毀滅者圖爾羅
不死
地區: 挖掘場
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Breaker Toruul
幽魂 | N |
---|---|
地區 | 挖掘場 |
標籤 | bludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, I_see_brothers_card, large_model, melee, mud_blood, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, slow_movement, small_height, undead |
生命
280%
閃避
+50%
異常狀態臨界值
280%
抗性
40 40 40 25
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
HandfingerMapBoss
Metadata
HandfingerMapBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
509,951
護甲
33,714
閃避
7,622
能量護盾
0
傷害
1,439
法術傷害
2,148
命中
314
攻擊間隔
1.005
經驗值
117,920
異常狀態臨界值
295,772
冰緩
935
感電
935
易碎
5,291
焦灼
935
殘喘
2,584
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2286–3429
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HandfingerThrownWeaponMapBossNear
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 2286–3429
暴擊率: 5%
攻擊間隔: 1.5 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 37% 更少傷害
減少 25% 投射物速度
base is projectile [1]
spectral throw deceleration override [120]
減少 25% 投射物速度
base is projectile [1]
spectral throw deceleration override [120]
HandfingerThrownWeaponMapBossMediumNear
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 2286–3429
暴擊率: 5%
攻擊間隔: 1.5 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 37% 更少傷害
base is projectile [1]
spectral throw deceleration override [125]
base is projectile [1]
spectral throw deceleration override [125]
HandfingerThrownWeaponMapBossNotFar
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 2286–3429
暴擊率: 5%
攻擊間隔: 1.5 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 37% 更少傷害
增加 50% 投射物速度
base is projectile [1]
spectral throw deceleration override [135]
增加 50% 投射物速度
base is projectile [1]
spectral throw deceleration override [135]
HandfingerThrownWeaponMapBossNearAdditionalProjectiles
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 2286–3429
暴擊率: 5%
攻擊間隔: 1.5 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 37% 更少傷害
發射 2 個額外投射物
減少 25% 投射物速度
base is projectile [1]
spectral throw deceleration override [120]
發射 2 個額外投射物
減少 25% 投射物速度
base is projectile [1]
spectral throw deceleration override [120]
HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 2286–3429
暴擊率: 5%
攻擊間隔: 1.5 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 37% 更少傷害
發射 2 個額外投射物
base is projectile [1]
spectral throw deceleration override [125]
發射 2 個額外投射物
base is projectile [1]
spectral throw deceleration override [125]
HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 2286–3429
暴擊率: 5%
攻擊間隔: 1.5 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 37% 更少傷害
發射 2 個額外投射物
增加 50% 投射物速度
base is projectile [1]
spectral throw deceleration override [135]
發射 2 個額外投射物
增加 50% 投射物速度
base is projectile [1]
spectral throw deceleration override [135]
HandFingerVaalThrownWeaponMapBoss
攻擊, 範圍攻擊, 投射物, 玩家投射物, 瓦爾
瓦爾.靈體投擲
基本傷害: 2286–3429
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
造成 50% 更少傷害
發射 4 個額外投射物
以環狀型式發射投射物
40% 更多攻擊速度
base is projectile [1]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [94660]
ground fire art variation [1]
projectiles drop ground effects on client [1]
projectiles drop ground fire [1]
projectiles not offset [1]
發射 4 個額外投射物
以環狀型式發射投射物
40% 更多攻擊速度
base is projectile [1]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [94660]
ground fire art variation [1]
projectiles drop ground effects on client [1]
projectiles drop ground fire [1]
projectiles not offset [1]
Object Type
version 2 extends "Metadata/Monsters/HandFinger/HandFingerType" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/HandFinger/HandFingerType"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Handfinger/HandfingerMapBoss"] = { name = "Breaker Toruul", life = 2.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "HandFingerVaalThrownWeaponMapBoss", "HandfingerThrownWeaponMapBossNear", "HandfingerThrownWeaponMapBossMediumNear", "HandfingerThrownWeaponMapBossNotFar", "HandfingerThrownWeaponMapBossNearAdditionalProjectiles", "HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles", "HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandFingerVaalThrownWeaponMapBoss"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_skill_dot_ground_fire_area_damage_per_minute", "active_skill_damage_+%_final", "number_of_additional_projectiles", "active_skill_attack_speed_+%_final", "base_projectile_ground_effect_duration", "ground_fire_art_variation", "projectiles_nova", "base_is_projectile", "projectiles_drop_ground_fire", "projectiles_drop_ground_effects_on_client", "projectiles_not_offset", }, levels = { [1] = {1, -50, 4, 40, 3000, 1, levelRequirement = 2, statInterpolation = {3}, cost = { }, }, [2] = {5, -50, 4, 40, 3000, 1, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNear"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-37, -25, 120, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossMediumNear"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-37, 125, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNotFar"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-37, 50, 135, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNearAdditionalProjectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-37, -25, 120, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "spectral_throw_deceleration_override", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-37, 125, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-37, 50, 135, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
毀滅者圖爾羅
不死
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Breaker Toruul
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, melee, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, small_height, standalone_map_boss, undead |
生命
280%
閃避
+50%
異常狀態臨界值
280%
抗性
40 40 40 25
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
HandfingerMapBoss
Metadata
HandfingerMapBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
390,170
護甲
28,790
閃避
7,109
能量護盾
0
傷害
1,276
法術傷害
1,905
命中
290
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
245,807
冰緩
777
感電
777
易碎
4,397
焦灼
777
殘喘
2,147
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2027–3041
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HandfingerThrownWeaponMapBossNear
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 2027–3041
暴擊率: 5%
攻擊間隔: 1.5 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 37% 更少傷害
減少 25% 投射物速度
base is projectile [1]
spectral throw deceleration override [120]
減少 25% 投射物速度
base is projectile [1]
spectral throw deceleration override [120]
HandfingerThrownWeaponMapBossMediumNear
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 2027–3041
暴擊率: 5%
攻擊間隔: 1.5 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 37% 更少傷害
base is projectile [1]
spectral throw deceleration override [125]
base is projectile [1]
spectral throw deceleration override [125]
HandfingerThrownWeaponMapBossNotFar
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 2027–3041
暴擊率: 5%
攻擊間隔: 1.5 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 37% 更少傷害
增加 50% 投射物速度
base is projectile [1]
spectral throw deceleration override [135]
增加 50% 投射物速度
base is projectile [1]
spectral throw deceleration override [135]
HandfingerThrownWeaponMapBossNearAdditionalProjectiles
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 2027–3041
暴擊率: 5%
攻擊間隔: 1.5 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 37% 更少傷害
發射 2 個額外投射物
減少 25% 投射物速度
base is projectile [1]
spectral throw deceleration override [120]
發射 2 個額外投射物
減少 25% 投射物速度
base is projectile [1]
spectral throw deceleration override [120]
HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 2027–3041
暴擊率: 5%
攻擊間隔: 1.5 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 37% 更少傷害
發射 2 個額外投射物
base is projectile [1]
spectral throw deceleration override [125]
發射 2 個額外投射物
base is projectile [1]
spectral throw deceleration override [125]
HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 2027–3041
暴擊率: 5%
攻擊間隔: 1.5 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 37% 更少傷害
發射 2 個額外投射物
增加 50% 投射物速度
base is projectile [1]
spectral throw deceleration override [135]
發射 2 個額外投射物
增加 50% 投射物速度
base is projectile [1]
spectral throw deceleration override [135]
HandFingerVaalThrownWeaponMapBoss
攻擊, 範圍攻擊, 投射物, 玩家投射物, 瓦爾
瓦爾.靈體投擲
基本傷害: 2027–3041
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
造成 50% 更少傷害
發射 4 個額外投射物
以環狀型式發射投射物
40% 更多攻擊速度
base is projectile [1]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [86187]
ground fire art variation [1]
projectiles drop ground effects on client [1]
projectiles drop ground fire [1]
projectiles not offset [1]
發射 4 個額外投射物
以環狀型式發射投射物
40% 更多攻擊速度
base is projectile [1]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [86187]
ground fire art variation [1]
projectiles drop ground effects on client [1]
projectiles drop ground fire [1]
projectiles not offset [1]
Object Type
version 2 extends "Metadata/Monsters/HandFinger/HandFingerType" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/HandFinger/HandFingerType" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Handfinger/HandfingerMapBossStandalone"] = { name = "Breaker Toruul", life = 2.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "HandFingerVaalThrownWeaponMapBoss", "HandfingerThrownWeaponMapBossNear", "HandfingerThrownWeaponMapBossMediumNear", "HandfingerThrownWeaponMapBossNotFar", "HandfingerThrownWeaponMapBossNearAdditionalProjectiles", "HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles", "HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandFingerVaalThrownWeaponMapBoss"] = { name = "Vaal Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Vaal] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_skill_dot_ground_fire_area_damage_per_minute", "active_skill_damage_+%_final", "number_of_additional_projectiles", "active_skill_attack_speed_+%_final", "base_projectile_ground_effect_duration", "ground_fire_art_variation", "projectiles_nova", "base_is_projectile", "projectiles_drop_ground_fire", "projectiles_drop_ground_effects_on_client", "projectiles_not_offset", }, levels = { [1] = {1, -50, 4, 40, 3000, 1, levelRequirement = 2, statInterpolation = {3}, cost = { }, }, [2] = {5, -50, 4, 40, 3000, 1, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNear"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-37, -25, 120, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossMediumNear"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-37, 125, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNotFar"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "base_is_projectile", }, levels = { [1] = {-37, 50, 135, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNearAdditionalProjectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-37, -25, 120, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "spectral_throw_deceleration_override", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-37, 125, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_projectile_speed_+%", "spectral_throw_deceleration_override", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-37, 50, 135, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
毀滅者圖爾羅
不死
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Breaker Toruul
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, elder_map_boss, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, mud_blood, non_attacking, not_int, not_str, slow_movement, small_height, undead |
生命
280%
閃避
+50%
異常狀態臨界值
280%
抗性
40 40 40 25
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
HandfingerMapBoss
Metadata
HandfingerMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Handfinger/HandfingerMapBossElder"] = { name = "Breaker Toruul", life = 2.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |