Additional Effects From Quality:
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Twilight Strand | Scion | |
1 | Enemy at the Gate | Nessa | Duelist · Marauder · Ranger · Scion · Shadow · Templar |
Spectral Throw /6
Throws a copy of your weapon as a projectile at enemies. The projectile pierces enemies and returns back to the player, potentially hitting an enemy a second time.Name | Show Full Descriptions |
---|---|
Chance to Bleed Support | Increases the chance of inflicting the bleed ailment on enemies with Spectral Throw. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Spectral Throw. |
Lesser Multiple Projectiles Support | Increases the amount of projectiles Spectral Throw throws, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area. |
Maim Support | Grants Spectral Throw a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Spectral Throw. |
Vicious Projectiles Support | Grants more physical damage with Spectral Throw. It also provides more damage with inflicted bleeds and poisons. |
Slower Projectiles Support | Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. This support also provides more projectile damage. |
Added Fire Damage Support | Grants extra fire damage to your Spectral Throws's hits based on the physical damage dealt. |
Level Effect /40
Level | Requires Level | Str | Dex | Cost | Base Damage | Experience |
---|---|---|---|---|---|---|
1 | 1 | 4 | 6 | 5 | 100% | 70 |
2 | 2 | 5 | 7 | 5 | 102.6% | 308 |
3 | 4 | 7 | 10 | 5 | 105.3% | 1,554 |
4 | 7 | 10 | 14 | 5 | 107.9% | 6,667 |
5 | 11 | 13 | 19 | 6 | 110.5% | 26,047 |
6 | 16 | 18 | 26 | 6 | 113.2% | 49,725 |
7 | 20 | 22 | 31 | 6 | 115.8% | 95,714 |
8 | 24 | 25 | 37 | 6 | 118.4% | 169,595 |
9 | 28 | 29 | 42 | 7 | 121.1% | 283,759 |
10 | 32 | 33 | 47 | 7 | 123.7% | 453,996 |
11 | 36 | 36 | 53 | 7 | 126.3% | 703,128 |
12 | 40 | 40 | 58 | 7 | 128.9% | 1,061,223 |
13 | 44 | 44 | 63 | 8 | 131.6% | 2,065,870 |
14 | 48 | 48 | 68 | 8 | 134.2% | 2,507,110 |
15 | 52 | 51 | 74 | 8 | 136.8% | 5,798,936 |
16 | 56 | 55 | 79 | 8 | 139.5% | 15,083,919 |
17 | 60 | 59 | 84 | 9 | 142.1% | 27,792,735 |
18 | 64 | 62 | 90 | 9 | 144.7% | 43,869,739 |
19 | 67 | 65 | 94 | 9 | 147.4% | 242,081,556 |
20 | 70 | 68 | 98 | 9 | 150% | |
21 | 72 | 9 | 152.6% | |||
22 | 74 | 9 | 155.3% | |||
23 | 76 | 9 | 157.9% | |||
24 | 78 | 10 | 160.5% | |||
25 | 80 | 10 | 163.2% | |||
26 | 82 | 10 | 165.8% | |||
27 | 84 | 10 | 168.4% | |||
28 | 86 | 10 | 171.1% | |||
29 | 88 | 10 | 173.7% | |||
30 | 90 | 10 | 176.3% | |||
31 | 91 | 10 | 177.6% | |||
32 | 92 | 10 | 178.9% | |||
33 | 93 | 10 | 180.3% | |||
34 | 94 | 11 | 181.6% | |||
35 | 95 | 11 | 182.9% | |||
36 | 96 | 11 | 184.2% | |||
37 | 97 | 11 | 185.5% | |||
38 | 98 | 11 | 186.8% | |||
39 | 99 | 11 | 188.2% | |||
40 | 100 | 11 | 189.5% |
Attribute /8
Spectral Throw
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
BaseType | Spectral Throw |
Class | Skill Gems |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, ProjectilesFromUser |
ItemType | Metadata/Items/Gems/SkillGemThrownWeapon |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random |
Additional Effects From Quality:
Microtransactions /6
Supported By /106
Spectral Throw Unique /1
Spectral Throw Monster /57
Name | Modifiers | Spectre |
---|---|---|
Spectral Swashbuckler | 50% of Physical Damage Converted to Lightning Damage 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | Y |
Spectral Corsair | 50% of Physical Damage Converted to Lightning Damage 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | Y |
Captain Fairgraves | ignite art variation [2] Monsters grant 250% increased Experience 4500% increased Rarity of Items Dropped | Y |
Fairgraves, Never Dying | 100% increased Movement Speed 40% increased Attack Speed Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped ignite art variation [2] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Fairgraves, Never Dying | ignite art variation [2] | Y |
Fairgraves, Never Dying | 50% of Physical Damage Converted to Lightning Damage 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | Y |
Blightblade | +2 to maximum number of Summoned Totems kill traps mines and totems on death [1] | Y |
Talin, Faithbreaker | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ancient Sculptor | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 29% increased Damage 50% reduced Damage taken 1000% increased Quantity of Items Dropped 1000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ancient Architect | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped immune to labyrinth degen effect [1] damage taken +% from spike traps final [-100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Riftwalker | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Uncreated | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Agent of the Void | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Entity of the Void | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Belcer, the Pirate Lord | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped ignite art variation [2] stance movement speed +% final [250] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ion Darkshroud, the Hungering Blade | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Jade | monster base type attack cast speed +% and damage -% final [33] Gain 25% of Physical Damage as Extra Fire Damage +35% to all Elemental Resistances Gain 25% of Physical Damage as Extra Cold Damage | Y |
