灵体投掷
攻击, 投射物
等级: 1–20
消耗: 5–8 点魔力
攻击速度: 110% 基础
攻击伤害: 80–125% 基础
伤害效用: 80–125%
投射物速度: 1000
需求 等级 1
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。

品质额外效果:
攻击速度提高 (0–10)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Spectral Throw
不寻常的宝石 /3 ⍟

不寻常的宝石 /3 ⍟

类型Stats比重
精良的 攻击速度提高 (0–10)%50
异常 投射物速度提高 (0–20)%100
分歧 额外发射 1 个投射物
投射物速度降低 (0–10)%
20
任务 /2 ⍟

任务 /2 ⍟

灵体投掷 /6 ⍟

灵体投掷 /6 ⍟

将你的武器的复制品投向敌人。投射物穿透敌人后返回至施法者处,有可能击中另一名敌人。
名字显示物品素质
流血几率(辅)增加灵体投掷造成流血的几率。流血造成物理持续伤害,对移动目标伤害更高。本辅助技能还会小幅增加灵体投掷的基础物理伤害。
低阶多重投射(辅)通过增加投射物数量,灵体投掷现在可同时命中的目标更多了。 达到更高级别后,利用高阶多重投射宝石还可打击更大范围内的敌人。
瘫痪(辅)使灵体投掷有一定机率在命中后使敌人瘫痪。瘫痪的敌人移动速度降低,承受更多物理伤害。本辅助技能还会增加灵体投掷的物理伤害。
邪恶投掷(辅)增加灵体投掷的物理伤害。同时增加技能造成的流血和中毒伤害。
投射物减速(辅)降低灵体投掷投射物的最大射程,提前其发射时间,这样就能第二次击中敌人了。本辅助技能同时还可以提高伤害。
附加火焰伤害(辅)根据你的灵体投掷造成的物理伤害,额外增加火焰伤害。
等级效果 /40

等级效果 /40

固定
base is projectile [1]
等级需求等级力量敏捷消耗基本伤害经验值
1146580%70
2257582.4%308
34710584.7%1,554
471014587.1%6,667
5111319589.5%26,047
6161826691.8%49,725
7202231694.2%95,714
8242537696.6%169,595
9282942698.9%283,759
103233476101.3%453,996
113636537103.7%703,128
124040587106.1%1,061,223
134444637108.4%2,065,870
144848687110.8%2,507,110
155251747113.2%5,798,936
165655798115.5%15,083,919
176059848117.9%27,792,735
186462908120.3%43,869,739
196765948122.6%242,081,556
207068988125%
21729127.4%
22749129.7%
23769132.1%
24789134.5%
25809136.8%
268210139.2%
278410141.6%
288610143.9%
298810146.3%
309010148.7%
319111149.9%
329211151.1%
339311152.2%
349411153.4%
359511154.6%
369611155.8%
379712157%
389812158.2%
399912159.3%
4010012160.5%

灵体投掷

Referencepoe.ninja, Community Wiki
BaseType 灵体投掷
Class 主动技能宝石
瓦尔瓦尔:灵体投掷
武器, 匕首, 单手剑, 细剑, 单手斧, 单手锤, 长杖, 双手剑, 双手斧, 双手锤, 短杖, 符文匕首, 战杖
TargetTypes地面, 敌人
Type攻击, 范围攻击, 投射物, 玩家投射物
MetadataMetadata/Items/Gems/SkillGemThrownWeapon
灵体投掷 怪物 /53 ⍟

