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Spectral Throw
Level: (1—20)
Cost: (5—9) Mana
Attack Speed: 120% of base
Attack Damage: (100—150)% of base
Effectiveness of Added Damage: (100—150)%
Requires Level (1—70), (0—68) Str, (0—98) Dex
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.

Additional Effects From Quality:
Projectiles that have Pierced deal (0—20)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Skills Tutorial /6
Throws a copy of your weapon as a projectile at enemies. The projectile pierces enemies and returns back to the player, potentially hitting an enemy a second time.
ChanceToBleed
Chance to Bleed Support
Increases the chance of inflicting the bleed ailment on enemies with Spectral Throw. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Spectral Throw.
LesserMultipleProjectiles
Multiple Projectiles Support
Increases the amount of projectiles Spectral Throw throws, allowing it to hit more targets at once. At later levels, obtain the Greater Multiple Projectiles Support gem to hit enemies in a larger area.
Maim
Maim Support
Grants Spectral Throw a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Spectral Throw.
RangedPhysicalAttackDamage
Vicious Projectiles Support
Grants more physical damage with Spectral Throw. It also provides more damage with inflicted bleeds and poisons.
SlowerProjectiles
Slower Projectiles Support
Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. This support also provides more projectile damage.
AddedFireDamage
Added Fire Damage Support
Grants extra fire damage to your Spectral Throws's hits based on the physical damage dealt.
Level Effect /40
LevelRequires LevelStrDexManaBase DamageExperience
11005100%, 100%, 100%70
22005102.6%, 102.6%, 102.6%308
34005105.3%, 105.3%, 105.3%1,554
470145107.9%, 107.9%, 107.9%6,667
51114196110.5%, 110.5%, 110.5%26,047
61618266113.2%, 113.2%, 113.2%49,725
72022316115.8%, 115.8%, 115.8%95,714
82425376118.4%, 118.4%, 118.4%169,595
92829427121.1%, 121.1%, 121.1%283,759
103233477123.7%, 123.7%, 123.7%453,996
113637537126.3%, 126.3%, 126.3%703,128
124040587128.9%, 128.9%, 128.9%1,061,223
134444638131.6%, 131.6%, 131.6%2,065,870
144848698134.2%, 134.2%, 134.2%2,507,110
155251748136.8%, 136.8%, 136.8%5,798,936
165655798139.5%, 139.5%, 139.5%15,083,919
176059849142.1%, 142.1%, 142.1%27,792,735
186462909144.7%, 144.7%, 144.7%43,869,739
196765949147.4%, 147.4%, 147.4%242,081,556
207068989150%, 150%, 150%
21729152.6%, 152.6%, 152.6%
22749155.3%, 155.3%, 155.3%
23769157.9%, 157.9%, 157.9%
247810160.5%, 160.5%, 160.5%
258010163.2%, 163.2%, 163.2%
268210165.8%, 165.8%, 165.8%
278410168.4%, 168.4%, 168.4%
288610171.1%, 171.1%, 171.1%
298810173.7%, 173.7%, 173.7%
309010176.3%, 176.3%, 176.3%
319110177.6%, 177.6%, 177.6%
329210178.9%, 178.9%, 178.9%
339310180.3%, 180.3%, 180.3%
349411181.6%, 181.6%, 181.6%
359511182.9%, 182.9%, 182.9%
369611184.2%, 184.2%, 184.2%
379711185.5%, 185.5%, 185.5%
389811186.8%, 186.8%, 186.8%
399911188.2%, 188.2%, 188.2%
4010011189.5%, 189.5%, 189.5%
Attribute /10

