ブレイカー・トルウル
不死者
エリア: 採掘場のマップ
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
モンスターの付与する経験値が100%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Breaker Toruul
Spectre | N |
---|---|
Area | 採掘場のマップ |
Tags | bludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, I_see_brothers_card, large_model, melee, mud_blood, non_unique_map_boss, not_int, physical_affinity, ranged, slow_movement, small_height, undead |
ライフ
280%
防具
+50%
回避力
+50%
Ailment Threshold
280%
耐性
40 40 40 25
Damage
300%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
HandfingerMapBoss
Metadata
HandfingerMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
77
ライフ
1,795,930
防具
87,368
回避力
9,672
エナジーシールド
0
Damage
2,176
スペルダメージ
3,248
命中
412
Attack Time
1.005
経験値
134,112
Ailment Threshold
897,965
Chill
2,839
Shock
2,839
Brittle
16,064
Scorch
2,839
Sap
7,845
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 3456–5184
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HandfingerThrownWeaponMapBossNear
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 3456–5184
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが37%低下する
投射物スピードが25%減少する
base is projectile [1]
spectral throw deceleration override [120]
投射物スピードが25%減少する
base is projectile [1]
spectral throw deceleration override [120]
HandfingerThrownWeaponMapBossMediumNear
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 3456–5184
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが37%低下する
base is projectile [1]
spectral throw deceleration override [125]
base is projectile [1]
spectral throw deceleration override [125]
HandfingerThrownWeaponMapBossNotFar
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 3456–5184
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが37%低下する
投射物スピードが50%増加する
base is projectile [1]
spectral throw deceleration override [135]
投射物スピードが50%増加する
base is projectile [1]
spectral throw deceleration override [135]
HandfingerThrownWeaponMapBossNearAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 3456–5184
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが37%低下する
追加の投射物を2個放つ
投射物スピードが25%減少する
base is projectile [1]
spectral throw deceleration override [120]
追加の投射物を2個放つ
投射物スピードが25%減少する
base is projectile [1]
spectral throw deceleration override [120]
HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 3456–5184
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが37%低下する
追加の投射物を2個放つ
base is projectile [1]
spectral throw deceleration override [125]
追加の投射物を2個放つ
base is projectile [1]
spectral throw deceleration override [125]
HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 3456–5184
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが37%低下する
追加の投射物を2個放つ
投射物スピードが50%増加する
base is projectile [1]
spectral throw deceleration override [135]
追加の投射物を2個放つ
投射物スピードが50%増加する
base is projectile [1]
spectral throw deceleration override [135]
HandFingerVaalThrownWeaponMapBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 3456–5184
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 10 秒
近接武器のコピーを投げる。コピーは投射後螺旋を描きながら、進路上の敵に回転しながらダメージを与える。
ダメージが50%低下する
追加の投射物を4個放つ
放射状に投射物を放つ
アタックスピードが40%上昇する
base is projectile [1]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [142961]
ground fire art variation [1]
projectiles drop ground effects on client [1]
projectiles drop ground fire [1]
projectiles not offset [1]
追加の投射物を4個放つ
放射状に投射物を放つ
アタックスピードが40%上昇する
base is projectile [1]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [142961]
ground fire art variation [1]
projectiles drop ground effects on client [1]
projectiles drop ground fire [1]
projectiles not offset [1]
Object Type
version 2 extends "Metadata/Monsters/HandFinger/HandFingerType" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/HandFinger/HandFingerType"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Handfinger/HandfingerMapBoss"] = { name = "Breaker Toruul", life = 2.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "HandFingerVaalThrownWeaponMapBoss", "HandfingerThrownWeaponMapBossNear", "HandfingerThrownWeaponMapBossMediumNear", "HandfingerThrownWeaponMapBossNotFar", "HandfingerThrownWeaponMapBossNearAdditionalProjectiles", "HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles", "HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandFingerVaalThrownWeaponMapBoss"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_skill_dot_ground_fire_area_damage_per_minute", "active_skill_damage_+%_final", "number_of_additional_projectiles", "active_skill_attack_speed_+%_final", "base_projectile_ground_effect_duration", "ground_fire_art_variation", "projectiles_nova", "base_is_projectile", "projectiles_drop_ground_fire", "projectiles_drop_ground_effects_on_client", "projectiles_not_offset", }, levels = { [1] = {1, -50, 4, 40, 3000, 1, levelRequirement = 2, statInterpolation = {3}, cost = { }, }, [2] = {5, -50, 4, 40, 3000, 1, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNear"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-37, -25, 120, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossMediumNear"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-37, 125, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNotFar"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-37, 50, 135, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNearAdditionalProjectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-37, -25, 120, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "spectral_throw_deceleration_override", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-37, 125, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-37, 50, 135, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
ブレイカー・トルウル
不死者
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
モンスターの付与する経験値が100%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Breaker Toruul
Spectre | N |
---|---|
Tags | bludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, melee, mud_blood, not_int, physical_affinity, ranged, slow_movement, small_height, standalone_map_boss, undead |
