費爾船長
不死
地區: 魅影船墓
ignite art variation [2]
怪物增加 250% 經驗值
monster dropped item rarity +% [4500]
Captain Fairgraves
幽魂N
地區魅影船墓
標籤bone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, summoner, undead, very_slow_movement
生命
225%
護甲
+15%
異常狀態臨界值
225%
抗性
0 0 40 0
傷害
204%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
150%
Model Size
110%
類型
Fairgraves
Metadata
SkeletonBossFairgraves
等級
11
生命
196
護甲
153
閃避
285
能量護盾
0
傷害
26
法術傷害
26
命中
24
攻擊間隔
1.605
經驗值
317
異常狀態臨界值
196
冰緩
1
感電
1
易碎
4
焦灼
1
殘喘
2
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 21–31
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
FairgravesThrownWeapon
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 21–31
暴擊率: 5%
攻擊間隔: 1.605 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 25% 更少傷害
base is projectile [1]
SummonRagingSpiritFairgraves
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 10 秒
技能重複施放 2
造成 20% 更少傷害
召喚憤怒狂靈上限 20
+4 秒基礎持續時間
增加 200% 施放速度
alternate minion [1]
ignite art variation [2]
EmptyActionFairgravesCommand
法術
施放時間: 1 秒
冷卻時間: 2 秒

Object Type

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Transitionable
{
	num_states = 4
	on_transition_to_3 = "MakeCollidable();"
}

NPC
{
	marker_enabled = false
}

Positioned
{
	force_placement = true
	blocking = false
}

Actor
{
	slow_animations_go_to_idle = false
}

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Transitionable
{
	create_state_1 =
	"
		DisableTargetable();
		PlayAnimationType( Emerge );
		PauseAnimation();
		DisableRendering();
	"

	create_state_2 = "DisableTargetable(  );"
	create_state_3 = "DisableTargetable(  );"

	on_transition_to_2 =
	"
		EnableRendering();
		SpawnEffect( Metadata/Effects/Spells/monsters_effects/fairgraves_transform/rig.ao );
	"

