費爾船長
不死
地區: 魅影船墓
ignite art variation [2]
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Captain Fairgraves
幽魂N
地區魅影船墓
標籤bone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, summoner, undead, very_slow_movement
生命
225%
護甲
+25%
異常狀態臨界值
225%
抗性
0 0 40 0
傷害
204%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
150%
Model Size
110%
類型
Fairgraves
Metadata
SkeletonBossFairgraves
等級
11
生命
196
護甲
133
閃避
285
能量護盾
0
傷害
26
法術傷害
26
命中
0
攻擊間隔
1.605
經驗值
317
異常狀態臨界值
196
冰緩
1
感電
1
易碎
4
焦灼
1
殘喘
2
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 21–31
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
FairgravesThrownWeapon
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 21–31
暴擊率: 5%
攻擊間隔: 1.605 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 25% 更少傷害
base is projectile [1]
SummonRagingSpiritFairgraves
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 10 秒
技能重複施放 2
造成 20% 更少傷害
召喚憤怒狂靈上限 20
+4 秒基礎持續時間
增加 200% 施放速度
alternate minion [1]
ignite art variation [2]
EmptyActionFairgravesCommand
法術
施放時間: 1 秒
冷卻時間: 2 秒

Object Type

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Transitionable
{
	num_states = 4
	on_transition_to_3 = "MakeCollidable();"
}

NPC
{
	marker_enabled = false
}

Positioned
{
	force_placement = true
	blocking = false
}

Actor
{
	slow_animations_go_to_idle = false
}

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Transitionable
{
	create_state_1 =
	"
		DisableTargetable();
		PlayAnimationType( Emerge );
		PauseAnimation();
		DisableRendering();
	"

	create_state_2 = "DisableTargetable(  );"
	create_state_3 = "DisableTargetable(  );"

	on_transition_to_2 =
	"
		EnableRendering();
		SpawnEffect( Metadata/Effects/Spells/monsters_effects/fairgraves_transform/rig.ao );
	"

