昼光の刃、グラック
人型
エリア: 封印された地下室
召喚できるトーテムの最大数 +1
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
ドロップするアイテムのレアリティが%増加する
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
ドロップするアイテムのレアリティが%増加する
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Guraq, Daylight's Blade
Spectre | N |
---|---|
Area | 封印された地下室, 封印された地下室 |
Tags | キャスター, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, mail_armour, medium_height, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss |
ライフ
180%
アーマー
+75%
回避力
+50%
Ailment Threshold
180%
耐性
30 30 30 20
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
110%
Type
VaalSideAreaBossReligiousTemplar
Metadata
VaalSideAreaBoss5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
11,580
アーマー
50,383
回避力
7,109
エナジーシールド
0
Damage
448
スペルダメージ
448
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileTemplarVaalThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 359–538
クリティカル率: 5%
アタックダメージ: 102%
アタックダメージ: 102.4%
Attack Time: 1.5 秒
クールダウン時間: 9 秒
近接武器のコピーを投げる。コピーは投射後螺旋を描きながら、進路上の敵に回転しながらダメージを与える。
アタックダメージが2.4%上昇する
ダメージが70%低下する
投射物ダメージが11%増加する
放射状に投射物を放つ
投射物スピードが80%増加する
アタックスピードが190%上昇する
base attack repeat count [5]
base is projectile [1]
projectiles not offset [1]
ダメージが70%低下する
投射物ダメージが11%増加する
放射状に投射物を放つ
投射物スピードが80%増加する
アタックスピードが190%上昇する
base attack repeat count [5]
base is projectile [1]
projectiles not offset [1]
ExileTemplarThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが30%低下する
追加の投射物を2個放つ
アタックスピードが50%増加する
投射物スピードが30%増加する
base is projectile [1]
spell maximum action distance +% [-30]
追加の投射物を2個放つ
アタックスピードが50%増加する
投射物スピードが30%増加する
base is projectile [1]
spell maximum action distance +% [-30]
ExileTemplarFlameTotem
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
ホーリーフレイムトーテム
クリティカル率: 5%
追加ダメージ効率: 20%
キャストタイム: 0.25 秒
近くの敵に炎を連続して発射するトーテムを召喚する。
投射物は全ての対象を貫通する
トーテムは8秒持続する
サポートされたスキルのトーテムライフが275%増加する
112から167.9の火ダメージを与える
追加の投射物を3個放つ
このスキルを使用するトーテムを1体召喚する
base active skill totem level [68]
base is projectile [1]
base skill is totemified [1]
base totem range [100]
totem art variation [-2]
トーテムは8秒持続する
サポートされたスキルのトーテムライフが275%増加する
112から167.9の火ダメージを与える
追加の投射物を3個放つ
このスキルを使用するトーテムを1体召喚する
base active skill totem level [68]
base is projectile [1]
base skill is totemified [1]
base totem range [100]
totem art variation [-2]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 18 秒
シールドの外側の敵から直接ダメージを受けない
inside shield [#]
基礎持続時間は8秒
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSideAreaBosses/VaalSideAreaBoss5"] = { name = "Guraq, Daylight's Blade", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", "ExileTemplarFlameTotem", "MonsterProximityShield", "ExileTemplarVaalThrownWeapon", "ExileTemplarThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarFlameTotem"] = { name = "Holy Flame Totem", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_active_skill_totem_level", "totem_life_+%", "base_totem_duration", "base_totem_range", "number_of_additional_projectiles", "totem_art_variation", "is_totem", "base_skill_is_totemified", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 50, 8000, 100, 3, -2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 60, 8000, 100, 3, -2, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 70, 8000, 100, 3, -2, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 12, 80, 8000, 100, 3, -2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 15, 90, 8000, 100, 3, -2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 19, 100, 8000, 100, 3, -2, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 110, 8000, 100, 3, -2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 21, 120, 8000, 100, 3, -2, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 26, 130, 8000, 100, 3, -2, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 140, 8000, 100, 3, -2, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 34, 150, 8000, 100, 3, -2, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 38, 160, 8000, 100, 3, -2, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 43, 170, 8000, 100, 3, -2, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 45, 180, 8000, 100, 3, -2, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 53, 190, 8000, 100, 3, -2, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 58, 200, 8000, 100, 3, -2, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 62, 215, 8000, 100, 3, -2, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 63, 230, 8000, 100, 3, -2, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 66, 245, 8000, 100, 3, -2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 67, 260, 8000, 100, 3, -2, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 68, 275, 8000, 100, 3, -2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 69, 290, 8000, 100, 