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超越死亡的费尔
亡灵
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
区域: 贼窝
移动速度加快 100%
攻击速度加快 40%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
ignite art variation [2]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fairgraves, Never Dying
幽魂
地区贼窝
标签bone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead, unique_map_boss
生命
2400%
护甲
+25%
异常状态临界值
2000%
抗性
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.605 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
FairgravesTreasure
Metadata
SkeletonBossFairgravesTreasure
Spectre Reservation
84%
Companion Reservation
42.3%
等级
75
生命
12,198,483
护甲
62,331
闪避值
6,029
伤害
1,291
法术伤害
1,926
命中
762
攻击间隔
1.07535
经验值
129,844
召唤物生命
2,489,856
召唤物伤害
1,057
异常状态临界值
5,286,009
冰缓
16,714
Shock
16,714
Brittle
94,561
Scorch
16,714
Sap
46,179
Phys Convert Ele
275%
FairgravesThrownWeaponMapBoss
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 20503075
暴击几率: 5%
攻击间隔: 1.605 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 47%
额外发射 3 个投射物
投射物速度加快 25%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
ghostlythrow
FleshOfferingFairgravesMapBoss
法术, 增益, 持续时间, 可触发, 召唤物, 陷阱技能, 地雷技能, 图腾技能, Offering
血肉奉献
施放间隔: 1 秒
冷却时间: 10 秒
献祭一具灵柩, 短暂的强化与加速你的召唤生物. 这个技能会持续献祭附近的灵柩, 每具献祭的灵柩将会延长强化召唤生物的时间.
基础持续时间为 20
每额外消耗 1 具灵柩,基础持续时间延长 4
召唤生物的攻击速度加快 100%
召唤生物的施法速度加快 100%
召唤生物的移动速度加快 100%
FleshOffering
SummonRagingSpiritFairgravesMapBoss
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
冷却时间: 15 秒
技能可重复施放 11
最多召唤 20 个愤怒狂灵
基础持续时间为 8
施法速度加快 325%
召唤生物的最大生命总增 300%
alternate minion [1]
ignite art variation [2]
SummonElemental
FairgravesVaalThrownWeapon
攻击, 范围攻击, 投射物, 玩家投射物, 瓦尔
瓦尔.灵体投掷
基本伤害: 20503075
暴击几率: 5%
攻击间隔: 1.605 秒
冷却时间: 6 秒
使用念能力复制一把手中的近战武器, 并将此灵体投掷出去. 此灵体将会以你为圆心螺旋状的飞行出去, 对所有碰触到的敌人造成伤害.
伤害总降 40%
额外发射 5 个投射物
环状发射投射物
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-35]
ghostlythrow

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	monster_no_talismans = 1
}

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
	slow_animations_go_to_idle = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossFairgravesTreasure"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Fairgraves, Never Dying",
    life = 24,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Axe",
    skillList = {
        "FairgravesThrownWeaponMapBoss",
        "FairgravesVaalThrownWeapon",
        "SummonRagingSpiritFairgravesMapBoss",
        "FleshOfferingFairgravesMapBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FairgravesThrownWeaponMapBoss"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
    },
    levels = {
        [1] = {-47, 3, 25, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FairgravesVaalThrownWeapon"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {-40, 5, -35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritFairgravesMapBoss"] = {
    name = "SummonRagingSpiritFairgravesMapBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "alternate_minion",
        "ignite_art_variation",
        "active_skill_minion_life_+%_final",
    },
    levels = {
        [1] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [3] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        [4] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        [5] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 16, statInterpolation = {},  cost = { }, },
        [6] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [7] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 27, statInterpolation = {},  cost = { }, },
        [8] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 29, statInterpolation = {},  cost = { }, },
        [10] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [11] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [12] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [13] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [14] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 49, statInterpolation = {},  cost = { }, },
        [15] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [16] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [17] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 65, statInterpolation = {},  cost = { }, },
        [18] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [19] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [20] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [21] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [22] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [23] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [24] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [26] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [27] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [28] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingFairgravesMapBoss"] = {
    name = "Flesh Offering",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Offering] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "cast_speed_+%_granted_from_skill",
        "offering_skill_effect_duration_per_corpse",
    },
    levels = {
        [1] = {20000, 100, 100, 100, 4000, levelRequirement = 70, statInterpolation = {},  cost = { }, },
    },
}
移动速度加快 100%
FamilyMovementVelocity
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base movement velocity +% 100 100 全域
  • Craft Tags速度
    攻击速度加快 40%
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% 40 40 全域
  • Craft Tags攻击 速度
    Name亵渎者
    FamilyMonsterNemesis
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 全域
  • monster dropped item rarity +% 15000 15000 全域
  • ignite art variation [2]
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignite art variation 2 2 全域 — 数值不可调整
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 全域 — 数值不可调整
  • cannot be stunned for ms after stun finished 2000 2000 全域
  • 超越死亡的费尔
    亡灵
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    ignite art variation [2]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Fairgraves, Never Dying
    幽魂
    标签bone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, summoner, undead
    生命
    2000%
    护甲
    +25%
    异常状态临界值
    1600%
    抗性
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    伤害
    280%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    120%
    类型
    FairgravesTreasurePinata
    Metadata
    SkeletonBossFairgravesPinata
    Spectre Reservation
    84%
    Companion Reservation
    42.3%
    等级
    68
    生命
    128,667
    护甲
    35,988
    闪避值
    4,739
    伤害
    1,046
    法术伤害
    1,046
    命中
    580
    攻击间隔
    1.605
    经验值
    20,510
    召唤物生命
    27,909
    召唤物伤害
    835
    异常状态临界值
    102,934
    冰缓
    325
    Shock
    325
    Brittle
    1,841
    Scorch
    325
    Sap
    899
    Phys Convert Ele
    240%
    FairgravesThrownWeaponMapBoss
    攻击, 范围攻击, 投射物, 玩家投射物
    灵体投掷
    基本伤害: 8371255
    暴击几率: 5%
    攻击间隔: 1.605 秒
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 47%
    额外发射 3 个投射物
    投射物速度加快 25%
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    ghostlythrow
    SummonRagingSpiritFairgravesMapBoss
    法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
    施放间隔: 0.8 秒
    冷却时间: 15 秒
    技能可重复施放 11
    最多召唤 20 个愤怒狂灵
    基础持续时间为 8
    施法速度加快 325%
    召唤生物的最大生命总增 300%
    alternate minion [1]
    ignite art variation [2]
    SummonElemental