	on_transition_to_4 = "EnableTargetable();"
}

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossFairgraves"] = {
    name = "Captain Fairgraves",
    life = 2.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 2.04,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Axe",
    skillList = {
        "Melee",
        "FairgravesThrownWeapon",
        "SummonRagingSpiritFairgraves",
        "EmptyActionFairgravesCommand",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FairgravesThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritFairgraves"] = {
    name = "SummonRagingSpiritFairgraves",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "alternate_minion",
        "ignite_art_variation",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [3] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        [4] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 11, statInterpolation = {},  cost = { }, },
        [5] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 16, statInterpolation = {},  cost = { }, },
        [6] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [7] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 27, statInterpolation = {},  cost = { }, },
        [8] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 29, statInterpolation = {},  cost = { }, },
        [10] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [11] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [12] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [13] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [14] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 49, statInterpolation = {},  cost = { }, },
        [15] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [16] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [17] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 65, statInterpolation = {},  cost = { }, },
        [18] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [19] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [20] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [21] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [22] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [23] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [24] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [26] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [27] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [28] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFairgravesCommand"] = {
    name = "EmptyActionFairgravesCommand",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
ignite art variation [2]
IdIgniteArtVariationGhostflame_
FamilyStatusAilmentArtVariation
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • ignite art variation Min: 2 Max: 2 全域
  • 怪物增加 250% 經驗值
    增加 4500% 物品掉落稀有度
    IdMonsterQuestBossAct1_
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域
  • 費爾船長
    不死
    ignite art variation [2]
    怪物增加 250% 經驗值
    增加 4500% 物品掉落稀有度
    Captain Fairgraves
    幽魂N
    標籤bone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, summoner, undead, very_slow_movement
    生命
    225%
    護甲
    +25%
    異常狀態臨界值
    225%
    抗性
    0 0 40 0
    傷害
    204%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.605 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    110%
    類型
    Fairgraves
    Metadata
    SkeletonBossFairgravesStandalone
    等級
    68
    生命
    14,475
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    762
    法術傷害
    762
    命中
    0
    攻擊間隔
    1.605
    經驗值
    15,383
    異常狀態臨界值
    14,475
    冰緩
    46
    感電
    46
    易碎
    259
    焦灼
    46
    殘喘
    126
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 610–914
    暴擊率: 5%
    攻擊間隔: 1.605 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    FairgravesThrownWeapon
    攻擊, 範圍攻擊, 投射物, 玩家投射物
    靈體投擲
    基本傷害: 610–914
    暴擊率: 5%
    攻擊間隔: 1.605 秒
    投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
    造成 50% 更少傷害
    發射 3 個額外投射物
    減少 20% 投射物速度
    base is projectile [1]
    spectral throw deceleration override [50]
    SummonRagingSpiritFairgraves
    法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
    施放時間: 0.8 秒
    冷卻時間: 10 秒
    技能重複施放 2
    造成 20% 更少傷害
    召喚憤怒狂靈上限 20
    +4 秒基礎持續時間
    增加 200% 施放速度
    alternate minion [1]
    ignite art variation [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBossFairgravesStandalone"] = {
        name = "Captain Fairgraves",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 2.04,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Axe",
        skillList = {
            "Melee",
            "FairgravesThrownWeapon",
            "SummonRagingSpiritFairgraves",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FairgravesThrownWeapon"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonRagingSpiritFairgraves"] = {
        name = "SummonRagingSpiritFairgraves",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "alternate_minion",
            "ignite_art_variation",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [4] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 11, statInterpolation = {},  cost = { }, },
            [5] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 16, statInterpolation = {},  cost = { }, },
            [6] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [7] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [8] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [10] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [11] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [12] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [13] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [14] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [15] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [16] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [17] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [18] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [19] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [20] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [21] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [22] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [23] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [24] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [26] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [27] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [28] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignite art variation [2]
    IdIgniteArtVariationGhostflame_
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignite art variation Min: 2 Max: 2 全域
  • 怪物增加 250% 經驗值
    增加 4500% 物品掉落稀有度
    IdMonsterQuestBossAct1_
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域
  • 費爾船長 Topic /3
    NPC名字
    畢斯特費爾是個心地善良、膽大心細的探險家。他為許多人開啟了通往新世界的一扇門,當然結果有好有壞,而對於當地人來說,通常都會是一場惡夢。

    既然他回歸平靜了,那就到此為止吧,別再談到費爾了,可以嗎?他曾是許多人的偶像,一直批評一位逝去的英雄可不怎麼光采。
    畢斯特費爾?那一位探險家?在他三十幾年前,決定前來瓦爾克拉斯之後,就再也沒有他的消息了。

    如果你跟我說遇到的費爾船長有血有肉,要嘛你就是個騙子,不然就是碰上什麼不好的東西。
    釣魚大師克里爾森對大多數人來說,席格蒙德.費爾船長是個知名的探險家和海盜。

    但鮮為人知的是,費爾船長其實也是個捕鯨者。很有趣吧?當然,鯨魚在茫茫大海之中可是超級少見;但當你真的捕到一條時,它所帶來的將遠超過你漁網中的所有漁獲。
    費爾船長 Text Audio /28
    名字
    如果你認不出我,也讓我挺驚訝的。是的,我是席格蒙德.費爾船長,又名「馴浪師」、「海盜剋星」和「文明傳播者」。

    你問我怎麼會在這個地方,而不是在享受乘風破浪的快感?我的船觸礁啦。有著一對水汪汪、碧藍雙眸的女孩子讓我們落得這般下場。
    介紹
    有個風騷的奴隸女孩害得我們卡在瓦爾克拉斯的骯髒泥沼裡。我把她從特拉特斯的妓院裡救了出來,然後這雙手不乾淨、腳程頗快的傢伙倒是挺瞭解什麼叫作感恩:她離間了我的大副、偷走我的不滅之火,導致海風不再眷顧我的航行。

    我求你,幫我找回不滅之火。在不滅之火回到我身邊之前,我只能被高掛在這邊,遠離海面,還得忍受白日的炙熱陽光。
    被放逐者
    我之前在帝國內陸追尋一個幾近為世人所遺忘的傳說,最後在一座破爛教堂裡找到了不滅之火,並將它放在一只用純銀打造的燈具裡。試了很多東西之後,我發現這是不滅之火唯一不會燒毀的東西。