	on_transition_to_4 = "EnableTargetable();"
}

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossFairgraves"] = {
    name = "Captain Fairgraves",
    life = 2.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 2.04,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Axe",
    skillList = {
        "Melee",
        "FairgravesThrownWeapon",
        "SummonRagingSpiritFairgraves",
        "EmptyActionFairgravesCommand",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FairgravesThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritFairgraves"] = {
    name = "SummonRagingSpiritFairgraves",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "alternate_minion",
        "ignite_art_variation",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [3] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        [4] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 11, statInterpolation = {},  cost = { }, },
        [5] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 16, statInterpolation = {},  cost = { }, },
        [6] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [7] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 27, statInterpolation = {},  cost = { }, },
        [8] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 29, statInterpolation = {},  cost = { }, },
        [10] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [11] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [12] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [13] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [14] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 49, statInterpolation = {},  cost = { }, },
        [15] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [16] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [17] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 65, statInterpolation = {},  cost = { }, },
        [18] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [19] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [20] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [21] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [22] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [23] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [24] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [26] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [27] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [28] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFairgravesCommand"] = {
    name = "EmptyActionFairgravesCommand",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
ignite art variation [2]
IdIgniteArtVariationGhostflame_
FamilyStatusAilmentArtVariation
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • ignite art variation Min: 2 Max: 2 全域
  • 怪物增加 250% 經驗值
    monster dropped item rarity +% [4500]
    IdMonsterQuestBossAct1_
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域
  • 費爾船長
    不死
    ignite art variation [2]
    怪物增加 250% 經驗值
    monster dropped item rarity +% [4500]
    Captain Fairgraves
    幽魂N
    標籤bone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, summoner, undead, very_slow_movement
    生命
    225%
    護甲
    +15%
    異常狀態臨界值
    225%
    抗性
    0 0 40 0
    傷害
    204%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.605 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    110%
    類型
    Fairgraves
    Metadata
    SkeletonBossFairgravesStandalone
    等級
    68
    生命
    14,475
    護甲
    33,109
    閃避
    4,739
    能量護盾
    0
    傷害
    762
    法術傷害
    762
    命中
    290
    攻擊間隔
    1.605
    經驗值
    15,383
    異常狀態臨界值
    14,475
    冰緩
    46
    感電
    46
    易碎
    259
    焦灼
    46
    殘喘
    126
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 610–914
    暴擊率: 5%
    攻擊間隔: 1.605 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    FairgravesThrownWeapon
    攻擊, 範圍攻擊, 投射物, 玩家投射物
    靈體投擲
    基本傷害: 610–914
    暴擊率: 5%
    攻擊間隔: 1.605 秒
    投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
    造成 50% 更少傷害
    發射 3 個額外投射物
    減少 20% 投射物速度
    base is projectile [1]
    spectral throw deceleration override [50]
    SummonRagingSpiritFairgraves
    法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
    施放時間: 0.8 秒
    冷卻時間: 10 秒
    技能重複施放 2
    造成 20% 更少傷害
    召喚憤怒狂靈上限 20
    +4 秒基礎持續時間
    增加 200% 施放速度
    alternate minion [1]
    ignite art variation [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBossFairgravesStandalone"] = {
        name = "Captain Fairgraves",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 2.04,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Axe",
        skillList = {
            "Melee",
            "FairgravesThrownWeapon",
            "SummonRagingSpiritFairgraves",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FairgravesThrownWeapon"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonRagingSpiritFairgraves"] = {
        name = "SummonRagingSpiritFairgraves",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "alternate_minion",
            "ignite_art_variation",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [4] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 11, statInterpolation = {},  cost = { }, },
            [5] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 16, statInterpolation = {},  cost = { }, },
            [6] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [7] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [8] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [10] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [11] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [12] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [13] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [14] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [15] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [16] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [17] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [18] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [19] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [20] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [21] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [22] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [23] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [24] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [26] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [27] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [28] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignite art variation [2]
    IdIgniteArtVariationGhostflame_
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignite art variation Min: 2 Max: 2 全域
  • 怪物增加 250% 經驗值
    monster dropped item rarity +% [4500]
    IdMonsterQuestBossAct1_
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域
  • 費爾船長 Topic /3 ⍟
    NPC名字
    畢斯特費爾是個心地善良、膽大心細的探險家。他為許多人開啟了通往新世界的一扇門,當然結果有好有壞,而對於當地人來說,通常都會是一場惡夢。

    既然他回歸平靜了,那就到此為止吧,別再談到費爾了,可以嗎?他曾是許多人的偶像,一直批評一位逝去的英雄可不怎麼光采。
    畢斯特費爾?那一位探險家?在他三十幾年前,決定前來瓦爾克拉斯之後,就再也沒有他的消息了。

    如果你跟我說遇到的費爾船長有血有肉,要嘛你就是個騙子,不然就是碰上什麼不好的東西。
    釣魚大師克里爾森對大多數人來說,席格蒙德.費爾船長是個知名的探險家和海盜。

    但鮮為人知的是,費爾船長其實也是個捕鯨者。很有趣吧?當然,鯨魚在茫茫大海之中可是超級少見;但當你真的捕到一條時,它所帶來的將遠超過你漁網中的所有漁獲。
    費爾船長 Text Audio /28 ⍟
    名字
    如果你認不出我,也讓我挺驚訝的。是的,我是席格蒙德.費爾船長,又名「馴浪師」、「海盜剋星」和「文明傳播者」。

    你問我怎麼會在這個地方,而不是在享受乘風破浪的快感?我的船觸礁啦。有著一對水汪汪、碧藍雙眸的女孩子讓我們落得這般下場。
    介紹
    有個風騷的奴隸女孩害得我們卡在瓦爾克拉斯的骯髒泥沼裡。我把她從特拉特斯的妓院裡救了出來,然後這雙手不乾淨、腳程頗快的傢伙倒是挺瞭解什麼叫作感恩:她離間了我的大副、偷走我的不滅之火,導致海風不再眷顧我的航行。

    我求你,幫我找回不滅之火。在不滅之火回到我身邊之前,我只能被高掛在這邊,遠離海面,還得忍受白日的炙熱陽光。
    被放逐者
    我之前在帝國內陸追尋一個幾近為世人所遺忘的傳說,最後在一座破爛教堂裡找到了不滅之火,並將它放在一只用純銀打造的燈具裡。試了很多東西之後,我發現這是不滅之火唯一不會燒毀的東西。

