預言 普蘭德斯 暴怒
塗抹 星團珠寶 眾神殿系統 物品 天賦樹 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 徽印 永恆珠寶 命運卡
天光之鋒古拉克
[1] 封印地窖
Guraq, Daylight's Blade

天光之鋒古拉克(Guraq, Daylight's Blade)

幽魂N
地區[1] 封印地窖
詞綴number of additional totems allowed [1]
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in merciless +% [600]
monster additional quantity of dropped items in cruel +% [300]
monster additional rarity of dropped items in cruel +% [300]
標籤red_blood, human, humanoid
傷害120%
生命180%
Ailment Threshold180%
暴擊率5%
類型VaalSideAreaBossReligiousTemplar
攻擊距離6 ~ 14
攻擊間隔1.5 秒
傷害分佈20%
閃避+50%
命中+100%

ExileTemplarVaalThrownWeapon
ghostlythrow
瓦爾.靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
造成 70% 更少傷害
增加 16% 投射物傷害
增加 80% 投射物速度
base attack repeat count []
190% 更多攻擊速度
造成 16.8% 更多攻擊傷害

projectiles_nova base_is_projectile projectiles_not_offset 攻擊 投射物攻擊 投射物 技能可齊射 瓦爾
施放時間: 1 秒
冷卻時間: 8 秒

ExileTemplarThrownWeapon
ghostlythrow
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 30% 更少傷害
發射 2 個額外投射物
增加 30% 投射物速度
spell maximum action distance +% [-30]
增加 50% 攻擊速度
skill art variation []

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
施放時間: 1 秒

ExileTemplarFlameTotem
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
base totem duration []
base totem range []
base active skill totem level []
造成 256.8385.1 火焰傷害
技能發射 3 個額外投射物
增加 575% 圖騰生命
totem art variation [-2]

is_totem base_skill_is_totemified base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

MonsterProximityShield
base skill effect duration []
法術 範圍 持續時間 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 18 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84天光之鋒古拉克575051716.31.5137141616112822030303020

ExileTemplarVaalThrownWeapon
ghostlythrow
瓦爾.靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
造成 70% 更少傷害
增加 15% 投射物傷害
增加 80% 投射物速度
base attack repeat count []
190% 更多攻擊速度
造成 15% 更多攻擊傷害

projectiles_nova base_is_projectile projectiles_not_offset 攻擊 投射物攻擊 投射物 技能可齊射 瓦爾
施放時間: 1 秒
冷卻時間: 8 秒

ExileTemplarThrownWeapon
ghostlythrow
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 30% 更少傷害
發射 2 個額外投射物
增加 30% 投射物速度
spell maximum action distance +% [-30]
增加 50% 攻擊速度
skill art variation []

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
施放時間: 1 秒

ExileTemplarFlameTotem
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
base totem duration []
base totem range []
base active skill totem level []
造成 231.9347.8 火焰傷害
技能發射 3 個額外投射物
增加 575% 圖騰生命
totem art variation [-2]

is_totem base_skill_is_totemified base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

MonsterProximityShield
base skill effect duration []
法術 範圍 持續時間 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 18 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82天光之鋒古拉克515041530.81.5114011419811918030303020

ExileTemplarVaalThrownWeapon
ghostlythrow
瓦爾.靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
造成 70% 更少傷害
增加 14% 投射物傷害
增加 80% 投射物速度
base attack repeat count []
190% 更多攻擊速度
造成 11.4% 更多攻擊傷害

projectiles_nova base_is_projectile projectiles_not_offset 攻擊 投射物攻擊 投射物 技能可齊射 瓦爾
施放時間: 1 秒
冷卻時間: 8 秒

ExileTemplarThrownWeapon
ghostlythrow
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 30% 更少傷害
發射 2 個額外投射物
增加 30% 投射物速度
spell maximum action distance +% [-30]
增加 50% 攻擊速度
skill art variation []

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
施放時間: 1 秒

ExileTemplarFlameTotem
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
base totem duration []
base totem range []
base active skill totem level []
造成 188.9283.3 火焰傷害
技能發射 3 個額外投射物
增加 455% 圖騰生命
totem art variation [-2]

is_totem base_skill_is_totemified base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

MonsterProximityShield
base skill effect duration []
法術 範圍 持續時間 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 18 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78天光之鋒古拉克398541215.71.576831094010278030303020

ExileTemplarVaalThrownWeapon
ghostlythrow
瓦爾.靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
造成 70% 更少傷害
增加 12% 投射物傷害
增加 80% 投射物速度
base attack repeat count []
190% 更多攻擊速度
造成 6% 更多攻擊傷害

projectiles_nova base_is_projectile projectiles_not_offset 攻擊 投射物攻擊 投射物 技能可齊射 瓦爾
施放時間: 1 秒
冷卻時間: 9 秒

ExileTemplarThrownWeapon
ghostlythrow
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 30% 更少傷害
發射 2 個額外投射物
增加 30% 投射物速度
spell maximum action distance +% [-30]
增加 50% 攻擊速度
skill art variation []

