Spectral Throw
Level: (1–20)
Cost: (5–8) Mana
Attack Speed: 110% of base
Attack Damage: (80–125)% of base
Effectiveness of Added Damage: (80–125)%
Projectile Speed: 1000
Requires Level (1–70), (4–68) Str, (6–98) Dex
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.

Additional Effects From Quality:
Projectiles that have Pierced deal (0–10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw /6
Throws a copy of your weapon as a projectile at enemies. The projectile pierces enemies and returns back to the player, potentially hitting an enemy a second time.
NameShow Full Descriptions
Chance to Bleed SupportIncreases the chance of inflicting the bleed ailment on enemies with Spectral Throw. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Spectral Throw.
Lesser Multiple Projectiles SupportIncreases the amount of projectiles Spectral Throw throws, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area.
Maim SupportGrants Spectral Throw a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Spectral Throw.
Vicious Projectiles SupportGrants more physical damage with Spectral Throw. It also provides more damage with inflicted bleeds and poisons.
Slower Projectiles SupportReduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. This support also provides more projectile damage.
Added Fire Damage SupportGrants extra fire damage to your Spectral Throws's hits based on the physical damage dealt.
Level Effect /40
LevelRequires LevelStrDexCostBase DamageExperience
1146580%70
2257582.4%308
34710584.7%1,554
471014587.1%6,667
5111319589.5%26,047
6161826691.8%49,725
7202231694.2%95,714
8242537696.6%169,595
9282942698.9%283,759
103233476101.3%453,996
113636537103.7%703,128
124040587106.1%1,061,223
134444637108.4%2,065,870
144848687110.8%2,507,110
155251747113.2%5,798,936
165655798115.5%15,083,919
176059848117.9%27,792,735
186462908120.3%43,869,739
196765948122.6%242,081,556
207068988125%
21729127.4%
22749129.7%
23769132.1%
24789134.5%
25809136.8%
268210139.2%
278410141.6%
288610143.9%
298810146.3%
309010148.7%
319111149.9%
329211151.1%
339311152.2%
349411153.4%
359511154.6%
369611155.8%
379712157%
389812158.2%
399912159.3%
4010012160.5%
Attribute /9

