Toruul Destruidor
Morto-vivo
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Breaker Toruul
SpectreN
AreaMapa: Escavação
Tagsbludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, I_see_brothers_card, large_model, melee, mud_blood, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, slow_movement, small_height, undead
Vida
280%
Evasão
+50%
Ailment Threshold
280%
Resistência
40 40 40 25
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
HandfingerMapBoss
Metadata
HandfingerMapBoss
Nível
70
Vida
21,949
Armadura
33,714
Evasão
7,622
Damage
1,264
Dano Mágico
1,264
Precisão
628
Attack Time
1.5
Experiência
21,440
Minion Life
4,676
Minion Damage
1,016
Ailment Threshold
21,949
Chill
69
Shock
69
Brittle
393
Scorch
69
Sap
192
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2286–3429
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HandfingerThrownWeaponMapBossNear
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 2286–3429
Chance de Crítico: 5%
Attack Time: 1.5 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 37% menos Dano
Velocidade de Projéteis reduzida em 25%
base is projectile [1]
spectral throw deceleration override [120]
HandfingerThrownWeaponMapBossMediumNear
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 2286–3429
Chance de Crítico: 5%
Attack Time: 1.5 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 37% menos Dano
base is projectile [1]
spectral throw deceleration override [125]
HandfingerThrownWeaponMapBossNotFar
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 2286–3429
Chance de Crítico: 5%
Attack Time: 1.5 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 37% menos Dano
Velocidade de Projéteis aumentada em 50%
base is projectile [1]
spectral throw deceleration override [135]
HandfingerThrownWeaponMapBossNearAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 2286–3429
Chance de Crítico: 5%
Attack Time: 1.5 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 37% menos Dano
Dispara 2 Projéteis adicionais
Velocidade de Projéteis reduzida em 25%
base is projectile [1]
spectral throw deceleration override [120]
HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 2286–3429
Chance de Crítico: 5%
Attack Time: 1.5 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 37% menos Dano
Dispara 2 Projéteis adicionais
base is projectile [1]
spectral throw deceleration override [125]
HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 2286–3429
Chance de Crítico: 5%
Attack Time: 1.5 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 37% menos Dano
Dispara 2 Projéteis adicionais
Velocidade de Projéteis aumentada em 50%
base is projectile [1]
spectral throw deceleration override [135]
HandFingerVaalThrownWeaponMapBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Arremesso Espectral Vaal
Base Damage: 2286–3429
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 10 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela sai em espiral, girando e atacando inimigos em seu caminho.
Causa 50% menos Dano
Dispara 4 Projéteis adicionais
Dispara Projéteis em um círculo
40% mais Velocidade de Ataque
base is projectile [1]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [94660]
ground fire art variation [1]
projectiles drop ground effects on client [1]
projectiles drop ground fire [1]
projectiles not offset [1]

