來自品質的額外效果:
Skills Tutorial /6
增加靈體投擲對敵人造成流血異常狀態的機率。流血造成物理持續傷害,對移動中的目標造成更多傷害。此輔助同時小幅增加靈體投擲的物理傷害。
增加靈體投擲的投射物數量,可以一次擊中大量的目標。 在高等後可以獲得高階多重投射物輔助,可以擊中更大範圍的敵人。
靈體投擲擊中時有機率癱瘓敵人。被癱瘓的敵人減少移動速度和增加承受物理傷害。此輔助同時給予靈體投擲更多物理傷害。
靈體投擲獲得更多物理傷害。同時也提供更多流血和中毒造成的傷害。
減少靈體投擲投射物的最遠距離,使它們可以越快開始返回,並擊中敵人第二次。此輔助同時也提供更多投射物傷害。
你的靈體投擲根據造成的物理傷害獲得額外的火焰傷害。
等級效果 /40
| 等級 | 需求等級 | 力量 | 敏捷 | 魔力 | 基本傷害 | 經驗值 |
|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 0 | 5 | 100%, 100%, 100% | 70 |
| 2 | 2 | 0 | 0 | 5 | 102.6%, 102.6%, 102.6% | 308 |
| 3 | 4 | 0 | 0 | 5 | 105.3%, 105.3%, 105.3% | 1,554 |
| 4 | 7 | 0 | 14 | 5 | 107.9%, 107.9%, 107.9% | 6,667 |
| 5 | 11 | 14 | 19 | 6 | 110.5%, 110.5%, 110.5% | 26,047 |
| 6 | 16 | 18 | 26 | 6 | 113.2%, 113.2%, 113.2% | 49,725 |
| 7 | 20 | 22 | 31 | 6 | 115.8%, 115.8%, 115.8% | 95,714 |
| 8 | 24 | 25 | 37 | 6 | 118.4%, 118.4%, 118.4% | 169,595 |
| 9 | 28 | 29 | 42 | 7 | 121.1%, 121.1%, 121.1% | 283,759 |
| 10 | 32 | 33 | 47 | 7 | 123.7%, 123.7%, 123.7% | 453,996 |
| 11 | 36 | 37 | 53 | 7 | 126.3%, 126.3%, 126.3% | 703,128 |
| 12 | 40 | 40 | 58 | 7 | 128.9%, 128.9%, 128.9% | 1,061,223 |
| 13 | 44 | 44 | 63 | 8 | 131.6%, 131.6%, 131.6% | 2,065,870 |
| 14 | 48 | 48 | 69 | 8 | 134.2%, 134.2%, 134.2% | 2,507,110 |
| 15 | 52 | 51 | 74 | 8 | 136.8%, 136.8%, 136.8% | 5,798,936 |
| 16 | 56 | 55 | 79 | 8 | 139.5%, 139.5%, 139.5% | 15,083,919 |
| 17 | 60 | 59 | 84 | 9 | 142.1%, 142.1%, 142.1% | 27,792,735 |
| 18 | 64 | 62 | 90 | 9 | 144.7%, 144.7%, 144.7% | 43,869,739 |
| 19 | 67 | 65 | 94 | 9 | 147.4%, 147.4%, 147.4% | 242,081,556 |
| 20 | 70 | 68 | 98 | 9 | 150%, 150%, 150% | |
| 21 | 72 | 9 | 152.6%, 152.6%, 152.6% | |||
| 22 | 74 | 9 | 155.3%, 155.3%, 155.3% | |||
| 23 | 76 | 9 | 157.9%, 157.9%, 157.9% | |||
| 24 | 78 | 10 | 160.5%, 160.5%, 160.5% | |||
| 25 | 80 | 10 | 163.2%, 163.2%, 163.2% | |||
| 26 | 82 | 10 | 165.8%, 165.8%, 165.8% | |||
| 27 | 84 | 10 | 168.4%, 168.4%, 168.4% | |||
| 28 | 86 | 10 | 171.1%, 171.1%, 171.1% | |||
| 29 | 88 | 10 | 173.7%, 173.7%, 173.7% | |||
| 30 | 90 | 10 | 176.3%, 176.3%, 176.3% | |||
| 31 | 91 | 10 | 177.6%, 177.6%, 177.6% | |||
| 32 | 92 | 10 | 178.9%, 178.9%, 178.9% | |||
| 33 | 93 | 10 | 180.3%, 180.3%, 180.3% | |||
| 34 | 94 | 11 | 181.6%, 181.6%, 181.6% | |||
| 35 | 95 | 11 | 182.9%, 182.9%, 182.9% | |||
| 36 | 96 | 11 | 184.2%, 184.2%, 184.2% | |||
| 37 | 97 | 11 | 185.5%, 185.5%, 185.5% | |||
| 38 | 98 | 11 | 186.8%, 186.8%, 186.8% | |||
| 39 | 99 | 11 | 188.2%, 188.2%, 188.2% | |||
| 40 | 100 | 11 | 189.5%, 189.5%, 189.5% |
屬性 /10
靈體投擲
熔火冥獄 武器 /2
| 比重 | Desc |
|---|---|
| 1000 (T5) | 靈體旋武或靈體投擲的每個投射物 隨機有 40% 更多或 40%更少投射物速度 |
| 1000 (T5) | 靈體旋武或靈體投擲的每個投射物 隨機有 75% 更多或 75%更少投射物速度 |
Version history /22
| Version | Changes |
|---|---|
