预言 普兰德斯 暴走
万神殿 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
破裂者托雷尔
挖掘场
Breaker Toruul

破裂者托雷尔

幽魂N
地区挖掘场
词缀cannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]

stance movement speed +% final [112]
标签mud_blood, undead, large_model, not_int
生命+280%
护具+50%
闪避值+50%
抗性
第 1 部1515157
第 2 部30303020
终章40404025
伤害+200%
命中+100%
攻击暴击率5%
暴击伤害130%
攻击距离6 ~ 6
攻击间隔1.5 秒
伤害分布20%
异常状态临界值280%
经验值200%
类型HandfingerMapBoss
Melee
iconbasicattack
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
HandfingerThrownWeaponMapBossNear
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度降低 25%
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossMediumNear
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossNotFar
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度提高 50%
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossNearAdditionalProjectiles
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度降低 25%
spectral throw deceleration override [120]
skill art variation [7]
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
spectral throw deceleration override [125]
skill art variation [7]
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度提高 50%
spectral throw deceleration override [135]
skill art variation [7]
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandFingerVaalThrownWeaponMapBoss
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
冷却时间: 10 秒
瓦尔:灵体投掷
使用念能力复制一把手中的近战武器, 并将此灵体投掷出去. 此灵体将会以你为圆心螺旋状的飞行出去, 对所有碰触到的敌人造成伤害.
伤害总降 50%
额外发射 4 个投射物
攻击速度总增 40%
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [214504]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset 攻击 投射物攻击 投射物 技能可齐射 瓦尔
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84破裂者托雷尔862584289.41.5289522439812822040404025
Melee
iconbasicattack
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
HandfingerThrownWeaponMapBossNear
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度降低 25%
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossMediumNear
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossNotFar
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度提高 50%
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossNearAdditionalProjectiles
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度降低 25%
spectral throw deceleration override [120]
skill art variation [7]
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
spectral throw deceleration override [125]
skill art variation [7]
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度提高 50%
spectral throw deceleration override [135]
skill art variation [7]
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandFingerVaalThrownWeaponMapBoss
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
冷却时间: 10 秒
瓦尔:灵体投掷
使用念能力复制一把手中的近战武器, 并将此灵体投掷出去. 此灵体将会以你为圆心螺旋状的飞行出去, 对所有碰触到的敌人造成伤害.
伤害总降 50%
额外发射 4 个投射物
攻击速度总增 40%
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [191140]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset 攻击 投射物攻击 投射物 技能可齐射 瓦尔
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82破裂者托雷尔772563826.41.5240692163811918040404025
Melee
iconbasicattack
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
HandfingerThrownWeaponMapBossNear
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度降低 25%
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossMediumNear
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossNotFar
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度提高 50%
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossNearAdditionalProjectiles
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度降低 25%
spectral throw deceleration override [120]
skill art variation [7]
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
spectral throw deceleration override [125]
skill art variation [7]
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度提高 50%
spectral throw deceleration override [135]
skill art variation [7]
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandFingerVaalThrownWeaponMapBoss
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
冷却时间: 10 秒
瓦尔:灵体投掷
使用念能力复制一把手中的近战武器, 并将此灵体投掷出去. 此灵体将会以你为圆心螺旋状的飞行出去, 对所有碰触到的敌人造成伤害.
伤害总降 50%
额外发射 4 个投射物
攻击速度总增 40%
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [151549]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset 攻击 投射物攻击 投射物 技能可齐射 瓦尔
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78破裂者托雷尔5978130381.5162191699210278040404025
Melee
iconbasicattack
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
HandfingerThrownWeaponMapBossNear
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度降低 25%
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossMediumNear
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossNotFar
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度提高 50%
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossNearAdditionalProjectiles
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度降低 25%
spectral throw deceleration override [120]
skill art variation [7]
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
spectral throw deceleration override [125]
skill art variation [7]
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度提高 50%
spectral throw deceleration override [135]
skill art variation [7]
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandFingerVaalThrownWeaponMapBoss
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
冷却时间: 10 秒
瓦尔:灵体投掷
使用念能力复制一把手中的近战武器, 并将此灵体投掷出去. 此灵体将会以你为圆心螺旋状的飞行出去, 对所有碰触到的敌人造成伤害.
伤害总降 50%
额外发射 4 个投射物
攻击速度总增 40%
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [113052]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset 攻击 投射物攻击 投射物 技能可齐射 瓦尔
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73破裂者托雷尔444132266.21.510320125228514040404025
Melee
iconbasicattack
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
HandfingerThrownWeaponMapBossNear
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度降低 25%
spectral throw deceleration override [120]
skill art variation [7]

