品质额外效果:
灵体投掷 /6
将你的武器的复制品投向敌人。投射物穿透敌人后返回至施法者处,有可能击中另一名敌人。名字 | 显示物品素质 |
---|---|
几率流血(辅) | 增加灵体投掷造成流血的几率。流血造成物理持续伤害,对移动目标伤害更高。本辅助技能还会小幅增加灵体投掷的基础物理伤害。 |
低阶多重投射(辅) | 通过增加投射物数量,灵体投掷现在可同时命中的目标更多了。 达到更高级别后,利用高阶多重投射宝石还可打击更大范围内的敌人。 |
瘫痪(辅) | 使灵体投掷有一定机率在命中后使敌人瘫痪。瘫痪的敌人移动速度降低,承受更多物理伤害。本辅助技能还会增加灵体投掷的物理伤害。 |
邪恶投掷(辅) | 增加灵体投掷的物理伤害。同时增加技能造成的流血和中毒伤害。 |
投射物减速(辅) | 降低灵体投掷投射物的最大射程,提前其发射时间,这样就能第二次击中敌人了。本辅助技能同时还可以提高伤害。 |
附加火焰伤害(辅) | 根据你的灵体投掷造成的物理伤害,额外增加火焰伤害。 |
等级效果 /40
等级 | 需求等级 | 力量 | 敏捷 | 消耗 | 基本伤害 | 经验值 |
---|---|---|---|---|---|---|
1 | 1 | 4 | 6 | 5 | 100% | 70 |
2 | 2 | 5 | 7 | 5 | 102.6% | 308 |
3 | 4 | 7 | 10 | 5 | 105.3% | 1,554 |
4 | 7 | 10 | 14 | 5 | 107.9% | 6,667 |
5 | 11 | 13 | 19 | 6 | 110.5% | 26,047 |
6 | 16 | 18 | 26 | 6 | 113.2% | 49,725 |
7 | 20 | 22 | 31 | 6 | 115.8% | 95,714 |
8 | 24 | 25 | 37 | 6 | 118.4% | 169,595 |
9 | 28 | 29 | 42 | 7 | 121.1% | 283,759 |
10 | 32 | 33 | 47 | 7 | 123.7% | 453,996 |
11 | 36 | 36 | 53 | 7 | 126.3% | 703,128 |
12 | 40 | 40 | 58 | 7 | 128.9% | 1,061,223 |
13 | 44 | 44 | 63 | 8 | 131.6% | 2,065,870 |
14 | 48 | 48 | 68 | 8 | 134.2% | 2,507,110 |
15 | 52 | 51 | 74 | 8 | 136.8% | 5,798,936 |
16 | 56 | 55 | 79 | 8 | 139.5% | 15,083,919 |
17 | 60 | 59 | 84 | 9 | 142.1% | 27,792,735 |
18 | 64 | 62 | 90 | 9 | 144.7% | 43,869,739 |
19 | 67 | 65 | 94 | 9 | 147.4% | 242,081,556 |
20 | 70 | 68 | 98 | 9 | 150% | |
21 | 72 | 9 | 152.6% | |||
22 | 74 | 9 | 155.3% | |||
23 | 76 | 9 | 157.9% | |||
24 | 78 | 10 | 160.5% | |||
25 | 80 | 10 | 163.2% | |||
26 | 82 | 10 | 165.8% | |||
27 | 84 | 10 | 168.4% | |||
28 | 86 | 10 | 171.1% | |||
29 | 88 | 10 | 173.7% | |||
30 | 90 | 10 | 176.3% | |||
31 | 91 | 10 | 177.6% | |||
32 | 92 | 10 | 178.9% | |||
33 | 93 | 10 | 180.3% | |||
34 | 94 | 11 | 181.6% | |||
35 | 95 | 11 | 182.9% | |||
36 | 96 | 11 | 184.2% | |||
37 | 97 | 11 | 185.5% | |||
38 | 98 | 11 | 186.8% | |||
39 | 99 | 11 | 188.2% | |||
40 | 100 | 11 | 189.5% |
Attribute /8
灵体投掷
古神熔炉 武器 /2
比重 | Desc |
---|---|
1000 (T5) | 灵幻旋斩或灵体投掷的每枚投射物的投射物速度 在总增 40% 或总降 40% 之间随机浮动 |
1000 (T5) | 灵幻旋斩或灵体投掷的每枚投射物的投射物速度 在总增 75% 或总降 75% 之间随机浮动 |
品质额外效果:
商城 /6
被辅助 /106
灵体投掷 怪物 /57
名字 | 词缀 | 幽魂 |
---|---|---|
怨灵剑客 | 物理伤害的 50% 转换为闪电伤害 20% 攻击伤害格挡率 20% 法术伤害格挡几率 被格挡的击中对你造成 40% 伤害 | Y |
海盗怨灵 | 物理伤害的 50% 转换为闪电伤害 20% 攻击伤害格挡率 20% 法术伤害格挡几率 被格挡的击中对你造成 40% 伤害 | Y |
费尔船长 | ignite art variation [2] 怪物提供的经验值提高 250% 掉落的物品稀有度提高 4500% | Y |
超越死亡的费尔 | 移动速度加快 100% 攻击速度加快 40% 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% ignite art variation [2] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
超越死亡的费尔 | ignite art variation [2] | Y |
超越死亡的费尔 | 物理伤害的 50% 转换为闪电伤害 20% 攻击伤害格挡率 20% 法术伤害格挡几率 被格挡的击中对你造成 40% 伤害 | Y |
瘟疫之刃 | +2 召唤图腾数量上限 kill traps mines and totems on death [1] | Y |
弃信者塔林 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
古代雕塑家 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 伤害提高 29% 承受伤害降低 50% 掉落的物品数量提高 1000% 掉落的物品稀有度提高 1000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
古代建筑师 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% immune to labyrinth degen effect [1] damage taken +% from spike traps final [-100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
裂隙行者 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
未完成体 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
虚空魅影 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
虚空具象 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
海盗之主贝尔瑟 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% ignite art variation [2] stance movement speed +% final [250] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
游弋之刃艾昂 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% monster base type attack cast speed +% and damage -% final [33] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
小玉 | monster base type attack cast speed +% and damage -% final [33] 获得额外火焰伤害, 其数值等同于物理伤害的 25% +35% 所有元素抗性 获得额外冰霜伤害, 其数值等同于物理伤害的 25% | Y |
迎阳者奥古丝汀娜 | Y | |
迎阳者奥古丝汀娜 | 生命上限提高 100% 效果区域扩大 100% 角色体型增大 80% | Y |
迎阳者奥古丝汀娜 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
贵族残影 | 移动速度加快 100% | Y |
幻灵武器 | monster no drops or experience [1] | Y |
幸运的珀奎尔 | 物理伤害的 50% 转换为闪电伤害 攻击速度加快 60% 掉落的物品稀有度提高 % monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] | Y |
幸运的珀奎尔 | 物理伤害的 50% 转换为闪电伤害 攻击速度加快 60% 掉落的物品稀有度提高 % monster no map drops [1] | Y |
幸运的珀奎尔 | 物理伤害的 50% 转换为闪电伤害 攻击速度加快 60% 掉落的物品稀有度提高 % monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