Spectral Throw

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom
IdSpectralThrow
BaseType Spectral Throw
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, ProjectilesFromUser
ItemTypeMetadata/Items/Gems/SkillGemThrownWeapon
ActiveSkillsCodespectral_throw
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
1000 (T5)Each Projectile from Spectral Helix or Spectral Throw has
between 75% more and 75% less Projectile Speed at random
Version history /16
VersionChanges
3.27.0
  • Spectral Throw: Attack Speed is now 120% of base (previously 110%). Quality now provides Projectiles that have Pierced deal 0-20% more Damage (previously 10%).
  • Spectral Throw of Materialising: Attack Speed is now 120% of base (previously 110%). Quality now provides Projectiles that have Pierced deal 0-20% more Damage (previously 10%).
  • Spectral Throw of Trarthus: Quality now provides Projectiles that have Pierced deal 0-20% more Damage (previously 10%).
  • Vaal Spectral Throw: Attack Speed is now 120% of base (previously 110%), and now deals 100-150% of Attack Damage at gem levels 1-20 (previously 85-135%). Quality now provides Projectiles that have Pierced deal 0-20% more Damage (previously 10%).
  • 3.25.0
  • Spectral Throw: Now has a Mana cost of 5 at gem level 1 (unchanged), scaling up to 9 at gem level 20 (previously 8). Now has 100% Effectiveness of Base and Added Damage at gem level 1 (previously 80%), scaling up to 150% at gem level 20 (previously 125%).
  • Spectral Throw of Materialising: Now has a Mana cost of 5 at gem level 1 (unchanged), scaling up to 9 at gem level 20 (previously 8). Now has 240% Effectiveness of Base and Added Damage at gem level 1 (previously 200%), scaling up to 340% at gem level 20 (previously 280%).
  • Vaal Spectral Throw: Now has 85% Effectiveness of Base and Added Damage at gem level 1 (previously 70%), scaling up to 135% at gem level 20 (previously 110%)
  • 3.24.0
  • Spectral Throw of Materialising: Now has 200% Effectiveness of Added Damage at gem level 1 (previously 160%), scaling up to 280% at gem level 20 (previously 240%).
  • 3.23.0
    Spectral Throw:
    Vaal Spectral Throw:
    3.21.0
  • The timer that prevents Spectral Throw from hitting the same target again after a hit has been reduced from 300ms to 225ms. This means it can hit the same target more often than before.
  • 3.16.0

    Spectral Throw Mana Cost

    Spectral Throw has a higher mana cost compared with other starting skills, resulting in it being difficult to use in the early game without constantly running out of mana.

    Lower the Mana cost of Spectral Throw.

    Spectral Throw now has a base Mana cost of 5 at gem level 1 (previously 7), up to 8 at gem level 20 (previously 9).
    3.15.0

    Spectral Throw:

    Vaal Spectral Throw:
    3.14.0

    Vaal Spectral Throw
    3.13.0

    Spectral Throw
    • Projectiles from Spectral Throw are now considered 50% larger against monsters when checking for collision.
    3.9.0

    Spectral Throw

    Vaal Spectral Throw
    3.7.0
    Spectral Throw
    3.3.0
    Vaal Spectral Throw
      2.6.0
    • Reduced monster Spectral Throw damage because it can hit twice when turning.
    • The "Steel Spirit" unique threshold jewel now grants 5% increased damage to Spectral Throw projectiles for each enemy hit, up from 4%.
    • 2.3.0
    • Spectral Swashbuckler has been added to The Ship Graveyard. This monster uses Spectral Throw
    • 2.2.0
    • Spectral Throw now deals 20% more damage at all levels.
    • 2.1.0
    • Spectral Throw has also had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage.
    • Spectral Throw
      Level: (1—20)
      Cost: (5—9) Mana
      Attack Speed: 120% of base
      Attack Damage: (100—150)% of base
      Effectiveness of Added Damage: (100—150)%
      Requires Level (1—70), (0—68) Str, (0—98) Dex
      Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
      base is projectile [1]
      spectral throw forget hit list time override [225]