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossMediumNear
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
spectral throw deceleration override [125]
skill art variation [7]

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossNotFar
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度提高 50%
spectral throw deceleration override [135]
skill art variation [7]

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossNearAdditionalProjectiles
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度降低 25%
spectral throw deceleration override [120]
skill art variation [7]
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
spectral throw deceleration override [125]
skill art variation [7]
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
灵体投掷
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 37%
投射物速度提高 50%
spectral throw deceleration override [135]
skill art variation [7]
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
HandFingerVaalThrownWeaponMapBoss
ghostlythrow
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
冷却时间: 10 秒
瓦尔:灵体投掷
使用念能力复制一把手中的近战武器, 并将此灵体投掷出去. 此灵体将会以你为圆心螺旋状的飞行出去, 对所有碰触到的敌人造成伤害.
伤害总降 50%
额外发射 4 个投射物
攻击速度总增 40%
skill art variation [7]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [94660]
ground fire art variation [1]

projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset 攻击 投射物攻击 投射物 技能可齐射 瓦尔
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
70破裂者托雷尔363411895.71.57759104067589040404025
Melee60OnlyLastTarget TargetNear
Melee 10
VaalThrownWeapon20TargetMediumNear
VaalThrownWeapon40TargetNotMediumNear TargetNotFar
ThrownWeaponProjectile HandfingerThrownWeaponMapBossNear60TargetNear
ThrownWeaponProjectile HandfingerThrownWeaponMapBossMediumNear60TargetNotNear TargetMediumNear
ThrownWeaponProjectile HandfingerThrownWeaponMapBossNearAdditionalProjectiles30TargetNear
ThrownWeaponProjectile HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles30TargetNotNear TargetMediumNear
ThrownWeaponProjectile HandfingerThrownWeaponMapBossNotFar30TargetNotFar
ThrownWeaponProjectile HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles30TargetNotFar
Advance120TargetNotMediumNear
Flee4TargetNear TargetIsEnemy
StrafeLeft6TargetNotMediumNear
StrafeRight6TargetNotMediumNear
stance stance3
ChangeToStance120 TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/HandFinger/HandFinger"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/HandFinger/HandFinger"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Handfinger/HandfingerMapBoss"] = {
    name = "Breaker Toruul",
    life = 2.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
        "Melee",
        "HandFingerVaalThrownWeaponMapBoss",
        "HandfingerThrownWeaponMapBossNear",
        "HandfingerThrownWeaponMapBossMediumNear",
        "HandfingerThrownWeaponMapBossNotFar",
        "HandfingerThrownWeaponMapBossNearAdditionalProjectiles",
        "HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles",
        "HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandFingerVaalThrownWeaponMapBoss"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5556,
    incrementalEffectiveness = 0.048,
    description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "active_skill_attack_speed_+%_final",
        "skill_art_variation",
        "base_projectile_ground_effect_duration",
        "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
        "ground_fire_art_variation",
        "projectiles_nova",
        "base_is_projectile",
        "projectiles_drop_ground_fire",
        "projectiles_drop_ground_effects_on_client",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {-50, 4, 0, 40, 7, 3000, 1, 1, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1, 1, 3, 1},  cost = { }, },
        [2] = {-50, 4, 0, 40, 7, 3000, 5, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNear"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, -25, 120, 7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossMediumNear"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, 0, 125, 7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNotFar"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, 50, 135, 7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNearAdditionalProjectiles"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, -25, 120, 7, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, 0, 125, 7, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "skill_art_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 0, 50, 135, 7, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
cannot be taunted when taunted ms [0]

cannot be taunted when taunted ms [0]

Mod IdTauntImmunityDurationMapBoss
GroupTauntImmunityDuration
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 全域
  • Craft Tags施法 诅咒
    ModType Tagscaster curse
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Mod IdNothing
    GroupNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [112]

    stance movement speed +% final [112]

