费尔船长
亡灵
区域: 魅影船墓
ignite art variation [2]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
Captain Fairgraves
幽魂N
地区魅影船墓
标签bone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, summoner, undead, very_slow_movement
生命
225%
护甲
+15%
异常状态临界值
225%
抗性
0 0 40 0
伤害
204%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.605 秒
伤害分布
±20%
经验值
150%
Model Size
110%
类型
Fairgraves
Metadata
SkeletonBossFairgraves
等级
11
生命
196
护甲
153
闪避值
285
能量护盾
0
伤害
26
法术伤害
26
命中
24
攻击间隔
1.605
经验值
317
异常状态临界值
196
冰缓
1
Shock
1
Brittle
4
Scorch
1
Sap
2
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 21–31
攻击暴击率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
FairgravesThrownWeapon
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 21–31
攻击暴击率: 5%
攻击间隔: 1.605 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 25%
base is projectile [1]
SummonRagingSpiritFairgraves
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
冷却时间: 10 秒
技能可重复施放 2
伤害总降 20%
最多召唤 20 个愤怒狂灵
基础持续时间为 4
施法速度加快 200%
alternate minion [1]
ignite art variation [2]
EmptyActionFairgravesCommand
法术
施放间隔: 1 秒
冷却时间: 2 秒

Object Type

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Transitionable
{
	num_states = 4
	on_transition_to_3 = "MakeCollidable();"
}

NPC
{
	marker_enabled = false
}

Positioned
{
	force_placement = true
	blocking = false
}

Actor
{
	slow_animations_go_to_idle = false
}

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Transitionable
{
	create_state_1 =
	"
		DisableTargetable();
		PlayAnimationType( Emerge );
		PauseAnimation();
		DisableRendering();
	"

	create_state_2 = "DisableTargetable(  );"
	create_state_3 = "DisableTargetable(  );"

	on_transition_to_2 =
	"
		EnableRendering();
		SpawnEffect( Metadata/Effects/Spells/monsters_effects/fairgraves_transform/rig.ao );
	"

	on_transition_to_4 = "EnableTargetable();"
}

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossFairgraves"] = {
    name = "Captain Fairgraves",
    life = 2.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 2.04,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Axe",
    skillList = {
        "Melee",
        "FairgravesThrownWeapon",
        "SummonRagingSpiritFairgraves",
        "EmptyActionFairgravesCommand",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FairgravesThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritFairgraves"] = {
    name = "SummonRagingSpiritFairgraves",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "alternate_minion",
        "ignite_art_variation",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [3] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        [4] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 11, statInterpolation = {},  cost = { }, },
        [5] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 16, statInterpolation = {},  cost = { }, },
        [6] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [7] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 27, statInterpolation = {},  cost = { }, },
        [8] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 29, statInterpolation = {},  cost = { }, },
        [10] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [11] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [12] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [13] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [14] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 49, statInterpolation = {},  cost = { }, },
        [15] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [16] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [17] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 65, statInterpolation = {},  cost = { }, },
        [18] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [19] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [20] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [21] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [22] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [23] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [24] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [26] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [27] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [28] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFairgravesCommand"] = {
    name = "EmptyActionFairgravesCommand",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
ignite art variation [2]
IdIgniteArtVariationGhostflame_
FamilyStatusAilmentArtVariation
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • ignite art variation Min: 2 Max: 2 全域
  • 怪物提供的经验值提高 250%
    掉落的物品稀有度提高 4500%
    IdMonsterQuestBossAct1_
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域
  • 费尔船长
    亡灵
    ignite art variation [2]
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 4500%
    Captain Fairgraves
    幽魂N
    标签bone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, summoner, undead, very_slow_movement
    生命
    225%
    护甲
    +15%
    异常状态临界值
    225%
    抗性
    0 0 40 0
    伤害
    204%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    110%
    类型
    Fairgraves
    Metadata
    SkeletonBossFairgravesStandalone
    等级
    68
    生命
    14,475
    护甲
    33,109
    闪避值
    4,739
    能量护盾
    0
    伤害
    762
    法术伤害
    762
    命中
    290
    攻击间隔
    1.605
    经验值
    15,383
    异常状态临界值
    14,475
    冰缓
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 610–914
    攻击暴击率: 5%
    攻击间隔: 1.605 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    FairgravesThrownWeapon
    攻击, 范围攻击, 投射物, 玩家投射物
    灵体投掷
    基本伤害: 610–914
    攻击暴击率: 5%
    攻击间隔: 1.605 秒
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 50%
    额外发射 3 个投射物
    投射物速度减慢 20%
    base is projectile [1]
    spectral throw deceleration override [50]
    SummonRagingSpiritFairgraves
    法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
    施放间隔: 0.8 秒
    冷却时间: 10 秒
    技能可重复施放 2
    伤害总降 20%
    最多召唤 20 个愤怒狂灵
    基础持续时间为 4
    施法速度加快 200%
    alternate minion [1]
    ignite art variation [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBossFairgravesStandalone"] = {
        name = "Captain Fairgraves",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 2.04,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Axe",
        skillList = {
            "Melee",
            "FairgravesThrownWeapon",
            "SummonRagingSpiritFairgraves",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FairgravesThrownWeapon"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonRagingSpiritFairgraves"] = {
        name = "SummonRagingSpiritFairgraves",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "alternate_minion",
            "ignite_art_variation",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [4] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 11, statInterpolation = {},  cost = { }, },
            [5] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 16, statInterpolation = {},  cost = { }, },
            [6] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [7] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [8] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [10] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [11] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [12] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [13] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [14] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [15] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [16] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [17] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [18] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [19] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [20] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [21] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [22] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [23] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [24] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [26] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [27] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [28] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignite art variation [2]
    IdIgniteArtVariationGhostflame_
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignite art variation Min: 2 Max: 2 全域
  • 怪物提供的经验值提高 250%
    掉落的物品稀有度提高 4500%
    IdMonsterQuestBossAct1_
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域
  • 费尔船长 Topic /3 ⍟
    NPC名字
    毕斯特费尔是个不错的探险家. 他为许多人开启了通往新世界的大门, 当然结果有好有坏, 这对于土著们来说, 通常是一场恶梦.

