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Mao Kun

Mao Kun
Shore Map
Maps
Requires Level 75
(60—100)% increased Experience gain
% of Monster Damage is Converted to Lightning
Monsters deal (175—190)% extra Physical Damage as Lightning
Monsters gain an Endurance Charge on Hit
Monsters gain a Power Charge on Hit
(100—120)% increased Quantity of Items found in this Area
The Treasures of the Tides wait
in agony at the End of the World.
Travel to a Map by using this in a personal Map Device. Maps can only be used once.
Mao Kun Attr /6
NameShow Full Descriptions
The MarketThe Market
IconArt/2DItems/Maps/FairgravesMap01
Release Version1.1.2
BaseTypeShore Map
Divination CardScholar of the Seas
Referencepoe.ninja, Community Wiki
Version history /3
VersionChanges
3.10.0
  • The bosses of Caer Blaidd, Poorjoy's Asylum, Acton's Nightmare, Maelström of Chaos, Mao Kun, Olmec's Sanctum, Whakawairua Tuahu, The Vinktar Square, The Perandus Manor, The Putrid Cloister, The Twilight Temple, Doryani's Machinarium, Hallowed Ground, and Pillars of Arun have had their Life significantly increased.
  • 3.1.0
  • Mao Kun: Monsters no longer gain Power and Endurance charges every 20 seconds, as this was consistently causing performance problems. These monsters now have a chance to gain those charges on hit. The number of monsters that appear in this map has been reduced, but the area now grants an increase to experience gained to compensate.
  • 3.0.0
  • Fixed a bug on the Mao Kun map which caused items to be generated at the wrong level.
  • Fixed a bug where Fairgraves in the Mao Kun map would kill monsters in Essence Monoliths and others that he was not meant to. Shame on you, Fairgraves.
  • (60—100)% increased Experience gain
    (70—90)% increased Quantity of Items found in this Area
    FamilyNothing
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map pack size +% Min: 0 Max: 0 Global
  • map experience gain +% Min: 60 Max: 100 Global
  • map item drop rarity +% Min: 0 Max: 0 Global
  • map item drop quantity +% Min: 70 Max: 90 Global
  • % of Monster Damage is Converted to Lightning
    Monsters deal (175—190)% extra Physical Damage as Lightning
    30% increased Quantity of Items found in this Area
    FamilyMapMonsterElementalDamage
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map item drop quantity +% Min: 30 Max: 30 Global
  • map monsters % physical damage to add as lightning Min: 175 Max: 190 Global
  • map monsters % physical damage to convert to lightning Min: 0 Max: 0 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Lightning
    Monsters gain an Endurance Charge on Hit
    FamilyMapMonstersEnduranceChargeOnHit
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map pack size +% Min: 0 Max: 0 Global
  • map item drop rarity +% Min: 0 Max: 0 Global
  • map item drop quantity +% Min: 0 Max: 0 Global
  • map monsters add endurance charge on hit % Min: 100 Max: 100 Global
  • Craft Tagsendurance_charge
    Monsters gain a Power Charge on Hit
    FamilyMapMonstersPowerChargeOnHit
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map pack size +% Min: 0 Max: 0 Global
  • map item drop rarity +% Min: 0 Max: 0 Global
  • map item drop quantity +% Min: 0 Max: 0 Global
  • map monsters add power charge on hit % Min: 100 Max: 100 Global
  • Craft Tagspower_charge
    { "w": 1, "h": 1, "icon": "https://web.poecdn.com/gen/image/WzI4LDE0LHsiZiI6IjJESXRlbXMvTWFwcy9GYWlyZ3JhdmVzTWFwMDEiLCJ3IjoxLCJoIjoxLCJzY2FsZSI6MSwibW4iOjI0LCJtdCI6MH1d/e4060f2188/FairgravesMap01.png", "league": "Mirage", "name": "Mao Kun", "typeLine": "Map (Tier 9)", "baseType": "Map (Tier 9)", "rarity": "Unique", "ilvl": 76, "properties": [ { "name": "Item Quantity", "values": [ [ "+101%", 1 ] ], "displayMode": 0, "type": 2 } ], "monsterLevel": 76, "explicitMods": [ "81% increased Experience gain", "Monsters deal 189% extra Physical Damage as Lightning", "Monsters gain an Endurance Charge on Hit", "Monsters gain a Power Charge on Hit" ], "descrText": "Travel to a Map by using this in a personal Map Device. Maps can only be used once.", "flavourText": [ "The Treasures of the Tides wait\r", "in agony at the End of the World." ], "frameType": 3 }

