费尔船长
Captain Fairgraves
幽魂 | N |
---|---|
地区 | 魅影船墓 |
标签 | bone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, summoner, undead, very_slow_movement |
生命
225%
护甲
+25%
异常状态临界值
225%
抗性
0 0 40 0
伤害
204%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.605 秒
伤害分布
±20%
经验值
150%
Model Size
110%
类型
Fairgraves
Metadata
SkeletonBossFairgraves
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
11
生命
196
护甲
166
闪避值
285
能量护盾
0
伤害
26
法术伤害
26
命中
24
攻击间隔
1.605
经验值
317
异常状态临界值
196
冰缓
1
Shock
1
Brittle
4
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 21–31
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
FairgravesThrownWeapon
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 21–31
暴击几率: 5%
攻击间隔: 1.605 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 25%
base is projectile [1]
base is projectile [1]
SummonRagingSpiritFairgraves
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
冷却时间: 10 秒
技能可重复施放 2 次
伤害总降 20%
最多召唤 20 个愤怒狂灵
基础持续时间为 4 秒
施法速度加快 200%
alternate minion [1]
ignite art variation [2]
伤害总降 20%
最多召唤 20 个愤怒狂灵
基础持续时间为 4 秒
施法速度加快 200%
alternate minion [1]
ignite art variation [2]
EmptyActionFairgravesCommand
法术
施放间隔: 1 秒
冷却时间: 2 秒
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { num_states = 4 on_transition_to_3 = "MakeCollidable();" } NPC { marker_enabled = false } Positioned { force_placement = true blocking = false } Actor { slow_animations_go_to_idle = false } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_state_1 = " DisableTargetable(); PlayAnimationType( Emerge ); PauseAnimation(); DisableRendering(); " create_state_2 = "DisableTargetable( );" create_state_3 = "DisableTargetable( );" on_transition_to_2 = " EnableRendering(); SpawnEffect( Metadata/Effects/Spells/monsters_effects/fairgraves_transform/rig.ao ); " on_transition_to_4 = "EnableTargetable();" } Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossFairgraves"] = { name = "Captain Fairgraves", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 2.04, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Axe", skillList = { "Melee", "FairgravesThrownWeapon", "SummonRagingSpiritFairgraves", "EmptyActionFairgravesCommand", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FairgravesThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritFairgraves"] = { name = "SummonRagingSpiritFairgraves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "skill_repeat_count", "base_cast_speed_+%", "alternate_minion", "ignite_art_variation", "active_skill_damage_+%_final", }, levels = { [1] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [4] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [5] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 16, statInterpolation = {}, cost = { }, }, [6] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [7] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [8] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [10] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [11] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [12] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [13] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [14] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [15] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [16] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [17] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [18] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [19] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [20] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [21] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [22] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [23] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [24] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [26] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [27] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [28] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFairgravesCommand"] = { name = "EmptyActionFairgravesCommand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ignite art variation [2]
Id | IgniteArtVariationGhostflame_ |
---|---|
Family | StatusAilmentArtVariation |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
费尔船长
亡灵
ignite art variation [2]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
Captain Fairgraves
幽魂 | N |
---|---|
标签 | bone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, summoner, undead, very_slow_movement |
生命
225%
护甲
+25%
异常状态临界值
225%
抗性
0 0 40 0
伤害
204%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.605 秒
伤害分布
±20%
经验值
150%
Model Size
110%
类型
Fairgraves
Metadata
SkeletonBossFairgravesStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
762
法术伤害
762
命中
290
攻击间隔
1.605
经验值
15,383
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 610–914
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
FairgravesThrownWeapon
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 610–914
暴击几率: 5%
攻击间隔: 1.605 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 50%
额外发射 3 个投射物
投射物速度减慢 20%
base is projectile [1]
spectral throw deceleration override [50]
额外发射 3 个投射物
投射物速度减慢 20%
base is projectile [1]
spectral throw deceleration override [50]
SummonRagingSpiritFairgraves
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
冷却时间: 10 秒
技能可重复施放 2 次
伤害总降 20%
最多召唤 20 个愤怒狂灵
基础持续时间为 4 秒
施法速度加快 200%
alternate minion [1]
ignite art variation [2]
伤害总降 20%
最多召唤 20 个愤怒狂灵
基础持续时间为 4 秒
施法速度加快 200%
alternate minion [1]
ignite art variation [2]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMonster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMonster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossFairgravesStandalone"] = { name = "Captain Fairgraves", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 2.04, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Axe", skillList = { "Melee", "FairgravesThrownWeapon", "SummonRagingSpiritFairgraves", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FairgravesThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritFairgraves"] = { name = "SummonRagingSpiritFairgraves", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "skill_repeat_count", "base_cast_speed_+%", "alternate_minion", "ignite_art_variation", "active_skill_damage_+%_final", }, levels = { [1] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [4] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [5] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 16, statInterpolation = {}, cost = { }, }, [6] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [7] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [8] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [10] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [11] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [12] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [13] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [14] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [15] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [16] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [17] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [18] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [19] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [20] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [21] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [22] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [23] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [24] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [26] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [27] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [28] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, }
ignite art variation [2]
Id | IgniteArtVariationGhostflame_ |
---|---|
Family | StatusAilmentArtVariation |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
费尔船长 Topic /3
NPC | 名字 |
---|---|
毕斯特 | 费尔是个不错的探险家. 他为许多人开启了通往新世界的大门, 当然结果有好有坏, 这对于土著们来说, 通常是一场恶梦. 既然他已经走了, 那就到此为止吧, 别再谈论费尔了, 可以吗? 他曾是许多人的偶像, 一直批评一位逝去的英雄可不怎么光采. |
毕斯特 | 费尔? 那个探险家? 他在三十几年前, 决定来瓦尔克拉斯之后, 就再也没人知道他的消息了. 如果你跟我说遇到的费尔船长有血有肉, 要嘛你就是个骗子, 要么就是你真的见鬼啦. |
钓鱼大师克里尔森 | 对大多数人来说, 席格蒙德. 费尔船长是个知名的探险家和海盗. 但鲜为人知的是, 费尔船长其实也是个捕鲸者. 很有趣吧? 当然, 鲸鱼在茫茫大海之中可是超级少见;但当你真的捕到一条时, 它所带来的将远超过你渔网中的所有渔获. |