灵体投掷 怪物 /53 ⍟

名字词缀幽魂
怨灵剑客物理伤害的 50% 转换为闪电伤害
格挡攻击和法术
被格挡的攻击对你造成 40% 伤害
Y
海盗怨灵物理伤害的 50% 转换为闪电伤害
格挡攻击和法术
被格挡的攻击对你造成 40% 伤害
Y
费尔船长ignite art variation [2]
monster dropped item quantity +% [0]
monster dropped item rarity +% [4500]
monster slain experience +% [250]
Y
超越死亡的费尔移动速度提高 100%
攻击速度提高 40%

monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
ignite art variation [2]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
超越死亡的费尔ignite art variation [2]Y
超越死亡的费尔物理伤害的 50% 转换为闪电伤害
格挡攻击和法术
被格挡的攻击对你造成 40% 伤害
Y
瘟疫之刃+2 召唤图腾数量上限
kill traps mines and totems on death [1]
Y
弃信者塔林unique boss curse effect on self +% final [-33]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
古代雕塑家monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
伤害提高 29%
承受伤害降低 50%
monster dropped item quantity +% [1000]
monster dropped item rarity +% [1000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
古代建筑师monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
裂隙行者monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
未完成体monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
虚空魅影monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]

cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
虚空具象monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]

cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
海盗之主贝尔瑟monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
ignite art variation [2]
快速攻击
stance movement speed +% final [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
游弋之刃艾昂monster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Y
小玉monster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
获得额外火焰伤害, 其数值等同于物理伤害的 25%
+35% 所有元素抗性
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
Y
迎阳者奥古丝汀娜monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Y
贵族残影monster dropped item rarity +% [500]
移动速度提高 100%
unique boss curse effect on self +% final [-10]
Y
幻灵武器monster no drops or experience [1]Y
幸运的珀奎尔
物理伤害的 50% 转换为闪电伤害
攻击速度提高 60%
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
Y
幸运的珀奎尔
物理伤害的 50% 转换为闪电伤害
攻击速度提高 60%
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
Y
幸运的珀奎尔
物理伤害的 50% 转换为闪电伤害
攻击速度提高 60%
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
Y
复仇之影monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
20% 攻击伤害格挡率
被格挡的攻击对你造成 10% 伤害
Y
复仇之影monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
20% 攻击伤害格挡率
被格挡的攻击对你造成 10% 伤害
Y
被折磨的恶魔Y
幻灵守卫移动速度提高 30%
monster no map drops [1]
Y
锤烈Y
破裂者托雷尔cannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
巨人克星欧提莎monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
50% 的物理伤害转换为冰霜伤害
monster dropped item quantity +% [1200]
monster dropped item rarity +% [800]
Y
狮吼摩尔葛兰特斯monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
monster dropped item quantity +% [1200]
monster dropped item rarity +% [800]
Y
狼王瑞佛unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
诅咒之王unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
利希斯啸夜unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
帕里亚斯monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
瑞尼欧特monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
神寺守护20% 攻击伤害格挡率
被格挡的攻击对你造成 10% 伤害
Y
神寺卫士Y
异教守卫20% 攻击伤害格挡率
被格挡的攻击对你造成 10% 伤害
Y
异教卫士Y
逐梦者夏乌拉monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
开放之手薛乌勒Y
光剑奥瑞利欧+1 召唤图腾数量上限
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
战场英雄Y
沙之战士Y
裂界守卫:净世monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
行动速度不能调整至低于基础值的 70%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Y
怨灵剑客物理伤害的 50% 转换为闪电伤害
monster dropped item quantity +% [0]
monster dropped item rarity +% [300]
monster no map drops [1]
monster slain experience +% [0]
cannot be used as minion [1]
格挡攻击和法术
被格挡的攻击对你造成 40% 伤害
N
船长斯图尔特“快刀”格雷恩 ignite art variation [2]
monster dropped item quantity +% [200]
monster dropped item rarity +% [1000]
monster no map drops [0]
monster slain experience +% [0]
cannot be used as minion [1]
N
圣堂征召兵monster ignores delve darkness mechanic [1]
monster dropped item quantity +% [125]
monster dropped item rarity +% [750]
monster no map drops [1]
monster slain experience +% [0]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
不能获得充能
Y
圣堂征召兵monster ignores delve darkness mechanic [1]
monster dropped item quantity +% [125]
monster dropped item rarity +% [750]
monster no map drops [1]
monster slain experience +% [0]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
孤遗看护者20% 攻击伤害格挡率
被格挡的攻击对你造成 10% 伤害
Y
幻灵守护者Y
[DNT] Chatter v2亡灵生物Y
商城 /6 ⍟

