裂界守卫:净世
古灵
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
行动速度不能调整至低于基础值的 70%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
移动速度加快 60%
无法被击退
The Purifier
幽魂N
地区悲伤坑道, 错乱宝库, 谵妄圣殿, 裂界守卫:净世
标签bludgeoning_weapon, 施法, elder_guardian_boss, eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, large_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood
生命
1200%
生命转为护盾
33%
护甲
+33%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
150%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.545 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
ElderGuardian4
Metadata
ElderGuardian4_
等级
82
生命
25,112,725
护甲
113,916
闪避值
10,119
能量护盾
4,760
伤害
1,453
法术伤害
2,168
命中
499
攻击间隔
1.03515
经验值
143,066
异常状态临界值
4,957,252
冰缓
15,675
Shock
15,675
Brittle
88,680
Scorch
15,675
Sap
43,307
MeleeElderGuardianGold
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2307–3461
攻击暴击率: 5%
攻击间隔: 1.545 秒
对你的敌人无情痛击。
攻击速度总增 50%
skill can fire arrows [1]
skill can fire wand projectiles [1]
HolyElderDelayedBlast
法术, 伤害, 范围, 可触发, 范围法术
攻击暴击率: 5%
施放间隔: 1.2 秒
造成 824.3 - 1237 物理伤害
active skill area of effect radius +% final [-15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
HolyElderSwordStorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术
攻击暴击率: 5%
施放间隔: 3 秒
造成 1508 - 2262 物理伤害
基础持续时间为 0.5
0.25 秒一次冲击
基础范围为 1
active skill area of effect radius +% final [65]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-19]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
HolyElderDoubleSlam
攻击, 范围, 可触发
基本伤害: 2307–3461
攻击暴击率: 5%
攻击伤害: 130%
攻击间隔: 1.545 秒
攻击伤害总增 30%
攻击速度总降 55%
active skill area of effect radius +% final [250]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
HolyElderSummonWeaponCircle
攻击, 投射物, 可触发
基本伤害: 2307–3461
攻击暴击率: 5%
攻击间隔: 1.545 秒
冷却时间: 14 秒
伤害总降 25%
基础持续时间为 2
minion dies when parent dies [1]
monster penalty against minions damage +% final vs player minions [-40]
HolyElderSwordSpray
法术, 投射物, 玩家投射物, 可触发
施放间隔: 2 秒
冷却时间: 20 秒
造成 634.1 - 951.2 物理伤害
投射物速度加快 50%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [43]
projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
HolyElderWeaponThrow
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
攻击暴击率: 5%
伤害效用: 75%
施放间隔: 4 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 1712 - 2568 物理伤害
active skill area of effect radius +% final [25]
base is projectile [1]
fixed projectile spread [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
triggered skill use animation event [1]
HolyElderSpectralRuckusLeft
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 2307–3461
攻击暴击率: 5%
攻击间隔: 1.545 秒
冷却时间: 20 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 59%
投射物速度加快 100%
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
thrown weapon on return trigger skills with id [1]
HolyElderFaceTarget
法术
施放间隔: 4 秒
冷却时间: 14 秒
ElderGuardianChangeToStance1
冷却时间: 30 秒
ElderGuardianChangeToStance2
冷却时间: 30 秒
EmptyActionSpellHolyGuardianSlam
法术
施放间隔: 2.5 秒
冷却时间: 10 秒
HolyElderDoubleSlam2
攻击, 范围, 可触发
基本伤害: 2307–3461
攻击暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.545 秒
攻击伤害总增 50%
攻击速度总降 55%
active skill area of effect radius +% final [300]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSpellElderGuardianHolySwordStorm
法术
施放间隔: 8 秒
冷却时间: 20 秒

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

BaseEvents
{
	on_construction_complete = "globals.holy_guardian = this;"
}

Actor
{
	actor = "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian4.act"
}

StateMachine
{
	define_shared_state =
	"
		show_weapon_left = 1;
		show_weapon_right = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

Render
{
     //turn_duration = 0.4
}

Transitionable
{
	create_state_1 = "PlayAnimation( holy_emerge_01 ); PauseAnimation();"
}

