Fairgraves, Never Dying
Undead
Area: Mao Kun
100% increased Movement Speed
40% increased Attack Speed
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
ignite art variation [2]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaMao Kun
Tagsbone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead, unique_map_boss
Life
2400%
Armour
+25%
Ailment Threshold
2000%
Resistance
40 40 40 25
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
FairgravesTreasure
Metadata
SkeletonBossFairgravesTreasure
Level
73
Life
9,480,937
Armour
42,661
Evasion
5,633
Energy Shield
0
Damage
1,147
Spell Damage
1,712
Accuracy
0
Attack Time
1.07535
Experience
125,268
Ailment Threshold
4,345,430
Chill
13,740
Shock
13,740
Brittle
77,735
Scorch
13,740
Sap
37,962
FairgravesThrownWeaponMapBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 1822–2733
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 47% less Damage
Fires 3 additional Projectiles
25% increased Projectile Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
FleshOfferingFairgravesMapBoss
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
Flesh Offering
Cast Time: 1 sec
Cooldown Time: 10 sec
Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
Base duration is 20 seconds
Additional 4 seconds Base Duration per extra corpse Consumed
Grants Minions 100% increased Attack Speed
Grants Minions 100% increased Cast Speed
Grants Minions 100% increased Movement Speed
SummonRagingSpiritFairgravesMapBoss
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Cast Time: 0.8 sec
Cooldown Time: 15 sec
Skills Repeat an additional 11 Times
Maximum 20 Summoned Raging Spirits
Base duration is 8 seconds
325% increased Cast Speed
Minions have 300% more Maximum Life
alternate minion [1]
ignite art variation [2]
FairgravesVaalThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Vaal Spectral Throw
Base Damage: 1822–2733
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Cooldown Time: 6 sec
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
Deals 40% less Damage
Fires 5 additional Projectiles
Fires Projectiles in a circle
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-35]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	monster_no_talismans = 1
}

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossFairgravesTreasure"] = {
    name = "Fairgraves, Never Dying",
    life = 24,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Axe",
    skillList = {
        "FairgravesThrownWeaponMapBoss",
        "FairgravesVaalThrownWeapon",
        "SummonRagingSpiritFairgravesMapBoss",
        "FleshOfferingFairgravesMapBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FairgravesThrownWeaponMapBoss"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
    },
    levels = {
        [1] = {-47, 3, 25, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FairgravesVaalThrownWeapon"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {-40, 5, -35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritFairgravesMapBoss"] = {
    name = "SummonRagingSpiritFairgravesMapBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "alternate_minion",
        "ignite_art_variation",
        "active_skill_minion_life_+%_final",
    },
    levels = {
        [1] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [3] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        [4] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        [5] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 16, statInterpolation = {},  cost = { }, },
        [6] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [7] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 27, statInterpolation = {},  cost = { }, },
        [8] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 29, statInterpolation = {},  cost = { }, },
        [10] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [11] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [12] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [13] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [14] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 49, statInterpolation = {},  cost = { }, },
        [15] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [16] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [17] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 65, statInterpolation = {},  cost = { }, },
        [18] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [19] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [20] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [21] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [22] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [23] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [24] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [26] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [27] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [28] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingFairgravesMapBoss"] = {
    name = "Flesh Offering",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "cast_speed_+%_granted_from_skill",
        "offering_skill_effect_duration_per_corpse",
    },
    levels = {
        [1] = {20000, 100, 100, 100, 4000, levelRequirement = 70, statInterpolation = {},  cost = { }, },
    },
}
100% increased Movement Speed
IdMonsterImplicitFastRun2
FamilyMovementVelocity
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base movement velocity +% Min: 100 Max: 100 Global
  • Craft Tagsspeed
    40% increased Attack Speed
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    IdMonsterDesecrateBossFairgraves
    NameDesecrator
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ignite art variation [2]
    IdIgniteArtVariationGhostflame_
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignite art variation Min: 2 Max: 2 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Fairgraves, Never Dying
    Undead
    ignite art variation [2]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    SpectreN
    Tagsbone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead
    Life
    2000%
    Armour
    +25%
    Ailment Threshold
    1600%
    Resistance
    40 40 40 25
    Damage
    280%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    120%
    Type
    FairgravesTreasurePinata
    Metadata
    SkeletonBossFairgravesPinata
    Level
    68
    Life
    128,667
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    1,046
    Spell Damage
    1,046
    Accuracy
    0
    Attack Time
    1.605
    Experience
    20,510
    Ailment Threshold
    102,934
    Chill
    325
    Shock
    325
    Brittle
    1,841
    Scorch
    325
    Sap
    899
    FairgravesThrownWeaponMapBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 837–1255
    Critical Strike Chance: 5%
    Attack Time: 1.605 sec
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Deals 47% less Damage
    Fires 3 additional Projectiles
    25% increased Projectile Speed
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SummonRagingSpiritFairgravesMapBoss
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Cast Time: 0.8 sec
    Cooldown Time: 15 sec
    Skills Repeat an additional 11 Times
    Maximum 20 Summoned Raging Spirits
    Base duration is 8 seconds
    325% increased Cast Speed
    Minions have 300% more Maximum Life
    alternate minion [1]
    ignite art variation [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	monster_no_talismans = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBossFairgravesPinata"] = {
        name = "Fairgraves, Never Dying",
        life = 20,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Axe",
        skillList = {
            "FairgravesThrownWeaponMapBoss",
            "SummonRagingSpiritFairgravesMapBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FairgravesThrownWeaponMapBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
        },
        levels = {
            [1] = {-47, 3, 25, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonRagingSpiritFairgravesMapBoss"] = {
        name = "SummonRagingSpiritFairgravesMapBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "alternate_minion",
            "ignite_art_variation",
            "active_skill_minion_life_+%_final",
        },
        levels = {
            [1] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [4] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 12, statInterpolation = {},  cost = { }, },
            [5] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 16, statInterpolation = {},  cost = { }, },
            [6] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [7] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [8] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [10] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [11] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [12] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [13] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [14] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [15] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [16] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [17] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [18] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [19] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [20] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [21] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [22] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [23] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [24] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [26] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [27] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [28] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignite art variation [2]
    IdIgniteArtVariationGhostflame_
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignite art variation Min: 2 Max: 2 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Fairgraves, Never Dying
    Undead
    50% of Physical Damage Converted to Lightning Damage
    20% Chance to Block Attack Damage
    20% Chance to Block Spell Damage
    You take 40% of Damage from Blocked Hits
    SpectreY
    Tagscleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, ranged, undead
    Life
    144%
    Energy Shield From Life
    50%
    Evasion
    +50%
    Ailment Threshold
    144%
    Resistance
    0 0 40 0
    Damage
    126%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    110%
    Type
    GhostChampion
    Metadata
    GhostPirateChampionPinata
    Level
    68
    Life
    9,264
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    471
    Spell Damage
    471
    Accuracy
    0
    Attack Time
    1.5
    Experience
    12,306
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 377–565
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GhostPirateChampionSpectralThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 377–565
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 4 sec
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Deals 52% less Damage
    Fires 2 additional Projectiles
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Life
    {
    	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
    	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateChampionPinata"] = {
        name = "Fairgraves, Never Dying",
        life = 1.44,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GhostPirateChampionSpectralThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateChampionSpectralThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% of Physical Damage Converted to Lightning Damage
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    20% Chance to Block Attack Damage
    20% Chance to Block Spell Damage
    You take 40% of Damage from Blocked Hits
    IdMonsterAttackSpellBlock20Bypass40
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    Edit

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