Additional Effects From Quality:


Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Attack Speed | 50 |
Anomalous | (0–20)% increased Projectile Speed | 100 |
Divergent | Fires an additional Projectile (0–10)% reduced Projectile Speed | 20 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Twilight Strand | Scion | |
1 | Enemy at the Gate | Nessa | Duelist · Marauder · Ranger · Scion · Shadow · Templar |
Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random |
1000 (T5) | Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random |
Spectral Throw /6 ⍟
Throws a copy of your weapon as a projectile at enemies. The projectile pierces enemies and returns back to the player, potentially hitting an enemy a second time.Name | Show Full Descriptions |
---|---|
Chance to Bleed Support | Increases the chance of inflicting the bleed ailment on enemies with Spectral Throw. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Spectral Throw. |
Lesser Multiple Projectiles Support | Increases the amount of projectiles Spectral Throw throws, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area. |
Maim Support | Grants Spectral Throw a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Spectral Throw. |
Vicious Projectiles Support | Grants more physical damage with Spectral Throw. It also provides more damage with inflicted bleeds and poisons. |
Slower Projectiles Support | Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. This support also provides more projectile damage. |
Added Fire Damage Support | Grants extra fire damage to your Spectral Throws's hits based on the physical damage dealt. |
Level Effect /40
Level | Requires Level | Strength | Dexterity | Cost | Base Damage | Experience |
---|---|---|---|---|---|---|
1 | 1 | 4 | 6 | 5 | 80% | 70 |
2 | 2 | 5 | 7 | 5 | 82.4% | 308 |
3 | 4 | 7 | 10 | 5 | 84.7% | 1,554 |
4 | 7 | 10 | 14 | 5 | 87.1% | 6,667 |
5 | 11 | 13 | 19 | 5 | 89.5% | 26,047 |
6 | 16 | 18 | 26 | 6 | 91.8% | 49,725 |
7 | 20 | 22 | 31 | 6 | 94.2% | 95,714 |
8 | 24 | 25 | 37 | 6 | 96.6% | 169,595 |
9 | 28 | 29 | 42 | 6 | 98.9% | 283,759 |
10 | 32 | 33 | 47 | 6 | 101.3% | 453,996 |
11 | 36 | 36 | 53 | 7 | 103.7% | 703,128 |
12 | 40 | 40 | 58 | 7 | 106.1% | 1,061,223 |
13 | 44 | 44 | 63 | 7 | 108.4% | 2,065,870 |
14 | 48 | 48 | 68 | 7 | 110.8% | 2,507,110 |
15 | 52 | 51 | 74 | 7 | 113.2% | 5,798,936 |
16 | 56 | 55 | 79 | 8 | 115.5% | 15,083,919 |
17 | 60 | 59 | 84 | 8 | 117.9% | 27,792,735 |
18 | 64 | 62 | 90 | 8 | 120.3% | 43,869,739 |
19 | 67 | 65 | 94 | 8 | 122.6% | 242,081,556 |
20 | 70 | 68 | 98 | 8 | 125% | |
21 | 72 | 9 | 127.4% | |||
22 | 74 | 9 | 129.7% | |||
23 | 76 | 9 | 132.1% | |||
24 | 78 | 9 | 134.5% | |||
25 | 80 | 9 | 136.8% | |||
26 | 82 | 10 | 139.2% | |||
27 | 84 | 10 | 141.6% | |||
28 | 86 | 10 | 143.9% | |||
29 | 88 | 10 | 146.3% | |||
30 | 90 | 10 | 148.7% | |||
31 | 91 | 11 | 149.9% | |||
32 | 92 | 11 | 151.1% | |||
33 | 93 | 11 | 152.2% | |||
34 | 94 | 11 | 153.4% | |||
35 | 95 | 11 | 154.6% | |||
36 | 96 | 11 | 155.8% | |||
37 | 97 | 12 | 157% | |||
38 | 98 | 12 | 158.2% | |||
39 | 99 | 12 | 159.3% | |||
40 | 100 | 12 | 160.5% |
Spectral Throw
Cost | iLvl 1: Normal: 1x![]() |
---|---|
BaseType | Spectral Throw |
Class | Skill Gems |
Vaal | Vaal Spectral Throw |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, ProjectilesFromUser |
Metadata | Metadata/Items/Gems/SkillGemThrownWeapon |
Reference | ![]() |
Spectral Throw Monster /54 ⍟
Name | Modifiers | Spectre |
---|---|---|
Spectral Swashbuckler | 50% of Physical Damage Converted to Lightning Damage 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | Y |
Spectral Corsair | 50% of Physical Damage Converted to Lightning Damage 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | Y |
Captain Fairgraves | ignite art variation [2] monster dropped item rarity +% [4500] monster slain experience +% [250] | Y |
Fairgraves, Never Dying | 100% increased Movement Speed 40% increased Attack Speed monster dropped item rarity +% [15000] monster slain experience +% [100] ignite art variation [2] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Fairgraves, Never Dying | ignite art variation [2] | Y |
Fairgraves, Never Dying | 50% of Physical Damage Converted to Lightning Damage 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | Y |
Blightblade | +2 to maximum number of Summoned Totems kill traps mines and totems on death [1] | Y |