    Mao Kun

    Mao Kun
    Id: MapWorldsShoreUnique
    Act: 11
    Area Level: 75
    Mao Kun Attr /7
    NameShow Full Descriptions
    Act11
    Level75
    BossFairgraves, Never Dying
    Tagsbeach, swamp, unique_map, map, map_drops_can_upgrade_to_nightmare_boss
    Atlas LinkedStrand Map
    Divination CardThe Hoarder
    The Gambler
    The Deep Ones
    Topologies
    toisland connection connection connection connection boss boss boss boss boss boss
    toisland connection connection connection connection boss boss boss boss boss boss
    toisland connection connection connection connection boss boss boss boss boss boss
    toisland connection connection connection connection boss boss boss boss boss boss
    LevelNameExperienceDamageAttack TimeLifeArmourEvasionEnergy ShieldMonsterResistanceIconFireMonsterResistanceIconColdMonsterResistanceIconLightningMonsterResistanceIconChaos
    75Fairgraves, Never Dying129,8441,2911.0753512,198,48362,33140404025
    75Fairgraves' Corsair11,8047931.3515,51849,8650000
    75Savvy Mariner11,8047931.3515,51849,8650000
    75Deadly Buccaneer14,1658161.99514,57362,3310000
    Acquisition /1
    SourceIngredientOffer
    Scholar of the SeasMao Kun

    Community Wiki

    Edit

    Mao Kun

    Mao Kun is a unique Shore Map.

    Layout

    The map is an island inhabited by pirates that revive as undead when the player interacts with the boss (simply named Fairgraves). They then spawn a number of loot containers called Booty Chests, which drop currency and spawn the boss Fairgraves, Never Dying.

    Fairgraves will appear a few seconds after opening a Booty Chest. When the first seven booty chests are opened, Fairgraves only uses his basic Spectral Throw with additional projectiles, and will disappear after 10–20 seconds, regardless of whether or not you engage in combat with him (this may be different behavior from previous patches, but it is how it currently works in Version 2.0.0h). Furthermore is the loot from Fairgraves apparitions proportinal to % of life lost, while fighting him. It is possible to open multiple chests next to each other, spawning multiple copies of Fairgraves, but you can simply run away before they even spawn and return to loot the currency later.

    When the final eighth Booty Chest is opened, a large pack of ghost pirates are summoned in a circle around the chest and the final Fairgraves boss appears on top of the chest, using all of his abilities, does not disappear over time, and can finally be killed.

    Encounter

    Boss : Fairgraves, Never Dying

    Version history

    VersionChanges
    3.1.0
  • Mao Kun: Monsters no longer gain Power and Endurance charges every 20 seconds, as this was consistently causing performance problems. These monsters now have a chance to gain those charges on hit. The number of monsters that appear in this map has been reduced, but the area now grants an increase to experience gained to compensate.
  • 3.0.0
  • Fixed a bug on the Mao Kun map which caused items to be generated at the wrong level.
  • Fixed a bug where Fairgraves in the Mao Kun map would kill monsters in Essence Monoliths and others that he was not meant to. Shame on you, Fairgraves.
  • 1.1.5
  • Fixed how the vanishing Fairgraves held his weapons in the Mao Kun unique map.
  • 1.1.2b
  • Fixed issues with players becoming blocked by booty chests in the Mao Kun unique map. These chests no longer block movement after they are opened.
  • 1.1.2
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.