| 3.27.0 | * 靈體投擲:現在攻擊速度為基礎的120%(原為110%)。品質現在提供穿透的投射物造成 0–20% 更多傷害(原為10%)。 * 靈體投擲.具現化:現在攻擊速度為基礎的120%(原為110%)。品質現在提供穿透的投射物造成 0–20% 更多傷害(原為10%)。 * 特拉特斯靈體投擲:品質現在提供穿透的投射物造成 0–20% 更多傷害(原為10%)。 * 瓦爾.靈體投擲:現在攻擊速度為基礎的120%(原為110%),且現在在等級1-20造成100-150%攻擊傷害(原為85-135%)。品質現在提供穿透的投射物造成 0–20% 更多傷害(原為10%)。 |
| 3.25.0 | * 靈體投擲:現在在寶石1級時有5魔力消耗(不變),在寶石20級增加到9魔力消耗(之前是8)。現在在寶石1級有100%的傷害效用(之前是80%),在寶石20級增加到150%(之前是125%)。 * 靈體投擲.具現化:現在在寶石1級時有5的魔力消耗(不變),在寶石20級增加到9(以前是8)。現在在寶石1級有240%的傷害效用(以前是200%),在寶石20級增加到340%(以前是280%)。 * 瓦爾.靈體投擲:現在在寶石1級有85%的傷害效用(以前是70%),在寶石20級增加到135%(以前是110%) |
| 3.23.0 | * 靈體投擲:品質不再給予提高 0-10% 攻擊速度,現在給予穿透敵人的投射物造成的傷害總增 0-10%。 * 瓦爾.靈體投擲:品質不再給予提高 0-10% 攻擊速度,現在給予已穿透的投射物造成的傷害總增 0-10%。 |
| 3.21.0 | * 靈體投擲在命中後再次命中同一目標的計時器從 300 毫秒減少到 225 毫秒。這意味著它可以比以前更頻繁地擊中同一目標。 |
| 3.16.0 | 靈體投擲魔力消耗降低靈體投擲的魔力消耗 |
| 3.15.0 | |
| 3.14.0 | |
| 3.13.0 | |
| 3.12.4 | |
| 3.10.1f | |
| 3.9.0 | |
| 3.7.0 | |
| 3.6.0 | |
| 3.4.3b | |
| 3.3.0 | |
| 3.1.3 | |
| 3.0.0c | |
| 2.6.0 | |
| 2.4.3 | |
| 2.3.0 | |
| 2.2.0 | |
| 2.1.0 |
來自品質的額外效果:
被輔助 /128
Community Wiki
Spectral Throw
Spectral Throw is an attack skill. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.
Skill Functions and Interactions
Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.
Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that Pierce Support, Chain Support, and Fork Support have no effect. Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.
Multiple Projectiles: Lesser Multiple Projectiles Support and Greater Multiple Projectiles Support are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.
Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage .
Range and Projectile Speed: The skill has a base range of ~45 units, or roughly 60% of the way to the right edge of the screen, which is increased by projectile speed. Projectile Speed modifiers affect the initial speed but not the acceleration (approx. 109.09 units/second). Therefore, assuming the thrower stands still:
Duration is proportional to the projectile speed. The base duration for the projectile to return to its origin is ~1.833 seconds.
Range is proportional to the square of the projectile speed; even a level 1 Faster Projectiles Support will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.
Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the 30% reduced Spectral Throw Projectile Deceleration helm enchantment (depending on the size of the target).
Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.
The size of the projectile is half of the weapon's base range (rounded down). Passive skills that affect the melee range have no effect.
Version history
| Version | Changes |
|---|---|
| 3.16.0 |
|
| 3.15.0 |
|
| 3.13.0 |
|
| 3.12.0 |
|
| 3.9.0 |
|
| 3.7.0 |
|
| 2.4.2 |
|
| 2.2.0 |
|
| 2.1.0 |
|
| 1.2.0 |
|
| 1.1.0 |
|
| 1.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























































































































































