, -2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 75, 380, 8000, 100, 3, -2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 76, 395, 8000, 100, 3, -2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 77, 425, 8000, 100, 3, -2, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 78, 455, 8000, 100, 3, -2, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 79, 485, 8000, 100, 3, -2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 80, 515, 8000, 100, 3, -2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 81, 545, 8000, 100, 3, -2, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 82, 575, 8000, 100, 3, -2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterProximityShield"] = { name = "MonsterProximityShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarVaalThrownWeapon"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_attack_repeat_count", "active_skill_attack_speed_+%_final", "projectiles_nova", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {1, -70, 80, 5, 190, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {1, -70, 80, 5, 190, baseMultiplier = 0.718, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [3] = {2, -70, 80, 5, 190, baseMultiplier = 0.736, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [4] = {2, -70, 80, 5, 190, baseMultiplier = 0.754, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [5] = {3, -70, 80, 5, 190, baseMultiplier = 0.772, levelRequirement = 11, statInterpolation = {1}, cost = { }, }, [6] = {4, -70, 80, 5, 190, baseMultiplier = 0.79, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [7] = {4, -70, 80, 5, 190, baseMultiplier = 0.808, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {5, -70, 80, 5, 190, baseMultiplier = 0.826, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [9] = {5, -70, 80, 5, 190, baseMultiplier = 0.844, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [10] = {6, -70, 80, 5, 190, baseMultiplier = 0.862, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {6, -70, 80, 5, 190, baseMultiplier = 0.88, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {7, -70, 80, 5, 190, baseMultiplier = 0.898, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {8, -70, 80, 5, 190, baseMultiplier = 0.916, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [14] = {8, -70, 80, 5, 190, baseMultiplier = 0.934, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [15] = {9, -70, 80, 5, 190, baseMultiplier = 0.952, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [16] = {9, -70, 80, 5, 190, baseMultiplier = 0.97, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [17] = {10, -70, 80, 5, 190, baseMultiplier = 0.988, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [18] = {11, -70, 80, 5, 190, baseMultiplier = 1.006, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {11, -70, 80, 5, 190, baseMultiplier = 1.024, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {12, -70, 80, 5, 190, baseMultiplier = 1.042, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {12, -70, 80, 5, 190, baseMultiplier = 1.06, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {13, -70, 80, 5, 190, baseMultiplier = 1.078, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {14, -70, 80, 5, 190, baseMultiplier = 1.096, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {14, -70, 80, 5, 190, baseMultiplier = 1.114, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {15, -70, 80, 5, 190, baseMultiplier = 1.132, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {15, -70, 80, 5, 190, baseMultiplier = 1.15, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {16, -70, 80, 5, 190, baseMultiplier = 1.168, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {16, -70, 80, 5, 190, baseMultiplier = 1.186, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {17, -70, 80, 5, 190, baseMultiplier = 1.204, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {18, -70, 80, 5, 190, baseMultiplier = 1.222, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "spell_maximum_action_distance_+%", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, 2, 30, -30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+1 zu maximaler Anzahl beschworener Totems
Id | MonsterAdditionalTotem |
---|---|
Family | AdditionalTotems |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.