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	monster_no_talismans = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    	slow_animations_go_to_idle = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBossFairgravesPinata"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Fairgraves, Never Dying",
        life = 20,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Axe",
        skillList = {
            "FairgravesThrownWeaponMapBoss",
            "SummonRagingSpiritFairgravesMapBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FairgravesThrownWeaponMapBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
        },
        levels = {
            [1] = {-47, 3, 25, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonRagingSpiritFairgravesMapBoss"] = {
        name = "SummonRagingSpiritFairgravesMapBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "alternate_minion",
            "ignite_art_variation",
            "active_skill_minion_life_+%_final",
        },
        levels = {
            [1] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [4] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 12, statInterpolation = {},  cost = { }, },
            [5] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 16, statInterpolation = {},  cost = { }, },
            [6] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [7] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [8] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [10] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [11] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [12] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [13] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [14] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [15] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [16] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [17] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [18] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [19] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [20] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [21] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [22] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [23] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [24] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [26] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [27] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [28] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignite art variation [2]
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignite art variation 2 2 全域 — 数值不可调整
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this 1 1 全域 — 数值不可调整
  • cant possess this 1 1 全域 — 数值不可调整
  • cannot be afflicted 1 1 全域 — 数值不可调整
  • monster no talismans 1 1 全域 — 数值不可调整
  • cannot have azmeri dust 1 1 全域
  • cannot have affliction mods 1 1 全域 — 数值不可调整
  • cannot be tagged by sentinel 1 1 全域
  • 超越死亡的费尔
    亡灵
    MonsterResistanceIconLightning
    物理伤害的 50% 转换为闪电伤害
    20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    Fairgraves, Never Dying
    幽魂
    标签cleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, ranged, undead
    生命
    144%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    144%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning40 MonsterResistanceIconChaos0
    伤害
    126%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    110%
    类型
    GhostChampion
    Metadata
    GhostPirateChampionPinata
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等级
    68
    生命
    9,264
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    4,411
    伤害
    471
    法术伤害
    471
    命中
    580
    攻击间隔
    1.5
    经验值
    12,306
    召唤物生命
    2,009
    Minion Energy Shield
    957
    召唤物伤害
    376
    异常状态临界值
    9,264
    冰缓
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 377565
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GhostPirateChampionSpectralThrow
    攻击, 范围攻击, 投射物, 玩家投射物
    灵体投掷
    基本伤害: 377565
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 4 秒
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 52%
    额外发射 2 个投射物
    base is projectile [1]
    ghostlythrow

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateChampionPinata"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        name = "Fairgraves, Never Dying",
        life = 1.44,
        energyShield = 0.5,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GhostPirateChampionSpectralThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateChampionSpectralThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理伤害的 50% 转换为闪电伤害
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning 50 50 全域
  • Craft Tagsphysical_damage elemental_damage 伤害 物理 元素 闪电
    20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base spell block % 20 20 全域
  • monster base block % 20 20 全域
  • base block % damage taken 40 40 全域
  • Craft Tagsblock
    Edit

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