Talin, Faithbreaker | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ancient Sculptor | monster dropped item rarity +% [15000] monster slain experience +% [100] 29% increased Damage 50% reduced Damage taken monster dropped item quantity +% [1000] monster dropped item rarity +% [1000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ancient Architect | monster dropped item rarity +% [15000] monster slain experience +% [100] immune to labyrinth degen effect [1] damage taken +% from spike traps final [-100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Riftwalker | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Uncreated | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Agent of the Void | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Entity of the Void | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Belcer, the Pirate Lord | monster dropped item rarity +% [15000] monster slain experience +% [100] ignite art variation [2] stance movement speed +% final [250] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ion Darkshroud, the Hungering Blade | monster dropped item rarity +% [15000] monster slain experience +% [100] monster base type attack cast speed +% and damage -% final [33] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Jade | monster base type attack cast speed +% and damage -% final [33] Gain 25% of Physical Damage as Extra Fire Damage +35% to all Elemental Resistances Gain 25% of Physical Damage as Extra Cold Damage | Y |
Augustina Solaria | Y | |
Augustina Solaria | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Shade of a Scion | 100% increased Movement Speed | Y |
Animated Weapon | monster no drops or experience [1] | Y |
Perquil the Lucky | 50% of Physical Damage Converted to Lightning Damage 60% increased Attack Speed monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] | Y |
Perquil the Lucky | 50% of Physical Damage Converted to Lightning Damage 60% increased Attack Speed monster dropped item rarity +% [0] monster no map drops [1] | Y |
Perquil the Lucky | 50% of Physical Damage Converted to Lightning Damage 60% increased Attack Speed monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
Shadow of Vengeance | monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Shadow of Vengeance | monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Torment Daemon | Y | |
Animated Guardian | 30% increased Movement Speed monster no map drops [1] | Y |
Hammerstorm | Y | |
Breaker Toruul | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Otesha, the Giantslayer | 50% of Physical Damage Converted to Cold Damage monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Morgrants, The Deafening | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Rigwald, the Wolven King | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Cursed King | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Lycius, Midnight's Howl | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Pallias | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Rheniot | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Temple Ward | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Temple Guardian | Y | |
Heretical Ward | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Heretical Guardian | Y | |
Chayula, Who Dreamt | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Xesht-Ula, the Open Hand | Y | |
Guraq, Daylight's Blade | +1 to maximum number of Summoned Totems kill traps mines and totems on death [1] kill traps mines and totems on death [1] monster dropped item rarity +% [0] monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | Y |
Spectral Officer | Y | |
Sand Warrior | Y | |
The Purifier | monster dropped item rarity +% [15000] monster slain experience +% [100] Action Speed cannot be modified to below 70% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [2] monster dropped item quantity +% final for influenced monster [-80] | Y |
Spectral Swashbuckler | 50% of Physical Damage Converted to Lightning Damage cannot be used as minion [1] 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | N |
Captain Stuart "Stab-First" Grenn | ignite art variation [2] cannot be used as minion [1] | N |
Templar Conscript | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Templar Conscript | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Orphaned Ward | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Orphaned Guardian | Y | |