      Additional Effects From Quality:
      Projectiles that have Pierced deal (0—20)% more Damage
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Supported By /127
    • Active Type: Attack, RangedAttack, Projectile, ProjectilesFromUser
    • AddedFireDamage
      Added Fire Damage Support
      Supports any skill that hits enemies.
      Knockback
      Knockback Support
      Supports any skill that hits enemies.
      LifeLeech
      Life Leech Support
      Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
      Stun
      Stun Support
      Supports any skill that hits enemies, making it easier to stun enemies with those skills.
      ColdtoFire
      Cold to Fire Support
      Supports any skill that hits enemies.
      LifeonHit
      Life Gain on Hit Support
      Supports attack skills.
      IronGrip
      Iron Grip Support
      Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
      MeleeDamageonFullLife
      Damage on Full Life Support
      Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
      FirePenetration
      Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      IncreasedBurnDuration
      Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      Empower
      Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      ChanceToBleed
      Chance to Bleed Support
      Supports attack skills.
      Maim
      Maim Support
      Supports attack skills, or other skills that can maim enemies.
      Brutality
      Brutality Support
      Supports any skill that deals damage.
      AddedFireDamagePlus
      Awakened Added Fire Damage Support
      Supports any skill that hits enemies.
      BrutalityPlus
      Awakened Brutality Support
      Supports any skill that deals damage.
      IncreasedBurnDurationPlus
      Awakened Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      FirePenetrationPlus
      Awakened Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      EmpowerPlus
      Awakened Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      BloodPriceSupportGem
      Bloodthirst Support
      Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
      Fragility
      Cruelty Support
      Supports any skill that hits enemies. Minions cannot gain Cruelty.
      LifeTap
      Lifetap Support
      Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
      Volatility
      Volatility Support
      Supports attack skills.
      ObliterationSupport
      Annihilation Support
      Supports any skill that hits enemies.
      FasterAttacks
      Faster Attacks Support
      Supports attack skills.
      GreaterMultipleProjectiles
      Greater Multiple Projectiles Support
      Supports projectile skills.
      LesserMultipleProjectiles
      Multiple Projectiles Support
      Supports projectile skills.
      FasterProjectiles
      Faster Projectiles Support
      Supports projectile skills.
      AddedColdDamage
      Added Cold Damage Support
      Supports any skill that hits enemies.
      IncreasedAccuracy
      Additional Accuracy Support
      Supports attack skills.
      ManaLeech
      Mana Leech Support
      Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
      Pierce
      Pierce Support
      Supports projectile skills.
      CullingStrike
      Culling Strike Support
      Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
      PointBlank
      Point Blank Support
      Supports projectile skills.
      ChancetoFlee
      Chance to Flee Support
      Supports any skill that hits enemies.
      Blind
      Blind Support
      Supports any skill that hits enemies.
      ColdPenetration
      Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      chain
      Chain Support
      Supports projectile skills, and any other skills that chain.
      Fork
      Fork Support
      Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
      ReturnProjectiles
      Returning Projectiles Support
      Supports projectile skills.
      CastOnCrit
      Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      SlowerProjectiles
      Slower Projectiles Support
      Supports projectile skills.
      enhance
      Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      RangedPhysicalAttackDamage
      Vicious Projectiles Support
      Supports projectile attack skills.
      BreakBlock
      Block Chance Reduction Support
      Supports any skill that hits enemies.
      FrenzyChargeOnShatter
      Ice Bite Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      DamageAgainstChilled
      Hypothermia Support
      Supports any skill that deals damage.
      Poison
      Critical Strike Affliction Support
      Supports any skill that hits enemies.
      VoidManipulation
      Void Manipulation Support
      Supports any skill that deals damage.
      SupportRapidDecayGem
      Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      LesserPoison
      Chance to Poison Support
      Supports any skill that hits enemies.
      DeadlyAilments
      Deadly Ailments Support
      Supports any skill that hits enemies.
      VileToxins
      Vile Toxins Support
      Supports any skill that hits enemies.
      MomentumSupportGem
      Momentum Support
      Supports attack skills that aren't triggered.
      ParallelProjectile
      Volley Support
      Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
      WitherGemSupport
      Withering Touch Support
      Supports attack skills.
      impale
      Impale Support
      Supports attack skills.
      Nightblade
      Nightblade Support
      Supports attack skills. Cannot support skills which create minions.
      GreenRainSupportGem
      Arrow Nova Support
      Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
      GreenBarrageSupportGem
      Barrage Support
      Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
      GreaterVolleySupport
      Greater Volley Support
      Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
      AddedColdDamagePlus
      Awakened Added Cold Damage Support
      Supports any skill that hits enemies.
      GreenRainPlus
      Awakened Arrow Nova Support
      Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
      CastOnCritPlus
      Awakened Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      ChainPlus
      Awakened Chain Support
      Supports projectile skills, and any other skills that chain.
      ColdPenetrationPlus
      Awakened Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      DeadlyAilmentsPlus
      Awakened Deadly Ailments Support
      Supports any skill that hits enemies.
      ForkPlus
      Awakened Fork Support
      Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
      SupportRapidDecayPlus
      Awakened Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      VoidManipulationPlus
      Awakened Void Manipulation Support
      Supports any skill that deals damage.
      RangedPhysicalAttackDamagePlus
      Awakened Vicious Projectiles Support
      Supports projectile attack skills.
      enhanceplus