    既然他已经走了, 那就到此为止吧, 别再谈论费尔了, 可以吗? 他曾是许多人的偶像, 一直批评一位逝去的英雄可不怎么光采.
    毕斯特费尔? 那个探险家? 他在三十几年前, 决定来瓦尔克拉斯之后, 就再也没人知道他的消息了.

    如果你跟我说遇到的费尔船长有血有肉, 要嘛你就是个骗子, 要么就是你真的见鬼啦.
    钓鱼大师克里尔森对大多数人来说, 席格蒙德. 费尔船长是个知名的探险家和海盗.

    但鲜为人知的是, 费尔船长其实也是个捕鲸者. 很有趣吧? 当然, 鲸鱼在茫茫大海之中可是超级少见;但当你真的捕到一条时, 它所带来的将远超过你渔网中的所有渔获.
    费尔船长 Text Audio /28 ⍟
    名字
    如果你认不出我, 也让我挺惊讶的. 是的, 我是席格蒙德. 费尔船长, 又名【驯浪师】, 【海盗克星】和【文明传播者】.

    你问我怎么会在这个地方, 而不是在享受乘风破浪的快感? 我的船触礁啦. 这些都拜那个有着一双迷人的碧蓝眼睛的女孩所赐, 如果不是她, 我们怎么会落得这般下场.
    介绍
    有个奴隶女孩害得我们卡在瓦尔克拉斯的肮脏泥沼里.都怪我多管闲事, 从特拉特斯把那个女孩儿救了出来,呵, 然后这家伙倒是很懂什么叫做【感恩】: 她离间了我的大副, 偷走我的不灭之火, 导致海风不再眷顾我的航行.

    我求你, 帮我找回不灭之火. 在不灭之火回到我身边之前, 我只能被高挂在这边, 远离海面, 还得忍受白日的炙热阳光.
    被放逐者
    我之前在帝国内陆追寻一个几近为世人所遗忘的传说, 最后在一座破烂教堂里找到了不灭之火, 并将它放在一只用纯银打造的灯具里. 试了很多东西之后, 我发现这是不灭之火唯一不会烧毁的东西.