商城 /6 ⍟

图示名字
灵体投掷:纯金
将技能【灵体投掷】的特效替换成纯金发光的版本。
灵体投掷.漆黑
将技能【灵体投掷】的特效替换成漆黑的版本。
灵体投掷:神使
将技能【灵体投掷】的特效替换成回旋的金黄色翅膀.
灵体投掷:死亡镰刀
将技能【灵体投掷】的特效注入漆黑的能量。
灵体投掷:邪徒
你的灵体投掷外观改变。
灵体投掷:袖剑
你的灵体投掷外观改变。
迷宫 附魔 helmet /6 ⍟

迷宫 附魔 helmet /6 ⍟

等级名字词缀比重
无情帝王试炼Enchantment Spectral Throw Damage 1【灵体投掷】的伤害提高 25%100
终极帝王试炼Enchantment Spectral Throw Damage 2【灵体投掷】的伤害提高 40%100
无情帝王试炼Enchantment Spectral Throw Projectile Deceleration 1【灵体投掷】投射物的悬停时间延长 20%100
终极帝王试炼Enchantment Spectral Throw Projectile Deceleration 2【灵体投掷】投射物的悬停时间延长 30%100
无情帝王试炼Enchantment Spectral Throw Projectile Speed 1【灵体投掷】投射物速度提高 20%100
终极帝王试炼Enchantment Spectral Throw Projectile Speed 2【灵体投掷】投射物速度提高 30%100
被辅助 /98 ⍟