3, -2, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 70, 305, 8000, 100, 3, -2, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 71, 320, 8000, 100, 3, -2, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 72, 335, 8000, 100, 3, -2, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 73, 350, 8000, 100, 3, -2, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 74, 365, 8000, 100, 3, -2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 75, 380, 8000, 100, 3, -2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 76, 395, 8000, 100, 3, -2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 77, 425, 8000, 100, 3, -2, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 78, 455, 8000, 100, 3, -2, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 79, 485, 8000, 100, 3, -2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 80, 515, 8000, 100, 3, -2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 81, 545, 8000, 100, 3, -2, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 82, 575, 8000, 100, 3, -2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterProximityShield"] = { name = "MonsterProximityShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarVaalThrownWeapon"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_attack_repeat_count", "active_skill_attack_speed_+%_final", "projectiles_nova", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {1, -70, 80, 5, 190, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {1, -70, 80, 5, 190, baseMultiplier = 0.718, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [3] = {2, -70, 80, 5, 190, baseMultiplier = 0.736, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [4] = {2, -70, 80, 5, 190, baseMultiplier = 0.754, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [5] = {3, -70, 80, 5, 190, baseMultiplier = 0.772, levelRequirement = 11, statInterpolation = {1}, cost = { }, }, [6] = {4, -70, 80, 5, 190, baseMultiplier = 0.79, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [7] = {4, -70, 80, 5, 190, baseMultiplier = 0.808, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {5, -70, 80, 5, 190, baseMultiplier = 0.826, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [9] = {5, -70, 80, 5, 190, baseMultiplier = 0.844, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [10] = {6, -70, 80, 5, 190, baseMultiplier = 0.862, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {6, -70, 80, 5, 190, baseMultiplier = 0.88, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {7, -70, 80, 5, 190, baseMultiplier = 0.898, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {8, -70, 80, 5, 190, baseMultiplier = 0.916, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [14] = {8, -70, 80, 5, 190, baseMultiplier = 0.934, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [15] = {9, -70, 80, 5, 190, baseMultiplier = 0.952, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [16] = {9, -70, 80, 5, 190, baseMultiplier = 0.97, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [17] = {10, -70, 80, 5, 190, baseMultiplier = 0.988, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [18] = {11, -70, 80, 5, 190, baseMultiplier = 1.006, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {11, -70, 80, 5, 190, baseMultiplier = 1.024, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {12, -70, 80, 5, 190, baseMultiplier = 1.042, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {12, -70, 80, 5, 190, baseMultiplier = 1.06, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {13, -70, 80, 5, 190, baseMultiplier = 1.078, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {14, -70, 80, 5, 190, baseMultiplier = 1.096, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {14, -70, 80, 5, 190, baseMultiplier = 1.114, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {15, -70, 80, 5, 190, baseMultiplier = 1.132, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {15, -70, 80, 5, 190, baseMultiplier = 1.15, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {16, -70, 80, 5, 190, baseMultiplier = 1.168, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {16, -70, 80, 5, 190, baseMultiplier = 1.186, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {17, -70, 80, 5, 190, baseMultiplier = 1.204, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {18, -70, 80, 5, 190, baseMultiplier = 1.222, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "spell_maximum_action_distance_+%", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, 2, 30, -30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
召喚できるトーテムの最大数 +1
Id | MonsterAdditionalTotem |
---|---|
Family | AdditionalTotems |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ドロップするアイテムのレアリティが%増加する
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.