Fairgraves, el que nunca muere
No muerto
Área: Mao Kun
Velocidad de movimiento aumentada un 100%
Velocidad de ataque aumentada un 40%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
ignite art variation [2]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fairgraves, Never Dying
SpectreN
AreaMao Kun
Tagsbone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead, unique_map_boss
Vida
2400%
Armadura
+25%
Ailment Threshold
2000%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
FairgravesTreasure
Metadata
SkeletonBossFairgravesTreasure
Nivel
73
Vida
9,480,937
Armadura
53,326
Evasión
5,633
Escudo de energía
0
Damage
1,147
Daño de hechizos
1,712
Precisión
352
Attack Time
1.07535
Experiencia
125,268
Ailment Threshold
4,345,430
Chill
13,740
Shock
13,740
Brittle
77,735
Scorch
13,740
Sap
37,962
FairgravesThrownWeaponMapBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 1822–2733
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Inflige un 47% menos de daño
Dispara 3 proyectiles adicionales
Velocidad de proyectiles aumentada un 25%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
FleshOfferingFairgravesMapBoss
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
Ofrenda de carne
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Consume un cadáver, que temporalmente confiere celeridad a tus esbirros. La habilidad consume otros cadáveres cercanos y aumenta su duración por cada cadáver consumido.
La duración base es de 20 segundos
4 segundos adicionales de duración base por cada cadáver extra consumido
Otorga a los esbirros velocidad de ataque aumentada un 100%
Otorga a los esbirros velocidad de lanzamiento de hechizos aumentada un 100%
Otorga a los esbirros velocidad de movimiento aumentada un 100%
SummonRagingSpiritFairgravesMapBoss
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 15 seg
Las Habilidades se Repiten 11 Veces más
Máximo de espíritus encolerizados que puedes invocar: 20
La duración base es de 8 segundos
Velocidad de lanzamiento de hechizos aumentada un 325%
Los esbirros tienen un 300% más de vida máxima
alternate minion [1]
ignite art variation [2]
FairgravesVaalThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
Lanzamiento espectral vaal
Base Damage: 1822–2733
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Tiempo de recarga: 6 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando, haciendo espirales en un ataque giratorio que golpea a los enemigos que están en su camino.
Inflige un 40% menos de daño
Dispara 5 proyectiles adicionales
Dispara proyectiles en círculo
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-35]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	monster_no_talismans = 1
}

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossFairgravesTreasure"] = {
    name = "Fairgraves, Never Dying",
    life = 24,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Axe",
    skillList = {
        "FairgravesThrownWeaponMapBoss",
        "FairgravesVaalThrownWeapon",
        "SummonRagingSpiritFairgravesMapBoss",
        "FleshOfferingFairgravesMapBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FairgravesThrownWeaponMapBoss"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
    },
    levels = {
        [1] = {-47, 3, 25, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FairgravesVaalThrownWeapon"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {-40, 5, -35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritFairgravesMapBoss"] = {
    name = "SummonRagingSpiritFairgravesMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "alternate_minion",
        "ignite_art_variation",
        "active_skill_minion_life_+%_final",
    },
    levels = {
        [1] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [3] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        [4] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        [5] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 16, statInterpolation = {},  cost = { }, },
        [6] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [7] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 27, statInterpolation = {},  cost = { }, },
        [8] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 29, statInterpolation = {},  cost = { }, },
        [10] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [11] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [12] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [13] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [14] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 49, statInterpolation = {},  cost = { }, },
        [15] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [16] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [17] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 65, statInterpolation = {},  cost = { }, },
        [18] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [19] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [20] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [21] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [22] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [23] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [24] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [26] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [27] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [28] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingFairgravesMapBoss"] = {
    name = "Flesh Offering",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "cast_speed_+%_granted_from_skill",
        "offering_skill_effect_duration_per_corpse",
    },
    levels = {
        [1] = {20000, 100, 100, 100, 4000, levelRequirement = 70, statInterpolation = {},  cost = { }, },
    },
}
Velocidad de movimiento aumentada un 100%
IdMonsterImplicitFastRun2
FamilyMovementVelocity
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • base movement velocity +% Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Velocidad de ataque aumentada un 40%
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    IdMonsterDesecrateBossFairgraves
    NameMancillador
    FamilyMonsterNemesis
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ignite art variation [2]