    不滅之火可以實現很多不可思議的事情,不過只有知道的人才知道怎麼使用。千萬不要想著用它來圖利,這玩意可是會把你燒得一乾二淨的!
    關於不滅之火
    你覺得我是幻影,還是不知打哪兒來的江湖術士?別擔心,我絕對不是。

    不滅之火可以為我帶來絕世的珍寶,只要你把它帶回來,我不會虧待你的。
    真正的費爾船長
    就這一帶來說,這鄰居還算和氣。解決莫薇兒和找回我的不滅之火看起來沒有任何關聯,而我比較希望你能夠活著把東西帶回來。

    當然,那奴隸女孩也可能已經被莫薇兒的孩子們生吞活剝。如果真的如此,那麼我想你看起來有能力應付牠們吧。不過,如果不滅之火在莫薇兒身上,請務必小心。那海妖身上的項鍊讓她有點難搞。
    海妖.莫薇兒
    如果史書記載是真的,無畏者德瑞索跪在莫薇兒的跟前,把那只項鍊獻給了她。在莫薇兒戴上這瓦爾克拉斯的遺物之後,她和大家分享她美妙的歌聲。聽說她甜美的聲音足以撼動全奧瑞亞最大的音樂廳,再怎麼冷漠的人也為之動容。

    但過一陣子之後,她再也不是原來的那個她:她的內心、身體和歌聲都漸漸改變了。依然是如此的美麗,但理智卻漸漸離她而去。我對沉睡在瓦爾克拉斯的力量並沒有什麼特別研究,不過我可以確定若是莫薇兒的項鍊到了你的手上,海妖的甜美聲音就伴隨著你。
    莫薇兒的項鍊
    我的不滅之火!我的寶貝啊!

    嗯,你也想要獲得不滅之火的力量嗎?只不過,這「浴火重生」的條件,就是得獻上生命的精華。你也知道,這一帶太荒涼了,實在沒有什麼好素材,說來說去也就只有現在找得到的對象。

    精確地說,就是你。
    感謝你
    嗯,你也想要獲得不滅之火的力量嗎?只不過,這「浴火重生」的條件,就是得獻上生命的精華。你也知道,這一帶太荒涼了,實在沒有什麼好素材,說來說去也就只有現在找得到的對象。

    精確地說,就是你。
    感謝你
    請你體諒身為一位以榮耀自居的男士在困境作出如此艱難的決定。再怎麼慈悲為懷的人,總有自私的一面。我相信如果今天換作是你,也會像我一樣。
    FairgravesAttacks
    原來是你啊!在你教訓我之前...我承認那時候的確想要你的命。我沒有理由反駁你:在絕望的時候,我的現實戰勝了那脆弱的榮譽感。

    請接受我最誠懇的道歉,還有...你剛才說什麼?我們兩個可以和好嗎?

    太好了!

    你現在也看到了:這不滅之火讓我在這個世界苟延殘喘,也就是說...結果並沒有很成功。我現在既不是活人,也不是亡靈,而是一種...讓人尷尬的形體。

    我知道我們倆才剛不計前嫌的和好,但是...我...我需要你的幫忙。
    介紹
    你有興趣嗎?那太好了。

    我的雙手雖然看起來空空如也,但我一定會給你一份謝禮。

    我想請你帶回一只水晶酒瓶和一塊多汁的果子。這兩樣東西聽起來不怎麼樣,不過...你看我現在這副落魄模樣,當然不可能自己走一遭。
    重生的渴望
    真是太好了!除了手刃對方之外,再也沒有讓兩個靈魂更緊密結合的方法了。就因為這個原因,我相信我可以信任你。

    那麼,現在讓我來小試一下身手:把梅子汁擠進酒瓶裡...噢,看看這美酒和梅汁在瞬間就融合在一起,不費吹灰之力就讓物質化為靈體,真是芬芳啊─ 出竅的靈體從來沒有如此撲鼻的甜美氣息!我想我可以把它稱作「帝國夜露」。

