海盜之主貝爾瑟
不死
地區: 暮光海灘
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
ignite art variation [2]
stance movement speed +% final [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
ignite art variation [2]
stance movement speed +% final [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Belcer, the Pirate Lord
幽魂 | N |
---|---|
地區 | 暮光海灘 |
標籤 | bludgeoning_weapon, bone_armour, bones, 法術, ghost, has_one_hand_mace, has_one_handed_melee, medium_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, summoner, undead, very_slow_movement |
生命
400%
護甲
+15%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
204%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
FairgravesMapBoss
Metadata
MapSkeletonBossFairgraves
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
73
生命
1,580,156
護甲
49,060
閃避
5,633
能量護盾
0
傷害
1,170
法術傷害
1,746
命中
352
攻擊間隔
1.07535
經驗值
125,268
異常狀態臨界值
869,086
冰緩
2,748
感電
2,748
易碎
15,547
焦灼
2,748
殘喘
7,592
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1858–2787
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
FairgravesThrownWeapon
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 1858–2787
暴擊率: 5%
攻擊間隔: 1.605 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 50% 更少傷害
發射 3 個額外投射物
減少 20% 投射物速度
base is projectile [1]
spectral throw deceleration override [50]
發射 3 個額外投射物
減少 20% 投射物速度
base is projectile [1]
spectral throw deceleration override [50]
SummonRagingSpiritFairgravesMapBoss
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 15 秒
技能重複施放 11 次
召喚憤怒狂靈上限 20
+8 秒基礎持續時間
增加 325% 施放速度
召喚物有 300% 更多最大生命
alternate minion [1]
ignite art variation [2]
召喚憤怒狂靈上限 20
+8 秒基礎持續時間
增加 325% 施放速度
召喚物有 300% 更多最大生命
alternate minion [1]
ignite art variation [2]
SummonTormentedBuccaneerFairgraves
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 100 秒
alternate minion [155]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monster rarity [3]
summoned monsters are minions [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monster rarity [3]
summoned monsters are minions [1]
SummonTormentedBootleggerFairgraves
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 100 秒
alternate minion [154]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monster rarity [3]
summoned monsters are minions [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monster rarity [3]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" basic_action = "ChangeToStance2" } Animated { preload_animated_object = "Metadata/Chests/QuestChests/Fairgraves/shipchest.ao" preload_animated_object = "Metadata/Effects/Spells/desecrate/corpselight.ao" preload_animated_object = "Metadata/Effects/misc/chest_poof/chestpoof.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/MapSkeletonBossFairgraves"] = { name = "Belcer, the Pirate Lord", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.04, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "FairgravesThrownWeapon", "SummonRagingSpiritFairgravesMapBoss", "SummonTormentedBootleggerFairgraves", "SummonTormentedBuccaneerFairgraves", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FairgravesThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritFairgravesMapBoss"] = { name = "SummonRagingSpiritFairgravesMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "skill_repeat_count", "base_cast_speed_+%", "alternate_minion", "ignite_art_variation", "active_skill_minion_life_+%_final", }, levels = { [1] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [4] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [5] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 16, statInterpolation = {}, cost = { }, }, [6] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [7] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [8] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [10] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [11] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [12] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [13] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [14] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [15] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [16] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [17] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [18] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [19] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [20] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [21] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [22] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [23] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [24] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [26] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [27] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [28] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonTormentedBootleggerFairgraves"] = { name = "SummonTormentedBootleggerFairgraves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monster_rarity", "summoned_monsters_are_minions", }, levels = { [1] = {154, 1, 50, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonTormentedBuccaneerFairgraves"] = { name = "SummonTormentedBuccaneerFairgraves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monster_rarity", "summoned_monsters_are_minions", }, levels = { [1] = {155, 1, 50, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
ignite art variation [2]
Id | IgniteArtVariationGhostflame_ |
---|---|
Family | StatusAilmentArtVariation |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [250]
Id | FairgravesMapBossRunning |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 0 |
Stats | |
Craft Tags | attack speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
海盜之主貝爾瑟
不死
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
ignite art variation [2]
stance movement speed +% final [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
ignite art variation [2]
stance movement speed +% final [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Belcer, the Pirate Lord
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, bone_armour, bones, 法術, ghost, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, standalone_map_boss, summoner, undead, very_slow_movement |