      Awakened Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      Sadism
      Sadism Support
      Supports any skill that hits enemies.
      RuptureSupport
      Rupture Support
      Supports attack skills.
      Machinations
      Machinations Support
      Supports skills that hit enemies. Cannot modify the skills of minions.
      CullingStrike
      Cull the Weak Support
      Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
      Fork
      Greater Fork Support
      Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
      chain
      Greater Chain Support
      Supports projectile skills, and any other skills that chain.
      LethalDoseSupport
      Lethal Dose Support
      Supports any skill that hits enemies.
      UnholyTrinitySupport
      Unholy Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      TornadosSupportGem
      Windburst Support
      Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
      AddedLightningDamage
      Added Lightning Damage Support
      Supports any skill that hits enemies.
      IncreasedCriticalStrikes
      Increased Critical Strikes Support
      Supports any skill that hits enemies.
      IncreasedCriticalDamage
      Increased Critical Damage Support
      Supports any skill that hits enemies.
      AddedChaosDamage
      Added Chaos Damage Support
      Supports any skill that hits enemies.
      IncreasedQuality
      Item Rarity Support
      Supports any skill that can kill enemies.
      ChancetoIgnite
      Combustion Support
      Supports any skill that hits enemies.
      ElementalProliferation
      Elemental Proliferation Support
      Supports any skill that hits enemies, or could otherwise apply elemental ailments.
      LightningPenetration
      Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      ElementalPenetration
      Elemental Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
      PowerCharges
      Power Charge On Critical Support
      Supports any skill that hits enemies.
      CurseOnHit
      Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      Enlighten
      Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      PhysicalToLightning
      Physical to Lightning Support
      Supports any skill that hits enemies.
      OnslaughtOnSlayingShocked
      Innervate Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      ControlledDestructionGem
      Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      ElementalFocus
      Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      IgniteProliferation
      Ignite Proliferation Support
      Supports any skill that hits enemies.
      Decay
      Decay Support
      Supports any skill that hits enemies.
      Efficacy
      Efficacy Support
      Supports any skill that deals damage or has a duration.
      Immolate
      Immolate Support
      Supports any skill that hits enemies.
      UnboundAilments
      Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      SummonPhantasm
      Summon Phantasm Support
      Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
      BoneChillSupport
      Bonechill Support
      Supports any skill that can chill enemies or create chilling areas.
      EnergyShieldLeechsupport
      Energy Leech Support
      Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
      AddedChaosDamagePlus
      Awakened Added Chaos Damage Support
      Supports any skill that hits enemies.
      AddedLightningDamagePlus
      Awakened Added Lightning Damage Support
      Supports any skill that hits enemies.
      ControlledDestructionPlus
      Awakened Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      CurseOnHitPlus
      Awakened Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      ElementalFocusPlus
      Awakened Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      LightningPenetrationPlus
      Awakened Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      UnboundAilmentPlus
      Awakened Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      Enlightenplus
      Awakened Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      TrinitySupportGem
      Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      PureShockSupportGem
      Overcharge Support
      Supports any skill that hits enemies.
      ElementalBurstSupportGem
      Prismatic Burst Support
      Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
      Devour
      Devour Support
      Supports any skill that hits enemies.
      WandWispSupport
      Sacred Wisps Support
      Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
      InverttheRules
      Invert the Rules Support
      Supports any skill that hits enemies.
      KineticInstabilitySupportGem
      Greater Kinetic Instability Support
      Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
      Devour
      Greater Devour Support
      Supports any skill that hits enemies.
      KineticInstabilitySupportGem
      Kinetic Instability Support
      Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
      LivingLightningSupportGem
      Living Lightning Support
      Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
      Eclipse
      Eclipse Support
      Supports any skill gem. Cannot support skills that don't come from gems.
      Microtransactions /6
      GoldenSpectralThrow
      Golden Spectral Throw Effect
      Your Spectral Throw becomes golden.
      Cyclonewhite
      OLD VERSION - DO NOT USE
      OLD - DO NOT USE
      boomerang
      Seraph Spectral Throw Effect
      Your Spectral Throw projectile becomes a glowing, feathery wing.
      ReaperSpectralThrow
      Reaper Spectral Throw Effect
      Your Spectral Throw becomes a deadly scythe.
      CultistSpectralThrow
      Demonic Spectral Throw Effect
      Your Spectral Throw becomes a demonic effect.
      TripleBladeSpectralThrow
      Triple Blade Spectral Throw Effect
      Your Spectral Throw becomes a triple blade effect.
      Spectral Throw Unique /1
      SpectralThrowModifier
      (7—10)% increased Projectile Damage
      With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
      Spectral Throw Monster /58
      NameModifiersSpectre
      Spectral Swashbuckler50% of Physical Damage Converted to Lightning Damage
      20% Chance to Block Attack Damage
      20% Chance to Block Spell Damage
      You take 40% of Damage from Blocked Hits
      Y
      Spectral Corsair50% of Physical Damage Converted to Lightning Damage
      20% Chance to Block Attack Damage
      20% Chance to Block Spell Damage
      You take 40% of Damage from Blocked Hits
      Y
      Captain Fairgravesignite art variation [2]
      4500% increased Rarity of Items Dropped
      Monsters grant 250% increased Experience
      Y
      Fairgraves, Never Dying100% increased Movement Speed
      40% increased Attack Speed
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      ignite art variation [2]
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Fairgraves, Never Dyingignite art variation [2]Y
      Fairgraves, Never Dying50% of Physical Damage Converted to Lightning Damage