复仇之影 | 掉落的物品稀有度提高 % monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
复仇之影 | 掉落的物品稀有度提高 % monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
苦痛恶魔 | Y | |
幻灵守卫 | 移动速度加快 30% monster no map drops [1] | Y |
锤烈 | Y | |
破裂者托雷尔 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
巨人克星欧提莎 | 50% 的物理伤害转换为冰霜伤害 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
狮吼摩尔葛兰特斯 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
狼王瑞佛 | 怪物提供的经验值提高 100% 掉落的物品数量提高 1500% 掉落的物品稀有度提高 2000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
诅咒之王 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
利希斯啸夜 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
帕里亚斯 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
瑞尼欧特 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
神寺守护 | 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
神寺守卫 | 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
神寺卫士 | Y | |
异教守卫 | 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
异教卫士 | Y | |
逐梦者‧夏乌拉 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
开放之手薛乌勒 | Y | |
光剑奥瑞利欧 | +1 召唤图腾数量上限 kill traps mines and totems on death [1] kill traps mines and totems on death [1] 掉落的物品稀有度提高 % monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | Y |
战场英雄 | Y | |
沙之战士 | Y | |
裂界守卫:净世 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 行动速度不能调整至低于基础值的 50% cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [2] monster dropped item quantity +% final for influenced monster [-80] cannot have affliction mods [1] | Y |
怨灵剑客 | 物理伤害的 50% 转换为闪电伤害 cannot be used as minion [1] 20% 攻击伤害格挡率 20% 法术伤害格挡几率 被格挡的击中对你造成 40% 伤害 | N |
船长斯图尔特“快刀”格雷恩 | ignite art variation [2] cannot be used as minion [1] | N |
圣堂征召兵 | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] 不能获得充能 | Y |
圣堂征召兵 | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
圣堂征召兵 | Y | |
孤遗看护者 | 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
幻灵守护者 | Y | |
[DNT] Chatter v2 | undead description [1] | Y |
Community Wiki
Spectral Throw
Spectral Throw is an attack skill. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.
Skill Functions and Interactions
Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.
Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that Pierce Support, Chain Support, and Fork Support have no effect. Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.
Multiple Projectiles: Lesser Multiple Projectiles Support and Greater Multiple Projectiles Support are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.
Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage .
Range and Projectile Speed: The skill has a base range of ~45 units, or roughly 60% of the way to the right edge of the screen, which is increased by projectile speed. Projectile Speed modifiers affect the initial speed but not the acceleration (approx. 109.09 units/second). Therefore, assuming the thrower stands still:
Duration is proportional to the projectile speed. The base duration for the projectile to return to its origin is ~1.833 seconds.
Range is proportional to the square of the projectile speed; even a level 1 Faster Projectiles Support will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.
Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the 30% reduced Spectral Throw Projectile Deceleration helm enchantment (depending on the size of the target).
Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.
The size of the projectile is half of the weapon's base range (rounded down). Passive skills that affect the melee range have no effect.
Version history
Version | Changes |
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3.16.0 |
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3.15.0 |
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3.13.0 |
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3.12.0 |
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3.9.0 |
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3.7.0 |
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2.4.2 |
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2.2.0 |
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2.1.0 |
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1.2.0 |
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1.1.0 |
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1.0.0 |
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