Augustina Solaria | Y | |
Augustina Solaria | 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Augustina Solaria | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Shade of a Scion | 100% increased Movement Speed | Y |
Animated Weapon | monster no drops or experience [1] | Y |
Perquil the Lucky | 50% of Physical Damage Converted to Lightning Damage 60% increased Attack Speed % increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] | Y |
Perquil the Lucky | 50% of Physical Damage Converted to Lightning Damage 60% increased Attack Speed % increased Rarity of Items Dropped monster no map drops [1] | Y |
Perquil the Lucky | 50% of Physical Damage Converted to Lightning Damage 60% increased Attack Speed % increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
Shadow of Vengeance | % increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Shadow of Vengeance | % increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Torment Daemon | Y | |
Animated Guardian | 30% increased Movement Speed monster no map drops [1] | Y |
Hammerstorm | Y | |
Breaker Toruul | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Otesha, the Giantslayer | 50% of Physical Damage Converted to Cold Damage Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Morgrants, The Deafening | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Rigwald, the Wolven King | Monsters grant 100% increased Experience 1500% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Cursed King | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Lycius, Midnight's Howl | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Pallias | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Rheniot | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Temple Ward | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Temple Guard | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Temple Guardian | Y | |
Heretical Ward | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Heretical Guardian | Y | |
Chayula, Who Dreamt | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Xesht-Ula, the Open Hand | Y | |
Guraq, Daylight's Blade | +1 to maximum number of Summoned Totems kill traps mines and totems on death [1] kill traps mines and totems on death [1] % increased Rarity of Items Dropped monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | Y |
Spectral Officer | Y | |
Sand Warrior | Y | |
The Purifier | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [2] monster dropped item quantity +% final for influenced monster [-80] cannot have affliction mods [1] | Y |
Spectral Swashbuckler | 50% of Physical Damage Converted to Lightning Damage cannot be used as minion [1] 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | N |
Captain Stuart "Stab-First" Grenn | ignite art variation [2] cannot be used as minion [1] | N |
Templar Conscript | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Templar Conscript | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Templar Conscript | Y | |
Orphaned Ward | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Orphaned Guardian | Y | |
[DNT] Chatter v2 | undead description [1] | Y |
Community Wiki
Spectral Throw
Spectral Throw is an attack skill. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.
Skill Functions and Interactions
Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.
Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that Pierce Support, Chain Support, and Fork Support have no effect. Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.
Multiple Projectiles: Lesser Multiple Projectiles Support and Greater Multiple Projectiles Support are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.
Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage .
Range and Projectile Speed: The skill has a base range of ~45 units, or roughly 60% of the way to the right edge of the screen, which is increased by projectile speed. Projectile Speed modifiers affect the initial speed but not the acceleration (approx. 109.09 units/second). Therefore, assuming the thrower stands still:
Duration is proportional to the projectile speed. The base duration for the projectile to return to its origin is ~1.833 seconds.
Range is proportional to the square of the projectile speed; even a level 1 Faster Projectiles Support will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.
Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the 30% reduced Spectral Throw Projectile Deceleration helm enchantment (depending on the size of the target).
Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.
The size of the projectile is half of the weapon's base range (rounded down). Passive skills that affect the melee range have no effect.
Version history
Version | Changes |
---|---|
3.16.0 |
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3.15.0 |
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3.13.0 |
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3.12.0 |
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3.9.0 |
|
3.7.0 |
|
2.4.2 |
|
2.2.0 |
|
2.1.0 |
|
1.2.0 |
|
1.1.0 |
|
1.0.0 |
|
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