      20% Chance to Block Attack Damage
      20% Chance to Block Spell Damage
      You take 40% of Damage from Blocked Hits
      Y
      Blightblade+2 to maximum number of Summoned Totems
      kill traps mines and totems on death [1]
      Y
      Talin, Faithbreaker15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Ancient Sculptor15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Ancient Architect15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      immune to labyrinth degen effect [1]
      damage taken +% from spike traps final [-100]
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Riftwalker15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      The Uncreated15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Agent of the Void15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Entity of the Void15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Belcer, the Pirate Lord15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      ignite art variation [2]
      stance movement speed +% final [250]
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Ion Darkshroud, the Hungering Blade15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      monster base type attack cast speed +% and damage -% final [33]
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Jademonster base type attack cast speed +% and damage -% final [33]Y
      Augustina SolariaY
      Augustina Solaria100% increased maximum Life
      100% increased Area of Effect
      80% increased Character Size
      Y
      Augustina Solaria15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Shade of a Scion100% increased Movement SpeedY
      Animated Weaponmonster no drops or experience [1]Y
      Perquil the Lucky50% of Physical Damage Converted to Lightning Damage
      60% increased Attack Speed
      % increased Rarity of Items Dropped
      monster additional quantity of dropped items in cruel +% [500]
      monster additional quantity of dropped items in merciless +% [1000]
      monster additional rarity of dropped items in cruel +% [750]
      monster additional rarity of dropped items in merciless +% [1500]
      monster no map drops [1]
      Y
      Perquil the Lucky50% of Physical Damage Converted to Lightning Damage
      60% increased Attack Speed
      % increased Rarity of Items Dropped
      monster no map drops [1]
      Y
      Perquil the Lucky50% of Physical Damage Converted to Lightning Damage
      60% increased Attack Speed
      % increased Rarity of Items Dropped
      monster additional quantity of dropped items in cruel +% [500]
      monster additional quantity of dropped items in merciless +% [1000]
      monster additional rarity of dropped items in cruel +% [750]
      monster additional rarity of dropped items in merciless +% [1500]
      monster no map drops [1]
      monster is invasion boss [1]
      Y
      Shadow of Vengeance% increased Rarity of Items Dropped
      monster additional quantity of dropped items in cruel +% [300]
      monster additional quantity of dropped items in merciless +% [600]
      monster additional rarity of dropped items in cruel +% [300]
      monster additional rarity of dropped items in merciless +% [600]
      monster no map drops [1]
      20% Chance to Block Attack Damage
      You take 10% of Damage from Blocked Hits
      Y
      Shadow of Vengeance% increased Rarity of Items Dropped
      monster additional quantity of dropped items in cruel +% [300]
      monster additional quantity of dropped items in merciless +% [600]
      monster additional rarity of dropped items in cruel +% [300]
      monster additional rarity of dropped items in merciless +% [600]
      monster no map drops [1]
      monster is invasion boss [1]
      20% Chance to Block Attack Damage
      You take 10% of Damage from Blocked Hits
      Y
      Torment DaemonY
      Animated Guardian30% increased Movement Speed
      monster no map drops [1]
      Y
      HammerstormY
      Breaker Toruul15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Otesha, the Giantslayer50% of Physical Damage Converted to Cold Damage
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Morgrants, The Deafening15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Rigwald, the Wolven King1500% increased Quantity of Items Dropped
      2000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      The Cursed King15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Lycius, Midnight's Howl15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Pallias15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Rheniot15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Temple Ward20% Chance to Block Attack Damage
      You take 10% of Damage from Blocked Hits
      Y
      Temple Guard20% Chance to Block Attack Damage
      You take 10% of Damage from Blocked Hits
      Y
      Temple GuardianY
      Heretical Ward20% Chance to Block Attack Damage
      You take 10% of Damage from Blocked Hits
      Y
      Heretical GuardianY
      Chayula, Who Dreamt15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Xesht-Ula, the Open HandY
      Guraq, Daylight's Blade+1 to maximum number of Summoned Totems
      kill traps mines and totems on death [1]
      kill traps mines and totems on death [1]
      % increased Rarity of Items Dropped
      monster no map drops [1]
      monster additional quantity of dropped items in cruel +% [300]
      monster additional quantity of dropped items in merciless +% [600]
      monster additional rarity of dropped items in cruel +% [300]
      monster additional rarity of dropped items in merciless +% [600]
      Y
      Spectral OfficerY
      Ethereal OfficerY
      Sand WarriorY
      The Purifier15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      Action Speed cannot be modified to below 50% of base value
      cannot be stunned for ms after stun finished [4000]
      cannot be stunned while stunned [1]
      dropped items have influence type [2]
      monster dropped item quantity +% final for influenced monster [-80]
      cannot have affliction mods [1]
      Y
      Spectral Swashbuckler50% of Physical Damage Converted to Lightning Damage
      cannot be used as minion [1]
      20% Chance to Block Attack Damage
      20% Chance to Block Spell Damage
      You take 40% of Damage from Blocked Hits
      N
      Captain Stuart "Stab-First" Grenn ignite art variation [2]
      cannot be used as minion [1]
      N
      Templar Conscriptmonster ignores delve darkness mechanic [1]
      monster beyond portal chance +% final [-66]
      monster hellscape charge +% [-66]
      Cannot gain Charges
      Y
      Templar Conscriptmonster ignores delve darkness mechanic [1]
      monster beyond portal chance +% final [-66]
      monster hellscape charge +% [-66]
      Y
      Templar ConscriptY
      Orphaned Ward20% Chance to Block Attack Damage
      You take 10% of Damage from Blocked Hits
      Y
      Orphaned GuardianY
      [DNT] Chatter v2undead description [1]Y