    噢,在我忘記之前,先收下你的獎勵吧。
    重生的渴望
    真是太好了!除了手刃對方之外,再也沒有讓兩個靈魂更緊密結合的方法了。就因為這個原因,我相信我可以信任你。

    噢,在我忘記之前,先收下你的獎勵吧。
    重生的渴望
    來,為了煩惱的終結和嶄新的「人生」而飲!嗯,在我喝下這瓶靈體之酒的時候,請你支開一下視線:我不認為血肉重生是什麼值得觀賞的美景。

    好啦!這時候就要像我在特拉特斯的風流場子一樣,喊個:女孩們,乾杯吧!
    重生的渴望
    啊,怎麼會有奇怪的感覺。我...天啊...什麼東西不見了?不滅之火它...不...不!為什麼它會跑出來!我到底...

    你到底是何方神聖?不...你...不可能...我...我不甘...心...
    重生的渴望
    看看梅子發出的光澤,看起來不是很可口嗎?沒有嗎?或許只有我的雙眼才感覺得到那希望的光輝。
    重生的渴望
    看看這聚魂美酒,就和我當年所看到的一樣光彩耀目。人當然不會十全十美,但是製作者的巔峰技藝可是無庸置疑。
    重生的渴望
    你應該聽過瑪拉凱的名號了吧?這奇特的傢伙常會飲用一種稱為「靈魂之酒」的東西,前往另一個世界尋找靈感,也因此創造出聚魂美酒。我在上一次旅行的時候找到這個東西,把液體放入水晶酒瓶之後,內容物就會成為半靈體狀態。

    我相信你可以讓我好好利用聚魂美酒,畢竟一般液體對亡靈來說根本毫無用處。

    我為了不讓欠缺道德感的船員摸走聚魂美酒,就把它藏在市集的一個角落。那箱子上有著雕紋:一頭乘著海浪的獅子。
    關於聚魂美酒
    在「淨化叛亂」當天晚間,領主們對切斯特大帝行刺。他哀痛的古靈使徒把他葬在皇家花園,並且在他長眠之處種了一棵梅樹,讓未來前去悼念的人可以品嚐他那榮耀的滋味。

    我之前找到了那棵樹,有個手下嚐了那梅樹的果實,然後我在很短的時間內親眼看見難以想像的痛苦。

    這...對你來說可能是一個特別的請求,不過請你帶個切特斯的梅子回來吧。
    關於切特斯的梅花果
    現在這個形體帶給我很大的挫折和限制。在前一次復甦的時候,結果還不賴。不過,我以前總會挑戰世界上的角落。雖然現在我連在路上行走都有困難,其實,從海妖海灣來到這個地方真的稱不上什麼豐功偉業!

    我就老實跟你說吧:我想讓現在的自己死去。別擔心,不滅之火會讓我復活。如果我的運氣夠好,我就可以重獲完全的自由。不過,在這之前我必須死去,讓不滅之火發揮最劇烈的光芒。我相信切特斯的梅子可以讓這一切苦難結束。

    生命不是本來就充滿痛苦的抉擇嗎?
    復活的方法
    我大概在三十幾年前來到薩恩。你們稱為「不朽者」的這些妖怪從河道旁的下水道蜂擁而出,把我最精銳的手下幾乎殺得片甲不留。

    嘖,這些「不朽者」跟怪物沒有什麼兩樣吧,至少跟我這種人模人樣的亡靈比起來可差得遠...
    不朽力量的障礙
    我到薩恩尋找答案。你說問題嗎?我想知道不朽帝國怎麼隕落的。

    我曾經在監獄撿到女巫「 烏姆布拉的薛朗」的筆記。裡面提到薩恩,而瑪拉凱正是所有超自然術法的佼佼者。

    我從來都沒去探討瑪拉凱是不是引起浩劫的始作俑者,不過如果他跟這起事件無關,那還真是讓我大吃一驚。
    Fairgraves2OnEmpire

    Fairgraves_farewell1.ogg

    Fairgraves_farewell2.ogg

    Fairgraves_farewell3.ogg

    Fairgraves_greeting1.ogg

    Fairgraves_greeting2.ogg

    Fairgraves_greeting3.ogg
    Edit

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