Briseur Toruul
Mort-vivantZone : Excavation, Excavation, Carte
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Breaker Toruul
| Spectre | |
|---|---|
| Area | Excavation, Excavation, Carte |
| Tags | bludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, I_see_brothers_card, large_model, melee, mud_blood, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, slow_movement, small_height, undead |
Vie
280%
Évasion
+50%
Ailment Threshold
280%
Résistance
Damage
300%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
HandfingerMapBoss
Metadata
HandfingerMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
78
Vie
2,801,959
Armure
62,934
Score d'Évasion
10,001
Damage
2,307
Dégâts des sorts
3,443
Précision
856
Attack Time
1.005
Expérience
136,147
Minion Life
557,275
Minion Damage
1,910
Ailment Threshold
1,372,960
Chill
4,341
Shock
4,341
Brittle
24,561
Scorch
4,341
Sap
11,994
Phys Convert Ele
290%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 3663—5495
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HandfingerThrownWeaponMapBossNear
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 3663—5495
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
37% de Perte de Dégâts
25% de Réduction de la Vitesse des Projectiles
base is projectile [1]
spectral throw deceleration override [120]
HandfingerThrownWeaponMapBossMediumNear
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 3663—5495
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
37% de Perte de Dégâts
base is projectile [1]
spectral throw deceleration override [125]
HandfingerThrownWeaponMapBossNotFar
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 3663—5495
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
37% de Perte de Dégâts
50% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
spectral throw deceleration override [135]
HandfingerThrownWeaponMapBossNearAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 3663—5495
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
37% de Perte de Dégâts
Tire 2 Projectiles supplémentaires
25% de Réduction de la Vitesse des Projectiles
base is projectile [1]
spectral throw deceleration override [120]
HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 3663—5495
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
37% de Perte de Dégâts
Tire 2 Projectiles supplémentaires
base is projectile [1]
spectral throw deceleration override [125]
HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 3663—5495
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
37% de Perte de Dégâts
Tire 2 Projectiles supplémentaires
50% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
spectral throw deceleration override [135]
HandFingerVaalThrownWeaponMapBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Lancer spectral vaal
Base Damage: 3663—5495
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 10 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme s'éloigne de vous en décrivant une trajectoire en spirale, frappant les ennemis sur son passage.
50% de Perte de Dégâts
Tire 4 Projectiles supplémentaires
Tire des Projectiles en cercle
40% Davantage de Vitesse d'attaque
base is projectile [1]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [151549]
ground fire art variation [1]
projectiles drop ground effects on client [1]
projectiles drop ground fire [1]
projectiles not offset [1]
Object Type
version 2
extends "Metadata/Monsters/HandFinger/HandFingerType"
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Handfinger/HandfingerMapBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Breaker Toruul",
life = 2.8,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeedUnique",
"HandFingerVaalThrownWeaponMapBoss",
"HandfingerThrownWeaponMapBossNear",
"HandfingerThrownWeaponMapBossMediumNear",
"HandfingerThrownWeaponMapBossNotFar",
"HandfingerThrownWeaponMapBossNearAdditionalProjectiles",
"HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles",
"HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HandFingerVaalThrownWeaponMapBoss"] = {
name = "Vaal Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Vaal] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_skill_dot_ground_fire_area_damage_per_minute",
"active_skill_damage_+%_final",
"number_of_additional_projectiles",
"active_skill_attack_speed_+%_final",
"base_projectile_ground_effect_duration",
"ground_fire_art_variation",
"projectiles_nova",
"base_is_projectile",
"projectiles_drop_ground_fire",
"projectiles_drop_ground_effects_on_client",
"projectiles_not_offset",
},
levels = {
[1] = {1, -50, 4, 40, 3000, 1, levelRequirement = 2, statInterpolation = {3}, cost = { }, },
[2] = {5, -50, 4, 40, 3000, 1, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNear"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_projectile_speed_+%",
"spectral_throw_deceleration_override",
"base_is_projectile",
},
levels = {
[1] = {-37, -25, 120, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossMediumNear"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"spectral_throw_deceleration_override",
"base_is_projectile",
},
levels = {
[1] = {-37, 125, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNotFar"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_projectile_speed_+%",
"spectral_throw_deceleration_override",
"base_is_projectile",
},
levels = {
[1] = {-37, 50, 135, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNearAdditionalProjectiles"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_projectile_speed_+%",
"spectral_throw_deceleration_override",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {-37, -25, 120, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"spectral_throw_deceleration_override",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {-37, 125, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_projectile_speed_+%",
"spectral_throw_deceleration_override",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {-37, 50, 135, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Briseur Toruul
Mort-vivantmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Breaker Toruul
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, melee, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, small_height, standalone_map_boss, undead |
Vie
280%
Évasion
+50%
Ailment Threshold
280%
Résistance
Damage
300%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
HandfingerMapBoss
Metadata
HandfingerMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
390,170
Armure
28,790
Score d'Évasion
7,109
Damage
1,276
Dégâts des sorts
1,905
Précision
580
Attack Time
1.005
Expérience
112,805
Minion Life
84,631
Minion Damage
1,019
Ailment Threshold
245,807
Chill
777
Shock
777
Brittle
4,397
Scorch
777
Sap
2,147
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2027—3041
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HandfingerThrownWeaponMapBossNear
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 2027—3041
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
37% de Perte de Dégâts
25% de Réduction de la Vitesse des Projectiles
base is projectile [1]
spectral throw deceleration override [120]
HandfingerThrownWeaponMapBossMediumNear
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 2027—3041
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
37% de Perte de Dégâts
base is projectile [1]
spectral throw deceleration override [125]
HandfingerThrownWeaponMapBossNotFar
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 2027—3041
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
37% de Perte de Dégâts
50% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
spectral throw deceleration override [135]
HandfingerThrownWeaponMapBossNearAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 2027—3041
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
37% de Perte de Dégâts
Tire 2 Projectiles supplémentaires
25% de Réduction de la Vitesse des Projectiles
base is projectile [1]
spectral throw deceleration override [120]
HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 2027—3041
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
37% de Perte de Dégâts
Tire 2 Projectiles supplémentaires
base is projectile [1]
spectral throw deceleration override [125]
HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 2027—3041
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
37% de Perte de Dégâts
Tire 2 Projectiles supplémentaires
50% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
spectral throw deceleration override [135]
HandFingerVaalThrownWeaponMapBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Lancer spectral vaal
Base Damage: 2027—3041
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 10 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme s'éloigne de vous en décrivant une trajectoire en spirale, frappant les ennemis sur son passage.
50% de Perte de Dégâts
Tire 4 Projectiles supplémentaires
Tire des Projectiles en cercle
40% Davantage de Vitesse d'attaque
base is projectile [1]
base projectile ground effect duration [3000]
base projectile skill dot ground fire area damage per minute [84027]
ground fire art variation [1]
projectiles drop ground effects on client [1]
projectiles drop ground fire [1]
projectiles not offset [1]
Object Type
version 2 extends "Metadata/Monsters/HandFinger/HandFingerType" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Handfinger/HandfingerMapBossStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Breaker Toruul",
life = 2.8,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeedUnique",
"HandFingerVaalThrownWeaponMapBoss",
"HandfingerThrownWeaponMapBossNear",
"HandfingerThrownWeaponMapBossMediumNear",
"HandfingerThrownWeaponMapBossNotFar",
"HandfingerThrownWeaponMapBossNearAdditionalProjectiles",
"HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles",
"HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HandFingerVaalThrownWeaponMapBoss"] = {
name = "Vaal Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Vaal] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_skill_dot_ground_fire_area_damage_per_minute",
"active_skill_damage_+%_final",
"number_of_additional_projectiles",
"active_skill_attack_speed_+%_final",
"base_projectile_ground_effect_duration",
"ground_fire_art_variation",
"projectiles_nova",
"base_is_projectile",
"projectiles_drop_ground_fire",
"projectiles_drop_ground_effects_on_client",
"projectiles_not_offset",
},
levels = {
[1] = {1, -50, 4, 40, 3000, 1, levelRequirement = 2, statInterpolation = {3}, cost = { }, },
[2] = {5, -50, 4, 40, 3000, 1, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNear"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_projectile_speed_+%",
"spectral_throw_deceleration_override",
"base_is_projectile",
},
levels = {
[1] = {-37, -25, 120, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossMediumNear"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"spectral_throw_deceleration_override",
"base_is_projectile",
},
levels = {
[1] = {-37, 125, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNotFar"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_projectile_speed_+%",
"spectral_throw_deceleration_override",
"base_is_projectile",
},
levels = {
[1] = {-37, 50, 135, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNearAdditionalProjectiles"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_projectile_speed_+%",
"spectral_throw_deceleration_override",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {-37, -25, 120, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossMediumNearAdditionalProjectiles"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"spectral_throw_deceleration_override",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {-37, 125, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HandfingerThrownWeaponMapBossNotFarAdditionalProjectiles"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_projectile_speed_+%",
"spectral_throw_deceleration_override",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {-37, 50, 135, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Briseur Toruul
Mort-vivantmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Breaker Toruul
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, elder_map_boss, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, mud_blood, non_attacking, not_int, not_str, slow_movement, small_height, undead |
Vie
280%
Évasion
+50%
Ailment Threshold
280%
Résistance
Damage
300%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
HandfingerMapBoss
Metadata
HandfingerMapBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Handfinger/HandfingerMapBossElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Breaker Toruul",
life = 2.8,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "One Hand Mace",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















