來自品質的額外效果:
靈體投擲 /6
向敵人投擲你武器複製體的投射物。投射物會穿透敵人並返回至玩家,有機率擊中敵人兩次。名字 | 顯示物品素質 |
---|---|
機率流血輔助 | 增加靈體投擲對敵人造成流血異常狀態的機率。流血造成物理持續傷害,對移動中的目標造成更多傷害。此輔助同時小幅增加靈體投擲的物理傷害。 |
低階多重投射輔助 | 增加靈體投擲的投射物數量,可以一次擊中大量的目標。 在高等後可以獲得高階多重投射物輔助,可以擊中更大範圍的敵人。 |
癱瘓輔助 | 靈體投擲擊中時有機率癱瘓敵人。被癱瘓的敵人減少移動速度和增加承受物理傷害。此輔助同時給予靈體投擲更多物理傷害。 |
猛毒投射物輔助 | 靈體投擲獲得更多物理傷害。同時也提供更多流血和中毒造成的傷害。 |
投射物減速輔助 | 減少靈體投擲投射物的最遠距離,使它們可以越快開始返回,並擊中敵人第二次。此輔助同時也提供更多投射物傷害。 |
附加火焰傷害輔助 | 你的靈體投擲根據造成的物理傷害獲得額外的火焰傷害。 |
等級效果 /40
等級 | 需要等級 | 力量 | 敏捷 | 消耗 | 基本傷害 | 經驗值 |
---|---|---|---|---|---|---|
1 | 1 | 4 | 6 | 5 | 100% | 70 |
2 | 2 | 5 | 7 | 5 | 102.6% | 308 |
3 | 4 | 7 | 10 | 5 | 105.3% | 1,554 |
4 | 7 | 10 | 14 | 5 | 107.9% | 6,667 |
5 | 11 | 13 | 19 | 6 | 110.5% | 26,047 |
6 | 16 | 18 | 26 | 6 | 113.2% | 49,725 |
7 | 20 | 22 | 31 | 6 | 115.8% | 95,714 |
8 | 24 | 25 | 37 | 6 | 118.4% | 169,595 |
9 | 28 | 29 | 42 | 7 | 121.1% | 283,759 |
10 | 32 | 33 | 47 | 7 | 123.7% | 453,996 |
11 | 36 | 36 | 53 | 7 | 126.3% | 703,128 |
12 | 40 | 40 | 58 | 7 | 128.9% | 1,061,223 |
13 | 44 | 44 | 63 | 8 | 131.6% | 2,065,870 |
14 | 48 | 48 | 68 | 8 | 134.2% | 2,507,110 |
15 | 52 | 51 | 74 | 8 | 136.8% | 5,798,936 |
16 | 56 | 55 | 79 | 8 | 139.5% | 15,083,919 |
17 | 60 | 59 | 84 | 9 | 142.1% | 27,792,735 |
18 | 64 | 62 | 90 | 9 | 144.7% | 43,869,739 |
19 | 67 | 65 | 94 | 9 | 147.4% | 242,081,556 |
20 | 70 | 68 | 98 | 9 | 150% | |
21 | 72 | 9 | 152.6% | |||
22 | 74 | 9 | 155.3% | |||
23 | 76 | 9 | 157.9% | |||
24 | 78 | 10 | 160.5% | |||
25 | 80 | 10 | 163.2% | |||
26 | 82 | 10 | 165.8% | |||
27 | 84 | 10 | 168.4% | |||
28 | 86 | 10 | 171.1% | |||
29 | 88 | 10 | 173.7% | |||
30 | 90 | 10 | 176.3% | |||
31 | 91 | 10 | 177.6% | |||
32 | 92 | 10 | 178.9% | |||
33 | 93 | 10 | 180.3% | |||
34 | 94 | 11 | 181.6% | |||
35 | 95 | 11 | 182.9% | |||
36 | 96 | 11 | 184.2% | |||
37 | 97 | 11 | 185.5% | |||
38 | 98 | 11 | 186.8% | |||
39 | 99 | 11 | 188.2% | |||
40 | 100 | 11 | 189.5% |
屬性 /9
靈體投擲
熔火冥獄 武器 /2
比重 | Desc |
---|---|
1000 (T5) | 靈體旋武或靈體投擲的每個投射物 隨機有 40% 更多或 40%更少投射物速度 |
1000 (T5) | 靈體旋武或靈體投擲的每個投射物 隨機有 75% 更多或 75%更少投射物速度 |
Patchnotes /22
Title | 描述 |
---|---|
Affliction | |
Crucible | |
Necropolis | |
Settlers | |
20211028 版本 3.16.0 | |
20210729 版本 3.15.0 | |
20210121 版本 3.13.0 | |
20201021 版本 3.12.4 | |
20200430 版本 3.10.1F | |
20191218 版本 3.9.0 | |
20190614 3.7.0 | |
20190612 版本 3.7.0 | |
20190312 版本 3.6.0 | |
20180926 版本 3.4.3B | |
20180201 版本 3.1.3 | |
20170817 版本 3.0.0C | |
20170309 版本 2.6.0 | |
20161128 版本 2.4.3 | |
20160616 版本 2.3.0 | |
20160316 版本 2.2.0 | |
20151217 版本 2.1.0 | |
20140814 版本 1.2.0 |
來自品質的額外效果:
被輔助 /106
靈體投擲 怪物 /57
名字 | 詞綴 | 幽魂 |
---|---|---|
怨靈劍客 | 50% 物理傷害轉換為閃電傷害 20% 攻擊傷害格擋率 20% 法術傷害格擋率 你承受 40% 來自格擋擊中的傷害 | Y |
海盜怨靈 | 50% 物理傷害轉換為閃電傷害 20% 攻擊傷害格擋率 20% 法術傷害格擋率 你承受 40% 來自格擋擊中的傷害 | Y |
費爾船長 | ignite art variation [2] 怪物增加 250% 經驗值 增加 4500% 物品掉落稀有度 | Y |
超越死亡的費爾 | 增加 100% 移動速度 增加 40% 攻擊速度 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 ignite art variation [2] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
