Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Item Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Breaker Toruul
Excavation Map

Breaker Toruul

SpectreN
AreaExcavation Map
Modcannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]

stance movement speed +% final [112]
Tagsmud_blood, undead, large_model, not_int
Damage200%
Life280%
Ailment Threshold280%
Critical Strike Chance5%
TypeHandfingerMapBoss
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Armour+50%
Evasion+50%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandfingerThrownWeaponMapBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandFingerVaalThrownWeaponMapBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [-50]
Skills fire 4 additional Projectiles
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [214504]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Breaker Toruul575052859.61.5213332439812822040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandfingerThrownWeaponMapBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandFingerVaalThrownWeaponMapBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [-50]
Skills fire 4 additional Projectiles
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [191140]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Breaker Toruul515042550.91.5177352163811918040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandfingerThrownWeaponMapBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandFingerVaalThrownWeaponMapBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [-50]
Skills fire 4 additional Projectiles
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [151549]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Breaker Toruul398542025.31.5119511699210278040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandfingerThrownWeaponMapBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandFingerVaalThrownWeaponMapBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [-50]
Skills fire 4 additional Projectiles
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [113052]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Breaker Toruul296091510.81.57604125228514040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandfingerThrownWeaponMapBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandFingerVaalThrownWeaponMapBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [-50]
Skills fire 4 additional Projectiles
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [94660]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
70Breaker Toruul242271263.81.55717104067589040404025
Melee60OnlyLastTarget TargetNear
Melee 10
VaalThrownWeapon20TargetMediumNear
VaalThrownWeapon40TargetNotMediumNear TargetNotFar
ThrownWeaponProjectile HandfingerThrownWeaponMapBossNear60TargetNear
ThrownWeaponProjectile HandfingerThrownWeaponMapBossMediumNear60TargetNotNear TargetMediumNear
ThrownWeaponProjectile HandfingerThrownWeaponMapBossNearAdditionalProjectiles30TargetNear
ThrownWeaponProjectile HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles30TargetNotNear TargetMediumNear
ThrownWeaponProjectile HandfingerThrownWeaponMapBossNotFar30TargetNotFar
ThrownWeaponProjectile HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles30TargetNotFar
Advance120TargetNotMediumNear
Flee4TargetNear TargetIsEnemy
StrafeLeft6TargetNotMediumNear
StrafeRight6TargetNotMediumNear
stance stance3
ChangeToStance120 TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/HandFinger/HandFinger"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/HandFinger/HandFinger"
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Handfinger/HandfingerMapBoss"] = {
    name = "Breaker Toruul",
    life = 2.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
        "Melee",
        "HandFingerVaalThrownWeaponMapBoss",
        "HandfingerThrownWeaponMapBossNear",
        "HandfingerThrownWeaponMapBossMediumNear",
        "HandfingerThrownWeaponMapBossNotFar",
        "HandfingerThrownWeaponMapBossNearAdditionalProjectiles",
        "HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles",
        "HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandFingerVaalThrownWeaponMapBoss"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5556,
    incrementalEffectiveness = 0.048,
    description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "active_skill_attack_speed_+%_final",
        "skill_art_variation",
        "base_projectile_ground_effect_duration",
        "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
        "ground_fire_art_variation",
        "projectiles_nova",
        "base_is_projectile",
        "projectiles_drop_ground_fire",
        "projectiles_drop_ground_effects_on_client",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {-50, 4, 0, 40, 7, 3000, 1, 1, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1, 1, 3, 1},  cost = { }, },
        [2] = {-50, 4, 0, 40, 7, 3000, 5, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNear"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, -25, 120, 7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossMediumNear"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, 0, 125, 7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNotFar"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, 50, 135, 7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNearAdditionalProjectiles"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, -25, 120, 7, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, 0, 125, 7, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, 50, 135, 7, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Modcannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]

stance movement speed +% final [112]
Tagsmud_blood, undead, large_model, not_int
Damage200%
Life280%
Ailment Threshold280%
Critical Strike Chance5%
TypeHandfingerMapBoss
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Armour+50%
Evasion+50%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandfingerThrownWeaponMapBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandFingerVaalThrownWeaponMapBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [-50]
Skills fire 4 additional Projectiles
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [214504]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Breaker Toruul575052859.61.5213332439812822040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandfingerThrownWeaponMapBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandFingerVaalThrownWeaponMapBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [-50]
Skills fire 4 additional Projectiles
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [191140]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Breaker Toruul515042550.91.5177352163811918040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandfingerThrownWeaponMapBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandFingerVaalThrownWeaponMapBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [-50]
Skills fire 4 additional Projectiles
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [151549]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Breaker Toruul398542025.31.5119511699210278040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandfingerThrownWeaponMapBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandFingerVaalThrownWeaponMapBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [-50]
Skills fire 4 additional Projectiles
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [113052]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Breaker Toruul296091510.81.57604125228514040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

HandfingerThrownWeaponMapBossNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNear
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFar
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
25% reduced Projectile Speed
spectral throw deceleration override [120]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
spectral throw deceleration override [125]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
ghostlythrow
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 37% less Damage
50% increased Projectile Speed
spectral throw deceleration override [135]
skill art variation [7]
Fires 2 additional Projectiles

base_is_projectile Attack ProjectileAttack Projectile SkillCanVolley

HandFingerVaalThrownWeaponMapBoss
ghostlythrow
Vaal Spectral Throw
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
active skill damage +% final [-50]
Skills fire 4 additional Projectiles
40% more Attack Speed
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [84027]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset Attack ProjectileAttack Projectile SkillCanVolley Vaal
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Breaker Toruul215361120.71.5482291917022040404025
Melee60OnlyLastTarget TargetNear
Melee 10
VaalThrownWeapon20TargetMediumNear
VaalThrownWeapon40TargetNotMediumNear TargetNotFar
ThrownWeaponProjectile HandfingerThrownWeaponMapBossNear60TargetNear
ThrownWeaponProjectile HandfingerThrownWeaponMapBossMediumNear60TargetNotNear TargetMediumNear
ThrownWeaponProjectile HandfingerThrownWeaponMapBossNearAdditionalProjectiles30TargetNear
ThrownWeaponProjectile HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles30TargetNotNear TargetMediumNear
ThrownWeaponProjectile HandfingerThrownWeaponMapBossNotFar30TargetNotFar
ThrownWeaponProjectile HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles30TargetNotFar
Advance120TargetNotMediumNear
Flee4TargetNear TargetIsEnemy
StrafeLeft6TargetNotMediumNear
StrafeRight6TargetNotMediumNear
stance stance3
ChangeToStance120 TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/HandFinger/HandFinger"
extends "Metadata/Monsters/StandaloneMapBoss"

Object Type Codes

version 2
extends "Metadata/Monsters/HandFinger/HandFinger"
extends "Metadata/Monsters/StandaloneMapBoss"
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Handfinger/HandfingerMapBossStandalone"] = {
    name = "Breaker Toruul",
    life = 2.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
        "Melee",
        "HandFingerVaalThrownWeaponMapBoss",
        "HandfingerThrownWeaponMapBossNear",
        "HandfingerThrownWeaponMapBossMediumNear",
        "HandfingerThrownWeaponMapBossNotFar",
        "HandfingerThrownWeaponMapBossNearAdditionalProjectiles",
        "HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles",
        "HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandFingerVaalThrownWeaponMapBoss"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5556,
    incrementalEffectiveness = 0.048,
    description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "active_skill_attack_speed_+%_final",
        "skill_art_variation",
        "base_projectile_ground_effect_duration",
        "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
        "ground_fire_art_variation",
        "projectiles_nova",
        "base_is_projectile",
        "projectiles_drop_ground_fire",
        "projectiles_drop_ground_effects_on_client",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {-50, 4, 0, 40, 7, 3000, 1, 1, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1, 1, 3, 1},  cost = { }, },
        [2] = {-50, 4, 0, 40, 7, 3000, 5, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNear"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, -25, 120, 7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossMediumNear"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, 0, 125, 7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNotFar"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, 50, 135, 7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNearAdditionalProjectiles"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, -25, 120, 7, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, 0, 125, 7, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, 50, 135, 7, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Modcannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]

stance movement speed +% final [112]
Tagsmud_blood, undead, large_model, not_int
Damage200%
Life280%
Ailment Threshold280%
Critical Strike Chance5%
TypeHandfingerMapBoss
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Armour+50%
Evasion+50%
Accuracy+100%
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Handfinger/HandfingerMapBossElder"] = {
    name = "Breaker Toruul",
    life = 2.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
    },
    modList = {
    },
}