    Mod IdStanceBanditRun
    GroupStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tags速度
    ModType Tagsspeed

    Mod IdNothing
    GroupNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    破裂者托雷尔
    Breaker Toruul

    破裂者托雷尔

    幽魂N
    词缀cannot be taunted when taunted ms [0]
    unique boss curse effect on self +% final [-33]
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    stance movement speed +% final [112]
    标签mud_blood, undead, large_model, not_int
    生命+280%
    护具+50%
    闪避值+50%
    抗性
    第 1 部1515157
    第 2 部30303020
    终章40404025
    伤害+200%
    命中+100%
    攻击暴击率5%
    暴击伤害130%
    攻击距离6 ~ 6
    攻击间隔1.5 秒
    伤害分布20%
    异常状态临界值280%
    经验值200%
    类型HandfingerMapBoss
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    HandfingerThrownWeaponMapBossNear
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度降低 25%
    spectral throw deceleration override [120]
    skill art variation [7]

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossMediumNear
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    spectral throw deceleration override [125]
    skill art variation [7]

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossNotFar
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度提高 50%
    spectral throw deceleration override [135]
    skill art variation [7]

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossNearAdditionalProjectiles
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度降低 25%
    spectral throw deceleration override [120]
    skill art variation [7]
    额外发射 2 个投射物

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    spectral throw deceleration override [125]
    skill art variation [7]
    额外发射 2 个投射物

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度提高 50%
    spectral throw deceleration override [135]
    skill art variation [7]
    额外发射 2 个投射物

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandFingerVaalThrownWeaponMapBoss
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    瓦尔:灵体投掷
    使用念能力复制一把手中的近战武器, 并将此灵体投掷出去. 此灵体将会以你为圆心螺旋状的飞行出去, 对所有碰触到的敌人造成伤害.
    伤害总降 50%
    额外发射 4 个投射物
    攻击速度总增 40%
    skill art variation [7]
    base projectile ground effect duration [3000]
    base projectile skill dot ground fire area damage per minute [214504]
    ground fire art variation [1]

    projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset 攻击 投射物攻击 投射物 技能可齐射 瓦尔
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    84破裂者托雷尔862584289.41.5289522439812822040404025
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    HandfingerThrownWeaponMapBossNear
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度降低 25%
    spectral throw deceleration override [120]
    skill art variation [7]

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossMediumNear
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    spectral throw deceleration override [125]
    skill art variation [7]

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossNotFar
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度提高 50%
    spectral throw deceleration override [135]
    skill art variation [7]

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossNearAdditionalProjectiles
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度降低 25%
    spectral throw deceleration override [120]
    skill art variation [7]
    额外发射 2 个投射物

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    spectral throw deceleration override [125]
    skill art variation [7]
    额外发射 2 个投射物

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度提高 50%
    spectral throw deceleration override [135]
    skill art variation [7]
    额外发射 2 个投射物

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandFingerVaalThrownWeaponMapBoss
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    瓦尔:灵体投掷
    使用念能力复制一把手中的近战武器, 并将此灵体投掷出去. 此灵体将会以你为圆心螺旋状的飞行出去, 对所有碰触到的敌人造成伤害.
    伤害总降 50%
    额外发射 4 个投射物
    攻击速度总增 40%
    skill art variation [7]
    base projectile ground effect duration [3000]
    base projectile skill dot ground fire area damage per minute [191140]
    ground fire art variation [1]

    projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset 攻击 投射物攻击 投射物 技能可齐射 瓦尔
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    82破裂者托雷尔772563826.41.5240692163811918040404025
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    HandfingerThrownWeaponMapBossNear
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度降低 25%
    spectral throw deceleration override [120]
    skill art variation [7]

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossMediumNear
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    spectral throw deceleration override [125]
    skill art variation [7]

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossNotFar
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度提高 50%
    spectral throw deceleration override [135]
    skill art variation [7]

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossNearAdditionalProjectiles
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度降低 25%
    spectral throw deceleration override [120]
    skill art variation [7]
    额外发射 2 个投射物

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    spectral throw deceleration override [125]
    skill art variation [7]
    额外发射 2 个投射物

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度提高 50%
    spectral throw deceleration override [135]
    skill art variation [7]
    额外发射 2 个投射物

