Savvy Mariner
| Spectre | |
|---|---|
| Area | Mao Kun, Mao Kun |
| Tags | bandit, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_slow_movement |
| Packs |
Life
115%
Evasion
+20%
Ailment Threshold
115%
Resistance
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
Bandit
Metadata
PirateFoilTreasure
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
76
Life
17,186
Armour
53,896
Evasion Rating
7,482
Damage
841
Spell Damage
841
Accuracy
792
Attack Time
1.35
Experience
12,004
Minion Life
3,477
Minion Damage
691
Ailment Threshold
17,186
Chill
54
Shock
54
Brittle
307
Scorch
54
Sap
150
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 673—1009
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlickerStrikeExtraRange
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 673—1009
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Cooldown Time: 2 sec
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 10% more Damage
30% increased Attack Speed
10% increased Attack Speed per Frenzy Charge
+0.5 metres to Melee Strike Range
ignores proximity shield [1]
melee defer damage prediction [1]
EASBanditTaunt
Spell
Cast Time: 1.1 sec
Cooldown Time: 6 sec
disable skill repeats [1]
Object Type
version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Emerge3"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandit/PirateFoilTreasure"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Savvy Mariner",
life = 1.15,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 11,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeed",
"MonsterFlickerStrikeExtraRange",
"EASBanditTaunt",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlickerStrikeExtraRange"] = {
name = "Flicker Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_damage_+%_final",
"melee_range_+",
"ignores_proximity_shield",
"melee_defer_damage_prediction",
},
levels = {
[1] = {30, 10, 10, 5, levelRequirement = 13, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBanditTaunt"] = {
name = "EASBanditTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"disable_skill_repeats",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















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