    不灭之火可以实现很多不可思议的事情, 不过只有知道的人才知道怎么使用. 千万不要想着用它来图利, 这玩意可是会把你烧得一乾二净的!
    不灭之火
    你觉得我是幻影, 还是不知打哪儿来的江湖术士? 别担心, 我绝对不是.

    不灭之火可以为我带来绝世的珍宝, 只要你把它带回来, 我不会亏待你的.
    真正的费尔船长
    就这一带来说, 这邻居还算和气. 解决莫薇儿和找回我的不灭之火看起来没有任何关联, 而我比较希望你能够活着把东西带回来.

    当然, 那奴隶女孩也可能已经被莫薇儿的孩子们生吞活剥. 如果真的如此, 那么我想你看起来有能力应付他们吧. 不过, 如果不灭之火在莫薇儿身上, 你就得小心点儿. 毕竟她身上的项链可不是什么善物.
    莫薇儿
    如果史书记载是真的, 无畏者德瑞索跪在莫薇儿的跟前, 把那只项链献给了她. 在莫薇儿戴上这瓦尔克拉斯的遗物之后, 她和大家分享她美妙的歌声. 听说她甜美的声音足以撼动全奥瑞亚最大的音乐厅, 再怎么冷漠的人也为之动容.

    但过一阵子之后, 她再也不是原来的那个她: 她的内心, 身体和歌声都渐渐改变了. 依然是如此的美丽, 但理智却渐渐离她而去. 我对沉睡在瓦尔克拉斯的力量并没有什么特别研究, 不过我可以确定若是莫薇儿的项链到了你的手上, 海妖的甜美声音就伴随着你.
    莫薇儿的项链
    我的不灭之火! 我的宝贝啊!

    嗯, 你也想要获得不灭之火的力量吗? 只不过, 这【浴火重生】的条件, 就是得献上生命的精华. 你也知道, 这一带太荒凉了, 实在没有什么好素材, 说来说去也就只有一个现成的对象.

    精确地说, 就是你.
    感谢你
    嗯, 你也想要获得不灭之火的力量吗? 只不过, 这【浴火重生】的条件, 就是得献上生命的精华. 你也知道, 这一带太荒凉了, 实在没有什么好素材, 说来说去也就只有现在找得到的对象.

    精确地说, 就是你.
    感谢你
    这对我来说是一个非常艰难的决定, 毕竟我曾经也是一个很注重名誉的人. 不过……再怎么慈悲为怀的人, 总有自私的一面. 我相信如果今天换作是你, 也会像我一样.
    FairgravesAttacks
    原来是你啊! 在你教训我之前, 先听我说. . . 我承认那时候的确想要你的命. 在这一点上, 我确实做得不对: 在绝望的时候, 我那可耻的现实之心战胜了那脆弱的荣誉感.

    请接受我最诚恳的道歉, 还有. . . 你刚才说什么? 我们两个可以和好吗?

    太好了!

    你现在也看到了: 这不灭之火让我在这个世界苟延残喘, 也就是说. . . 结果并没有很成功. 我现在既不是活人, 也不是亡灵, 而是一种. . . 让人尴尬的形体.

    我知道我们俩才刚不计前嫌的和好, 但是. . . 我. . . 我需要你的帮忙.
    介绍
    你有兴趣吗? 那太好了.

    我的双手虽然看起来空空如也,一点小小的答谢之礼我还是能拿出来的.

    我想请你帮我弄一只水晶酒瓶和一块儿多汁的水果. 这两样东西听起来不怎么样, 不过. . . 你看我现在这副落魄模样, 当然不可能自己走一遭.
    重生的渴望
    真是太好了! 除了手刃对方之外, 再也没有让两个灵魂更紧密结合的方法了. 就因为这个原因, 我相信我可以信任你.

    那么, 现在让我来小试一下身手: 把梅子汁挤进酒瓶里. . . 噢, 看看这美酒和梅汁在瞬间就融合在一起, 不费吹灰之力就让物质化为灵体, 真是芬芳啊─ 出窍的灵体从来没有如此扑鼻的甜美气息! 我想我可以把它称作【帝国夜露】.