生命
400%
護甲
+15%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
204%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
FairgravesMapBoss
Metadata
MapSkeletonBossFairgravesStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
33,109
閃避
4,739
能量護盾
0
傷害
868
法術傷害
1,295
命中
290
攻擊間隔
1.07535
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1378–2068
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
FairgravesThrownWeapon
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 1378–2068
暴擊率: 5%
攻擊間隔: 1.605 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 50% 更少傷害
發射 3 個額外投射物
減少 20% 投射物速度
base is projectile [1]
spectral throw deceleration override [50]
發射 3 個額外投射物
減少 20% 投射物速度
base is projectile [1]
spectral throw deceleration override [50]
SummonRagingSpiritFairgravesMapBoss
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 15 秒
技能重複施放 11 次
召喚憤怒狂靈上限 20
+8 秒基礎持續時間
增加 325% 施放速度
召喚物有 300% 更多最大生命
alternate minion [1]
ignite art variation [2]
召喚憤怒狂靈上限 20
+8 秒基礎持續時間
增加 325% 施放速度
召喚物有 300% 更多最大生命
alternate minion [1]
ignite art variation [2]
SummonTormentedBuccaneerFairgraves
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 100 秒
alternate minion [155]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monster rarity [3]
summoned monsters are minions [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monster rarity [3]
summoned monsters are minions [1]
SummonTormentedBootleggerFairgraves
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 100 秒
alternate minion [154]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monster rarity [3]
summoned monsters are minions [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monster rarity [3]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/MapSkeletonBossFairgravesStandalone"] = { name = "Belcer, the Pirate Lord", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.04, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "FairgravesThrownWeapon", "SummonRagingSpiritFairgravesMapBoss", "SummonTormentedBootleggerFairgraves", "SummonTormentedBuccaneerFairgraves", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FairgravesThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritFairgravesMapBoss"] = { name = "SummonRagingSpiritFairgravesMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "skill_repeat_count", "base_cast_speed_+%", "alternate_minion", "ignite_art_variation", "active_skill_minion_life_+%_final", }, levels = { [1] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [4] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [5] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 16, statInterpolation = {}, cost = { }, }, [6] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [7] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [8] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [10] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [11] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [12] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [13] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [14] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [15] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [16] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [17] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [18] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [19] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [20] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [21] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [22] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [23] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [24] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [26] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [27] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [28] = {8000, 20, 11, 325, 1, 2, 300, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonTormentedBootleggerFairgraves"] = { name = "SummonTormentedBootleggerFairgraves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monster_rarity", "summoned_monsters_are_minions", }, levels = { [1] = {154, 1, 50, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonTormentedBuccaneerFairgraves"] = { name = "SummonTormentedBuccaneerFairgraves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monster_rarity", "summoned_monsters_are_minions", }, levels = { [1] = {155, 1, 50, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
ignite art variation [2]
Id | IgniteArtVariationGhostflame_ |
---|---|
Family | StatusAilmentArtVariation |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [250]
Id | FairgravesMapBossRunning |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 0 |
Stats | |
Craft Tags | attack speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
海盜之主貝爾瑟
不死
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
ignite art variation [2]
stance movement speed +% final [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
ignite art variation [2]
stance movement speed +% final [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Belcer, the Pirate Lord
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, bone_armour, bones, elder_map_boss, ghost, has_one_hand_mace, has_one_handed_melee, medium_height, non_attacking, not_dex, not_int, skeleton, undead, very_slow_movement |
生命
400%
護甲
+15%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
204%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
FairgravesMapBoss
Metadata
MapSkeletonBossFairgravesElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/MapSkeletonBossFairgravesElder"] = { name = "Belcer, the Pirate Lord", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.04, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
ignite art variation [2]
Id | IgniteArtVariationGhostflame_ |
---|---|
Family | StatusAilmentArtVariation |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [250]
Id | FairgravesMapBossRunning |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 0 |
Stats | |
Craft Tags | attack speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.