Object Type

version 2
extends "Metadata/Monsters/HandFinger/HandFingerType"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/HandFinger/HandFingerType"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Handfinger/HandfingerMapBoss"] = {
    name = "Breaker Toruul",
    life = 2.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "HandFingerVaalThrownWeaponMapBoss",
        "HandfingerThrownWeaponMapBossNear",
        "HandfingerThrownWeaponMapBossMediumNear",
        "HandfingerThrownWeaponMapBossNotFar",
        "HandfingerThrownWeaponMapBossNearAdditionalProjectiles",
        "HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles",
        "HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandFingerVaalThrownWeaponMapBoss"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_attack_speed_+%_final",
        "base_projectile_ground_effect_duration",
        "ground_fire_art_variation",
        "projectiles_nova",
        "base_is_projectile",
        "projectiles_drop_ground_fire",
        "projectiles_drop_ground_effects_on_client",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, -50, 4, 40, 3000, 1, levelRequirement = 2, statInterpolation = {3},  cost = { }, },
        [2] = {5, -50, 4, 40, 3000, 1, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNear"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, -25, 120, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossMediumNear"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "spectral_throw_deceleration_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 125, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNotFar"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 50, 135, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNearAdditionalProjectiles"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, -25, 120, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "spectral_throw_deceleration_override",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 125, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "spectral_throw_deceleration_override",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-37, 50, 135, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Velocidade de Conjuração aumentada em 35%
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • stance movement speed +% final [-3]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [233]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    stance movement speed +% final [-3]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Toruul Destruidor
    Morto-vivo
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [112]
    Breaker Toruul
    SpectreN
    Tagsbludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, melee, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, small_height, standalone_map_boss, undead
    Vida
    280%
    Evasão
    +50%
    Ailment Threshold
    280%
    Resistência
    40 40 40 25
    Damage
    300%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    HandfingerMapBoss
    Metadata
    HandfingerMapBossStandalone
    Nível
    68
    Vida
    18,013
    Armadura
    28,790
    Evasão
    7,109
    Damage
    1,121
    Dano Mágico
    1,121
    Precisão
    580
    Attack Time
    1.5
    Experiência
    20,510
    Minion Life
    3,907
    Minion Damage
    895
    Ailment Threshold
    18,013
    Chill
    57
    Shock
    57
    Brittle
    322
    Scorch
    57
    Sap
    157
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 2027–3041
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HandfingerThrownWeaponMapBossNear
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Arremesso Espectral
    Base Damage: 2027–3041
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
    Causa 37% menos Dano
    Velocidade de Projéteis reduzida em 25%
    base is projectile [1]
    spectral throw deceleration override [120]
    HandfingerThrownWeaponMapBossMediumNear
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Arremesso Espectral
    Base Damage: 2027–3041
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
    Causa 37% menos Dano
    base is projectile [1]
    spectral throw deceleration override [125]
    HandfingerThrownWeaponMapBossNotFar
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Arremesso Espectral
    Base Damage: 2027–3041
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
    Causa 37% menos Dano
    Velocidade de Projéteis aumentada em 50%
    base is projectile [1]
    spectral throw deceleration override [135]
    HandfingerThrownWeaponMapBossNearAdditionalProjectiles
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Arremesso Espectral
    Base Damage: 2027–3041
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
    Causa 37% menos Dano
    Dispara 2 Projéteis adicionais
    Velocidade de Projéteis reduzida em 25%
    base is projectile [1]
    spectral throw deceleration override [120]
    HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Arremesso Espectral
    Base Damage: 2027–3041
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
    Causa 37% menos Dano
    Dispara 2 Projéteis adicionais
    base is projectile [1]
    spectral throw deceleration override [125]
    HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Arremesso Espectral
    Base Damage: 2027–3041
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
    Causa 37% menos Dano
    Dispara 2 Projéteis adicionais
    Velocidade de Projéteis aumentada em 50%
    base is projectile [1]
    spectral throw deceleration override [135]
    HandFingerVaalThrownWeaponMapBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    Arremesso Espectral Vaal
    Base Damage: 2027–3041
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 10 seg
    Lança uma cópia espectral de sua arma corpo a corpo. Ela sai em espiral, girando e atacando inimigos em seu caminho.
    Causa 50% menos Dano
    Dispara 4 Projéteis adicionais
    Dispara Projéteis em um círculo
    40% mais Velocidade de Ataque
    base is projectile [1]
    base projectile ground effect duration [3000]
    base projectile skill dot ground fire area damage per minute [84027]
    ground fire art variation [1]
    projectiles drop ground effects on client [1]
    projectiles drop ground fire [1]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/HandFinger/HandFingerType"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/HandFinger/HandFingerType"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Handfinger/HandfingerMapBossStandalone"] = {
        name = "Breaker Toruul",
        life = 2.8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "HandFingerVaalThrownWeaponMapBoss",
            "HandfingerThrownWeaponMapBossNear",
            "HandfingerThrownWeaponMapBossMediumNear",
            "HandfingerThrownWeaponMapBossNotFar",
            "HandfingerThrownWeaponMapBossNearAdditionalProjectiles",
            "HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles",
            "HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandFingerVaalThrownWeaponMapBoss"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_attack_speed_+%_final",
            "base_projectile_ground_effect_duration",
            "ground_fire_art_variation",
            "projectiles_nova",
            "base_is_projectile",
            "projectiles_drop_ground_fire",
            "projectiles_drop_ground_effects_on_client",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, -50, 4, 40, 3000, 1, levelRequirement = 2, statInterpolation = {3},  cost = { }, },
            [2] = {5, -50, 4, 40, 3000, 1, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponMapBossNear"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "spectral_throw_deceleration_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-37, -25, 120, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponMapBossMediumNear"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "spectral_throw_deceleration_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-37, 125, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponMapBossNotFar"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "spectral_throw_deceleration_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-37, 50, 135, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponMapBossNearAdditionalProjectiles"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "spectral_throw_deceleration_override",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-37, -25, 120, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "spectral_throw_deceleration_override",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-37, 125, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "spectral_throw_deceleration_override",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-37, 50, 135, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Velocidade de Conjuração aumentada em 35%
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • stance movement speed +% final [-3]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [233]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    stance movement speed +% final [-3]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Toruul Destruidor
    Morto-vivo
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [112]
    Breaker Toruul
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, mud_blood, non_attacking, not_int, not_str, slow_movement, small_height, undead
    Vida
    280%
    Evasão
    +50%
    Ailment Threshold
    280%
    Resistência
    40 40 40 25
    Damage
    300%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    HandfingerMapBoss
    Metadata
    HandfingerMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Handfinger/HandfingerMapBossElder"] = {
        name = "Breaker Toruul",
        life = 2.8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    Velocidade de Conjuração aumentada em 35%
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • stance movement speed +% final [-3]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [233]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    stance movement speed +% final [-3]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Edit

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