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Ушлый моряк
Гуманоид
Область: Мао Кун
stance movement speed +% final [112]
Savvy Mariner
SpectreY
AreaМао Кун
Tagsbandit, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_slow_movement
Packs
  • WorldAreas#786: Ушлый моряк, Смертоносный пират
  • WorldAreas#786: Ушлый моряк
  • WorldAreas#863, WorldAreas#1011, Мао Кун: Ушлый моряк, Смертоносный пират
  • WorldAreas#863, WorldAreas#1011, Мао Кун: Ушлый моряк
  • Здоровье
    115%
    Уклонение
    +20%
    Ailment Threshold
    115%
    Сопротивление
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    Bandit
    Metadata
    PirateFoilTreasure
    Уровень
    75
    Здоровье
    15,518
    Броня
    49,865
    Уклонение
    7,235
    Damage
    793
    Урон от чар
    793
    Точность
    762
    Attack Time
    1.35
    Опыт
    11,804
    Minion Life
    3,167
    Minion Damage
    649
    Ailment Threshold
    15,518
    Chill
    49
    Shock
    49
    Brittle
    278
    Scorch
    49
    Sap
    136
    Phys Convert Ele
    275%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 635—952
    Шанс критического удара: 5%
    Attack Time: 1.35 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterFlickerStrikeExtraRange
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Внезапный удар
    Base Damage: 635—952
    Шанс критического удара: 5%
    Attack Time: 1.35 сек.
    Перезарядка: 2 сек.
    Герой переносится к находящемуся рядом врагу и бьёт его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
    Наносит на 10% больше урона
    30% повышение скорости атаки
    10% повышение скорости атаки за заряд ярости
    +0.5 м к дальности ударов ближнего боя
    ignores proximity shield [1]
    melee defer damage prediction [1]
    iconblinkstrike
    EASBanditTaunt
    Spell
    Время применения: 1.1 сек.
    Перезарядка: 6 сек.
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/PirateFoilTreasure"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Savvy Mariner",
        life = 1.15,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterFlickerStrikeExtraRange",
            "EASBanditTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrikeExtraRange"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "melee_range_+",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, 5, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBanditTaunt"] = {
        name = "EASBanditTaunt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft TagsСкорость
    Edit

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