    不滅之火可以實現很多不可思議的事情,不過只有知道的人才知道怎麼使用。千萬不要想著用它來圖利,這玩意可是會把你燒得一乾二淨的!
    不滅之火
    你覺得我是幻影,還是不知打哪兒來的江湖術士?別擔心,我絕對不是。

    不滅之火可以為我帶來絕世的珍寶,只要你把它帶回來,我不會虧待你的。
    真正的費爾船長
    就這一帶來說,這鄰居還算和氣。解決莫薇兒和找回我的不滅之火看起來沒有任何關聯,而我比較希望你能夠活著把東西帶回來。

    當然,那奴隸女孩也可能已經被莫薇兒的孩子們生吞活剝。如果真的如此,那麼我想你看起來有能力應付牠們吧。不過,如果不滅之火在莫薇兒身上,請務必小心。那海妖身上的項鍊讓她有點難搞。
    海妖.莫薇兒
    如果史書記載是真的,無畏者德瑞索跪在莫薇兒的跟前,把那只項鍊獻給了她。在莫薇兒戴上這瓦爾克拉斯的遺物之後,她和大家分享她美妙的歌聲。聽說她甜美的聲音足以撼動全奧瑞亞最大的音樂廳,再怎麼冷漠的人也為之動容。

    但過一陣子之後,她再也不是原來的那個她:她的內心、身體和歌聲都漸漸改變了。依然是如此的美麗,但理智卻漸漸離她而去。我對沉睡在瓦爾克拉斯的力量並沒有什麼特別研究,不過我可以確定若是莫薇兒的項鍊到了你的手上,海妖的甜美聲音就伴隨著你。
    莫薇兒的項鍊
    我的不滅之火!我的寶貝啊!

    嗯,你也想要獲得不滅之火的力量嗎?只不過,這「浴火重生」的條件,就是得獻上生命的精華。你也知道,這一帶太荒涼了,實在沒有什麼好素材,說來說去也就只有現在找得到的對象。

    精確地說,就是你。
    感謝你
    嗯,你也想要獲得不滅之火的力量嗎?只不過,這「浴火重生」的條件,就是得獻上生命的精華。你也知道,這一帶太荒涼了,實在沒有什麼好素材,說來說去也就只有現在找得到的對象。

    精確地說,就是你。
    感謝你
    請你體諒身為一位以榮耀自居的男士在困境作出如此艱難的決定。再怎麼慈悲為懷的人,總有自私的一面。我相信如果今天換作是你,也會像我一樣。
    FairgravesAttacks
    原來是你啊!在你教訓我之前...我承認那時候的確想要你的命。我沒有理由反駁你:在絕望的時候,我的現實戰勝了那脆弱的榮譽感。

    請接受我最誠懇的道歉,還有...你剛才說什麼?我們兩個可以和好嗎?

    太好了!

    你現在也看到了:這不滅之火讓我在這個世界苟延殘喘,也就是說...結果並沒有很成功。我現在既不是活人,也不是亡靈,而是一種...讓人尷尬的形體。

    我知道我們倆才剛不計前嫌的和好,但是...我...我需要你的幫忙。
    介紹
    你有興趣嗎?那太好了。

    我的雙手雖然看起來空空如也,但我一定會給你一份謝禮。

    我想請你帶回一只水晶酒瓶和一塊多汁的果子。這兩樣東西聽起來不怎麼樣,不過...你看我現在這副落魄模樣,當然不可能自己走一遭。
    重生的渴望
    真是太好了!除了手刃對方之外,再也沒有讓兩個靈魂更緊密結合的方法了。就因為這個原因,我相信我可以信任你。

    那麼,現在讓我來小試一下身手:把梅子汁擠進酒瓶裡...噢,看看這美酒和梅汁在瞬間就融合在一起,不費吹灰之力就讓物質化為靈體,真是芬芳啊─ 出竅的靈體從來沒有如此撲鼻的甜美氣息!我想我可以把它稱作「帝國夜露」。