ライフ
280%
防具
+50%
回避力
+50%
Ailment Threshold
280%
耐性
40 40 40 25
Damage
300%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
HandfingerMapBoss
Metadata
HandfingerMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
390,170
防具
43,185
回避力
7,109
エナジーシールド
0
Damage
1,276
スペルダメージ
1,905
命中
290
Attack Time
1.005
経験値
112,805
Ailment Threshold
245,807
Chill
777
Shock
777
Brittle
4,397
Scorch
777
Sap
2,147
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 2027–3041
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HandfingerThrownWeaponMapBossNear
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 2027–3041
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが37%低下する
投射物スピードが25%減少する
base is projectile [1]
spectral throw deceleration override [120]
投射物スピードが25%減少する
base is projectile [1]
spectral throw deceleration override [120]
HandfingerThrownWeaponMapBossMediumNear
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 2027–3041
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが37%低下する
base is projectile [1]
spectral throw deceleration override [125]
base is projectile [1]
spectral throw deceleration override [125]
HandfingerThrownWeaponMapBossNotFar
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 2027–3041
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが37%低下する
投射物スピードが50%増加する
base is projectile [1]
spectral throw deceleration override [135]
投射物スピードが50%増加する
base is projectile [1]
spectral throw deceleration override [135]
HandfingerThrownWeaponMapBossNearAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 2027–3041
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが37%低下する
追加の投射物を2個放つ
投射物スピードが25%減少する
base is projectile [1]
spectral throw deceleration override [120]
追加の投射物を2個放つ
投射物スピードが25%減少する
base is projectile [1]
spectral throw deceleration override [120]
HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 2027–3041
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが37%低下する
追加の投射物を2個放つ
base is projectile [1]
spectral throw deceleration override [125]
追加の投射物を2個放つ
base is projectile [1]
spectral throw deceleration override [125]
HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 2027–3041
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが37%低下する
追加の投射物を2個放つ
投射物スピードが50%増加する
base is projectile [1]
spectral throw deceleration override [135]
追加の投射物を2個放つ
投射物スピードが50%増加する
base is projectile [1]
spectral throw deceleration override [135]
HandFingerVaalThrownWeaponMapBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
ヴァールスペクトラルスロー
Base Damage: 2027–3041
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 10 秒
近接武器のコピーを投げる。コピーは投射後螺旋を描きながら、進路上の敵に回転しながらダメージを与える。
ダメージが50%低下する
追加の投射物を4個放つ
放射状に投射物を放つ
アタックスピードが40%上昇する
base is projectile [1]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [93749]
ground fire art variation [1]
projectiles drop ground effects on client [1]
projectiles drop ground fire [1]
projectiles not offset [1]
追加の投射物を4個放つ
放射状に投射物を放つ
アタックスピードが40%上昇する
base is projectile [1]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [93749]
ground fire art variation [1]
projectiles drop ground effects on client [1]
projectiles drop ground fire [1]
projectiles not offset [1]
Object Type
version 2 extends "Metadata/Monsters/HandFinger/HandFingerType" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/HandFinger/HandFingerType" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Handfinger/HandfingerMapBossStandalone"] = { name = "Breaker Toruul", life = 2.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "HandFingerVaalThrownWeaponMapBoss", "HandfingerThrownWeaponMapBossNear", "HandfingerThrownWeaponMapBossMediumNear", "HandfingerThrownWeaponMapBossNotFar", "HandfingerThrownWeaponMapBossNearAdditionalProjectiles", "HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles", "HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandFingerVaalThrownWeaponMapBoss"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_skill_dot_ground_fire_area_damage_per_minute", "active_skill_damage_+%_final", "number_of_additional_projectiles", "active_skill_attack_speed_+%_final", "base_projectile_ground_effect_duration", "ground_fire_art_variation", "projectiles_nova", "base_is_projectile", "projectiles_drop_ground_fire", "projectiles_drop_ground_effects_on_client", "projectiles_not_offset", }, levels = { [1] = {1, -50, 4, 40, 3000, 1, levelRequirement = 2, statInterpolation = {3}, cost = { }, }, [2] = {5, -50, 4, 40, 3000, 1, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNear"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-37, -25, 120, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossMediumNear"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-37, 125, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNotFar"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-37, 50, 135, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNearAdditionalProjectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-37, -25, 120, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "spectral_throw_deceleration_override", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-37, 125, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-37, 50, 135, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
ブレイカー・トルウル
不死者
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
モンスターの付与する経験値が100%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Breaker Toruul
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, mud_blood, non_attacking, not_int, slow_movement, small_height, undead |
ライフ
280%
防具
+50%
回避力
+50%
Ailment Threshold
280%
耐性
40 40 40 25
Damage
300%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
HandfingerMapBoss
Metadata
HandfingerMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Handfinger/HandfingerMapBossElder"] = { name = "Breaker Toruul", life = 2.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { }, modList = { }, }
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.