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
施放時間: 1 秒

ExileTemplarFlameTotem
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
base totem duration []
base totem range []
base active skill totem level []
造成 145.7218.5 火焰傷害
技能發射 3 個額外投射物
增加 350% 圖騰生命
totem art variation [-2]

is_totem base_skill_is_totemified base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

MonsterProximityShield
base skill effect duration []
法術 範圍 持續時間 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 18 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73天光之鋒古拉克29609907.21.5488878728514030303020

ExileTemplarVaalThrownWeapon
ghostlythrow
瓦爾.靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
造成 70% 更少傷害
增加 11% 投射物傷害
增加 80% 投射物速度
base attack repeat count []
190% 更多攻擊速度
造成 2.4% 更多攻擊傷害

projectiles_nova base_is_projectile projectiles_not_offset 攻擊 投射物攻擊 投射物 技能可齊射 瓦爾
施放時間: 1 秒
冷卻時間: 9 秒

ExileTemplarThrownWeapon
ghostlythrow
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 30% 更少傷害
發射 2 個額外投射物
增加 30% 投射物速度
spell maximum action distance +% [-30]
增加 50% 攻擊速度
skill art variation []

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
施放時間: 1 秒

ExileTemplarFlameTotem
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
base totem duration []
base totem range []
base active skill totem level []
造成 112167.9 火焰傷害
技能發射 3 個額外投射物
增加 275% 圖騰生命
totem art variation [-2]

is_totem base_skill_is_totemified base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

