Spectral Throw
Level: (1–20)
Cost: (5–8) Mana
Attack Speed: 110% of base
Attack Damage: (80–125)% of base
Effectiveness of Added Damage: (80–125)%
Projectile Speed: 1000
Requires Level (1–70), (4–68) Str, (6–98) Dex
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.

Additional Effects From Quality:
Projectiles that have Pierced deal (0–10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw /6 ⍟
Throws a copy of your weapon as a projectile at enemies. The projectile pierces enemies and returns back to the player, potentially hitting an enemy a second time.
NameShow Full Descriptions
Chance to Bleed SupportIncreases the chance of inflicting the bleed ailment on enemies with Spectral Throw. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Spectral Throw.
Lesser Multiple Projectiles SupportIncreases the amount of projectiles Spectral Throw throws, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area.
Maim SupportGrants Spectral Throw a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Spectral Throw.
Vicious Projectiles SupportGrants more physical damage with Spectral Throw. It also provides more damage with inflicted bleeds and poisons.
Slower Projectiles SupportReduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. This support also provides more projectile damage.
Added Fire Damage SupportGrants extra fire damage to your Spectral Throws's hits based on the physical damage dealt.
Level Effect /40
LevelRequires LevelStrDexCostBase DamageExperience
1146580%70
2257582.4%308
34710584.7%1,554
471014587.1%6,667
5111319589.5%26,047
6161826691.8%49,725
7202231694.2%95,714
8242537696.6%169,595
9282942698.9%283,759
103233476101.3%453,996
113636537103.7%703,128
124040587106.1%1,061,223
134444637108.4%2,065,870
144848687110.8%2,507,110
155251747113.2%5,798,936
165655798115.5%15,083,919
176059848117.9%27,792,735
186462908120.3%43,869,739
196765948122.6%242,081,556
207068988125%
21729127.4%
22749129.7%
23769132.1%
24789134.5%
25809136.8%
268210139.2%
278410141.6%
288610143.9%
298810146.3%
309010148.7%
319111149.9%
329211151.1%
339311152.2%
349411153.4%
359511154.6%
369611155.8%
379712157%
389812158.2%
399912159.3%
4010012160.5%
Attribute /8

Spectral Throw

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
BaseType Spectral Throw
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, ProjectilesFromUser
ItemTypeMetadata/Items/Gems/SkillGemThrownWeapon
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
1000 (T5)Each Projectile from Spectral Helix or Spectral Throw has
between 75% more and 75% less Projectile Speed at random
Spectral Throw Monster /57 ⍟
NameModifiersSpectre
Spectral Swashbuckler50% of Physical Damage Converted to Lightning Damage
20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
You take 40% of Damage from Blocked Hits
Y
Spectral Corsair50% of Physical Damage Converted to Lightning Damage
20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
You take 40% of Damage from Blocked Hits
Y
Captain Fairgravesignite art variation [2]
Monsters grant 250% increased Experience
4500% increased Rarity of Items Dropped
Y
Fairgraves, Never Dying100% increased Movement Speed
40% increased Attack Speed
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
ignite art variation [2]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Fairgraves, Never Dyingignite art variation [2]Y
Fairgraves, Never Dying50% of Physical Damage Converted to Lightning Damage
20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
You take 40% of Damage from Blocked Hits
Y
Blightblade+2 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
Y
Talin, FaithbreakerMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Ancient SculptorMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
29% increased Damage
50% reduced Damage taken
1000% increased Quantity of Items Dropped
1000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Ancient ArchitectMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
RiftwalkerMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The UncreatedMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Agent of the VoidMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Entity of the VoidMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Belcer, the Pirate LordMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
ignite art variation [2]
stance movement speed +% final [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Ion Darkshroud, the Hungering BladeMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Jademonster base type attack cast speed +% and damage -% final [33]
Gain 25% of Physical Damage as Extra Fire Damage
+35% to all Elemental Resistances
Gain 25% of Physical Damage as Extra Cold Damage
Y
Augustina SolariaY
Augustina Solaria100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Augustina SolariaMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Shade of a Scion100% increased Movement SpeedY
Animated Weaponmonster no drops or experience [1]Y
Perquil the Lucky50% of Physical Damage Converted to Lightning Damage
60% increased Attack Speed
% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
Y
Perquil the Lucky50% of Physical Damage Converted to Lightning Damage
60% increased Attack Speed
% increased Rarity of Items Dropped
monster no map drops [1]
Y
Perquil the Lucky50% of Physical Damage Converted to Lightning Damage
60% increased Attack Speed
% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
Y
Shadow of Vengeance% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Shadow of Vengeance% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Torment DaemonY
Animated Guardian30% increased Movement Speed
monster no map drops [1]
Y
HammerstormY
Breaker ToruulMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Otesha, the Giantslayer50% of Physical Damage Converted to Cold Damage
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Morgrants, The DeafeningMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Rigwald, the Wolven KingMonsters grant 100% increased Experience
1500% increased Quantity of Items Dropped
2000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The Cursed KingMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Lycius, Midnight's HowlMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
PalliasMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
RheniotMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Temple Ward20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Temple Guard20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Temple GuardianY
Heretical Ward20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Heretical GuardianY
Chayula, Who DreamtMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Xesht-Ula, the Open HandY
Guraq, Daylight's Blade+1 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
% increased Rarity of Items Dropped
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
Spectral OfficerY
Sand WarriorY
The PurifierMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
Y
Spectral Swashbuckler50% of Physical Damage Converted to Lightning Damage
cannot be used as minion [1]
20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
You take 40% of Damage from Blocked Hits
N
Captain Stuart "Stab-First" Grenn ignite art variation [2]
cannot be used as minion [1]
N
Templar Conscriptmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Templar Conscriptmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Templar ConscriptY
Orphaned Ward20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Orphaned GuardianY
[DNT] Chatter v2undead description [1]Y
Microtransactions /6 ⍟
Golden Spectral Throw Effect
Your Spectral Throw becomes golden.
OLD VERSION - DO NOT USE
OLD - DO NOT USE
Seraph Spectral Throw Effect
Your Spectral Throw projectile becomes a glowing, feathery wing.
Reaper Spectral Throw Effect
Your Spectral Throw becomes a deadly scythe.
Demonic Spectral Throw Effect
Your Spectral Throw becomes a demonic effect.
Triple Blade Spectral Throw Effect
Your Spectral Throw becomes a triple blade effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Spectral Throw Damage 125% increased Spectral Throw Damage100
The Eternal LabyrinthEnchantment Spectral Throw Damage 240% increased Spectral Throw Damage100
The Merciless LabyrinthEnchantment Spectral Throw Projectile Deceleration 120% reduced Spectral Throw Projectile Deceleration100
The Eternal LabyrinthEnchantment Spectral Throw Projectile Deceleration 230% reduced Spectral Throw Projectile Deceleration100
The Merciless LabyrinthEnchantment Spectral Throw Projectile Speed 120% increased Spectral Throw Projectile Speed100
The Eternal LabyrinthEnchantment Spectral Throw Projectile Speed 230% increased Spectral Throw Projectile Speed100
Supported By /105 ⍟
  • Active Type: Attack, RangedAttack, Projectile, ProjectilesFromUser
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Greater Multiple Projectiles Support
    Supports projectile skills.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Spectral Throw Unique /1 ⍟
    (7–10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits

    Community Wiki

    Edit

    Spectral Throw

    Spectral Throw is an attack skill. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.

    Skill Functions and Interactions

    • Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.

    • Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that Pierce Support, Chain Support, and Fork Support have no effect. Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.

    • Multiple Projectiles: Lesser Multiple Projectiles Support and Greater Multiple Projectiles Support are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.

    • Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage .

    • Range and Projectile Speed: The skill has a base range of ~45 units, or roughly 60% of the way to the right edge of the screen, which is increased by projectile speed. Projectile Speed modifiers affect the initial speed but not the acceleration (approx. 109.09 units/second). Therefore, assuming the thrower stands still:

      • Duration is proportional to the projectile speed. The base duration for the projectile to return to its origin is ~1.833 seconds.

      • Range is proportional to the square of the projectile speed; even a level 1 Faster Projectiles Support will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.

      • Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the 30% reduced Spectral Throw Projectile Deceleration helm enchantment (depending on the size of the target).

    • Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.

    • The size of the projectile is half of the weapon's base range (rounded down). Passive skills that affect the melee range have no effect.

    Version history

    VersionChanges
    3.16.0
  • Spectral Throw now has a base Mana cost of 5 at gem level 1 (previously 7), up to 8 at gem level 20 (previously 9).
  • 3.15.0
  • Now deals 125% of Base Damage, and has 125% Effectiveness of Added Damage at gem level 20 (previously 100%).
  • 3.13.0
  • Projectiles from Spectral Throw are now considered 50% larger against monsters when checking for collision.
  • 3.12.0
  • Now has alternative gem quality.
  • 3.9.0
  • Now has an attack time multiplier of 110% (from 100%).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 54%), up to 100% at gem level 20 (from 90%).
  • 2.4.2
  • Fixed a bug where Spectral Throw could travel further than intended if used when standing very close to a wall.
  • 2.2.0
  • Spectral Throw now deals 20% more damage at all levels.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Spectral Throw has had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage.
  • 1.2.0
  • Reduced the damage effectiveness by a flat 8% at all levels.
  • 1.1.0
  • Spectral Throw now deals 46% of weapon damage at level 1, but increases as it levels. By level 15 of the gem, you will dealing 60% of weapon damage.
  • 1.0.0
  • Spectral Throw has been added to the game.

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