費爾船長
Captain Fairgraves
幽魂 | N |
---|---|
地區 | 魅影船墓 |
標籤 | bone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, summoner, undead, very_slow_movement |
生命
225%
護甲
+25%
異常狀態臨界值
225%
抗性
0 0 40 0
傷害
204%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
150%
Model Size
110%
類型
Fairgraves
Metadata
SkeletonBossFairgraves
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
11
生命
196
護甲
166
閃避
285
能量護盾
0
傷害
26
法術傷害
26
命中
24
攻擊間隔
1.605
經驗值
317
異常狀態臨界值
196
冰緩
1
感電
1
易碎
4
焦灼
1
殘喘
2
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 21–31
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
FairgravesThrownWeapon
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 21–31
暴擊率: 5%
攻擊間隔: 1.605 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 25% 更少傷害
base is projectile [1]
base is projectile [1]
SummonRagingSpiritFairgraves
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 10 秒
技能重複施放 2 次
造成 20% 更少傷害
召喚憤怒狂靈上限 20
+4 秒基礎持續時間
增加 200% 施放速度
alternate minion [1]
ignite art variation [2]
造成 20% 更少傷害
召喚憤怒狂靈上限 20
+4 秒基礎持續時間
增加 200% 施放速度
alternate minion [1]
ignite art variation [2]
EmptyActionFairgravesCommand
法術
施放時間: 1 秒
冷卻時間: 2 秒
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { num_states = 4 on_transition_to_3 = "MakeCollidable();" } NPC { marker_enabled = false } Positioned { force_placement = true blocking = false } Actor { slow_animations_go_to_idle = false } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_state_1 = " DisableTargetable(); PlayAnimationType( Emerge ); PauseAnimation(); DisableRendering(); " create_state_2 = "DisableTargetable( );" create_state_3 = "DisableTargetable( );" on_transition_to_2 = " EnableRendering(); SpawnEffect( Metadata/Effects/Spells/monsters_effects/fairgraves_transform/rig.ao ); " on_transition_to_4 = "EnableTargetable();" } Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossFairgraves"] = { name = "Captain Fairgraves", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 2.04, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Axe", skillList = { "Melee", "FairgravesThrownWeapon", "SummonRagingSpiritFairgraves", "EmptyActionFairgravesCommand", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FairgravesThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritFairgraves"] = { name = "SummonRagingSpiritFairgraves", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "skill_repeat_count", "base_cast_speed_+%", "alternate_minion", "ignite_art_variation", "active_skill_damage_+%_final", }, levels = { [1] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [4] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [5] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 16, statInterpolation = {}, cost = { }, }, [6] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [7] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [8] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [10] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [11] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [12] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [13] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [14] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [15] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [16] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [17] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [18] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [19] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [20] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [21] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [22] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [23] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [24] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [26] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [27] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [28] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFairgravesCommand"] = { name = "EmptyActionFairgravesCommand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ignite art variation [2]
Id | IgniteArtVariationGhostflame_ |
---|---|
Family | StatusAilmentArtVariation |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
費爾船長
不死
ignite art variation [2]
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Captain Fairgraves
幽魂 | N |
---|---|
標籤 | bone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, summoner, undead, very_slow_movement |
生命
225%
護甲
+25%
異常狀態臨界值
225%
抗性
0 0 40 0
傷害
204%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
150%
Model Size
110%
類型
Fairgraves
Metadata
SkeletonBossFairgravesStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,475
護甲
35,988
閃避
4,739
能量護盾
0
傷害
762
法術傷害
762
命中
290
攻擊間隔
1.605
經驗值
15,383
異常狀態臨界值
14,475
冰緩
46
感電
46
易碎
259
焦灼
46
殘喘
126
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 610–914
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
FairgravesThrownWeapon
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 610–914
暴擊率: 5%
攻擊間隔: 1.605 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 50% 更少傷害
發射 3 個額外投射物
減少 20% 投射物速度
base is projectile [1]
spectral throw deceleration override [50]
發射 3 個額外投射物
減少 20% 投射物速度
base is projectile [1]
spectral throw deceleration override [50]
SummonRagingSpiritFairgraves
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 10 秒
技能重複施放 2 次
造成 20% 更少傷害
召喚憤怒狂靈上限 20
+4 秒基礎持續時間
增加 200% 施放速度
alternate minion [1]
ignite art variation [2]
造成 20% 更少傷害
召喚憤怒狂靈上限 20
+4 秒基礎持續時間
增加 200% 施放速度
alternate minion [1]
ignite art variation [2]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMonster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMonster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossFairgravesStandalone"] = { name = "Captain Fairgraves", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 2.04, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Axe", skillList = { "Melee", "FairgravesThrownWeapon", "SummonRagingSpiritFairgraves", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FairgravesThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritFairgraves"] = { name = "SummonRagingSpiritFairgraves", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "skill_repeat_count", "base_cast_speed_+%", "alternate_minion", "ignite_art_variation", "active_skill_damage_+%_final", }, levels = { [1] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [4] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [5] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 16, statInterpolation = {}, cost = { }, }, [6] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [7] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [8] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [10] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [11] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [12] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [13] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [14] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [15] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [16] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [17] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [18] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [19] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [20] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [21] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [22] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [23] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [24] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [26] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [27] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [28] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, }
ignite art variation [2]
Id | IgniteArtVariationGhostflame_ |
---|---|
Family | StatusAilmentArtVariation |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
費爾船長 Topic /3
NPC | 名字 |
---|---|
畢斯特 | 費爾是個心地善良、膽大心細的探險家。他為許多人開啟了通往新世界的一扇門,當然結果有好有壞,而對於當地人來說,通常都會是一場惡夢。 既然他回歸平靜了,那就到此為止吧,別再談到費爾了,可以嗎?他曾是許多人的偶像,一直批評一位逝去的英雄可不怎麼光采。 |
畢斯特 | 費爾?那一位探險家?在他三十幾年前,決定前來瓦爾克拉斯之後,就再也沒有他的消息了。 如果你跟我說遇到的費爾船長有血有肉,要嘛你就是個騙子,不然就是碰上什麼不好的東西。 |
釣魚大師克里爾森 | 對大多數人來說,席格蒙德.費爾船長是個知名的探險家和海盜。 但鮮為人知的是,費爾船長其實也是個捕鯨者。很有趣吧?當然,鯨魚在茫茫大海之中可是超級少見;但當你真的捕到一條時,它所帶來的將遠超過你漁網中的所有漁獲。 |