被辅助 /98 ⍟

Support Gem描述
附加火焰伤害(辅)辅助任何会击中敌人的技能。
快速攻击(辅)辅助攻击技能。
高阶多重投射(辅)辅助投射物技能。
低阶多重投射(辅)辅助投射物技能。
高阶齐射(辅)只能辅助玩家自生产生的投射物。不会影响其他来源或二次产生的投射物。
快速投射(辅)辅助投射物技能。
附加冰霜伤害(辅)辅助任何会击中敌人的技能。
额外命中(辅)辅助攻击技能。
附加闪电伤害(辅)辅助任何会击中敌人的技能。
提高暴击(辅)辅助任何会击中敌人的技能。
提高暴击伤害(辅)辅助任何会击中敌人的技能。
击退(辅)辅助任何会击中敌人的技能。
生命偷取(辅)辅助任意击中敌人的技能, 击中造成的伤害偷取生命
魔力偷取(辅)辅助击中敌人的攻击技能,基于击中造成的伤害偷取魔力。
附加混沌伤害(辅)辅助任何会击中敌人的技能。
眩晕(辅)辅助任意能击中敌人的技能,使被辅助技能更容易眩晕敌人。
穿透(辅)辅助投射物技能。
物品稀有度增幅(辅)辅助任意能击败敌人的技能
寒冰转烈焰(辅)辅助任何会击中敌人的技能。
几率点燃(辅)辅助任何会击中敌人的技能。
武器元素伤害(辅)辅助攻击技能。
击中生命回复(辅)辅助攻击技能。
元素扩散(辅)辅助任意能击中敌人或对敌人造成元素异常状态的技能
终结(辅)辅助任意击中敌人的技能, 如果敌人在被击中后小于 10% 生命上限值则会被立即击败
零点射击(辅)辅助投射物技能。
钢铁之握(辅)辅助发射投射物的攻击技能, 使力量属性也会像增加近战物理伤害一样的增加投射物物理伤害
满血伤害(辅)辅助攻击技能, 当你满生命值时该技能造成的所有伤害增加
几率逃跑(辅)辅助任何会击中敌人的技能。
盲目(辅)辅助任何会击中敌人的技能。
火焰穿透(辅)辅助任意击中敌人的技能,使击中能穿透敌人的火焰抗性
冰霜穿透(辅)辅助任意击中敌人的技能, 使击中能穿透敌人的冰霜抗性。
闪电穿透(辅)辅助任意击中敌人的技能,使击中能穿透敌人的闪电抗性。
元素穿透(辅)辅助任意击中敌人的技能,使它们能穿透敌人的元素抗性。
连锁(辅)辅助投射物和其他任意能连锁的技能。
分裂(辅)辅助投射物技能, 使该技能的投射物在首次击中敌人时不再穿透并分裂成 2 个
暴击获得暴击球(辅)辅助任何会击中敌人的技能。
增加燃烧伤害(辅)辅助任意能击中敌人或能直接造成燃烧伤害的技能。
蛊咒(辅)必须辅助击中敌人并施加魔蛊的技能。该魔蛊会在敌人被其它技能击中时施加给它们。不能辅助图腾、陷阱和地雷。召唤生物不能通过这种方式施加魔蛊。
暴击时施放(辅)必须同时连接一个攻击技能和一个法术技能才能生效。法术技能会在攻击技能暴击敌人时施放。无法辅助图腾、陷阱或地雷。瓦尔技能、持续吟唱类技能和有保留效果的技能无法被触发。
投射物减速(辅)辅助投射物技能。
邪恶投掷(辅)辅助发射投射物的攻击技能。
减少格挡几率(辅)辅助任何会击中敌人的技能。
物理转闪电(辅)辅助任何会击中敌人的技能。
霜咬(辅)辅助任意你用来击中敌人的技能. 无法辅助图腾, 陷阱和地雷所施放的技能.
急冻(辅)辅助任意造成伤害的技能。
闪电支配(辅)辅助任意你用来击中敌人的技能. 无法辅助图腾, 陷阱和地雷所施放的技能.
毒化(辅)辅助任何会击中敌人的技能。
虚空操纵(辅)辅助任意造成伤害的技能。
精准破坏(辅)辅助能造成伤害的攻击或法术技能。
极速腐化(辅)辅助任意有持续时间或能通过击中造成异常状态的技能。
元素集中(辅)辅助能击中或点燃敌人的技能,以及能施加元素异常状态的技能。
点燃扩散(辅)辅助任何会击中敌人的技能。
流血几率(辅)辅助攻击技能。无法辅助召唤生物的技能。
低阶毒化(辅)辅助任何会击中敌人的技能。
致命异常状态(辅)辅助任何会击中敌人的技能。
腐蚀(辅)辅助任何会击中敌人的技能。
效能(辅)辅助任意能造成伤害或有持续时间的技能
猛毒(辅)辅助任何会击中敌人的技能。
瘫痪(辅)辅助攻击技能,或其它能使敌人瘫痪的技能。
献祭(辅)辅助任何会击中敌人的技能。
异常爆发(辅)辅助任意可以击中敌人或施加异常状态的技能。
残暴(辅)辅助任意造成伤害的技能。
猛攻(辅)辅助任何会击中敌人的技能。
齐射(辅)只能辅助玩家自生产生的投射物。不会影响其他来源或二次产生的投射物。
召唤幻影(辅)能够辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用投射物穿刺法术造成物理伤害。
凋零之触(辅)辅助攻击技能。
彻骨(辅)可使敌人冰缓或造成冰缓区域
能量偷取(辅)辅助任何会击中敌人的技能,使击中后可以偷取能量护盾,数值根据伤害值所定。
尖刺战杖辅助攻击技能。
夜刃(辅)辅助攻击技能。无法辅助召唤生物的技能。
箭矢新星(辅)辅助将箭矢像投射物一般向前发射的弓箭技能。被辅助技能改为朝空中射出一支负载箭矢,落到目标地点。然后向外射出一圈箭矢。不能辅助原本就朝空中射击的技能、吟唱技能或创造召唤生物的技能。
弹幕(辅)辅助使用弓类或法杖的投射物技能。不能辅助触发技能、吟唱技能或创造召唤生物的技能。
附加火焰伤害(强辅)辅助任何会击中敌人的技能。
残暴(强辅)辅助任意造成伤害的技能。
增加燃烧伤害(强辅)辅助任意能击中敌人或能直接造成燃烧伤害的技能。
武器元素伤害(强辅)辅助攻击技能。
火焰穿透(强辅)辅助任意击中敌人的技能,使击中能穿透敌人的火焰抗性
附加冰霜伤害(强辅)辅助任何会击中敌人的技能。
箭之新星(强辅)辅助将箭矢像投射物一般向前发射的弓箭技能。被辅助技能改为朝空中射出一支负载箭矢,落到目标地点。然后向外射出一圈箭矢。不能辅助原本就朝空中射击的技能、吟唱技能或创造召唤生物的技能。
暴击时施放(强辅)必须同时连接一个攻击技能和一个法术技能才能生效。法术技能会在攻击技能暴击敌人时施放。无法辅助图腾、陷阱或地雷。瓦尔技能、持续吟唱类技能和有保留效果的技能无法被触发。
连锁(强辅)辅助投射物和其他任意能连锁的技能。