    噢, 在我忘记之前, 先收下你的奖励吧.
    重生的渴望
    真是太好了! 除了手刃对方之外, 再也没有让两个灵魂更紧密结合的方法了. 就因为这个原因, 我相信我可以信任你.

    噢, 在我忘记之前, 先收下你的奖励吧.
    重生的渴望
    来, 为了烦恼的终结和崭新的【人生】而饮! 嗯, 在我喝下这瓶灵体之酒的时候, 你还是移开视线吧: 我不认为血肉重生是什么值得观赏的美景.

    好啦! 这时候就要像我在特拉特斯的风流场子一样, 喊个: 女孩们, 干杯吧!
    重生的渴望
    啊, 怎么会有奇怪的感觉. 我. . . 天啊. . . 什么东西不见了? 不灭之火它. . . 不. . . 不! 为什么它会跑出来! 我到底. . .

    你到底是何方神圣? 不. . . 你. . . 不可能. . . 我. . . 我不甘. . . 心. . .
    重生的渴望
    看看梅子发出的光泽, 看起来不是很可口吗? 没有吗? 或许只有我的双眼才感觉得到那希望的光辉.
    重生的渴望
    看看这聚魂美酒, 就和我当年所看到的一样光彩耀目. 人当然不会十全十美, 但是制作者的巅峰技艺可是无庸置疑.
    重生的渴望
    你应该听过玛拉凯的名号了吧? 这奇特的家伙常会饮用一种称为【灵魂之酒】的东西, 前往另一个世界寻找灵感, 也因此创造出聚魂美酒. 我在上一次旅行的时候找到这个东西, 把液体放入水晶酒瓶之后, 酒瓶里的东西就会成为半灵体状态.

    我相信你可以让我好好利用聚魂美酒, 毕竟一般液体对亡灵来说根本毫无用处.

    我为了不让欠缺道德感的船员摸走聚魂美酒, 就把它藏在市集的一个角落. 那箱子上雕着一个很特别的雕纹: 一头乘着海浪的狮子.
    关于聚魂美酒
    在战争当天晚间, 领主们对切斯特大帝行刺. 他哀痛的古灵使徒把他葬在皇家花园, 并且在他长眠之处种了一棵梅树, 让未来前去悼念的人可以品尝他那荣耀的滋味.

    之前我找到了那棵树, 有个手下尝了那梅树的果实, 然后…我亲眼见到了他所承受的痛苦.

    我有个特别的请求. . . 能帮我带一颗切特斯的梅子回来吗?
    关于切特斯的梅花果
    现在这个形体带给我很大的挫折和限制. 在前一次复苏的时候, 结果还不赖. 不过, 我以前总会挑战世界上的角落. 虽然现在我连在路上行走都有困难, 其实, 从海妖海湾来到这个地方真的称不上什么丰功伟业!

    我就老实跟你说吧: 我想让现在的自己死去. 别担心, 不灭之火会让我复活. 如果我的运气够好, 我就可以重获完全的自由. 不过, 在这之前我必须死去, 让不灭之火发挥最剧烈的光芒. 我相信切特斯的梅子可以让这一切苦难结束.

    生命不是本来就充满痛苦的抉择吗?
    复活的方法
    我大概在三十几年前来到萨恩. 你们称为【不朽者】的这些妖怪从河道旁的下水道蜂拥而出, 把我最精锐的手下几乎杀得片甲不留.

    啧, 这些【不朽者】跟怪物没有什么两样吧, 至少跟我这种人模人样的亡灵比起来可差得远. . .
    不朽力量的障碍
    我到萨恩寻找答案. 你说寻找什么问题的答案? 我想知道永恒帝国怎么陨落的.

    我曾经在监狱捡到女巫【 黑影薛朗】的笔记. 里面提到萨恩, 而玛拉凯正是所有超自然术法的佼佼者.

    我从来都没去探讨玛拉凯是不是引起浩劫的始作俑者, 不过如果他跟这起事件无关, 那还真是让我大吃一惊.
    Fairgraves2OnEmpire

    Fairgraves_farewell1.ogg

    Fairgraves_farewell2.ogg

    Fairgraves_farewell3.ogg

    Fairgraves_greeting1.ogg

    Fairgraves_greeting2.ogg

    Fairgraves_greeting3.ogg
    Edit

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