MonsterProximityShield
base skill effect duration []
法術 範圍 持續時間 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 18 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68天光之鋒古拉克21536673.21.5310056427022030303020
Melee 1
Melee10TargetNear OnlyLastTarget
ThrownWeaponProjectile50TargetNotNear OnlyLastTarget
VaalThrownWeapon50TargetNotNear OnlyLastTarget InsideProximityShield
TotemFireSpray50IHaveFewerThanTwoTotems TargetIsEnemy
ProximityShield50NotInsideProximityShield
Flee2EnemyNearMe TargetIsEnemy
StrafeLeft3NoRepeat
StrafeRight3NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects();"
}
火焰抗性冰冷抗性閃電抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalSideAreaBosses/VaalSideAreaBoss5"] = {
    name = "Guraq, Daylight's Blade",
    life = 1.8,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "Melee",
        "ExileTemplarFlameTotem",
        "MonsterProximityShield",
        "ExileTemplarVaalThrownWeapon",
        "ExileTemplarThrownWeapon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileTemplarFlameTotem"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 0.3383,
    incrementalEffectiveness = 0.041,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.FireSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "totem_life_+%",
        "totem_art_variation",
        "is_totem",
        "base_skill_is_totemified",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {8000, 100, 3, 0.8, 1.2, 3, 50, -2, critChance = 5, levelRequirement = 3, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [2] = {8000, 100, 5, 0.8, 1.2, 3, 60, -2, critChance = 5, levelRequirement = 5, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [3] = {8000, 100, 8, 0.8, 1.2, 3, 70, -2, critChance = 5, levelRequirement = 8, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [4] = {8000, 100, 12, 0.8, 1.2, 3, 80, -2, critChance = 5, levelRequirement = 12, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [5] = {8000, 100, 15, 0.8, 1.2, 3, 90, -2, critChance = 5, levelRequirement = 15, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [6] = {8000, 100, 19, 0.8, 1.2, 3, 100, -2, critChance = 5, levelRequirement = 19, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [7] = {8000, 100, 20, 0.8, 1.2, 3, 110, -2, critChance = 5, levelRequirement = 20, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [8] = {8000, 100, 21, 0.8, 1.2, 3, 120, -2, critChance = 5, levelRequirement = 21, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [9] = {8000, 100, 26, 0.8, 1.2, 3, 130, -2, critChance = 5, levelRequirement = 26, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [10] = {8000, 100, 30, 0.8, 1.2, 3, 140, -2, critChance = 5, levelRequirement = 30, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [11] = {8000, 100, 34, 0.8, 1.2, 3, 150, -2, critChance = 5, levelRequirement = 34, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [12] = {8000, 100, 38, 0.8, 1.2, 3, 160, -2, critChance = 5, levelRequirement = 38, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [13] = {8000, 100, 43, 0.8, 1.2, 3, 170, -2, critChance = 5, levelRequirement = 43, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [14] = {8000, 100, 45, 0.8, 1.2, 3, 180, -2, critChance = 5, levelRequirement = 45, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [15] = {8000, 100, 53, 0.8, 1.2, 3, 190, -2, critChance = 5, levelRequirement = 53, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [16] = {8000, 100, 58, 0.8, 1.2, 3, 200, -2, critChance = 5, levelRequirement = 58, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [17] = {8000, 100, 62, 0.8, 1.2, 3, 215, -2, critChance = 5, levelRequirement = 62, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [18] = {8000, 100, 63, 0.8, 1.2, 3, 230, -2, critChance = 5, levelRequirement = 63, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [19] = {8000, 100, 66, 0.8, 1.2, 3, 245, -2, critChance = 5, levelRequirement = 66, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [20] = {8000, 100, 67, 0.8, 1.2, 3, 260, -2, critChance = 5, levelRequirement = 67, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [21] = {8000, 100, 68, 0.8, 1.2, 3, 275, -2, critChance = 5, levelRequirement = 68, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [22] = {8000, 100, 69, 0.8, 1.2, 3, 290, -2, critChance = 5, levelRequirement = 69, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [23] = {8000, 100, 70, 0.8, 1.2, 3, 305, -2, critChance = 5, levelRequirement = 70, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [24] = {8000, 100, 71, 0.8, 1.2, 3, 320, -2, critChance = 5, levelRequirement = 71, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [25] = {8000, 100, 72, 0.8, 1.2, 3, 335, -2, critChance = 5, levelRequirement = 72, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [26] = {8000, 100, 73, 0.8, 1.2, 3, 350, -2, critChance = 5, levelRequirement = 73, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [27] = {8000, 100, 74, 0.8, 1.2, 3, 365, -2, critChance = 5, levelRequirement = 74, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [28] = {8000, 100, 75, 0.8, 1.2, 3, 380, -2, critChance = 5, levelRequirement = 75, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [29] = {8000, 100, 76, 0.8, 1.2, 3, 395, -2, critChance = 5, levelRequirement = 76, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [30] = {8000, 100, 77, 0.8, 1.2, 3, 425, -2, critChance = 5, levelRequirement = 77, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [31] = {8000, 100, 78, 0.8, 1.2, 3, 455, -2, critChance = 5, levelRequirement = 78, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [32] = {8000, 100, 79, 0.8, 1.2, 3, 485, -2, critChance = 5, levelRequirement = 79, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [33] = {8000, 100, 80, 0.8, 1.2, 3, 515, -2, critChance = 5, levelRequirement = 80, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [34] = {8000, 100, 81, 0.8, 1.2, 3, 545, -2, critChance = 5, levelRequirement = 81, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [35] = {8000, 100, 82, 0.8, 1.2, 3, 575, -2, critChance = 5, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProximityShield"] = {
    name = "MonsterProximityShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {8000, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileTemplarVaalThrownWeapon"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "base_attack_repeat_count",
        "active_skill_attack_speed_+%_final",
        "projectiles_nova",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {-70, 1, 80, 5, 190, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {-70, 1, 80, 5, 190, baseMultiplier = 0.718, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {-70, 2, 80, 5, 190, baseMultiplier = 0.736, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {-70, 2, 80, 5, 190, baseMultiplier = 0.754, levelRequirement = 7, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {-70, 3, 80, 5, 190, baseMultiplier = 0.772, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {-70, 4, 80, 5, 190, baseMultiplier = 0.79, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {-70, 4, 80, 5, 190, baseMultiplier = 0.808, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {-70, 5, 80, 5, 190, baseMultiplier = 0.826, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {-70, 5, 80, 5, 190, baseMultiplier = 0.844, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {-70, 6, 80, 5, 190, baseMultiplier = 0.862, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {-70, 6, 80, 5, 190, baseMultiplier = 0.88, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {-70, 7, 80, 5, 190, baseMultiplier = 0.898, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  },
        [13] = {-70, 8, 80, 5, 190, baseMultiplier = 0.916, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  },
        [14] = {-70, 8, 80, 5, 190, baseMultiplier = 0.934, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  },
        [15] = {-70, 9, 80, 5, 190, baseMultiplier = 0.952, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  },
        [16] = {-70, 9, 80, 5, 190, baseMultiplier = 0.97, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  },
        [17] = {-70, 10, 80, 5, 190, baseMultiplier = 0.988, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  },
        [18] = {-70, 11, 80, 5, 190, baseMultiplier = 1.006, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  },
        [19] = {-70, 11, 80, 5, 190, baseMultiplier = 1.024, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [20] = {-70, 12, 80, 5, 190, baseMultiplier = 1.042, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [21] = {-70, 12, 80, 5, 190, baseMultiplier = 1.06, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  },
        [22] = {-70, 13, 80, 5, 190, baseMultiplier = 1.078, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  },
        [23] = {-70, 14, 80, 5, 190, baseMultiplier = 1.096, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  },
        [24] = {-70, 14, 80, 5, 190, baseMultiplier = 1.114, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  },
        [25] = {-70, 15, 80, 5, 190, baseMultiplier = 1.132, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  },
        [26] = {-70, 15, 80, 5, 190, baseMultiplier = 1.15, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  },
        [27] = {-70, 16, 80, 5, 190, baseMultiplier = 1.168, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  },
        [28] = {-70, 16, 80, 5, 190, baseMultiplier = 1.186, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  },
        [29] = {-70, 17, 80, 5, 190, baseMultiplier = 1.204, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  },
        [30] = {-70, 18, 80, 5, 190, baseMultiplier = 1.222, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileTemplarThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "spell_maximum_action_distance_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, 0, 2, 30, -30, 50, 3, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}