冰霜穿透(强辅)辅助任意击中敌人的技能, 使击中能穿透敌人的冰霜抗性。
致命异常状态(强辅)辅助任何会击中敌人的技能。
分裂(强辅)辅助投射物技能,使它们的投射物在头两次击中敌人时并不穿透,而是分裂成两个。
高阶多重投射(强辅)辅助投射物技能。
极速腐化(强辅)辅助任意有持续时间或能通过击中造成异常状态的技能。
虚空操纵(强辅)辅助任意造成伤害的技能。
邪恶投掷(强辅)辅助发射投射物的攻击技能。
附加混沌伤害(强辅)辅助任何会击中敌人的技能。
附加闪电伤害(强辅)辅助任何会击中敌人的技能。
精准破坏(强辅)辅助能造成伤害的攻击或法术技能。
蛊咒【强辅】必须辅助击中敌人并施加魔蛊的技能。该魔蛊会在敌人被其它技能击中时施加给它们。不能辅助图腾、陷阱和地雷。召唤生物不能通过这种方式施加魔蛊。
元素集中(强辅)辅助能击中或点燃敌人的技能,以及能施加元素异常状态的技能。
闪电穿透(强辅)辅助任意击中敌人的技能,使击中能穿透敌人的闪电抗性。
异常爆发(强辅)辅助任意可以击中敌人或施加异常状态的技能。
三位一体(辅)辅助可以击中敌人的技能,使其在你具有所有三种元素共振时获得加成,击中时除了造成最高伤害的那一个之外,给予其它元素的共振效果。每种元素的共振效果最多 50 层。不能辅助触发技能、立即施放的技能、施放法球的技能、烙印技能、有保留效果的技能,或使用图腾、陷阱和地雷的技能。无法影响召唤生物的技能。
血气(辅)辅助攻击技能。不能辅助触发技能、产生召唤生物的技能,以及图腾、陷阱和地雷使用的技能。
凌厉(辅)辅助任何会击中敌人的技能。
灵体投掷 传奇 /1 ⍟

灵体投掷 传奇 /1 ⍟

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Spectral Throw

GhostlyThrowSpectral Throw is an attack skill. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.

Skill Functions and Interactions

  • Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.

  • Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that PiercePierce Support, chainChain Support, and ForkFork Support have no effect. Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.

  • Multiple Projectiles: LesserMultipleProjectilesLesser Multiple Projectiles Support and GreaterMultipleProjectilesGreater Multiple Projectiles Support are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.

  • Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage .

  • Range and Projectile Speed: The skill has a base range of ~45 units, or roughly 60% of the way to the right edge of the screen, which is increased by projectile speed. Projectile Speed modifiers affect the initial speed but not the acceleration (approx. 109.09 units/second). Therefore, assuming the thrower stands still:

    • Duration is proportional to the projectile speed. The base duration for the projectile to return to its origin is ~1.833 seconds.

    • Range is proportional to the square of the projectile speed; even a level 1 FasterProjectilesFaster Projectiles Support will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.

    • Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the 30% reduced Spectral Throw Projectile Deceleration helm enchantment (depending on the size of the target).

  • Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.

  • The size of the projectile is half of the weapon's base range (rounded down). Passive skills that affect the melee range have no effect.


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