      Community Wiki

      Edit

      Spectral Throw

      Spectral Throw is an attack skill. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.

      Skill Functions and Interactions

      • Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.

      • Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that Pierce Support, Chain Support, and Fork Support have no effect. Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.

      • Multiple Projectiles: Lesser Multiple Projectiles Support and Greater Multiple Projectiles Support are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.

      • Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage .

      • Range and Projectile Speed: The skill has a base range of ~45 units, or roughly 60% of the way to the right edge of the screen, which is increased by projectile speed. Projectile Speed modifiers affect the initial speed but not the acceleration (approx. 109.09 units/second). Therefore, assuming the thrower stands still:

        • Duration is proportional to the projectile speed. The base duration for the projectile to return to its origin is ~1.833 seconds.

        • Range is proportional to the square of the projectile speed; even a level 1 Faster Projectiles Support will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.

        • Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the 30% reduced Spectral Throw Projectile Deceleration helm enchantment (depending on the size of the target).

      • Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.

      • The size of the projectile is half of the weapon's base range (rounded down). Passive skills that affect the melee range have no effect.

      Version history

      VersionChanges
      3.16.0
    • Spectral Throw now has a base Mana cost of 5 at gem level 1 (previously 7), up to 8 at gem level 20 (previously 9).
    • 3.15.0
    • Now deals 125% of Base Damage, and has 125% Effectiveness of Added Damage at gem level 20 (previously 100%).
    • 3.13.0
    • Projectiles from Spectral Throw are now considered 50% larger against monsters when checking for collision.
    • 3.12.0
    • Now has alternative gem quality.
    • 3.9.0
    • Now has an attack time multiplier of 110% (from 100%).
    • 3.7.0
    • Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 54%), up to 100% at gem level 20 (from 90%).
    • 2.4.2
    • Fixed a bug where Spectral Throw could travel further than intended if used when standing very close to a wall.
    • 2.2.0
    • Spectral Throw now deals 20% more damage at all levels.
    • 2.1.0
    • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
    • Spectral Throw has had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage.
    • 1.2.0
    • Reduced the damage effectiveness by a flat 8% at all levels.
    • 1.1.0
    • Spectral Throw now deals 46% of weapon damage at level 1, but increases as it levels. By level 15 of the gem, you will dealing 60% of weapon damage.
    • 1.0.0
    • Spectral Throw has been added to the game.

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