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandFingerVaalThrownWeaponMapBoss
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    瓦尔:灵体投掷
    使用念能力复制一把手中的近战武器, 并将此灵体投掷出去. 此灵体将会以你为圆心螺旋状的飞行出去, 对所有碰触到的敌人造成伤害.
    伤害总降 50%
    额外发射 4 个投射物
    攻击速度总增 40%
    skill art variation [7]
    base projectile ground effect duration [3000]
    base projectile skill dot ground fire area damage per minute [151549]
    ground fire art variation [1]

    projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset 攻击 投射物攻击 投射物 技能可齐射 瓦尔
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    78破裂者托雷尔5978130381.5162191699210278040404025
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    HandfingerThrownWeaponMapBossNear
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度降低 25%
    spectral throw deceleration override [120]
    skill art variation [7]

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossMediumNear
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    spectral throw deceleration override [125]
    skill art variation [7]

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossNotFar
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度提高 50%
    spectral throw deceleration override [135]
    skill art variation [7]

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossNearAdditionalProjectiles
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度降低 25%
    spectral throw deceleration override [120]
    skill art variation [7]
    额外发射 2 个投射物

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    spectral throw deceleration override [125]
    skill art variation [7]
    额外发射 2 个投射物

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度提高 50%
    spectral throw deceleration override [135]
    skill art variation [7]
    额外发射 2 个投射物

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandFingerVaalThrownWeaponMapBoss
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    瓦尔:灵体投掷
    使用念能力复制一把手中的近战武器, 并将此灵体投掷出去. 此灵体将会以你为圆心螺旋状的飞行出去, 对所有碰触到的敌人造成伤害.
    伤害总降 50%
    额外发射 4 个投射物
    攻击速度总增 40%
    skill art variation [7]
    base projectile ground effect duration [3000]
    base projectile skill dot ground fire area damage per minute [113052]
    ground fire art variation [1]

    projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset 攻击 投射物攻击 投射物 技能可齐射 瓦尔
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    73破裂者托雷尔444132266.21.510320125228514040404025
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    HandfingerThrownWeaponMapBossNear
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度降低 25%
    spectral throw deceleration override [120]
    skill art variation [7]

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossMediumNear
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    spectral throw deceleration override [125]
    skill art variation [7]

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossNotFar
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度提高 50%
    spectral throw deceleration override [135]
    skill art variation [7]

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossNearAdditionalProjectiles
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度降低 25%
    spectral throw deceleration override [120]
    skill art variation [7]
    额外发射 2 个投射物

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    spectral throw deceleration override [125]
    skill art variation [7]
    额外发射 2 个投射物

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    灵体投掷
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 37%
    投射物速度提高 50%
    spectral throw deceleration override [135]
    skill art variation [7]
    额外发射 2 个投射物

    base_is_projectile 攻击 投射物攻击 投射物 技能可齐射
    HandFingerVaalThrownWeaponMapBoss
    ghostlythrow
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    瓦尔:灵体投掷
    使用念能力复制一把手中的近战武器, 并将此灵体投掷出去. 此灵体将会以你为圆心螺旋状的飞行出去, 对所有碰触到的敌人造成伤害.
    伤害总降 50%
    额外发射 4 个投射物
    攻击速度总增 40%
    skill art variation [7]
    base projectile ground effect duration [3000]
    base projectile skill dot ground fire area damage per minute [84027]
    ground fire art variation [1]

    projectiles_nova base_is_projectile projectiles_drop_ground_fire projectiles_drop_ground_effects_on_client projectiles_not_offset 攻击 投射物攻击 投射物 技能可齐射 瓦尔
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    68破裂者托雷尔3230316811.5654491917022040404025
    Melee60OnlyLastTarget TargetNear
    Melee 10
    VaalThrownWeapon20TargetMediumNear
    VaalThrownWeapon40TargetNotMediumNear TargetNotFar
    ThrownWeaponProjectile HandfingerThrownWeaponMapBossNear60TargetNear
    ThrownWeaponProjectile HandfingerThrownWeaponMapBossMediumNear60TargetNotNear TargetMediumNear
    ThrownWeaponProjectile HandfingerThrownWeaponMapBossNearAdditionalProjectiles30TargetNear
    ThrownWeaponProjectile HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles30TargetNotNear TargetMediumNear
    ThrownWeaponProjectile HandfingerThrownWeaponMapBossNotFar30TargetNotFar
    ThrownWeaponProjectile HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles30TargetNotFar
    Advance120TargetNotMediumNear
    Flee4TargetNear TargetIsEnemy
    StrafeLeft6TargetNotMediumNear
    StrafeRight6TargetNotMediumNear
    stance stance3
    ChangeToStance120 TargetIsEnemy

    Object Type

    version 2
    extends "Metadata/Monsters/HandFinger/HandFinger"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/HandFinger/HandFinger"
    extends "Metadata/Monsters/StandaloneMapBoss"
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Handfinger/HandfingerMapBossStandalone"] = {
        name = "Breaker Toruul",
        life = 2.8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "Melee",
            "HandFingerVaalThrownWeaponMapBoss",
            "HandfingerThrownWeaponMapBossNear",
            "HandfingerThrownWeaponMapBossMediumNear",
            "HandfingerThrownWeaponMapBossNotFar",
            "HandfingerThrownWeaponMapBossNearAdditionalProjectiles",
            "HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles",
            "HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandFingerVaalThrownWeaponMapBoss"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 1.5556,
        incrementalEffectiveness = 0.048,
        description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "skill_repeat_count",
            "active_skill_attack_speed_+%_final",
            "skill_art_variation",
            "base_projectile_ground_effect_duration",
            "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
            "ground_fire_art_variation",
            "projectiles_nova",
            "base_is_projectile",
            "projectiles_drop_ground_fire",
            "projectiles_drop_ground_effects_on_client",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {-50, 4, 0, 40, 7, 3000, 1, 1, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1, 1, 3, 1},  cost = { }, },
            [2] = {-50, 4, 0, 40, 7, 3000, 5, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponMapBossNear"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_damage_+%",
            "base_projectile_speed_+%",
            "spectral_throw_deceleration_override",
            "skill_art_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {-37, 0, -25, 120, 7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponMapBossMediumNear"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_damage_+%",
            "base_projectile_speed_+%",
            "spectral_throw_deceleration_override",
            "skill_art_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {-37, 0, 0, 125, 7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponMapBossNotFar"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_damage_+%",
            "base_projectile_speed_+%",
            "spectral_throw_deceleration_override",
            "skill_art_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {-37, 0, 50, 135, 7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponMapBossNearAdditionalProjectiles"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_damage_+%",
            "base_projectile_speed_+%",
            "spectral_throw_deceleration_override",
            "skill_art_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-37, 0, -25, 120, 7, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_damage_+%",
            "base_projectile_speed_+%",
            "spectral_throw_deceleration_override",
            "skill_art_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-37, 0, 0, 125, 7, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_damage_+%",
            "base_projectile_speed_+%",
            "spectral_throw_deceleration_override",
            "skill_art_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-37, 0, 50, 135, 7, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 全域
  • Craft Tags施法 诅咒
    ModType Tagscaster curse
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Mod IdNothing
    GroupNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [112]

    stance movement speed +% final [112]

    Mod IdStanceBanditRun
    GroupStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tags速度
    ModType Tagsspeed

    Mod IdNothing
    GroupNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    破裂者托雷尔
    Breaker Toruul

    破裂者托雷尔

    幽魂N
    词缀cannot be taunted when taunted ms [0]
    unique boss curse effect on self +% final [-33]
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    stance movement speed +% final [112]
    标签mud_blood, undead, large_model, not_int
    生命+280%
    护具+50%
    闪避值+50%
    抗性
    第 1 部1515157
    第 2 部30303020
    终章40404025
    伤害+200%
    命中+100%
    攻击暴击率5%
    暴击伤害130%
    攻击距离6 ~ 6
    攻击间隔1.5 秒
    伤害分布20%
    异常状态临界值280%
    经验值200%
    类型HandfingerMapBoss
    

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Handfinger/HandfingerMapBossElder"] = {
        name = "Breaker Toruul",
        life = 2.8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 全域
  • Craft Tags施法 诅咒
    ModType Tagscaster curse
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Mod IdNothing
    GroupNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [112]

    stance movement speed +% final [112]

    Mod IdStanceBanditRun
    GroupStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tags速度
    ModType Tagsspeed

    Mod IdNothing
    GroupNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
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