超越死亡的費爾 | ignite art variation [2] | Y |
超越死亡的費爾 | 50% 物理傷害轉換為閃電傷害 20% 攻擊傷害格擋率 20% 法術傷害格擋率 你承受 40% 來自格擋擊中的傷害 | Y |
萎滅飛刃 | +2 召喚圖騰的最大數量 kill traps mines and totems on death [1] | Y |
無神論者泰琳 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
遠古雕塑者 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 增加 29% 傷害 減少 50% 承受傷害 增加 1000% 物品掉落數量 增加 1000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
遠古建築師 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 immune to labyrinth degen effect [1] damage taken +% from spike traps final [-100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
異界遊蕩者 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
自存者 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
虛空化身 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
虛空之形 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
海盜之主貝爾瑟 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 ignite art variation [2] stance movement speed +% final [250] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
嗜血刀鋒伊恩暗霧 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 monster base type attack cast speed +% and damage -% final [33] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
小玉 | monster base type attack cast speed +% and damage -% final [33] 獲得 25% 物理傷害的火焰傷害 +35% 全部元素抗性 獲得 25% 物理傷害的冰冷傷害 | Y |
迎陽者奧古絲汀娜 | Y | |
迎陽者奧古絲汀娜 | 增加 100% 最大生命 增加 100% 範圍效果 增加 80% 角色體型 | Y |
迎陽者奧古絲汀娜 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
貴族殘影 | 增加 100% 移動速度 | Y |
幻靈武器 | monster no drops or experience [1] | Y |
幸運的珀奎爾 | 50% 物理傷害轉換為閃電傷害 增加 60% 攻擊速度 增加 % 物品掉落稀有度 monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] | Y |
幸運的珀奎爾 | 50% 物理傷害轉換為閃電傷害 增加 60% 攻擊速度 增加 % 物品掉落稀有度 monster no map drops [1] | Y |
幸運的珀奎爾 | 50% 物理傷害轉換為閃電傷害 增加 60% 攻擊速度 增加 % 物品掉落稀有度 monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
復仇之影 | 增加 % 物品掉落稀有度 monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] 20% 攻擊傷害格擋率 你承受 10% 來自格擋擊中的傷害 | Y |
復仇之影 | 增加 % 物品掉落稀有度 monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 20% 攻擊傷害格擋率 你承受 10% 來自格擋擊中的傷害 | Y |
苦痛惡魔 | Y | |
幻靈守衛 | 增加 30% 移動速度 monster no map drops [1] | Y |
鎚烈 | Y | |
毀滅者圖爾羅 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
巨人殺手歐提莎 | 50% 物理傷害轉換為冰冷傷害 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
震聾者摩葛蘭斯 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
狼王瑞佛 | 怪物增加 100% 經驗值 增加 1500% 物品掉落數量 增加 2000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
詛咒之王 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
利希斯嘯夜 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
帕里亞斯 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
瑞尼歐特 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
聖堂守衛 | 20% 攻擊傷害格擋率 你承受 10% 來自格擋擊中的傷害 | Y |
神殿守衛 | 20% 攻擊傷害格擋率 你承受 10% 來自格擋擊中的傷害 | Y |
聖堂守護者 | Y | |
異教守衛 | 20% 攻擊傷害格擋率 你承受 10% 來自格擋擊中的傷害 | Y |
異教守護者 | Y | |
逐夢者‧夏烏拉 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
佈施者.烈許烏拉 | Y | |