[DNT] Chatter v2 | undead description [1] | Y |
Microtransactions /6 ⍟
Icon | Name |
---|---|
![]() | Golden Spectral Throw Effect Your Spectral Throw becomes golden. |
![]() | OLD VERSION - DO NOT USE OLD - DO NOT USE |
![]() | Seraph Spectral Throw Effect Your Spectral Throw projectile becomes a glowing, feathery wing. |
![]() | Reaper Spectral Throw Effect Your Spectral Throw becomes a deadly scythe. |
![]() | Demonic Spectral Throw Effect Your Spectral Throw becomes a demonic effect. |
![]() | Triple Blade Spectral Throw Effect Your Spectral Throw becomes a triple blade effect. |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Spectral Throw Damage 1 | 25% increased Spectral Throw Damage | 100 |
The Eternal Labyrinth | Enchantment Spectral Throw Damage 2 | 40% increased Spectral Throw Damage | 100 |
The Merciless Labyrinth | Enchantment Spectral Throw Projectile Deceleration 1 | 20% reduced Spectral Throw Projectile Deceleration | 100 |
The Eternal Labyrinth | Enchantment Spectral Throw Projectile Deceleration 2 | 30% reduced Spectral Throw Projectile Deceleration | 100 |
The Merciless Labyrinth | Enchantment Spectral Throw Projectile Speed 1 | 20% increased Spectral Throw Projectile Speed | 100 |
The Eternal Labyrinth | Enchantment Spectral Throw Projectile Speed 2 | 30% increased Spectral Throw Projectile Speed | 100 |
Supported By /104 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Lesser Multiple Projectiles Support Supports projectile skills. |
![]() | Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Pierce Support Supports projectile skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Point Blank Support Supports projectile skills. |
![]() | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
![]() | Returning Projectiles Support Supports projectile skills. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Vicious Projectiles Support Supports projectile attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Impale Support Supports attack skills. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
![]() | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Vicious Projectiles Support Supports projectile attack skills. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sadism Support Supports any skill that hits enemies. |
![]() | Volatility Support Supports attack skills. |
Spectral Throw Unique /1 ⍟
Icon | Name |
---|---|
![]() | (7–10)% increased Projectile Damage With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits |
Community Wiki
Spectral Throw
Spectral Throw is an attack skill. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.
Skill Functions and Interactions
Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.
Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that Pierce Support, Chain Support, and Fork Support have no effect. Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.
Multiple Projectiles: Lesser Multiple Projectiles Support and Greater Multiple Projectiles Support are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.
Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage .
Range and Projectile Speed: The skill has a base range of ~45 units, or roughly 60% of the way to the right edge of the screen, which is increased by projectile speed. Projectile Speed modifiers affect the initial speed but not the acceleration (approx. 109.09 units/second). Therefore, assuming the thrower stands still:
Duration is proportional to the projectile speed. The base duration for the projectile to return to its origin is ~1.833 seconds.
Range is proportional to the square of the projectile speed; even a level 1 Faster Projectiles Support will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.
Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the 30% reduced Spectral Throw Projectile Deceleration helm enchantment (depending on the size of the target).
Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.
The size of the projectile is half of the weapon's base range (rounded down). Passive skills that affect the melee range have no effect.
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.15.0 |
|
3.13.0 |
|
3.12.0 |
|
3.9.0 |
|
3.7.0 |
|
2.4.2 |
|
2.2.0 |
|
2.1.0 |
|
1.2.0 |
|
1.1.0 |
|
1.0.0 |
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