    IdIgniteArtVariationGhostflame_
    FamilyStatusAilmentArtVariation
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • ignite art variation Min: 2 Max: 2 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Fairgraves, el que nunca muere
    No muerto
    ignite art variation [2]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Fairgraves, Never Dying
    SpectreN
    Tagsbone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead
    Vida
    2000%
    Armadura
    +25%
    Ailment Threshold
    1600%
    Resistencia
    40 40 40 25
    Damage
    280%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    120%
    Type
    FairgravesTreasurePinata
    Metadata
    SkeletonBossFairgravesPinata
    Nivel
    68
    Vida
    128,667
    Armadura
    35,988
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    1,046
    Daño de hechizos
    1,046
    Precisión
    290
    Attack Time
    1.605
    Experiencia
    20,510
    Ailment Threshold
    102,934
    Chill
    325
    Shock
    325
    Brittle
    1,841
    Scorch
    325
    Sap
    899
    FairgravesThrownWeaponMapBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 837–1255
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Inflige un 47% menos de daño
    Dispara 3 proyectiles adicionales
    Velocidad de proyectiles aumentada un 25%
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SummonRagingSpiritFairgravesMapBoss
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Tiempo de lanzamiento: 0.8 seg
    Tiempo de recarga: 15 seg
    Las Habilidades se Repiten 11 Veces más
    Máximo de espíritus encolerizados que puedes invocar: 20
    La duración base es de 8 segundos
    Velocidad de lanzamiento de hechizos aumentada un 325%
    Los esbirros tienen un 300% más de vida máxima
    alternate minion [1]
    ignite art variation [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	monster_no_talismans = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBossFairgravesPinata"] = {
        name = "Fairgraves, Never Dying",
        life = 20,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Axe",
        skillList = {
            "FairgravesThrownWeaponMapBoss",
            "SummonRagingSpiritFairgravesMapBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FairgravesThrownWeaponMapBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
        },
        levels = {
            [1] = {-47, 3, 25, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonRagingSpiritFairgravesMapBoss"] = {
        name = "SummonRagingSpiritFairgravesMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "alternate_minion",
            "ignite_art_variation",
            "active_skill_minion_life_+%_final",
        },
        levels = {
            [1] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [4] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 12, statInterpolation = {},  cost = { }, },
            [5] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 16, statInterpolation = {},  cost = { }, },
            [6] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [7] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [8] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [10] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [11] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [12] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [13] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [14] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [15] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [16] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [17] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [18] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [19] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [20] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [21] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [22] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [23] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [24] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [26] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [27] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [28] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignite art variation [2]
    IdIgniteArtVariationGhostflame_
    FamilyStatusAilmentArtVariation
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • ignite art variation Min: 2 Max: 2 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Fairgraves, el que nunca muere
    No muerto
    El 50% del daño físico se convierte en daño de rayo
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    Fairgraves, Never Dying
    SpectreY
    Tagscleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, ranged, undead
    Vida
    144%
    Energy Shield From Life
    50%
    Evasión
    +50%
    Ailment Threshold
    144%
    Resistencia
    0 0 40 0
    Damage
    126%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    110%
    Type
    GhostChampion
    Metadata
    GhostPirateChampionPinata
    Nivel
    68
    Vida
    9,264
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    3,064
    Damage
    471
    Daño de hechizos
    471
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    12,306
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GhostPirateChampionSpectralThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 4 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Inflige un 52% menos de daño
    Dispara 2 proyectiles adicionales
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Life
    {
    	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );"
    	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateChampionPinata"] = {
        name = "Fairgraves, Never Dying",
        life = 1.44,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GhostPirateChampionSpectralThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateChampionSpectralThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 50% del daño físico se convierte en daño de rayo
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    IdMonsterAttackSpellBlock20Bypass40
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    Edit

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