    噢,在我忘記之前,先收下你的獎勵吧。
    重生的渴望
    真是太好了!除了手刃對方之外,再也沒有讓兩個靈魂更緊密結合的方法了。就因為這個原因,我相信我可以信任你。

    噢,在我忘記之前,先收下你的獎勵吧。
    重生的渴望
    來,為了煩惱的終結和嶄新的「人生」而飲!嗯,在我喝下這瓶靈體之酒的時候,請你支開一下視線:我不認為血肉重生是什麼值得觀賞的美景。

    好啦!這時候就要像我在特拉特斯的風流場子一樣,喊個:女孩們,乾杯吧!
    重生的渴望
    啊,怎麼會有奇怪的感覺。我...天啊...什麼東西不見了?不滅之火它...不...不!為什麼它會跑出來!我到底...

    你到底是何方神聖?不...你...不可能...我...我不甘...心...
    重生的渴望
    看看梅子發出的光澤,看起來不是很可口嗎?沒有嗎?或許只有我的雙眼才感覺得到那希望的光輝。
    重生的渴望
    看看這聚魂美酒,就和我當年所看到的一樣光彩耀目。人當然不會十全十美,但是製作者的巔峰技藝可是無庸置疑。
    重生的渴望
    你應該聽過瑪拉凱的名號了吧?這奇特的傢伙常會飲用一種稱為「靈魂之酒」的東西,前往另一個世界尋找靈感,也因此創造出聚魂美酒。我在上一次旅行的時候找到這個東西,把液體放入水晶酒瓶之後,內容物就會成為半靈體狀態。

    我相信你可以讓我好好利用聚魂美酒,畢竟一般液體對亡靈來說根本毫無用處。

    我為了不讓欠缺道德感的船員摸走聚魂美酒,就把它藏在市集的一個角落。那箱子上有著雕紋:一頭乘著海浪的獅子。
    關於聚魂美酒
    在「淨化叛亂」當天晚間,領主們對切斯特大帝行刺。他哀痛的古靈使徒把他葬在皇家花園,並且在他長眠之處種了一棵梅樹,讓未來前去悼念的人可以品嚐他那榮耀的滋味。

    我之前找到了那棵樹,有個手下嚐了那梅樹的果實,然後我在很短的時間內親眼看見難以想像的痛苦。

    這...對你來說可能是一個特別的請求,不過請你帶個切特斯的梅子回來吧。
    關於切特斯的梅花果
    現在這個形體帶給我很大的挫折和限制。在前一次復甦的時候,結果還不賴。不過,我以前總會挑戰世界上的角落。雖然現在我連在路上行走都有困難,其實,從海妖海灣來到這個地方真的稱不上什麼豐功偉業!

    我就老實跟你說吧:我想讓現在的自己死去。別擔心,不滅之火會讓我復活。如果我的運氣夠好,我就可以重獲完全的自由。不過,在這之前我必須死去,讓不滅之火發揮最劇烈的光芒。我相信切特斯的梅子可以讓這一切苦難結束。

    生命不是本來就充滿痛苦的抉擇嗎?
    復活的方法
    我大概在三十幾年前來到薩恩。你們稱為「不朽者」的這些妖怪從河道旁的下水道蜂擁而出,把我最精銳的手下幾乎殺得片甲不留。

    嘖,這些「不朽者」跟怪物沒有什麼兩樣吧,至少跟我這種人模人樣的亡靈比起來可差得遠...
    不朽力量的障礙
    我到薩恩尋找答案。你說問題嗎?我想知道不朽帝國怎麼隕落的。

    我曾經在監獄撿到女巫「 烏姆布拉的薛朗」的筆記。裡面提到薩恩,而瑪拉凱正是所有超自然術法的佼佼者。

    我從來都沒去探討瑪拉凱是不是引起浩劫的始作俑者,不過如果他跟這起事件無關,那還真是讓我大吃一驚。
    Fairgraves2OnEmpire

    Fairgraves_farewell1.ogg

    Fairgraves_farewell2.ogg

    Fairgraves_farewell3.ogg

    Fairgraves_greeting1.ogg

    Fairgraves_greeting2.ogg

    Fairgraves_greeting3.ogg
    Edit

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