Spectral Throw

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymMinion
BaseType Spectral Throw
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, ProjectilesFromUser
ItemTypeMetadata/Items/Gems/SkillGemThrownWeapon
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
1000 (T5)Each Projectile from Spectral Helix or Spectral Throw has
between 75% more and 75% less Projectile Speed at random
Spectral Throw Monster /55 ⍟
NameModifiersSpectre
Spectral Swashbuckler50% of Physical Damage Converted to Lightning Damage
20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
You take 40% of Damage from Blocked Hits
Y
Spectral Corsair50% of Physical Damage Converted to Lightning Damage
20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
You take 40% of Damage from Blocked Hits
Y
Captain Fairgravesignite art variation [2]
Monsters grant 250% increased Experience
monster dropped item rarity +% [4500]
Y
Fairgraves, Never Dying100% increased Movement Speed
40% increased Attack Speed
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
ignite art variation [2]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Fairgraves, Never Dyingignite art variation [2]Y
Fairgraves, Never Dying50% of Physical Damage Converted to Lightning Damage
20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
You take 40% of Damage from Blocked Hits
Y
Blightblade+2 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
Y
Talin, FaithbreakerMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Ancient SculptorMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
29% increased Damage
50% reduced Damage taken
monster dropped item quantity +% [1000]
monster dropped item rarity +% [1000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Ancient ArchitectMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
RiftwalkerMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The UncreatedMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Agent of the VoidMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Entity of the VoidMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Belcer, the Pirate LordMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
ignite art variation [2]
stance movement speed +% final [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Ion Darkshroud, the Hungering BladeMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Jademonster base type attack cast speed +% and damage -% final [33]
Gain 25% of Physical Damage as Extra Fire Damage
+35% to all Elemental Resistances
Gain 25% of Physical Damage as Extra Cold Damage
Y
Augustina SolariaY
Augustina Solaria100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Augustina SolariaMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Shade of a Scion100% increased Movement SpeedY
Animated Weaponmonster no drops or experience [1]Y
Perquil the Lucky50% of Physical Damage Converted to Lightning Damage
60% increased Attack Speed
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
Y
Perquil the Lucky50% of Physical Damage Converted to Lightning Damage
60% increased Attack Speed
monster dropped item rarity +% [0]
monster no map drops [1]
Y
Perquil the Lucky50% of Physical Damage Converted to Lightning Damage
60% increased Attack Speed
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
Y
Shadow of Vengeancemonster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Shadow of Vengeancemonster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Torment DaemonY
Animated Guardian30% increased Movement Speed
monster no map drops [1]
Y
HammerstormY
Breaker ToruulMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Otesha, the Giantslayer50% of Physical Damage Converted to Cold Damage
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Morgrants, The DeafeningMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Rigwald, the Wolven KingMonsters grant 100% increased Experience
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The Cursed KingMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Lycius, Midnight's HowlMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
PalliasMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
RheniotMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Temple Ward20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Temple GuardianY
Heretical Ward20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Heretical GuardianY
Chayula, Who DreamtMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Xesht-Ula, the Open HandY
Guraq, Daylight's Blade+1 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
monster dropped item rarity +% [0]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
Spectral OfficerY
Sand WarriorY
The PurifierMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
Y
Spectral Swashbuckler50% of Physical Damage Converted to Lightning Damage
cannot be used as minion [1]
20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
You take 40% of Damage from Blocked Hits
N
Captain Stuart "Stab-First" Grenn ignite art variation [2]
cannot be used as minion [1]
N
Templar Conscriptmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Templar Conscriptmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Orphaned Ward20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Orphaned GuardianY
[DNT] Chatter v2undead description [1]Y
Microtransactions /6 ⍟
Golden Spectral Throw Effect
Your Spectral Throw becomes golden.
OLD VERSION - DO NOT USE
OLD - DO NOT USE
Seraph Spectral Throw Effect
Your Spectral Throw projectile becomes a glowing, feathery wing.
Reaper Spectral Throw Effect
Your Spectral Throw becomes a deadly scythe.
Demonic Spectral Throw Effect
Your Spectral Throw becomes a demonic effect.
Triple Blade Spectral Throw Effect
Your Spectral Throw becomes a triple blade effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Spectral Throw Damage 125% increased Spectral Throw Damage100
The Eternal LabyrinthEnchantment Spectral Throw Damage 240% increased Spectral Throw Damage100
The Merciless LabyrinthEnchantment Spectral Throw Projectile Deceleration 120% reduced Spectral Throw Projectile Deceleration100
The Eternal LabyrinthEnchantment Spectral Throw Projectile Deceleration 230% reduced Spectral Throw Projectile Deceleration100
The Merciless LabyrinthEnchantment Spectral Throw Projectile Speed 120% increased Spectral Throw Projectile Speed100
The Eternal LabyrinthEnchantment Spectral Throw Projectile Speed 230% increased Spectral Throw Projectile Speed100
Supported By /104 ⍟
IconName
Added Fire Damage Support
Faster Attacks Support
Greater Multiple Projectiles Support
Lesser Multiple Projectiles Support
Faster Projectiles Support
Added Cold Damage Support
Additional Accuracy Support
Added Lightning Damage Support
Increased Critical Strikes Support
Increased Critical Damage Support
Knockback Support
Life Leech Support
Mana Leech Support
Added Chaos Damage Support
Stun Support
Pierce Support
Item Rarity Support
Cold to Fire Support
Combustion Support
Elemental Damage with Attacks Support
Life Gain on Hit Support
Elemental Proliferation Support
Culling Strike Support
Point Blank Support
Iron Grip Support
Damage on Full Life Support
Chance to Flee Support
Blind Support
Fire Penetration Support
Cold Penetration Support
Lightning Penetration Support
Elemental Penetration Support
Chain Support
Fork Support
Returning Projectiles Support
Power Charge On Critical Support
Burning Damage Support
Hextouch Support
Cast On Critical Strike Support
Slower Projectiles Support
Vicious Projectiles Support
Block Chance Reduction Support
Physical to Lightning Support
Ice Bite Support
Hypothermia Support
Innervate Support
Critical Strike Affliction Support
Void Manipulation Support
Controlled Destruction Support
Swift Affliction Support
Elemental Focus Support
Ignite Proliferation Support
Chance to Bleed Support
Chance to Poison Support
Deadly Ailments Support
Decay Support
Efficacy Support
Vile Toxins Support
Maim Support
Immolate Support
Unbound Ailments Support
Brutality Support
Momentum Support
Volley Support
Summon Phantasm Support
Withering Touch Support
Bonechill Support
Energy Leech Support
Impale Support
Nightblade Support
Arrow Nova Support
Barrage Support
Greater Volley Support
Awakened Added Fire Damage Support
Awakened Brutality Support
Awakened Burning Damage Support
Awakened Elemental Damage with Attacks Support
Awakened Fire Penetration Support
Awakened Added Cold Damage Support
Awakened Arrow Nova Support
Awakened Cast On Critical Strike Support
Awakened Chain Support
Awakened Cold Penetration Support
Awakened Deadly Ailments Support
Awakened Fork Support
Awakened Greater Multiple Projectiles Support
Awakened Swift Affliction Support
Awakened Void Manipulation Support
Awakened Vicious Projectiles Support
Awakened Added Chaos Damage Support
Awakened Added Lightning Damage Support
Awakened Controlled Destruction Support
Awakened Hextouch Support
Awakened Elemental Focus Support
Awakened Lightning Penetration Support
Awakened Unbound Ailments Support
Trinity Support
Bloodthirst Support
Cruelty Support
Overcharge Support
Prismatic Burst Support
Devour Support
Sadism Support
Volatility Support
Spectral Throw Unique /1 ⍟
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits

Community Wiki

Edit

Spectral Throw

Spectral Throw is an attack skill. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.

Skill Functions and Interactions

  • Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.

  • Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that Pierce Support, Chain Support, and Fork Support have no effect. Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.

  • Multiple Projectiles: Lesser Multiple Projectiles Support and Greater Multiple Projectiles Support are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.

  • Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage .

  • Range and Projectile Speed: The skill has a base range of ~45 units, or roughly 60% of the way to the right edge of the screen, which is increased by projectile speed. Projectile Speed modifiers affect the initial speed but not the acceleration (approx. 109.09 units/second). Therefore, assuming the thrower stands still:

    • Duration is proportional to the projectile speed. The base duration for the projectile to return to its origin is ~1.833 seconds.

    • Range is proportional to the square of the projectile speed; even a level 1 Faster Projectiles Support will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.

    • Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the 30% reduced Spectral Throw Projectile Deceleration helm enchantment (depending on the size of the target).

  • Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.

  • The size of the projectile is half of the weapon's base range (rounded down). Passive skills that affect the melee range have no effect.

Version history

VersionChanges
3.16.0
  • Spectral Throw now has a base Mana cost of 5 at gem level 1 (previously 7), up to 8 at gem level 20 (previously 9).
  • 3.15.0
  • Now deals 125% of Base Damage, and has 125% Effectiveness of Added Damage at gem level 20 (previously 100%).
  • 3.13.0
  • Projectiles from Spectral Throw are now considered 50% larger against monsters when checking for collision.
  • 3.12.0
  • Now has alternative gem quality.
  • 3.9.0
  • Now has an attack time multiplier of 110% (from 100%).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 54%), up to 100% at gem level 20 (from 90%).
  • 2.4.2
  • Fixed a bug where Spectral Throw could travel further than intended if used when standing very close to a wall.
  • 2.2.0
  • Spectral Throw now deals 20% more damage at all levels.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Spectral Throw has had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage.
  • 1.2.0
  • Reduced the damage effectiveness by a flat 8% at all levels.
  • 1.1.0
  • Spectral Throw now deals 46% of weapon damage at level 1, but increases as it levels. By level 15 of the gem, you will dealing 60% of weapon damage.
  • 1.0.0
  • Spectral Throw has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.