天光之鋒古拉克 | +1 召喚圖騰的最大數量 kill traps mines and totems on death [1] kill traps mines and totems on death [1] 增加 % 物品掉落稀有度 monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | Y |
怨靈軍官 | Y | |
沙兵衛士 | Y | |
異界.淨化 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 行動速度不能被調整至低於 50% 基礎值 cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [2] monster dropped item quantity +% final for influenced monster [-80] cannot have affliction mods [1] | Y |
怨靈劍客 | 50% 物理傷害轉換為閃電傷害 cannot be used as minion [1] 20% 攻擊傷害格擋率 20% 法術傷害格擋率 你承受 40% 來自格擋擊中的傷害 | N |
斯圖亞首領.刺殺者.葛蘭 | ignite art variation [2] cannot be used as minion [1] | N |
聖宗士兵 | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] 不能獲得充能 | Y |
聖宗士兵 | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
聖宗士兵 | Y | |
嬰靈護衛 | 20% 攻擊傷害格擋率 你承受 10% 來自格擋擊中的傷害 | Y |
嬰靈守護者 | Y | |
[DNT] Chatter v2 | undead description [1] | Y |
Community Wiki
Spectral Throw
Spectral Throw is an attack skill. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.
Skill Functions and Interactions
Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.
Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that Pierce Support, Chain Support, and Fork Support have no effect. Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.
Multiple Projectiles: Lesser Multiple Projectiles Support and Greater Multiple Projectiles Support are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.
Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage .
Range and Projectile Speed: The skill has a base range of ~45 units, or roughly 60% of the way to the right edge of the screen, which is increased by projectile speed. Projectile Speed modifiers affect the initial speed but not the acceleration (approx. 109.09 units/second). Therefore, assuming the thrower stands still:
Duration is proportional to the projectile speed. The base duration for the projectile to return to its origin is ~1.833 seconds.
Range is proportional to the square of the projectile speed; even a level 1 Faster Projectiles Support will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.
Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the 30% reduced Spectral Throw Projectile Deceleration helm enchantment (depending on the size of the target).
Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.
The size of the projectile is half of the weapon's base range (rounded down). Passive skills that affect the melee range have no effect.
Version history
Version | Changes |
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3.16.0 |
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3.15.0 |
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3.13.0 |
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3.12.0 |
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3.9.0 |
|
3.7.0 |
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2.4.2 |
|
2.2.0 |
|
2.1.0 |
|
1.2.0 |
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1.1.0 |
|
1.0.0 |
|
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