StateMachine
{
	create_state_show_weapon_right_0 = "HideWeapons( 1, 0 );"
	create_state_show_weapon_left_0 = "HideWeapons( 0, 1 );"
	
	on_state_show_weapon_right_0 = "HideWeapons( 1, 0 );"
	on_state_show_weapon_right_1 = "ShowWeapons( 1, 0 );"

    on_state_show_weapon_left_0 = "HideWeapons( 0, 1 );"
    on_state_show_weapon_left_1 = "ShowWeapons( 0, 1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian4_"] = {
    name = "The Purifier",
    life = 12,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.545,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
        "MeleeElderGuardianGold",
        "ElderGuardianChangeToStance1",
        "ElderGuardianChangeToStance2",
        "EmptyActionSpellHolyGuardianSlam",
        "EmptyActionSpellElderGuardianHolySwordStorm",
        "HolyElderDelayedBlast",
        "HolyElderSwordStorm",
        "HolyElderDoubleSlam",
        "HolyElderDoubleSlam2",
        "HolyElderSummonWeaponCircle",
        "HolyElderSwordSpray",
        "HolyElderWeaponThrow",
        "HolyElderSpectralRuckusLeft",
        "HolyElderFaceTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeElderGuardianGold"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChangeToStance1"] = {
    name = "ElderGuardianChangeToStance1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChangeToStance2"] = {
    name = "ElderGuardianChangeToStance2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellHolyGuardianSlam"] = {
    name = "EmptyActionSpellHolyGuardianSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellElderGuardianHolySwordStorm"] = {
    name = "EmptyActionSpellElderGuardianHolySwordStorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderDelayedBlast"] = {
    name = "HolyElderDelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, -15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderSwordStorm"] = {
    name = "HolyElderSwordStorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 500, 250, -19, -50, 65, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderDoubleSlam"] = {
    name = "HolyElderDoubleSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-55, -50, 250, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderDoubleSlam2"] = {
    name = "HolyElderDoubleSlam2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-55, -50, 300, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderSummonWeaponCircle"] = {
    name = "HolyElderSummonWeaponCircle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {2000, -25, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderSwordSpray"] = {
    name = "HolyElderSwordSpray",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "projectile_distance_override",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 43, 50, 40, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderWeaponThrow"] = {
    name = "HolyElderWeaponThrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fixed_projectile_spread",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderSpectralRuckusLeft"] = {
    name = "Spectral Throw",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "thrown_weapon_on_return_trigger_skills_with_id",
    },
    levels = {
        [1] = {-59, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderFaceTarget"] = {
    name = "HolyElderFaceTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceElder
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 全域
  • 移动速度加快 60%
    IdElderGuardian4StanceMods
    FamilyVaultBossStanceMods
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 0 Max: 0 全域
  • base cast speed +% Min: 0 Max: 0 全域
  • knockback distance +% Min: 0 Max: 0 全域
  • base movement velocity +% Min: 60 Max: 60 全域
  • base global chance to knockback % Min: 0 Max: 0 全域
  • Craft Tagsattack caster speed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 裂界守卫:净世
    古灵
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    行动速度不能调整至低于基础值的 70%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    移动速度加快 60%
    无法被击退
    The Purifier
    幽魂N
    标签bludgeoning_weapon, 施法, eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, standalone_map_boss
    生命
    1200%
    生命转为护盾
    33%
    护甲
    +33%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.545 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    ElderGuardian4
    Metadata
    ElderGuardian4_Standalone
    等级
    68
    生命
    1,672,156
    护甲
    38,291
    闪避值
    6,303
    能量护盾
    2,022
    伤害
    638
    法术伤害
    953
    命中
    290
    攻击间隔
    1.03515
    经验值
    112,805
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    MeleeElderGuardianGold
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.545 秒
    对你的敌人无情痛击。
    攻击速度总增 50%
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HolyElderDelayedBlast
    法术, 伤害, 范围, 可触发, 范围法术
    攻击暴击率: 5%
    施放间隔: 1.2 秒
    造成 476 - 714.1 物理伤害
    active skill area of effect radius +% final [-15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    HolyElderSwordStorm
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术
    攻击暴击率: 5%
    施放间隔: 3 秒
    造成 919.3 - 1379 物理伤害
    基础持续时间为 0.5
    0.25 秒一次冲击
    基础范围为 1
    active skill area of effect radius +% final [65]
    firestorm avoid unwalkable terrain [1]
    firestorm base area of effect +% [-19]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    HolyElderDoubleSlam
    攻击, 范围, 可触发
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击伤害: 130%
    攻击间隔: 1.545 秒
    攻击伤害总增 30%
    攻击速度总降 55%
    active skill area of effect radius +% final [250]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    HolyElderSummonWeaponCircle
    攻击, 投射物, 可触发
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.545 秒
    冷却时间: 14 秒
    伤害总降 25%
    基础持续时间为 2
    minion dies when parent dies [1]
    monster penalty against minions damage +% final vs player minions [-40]
    HolyElderSwordSpray
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 2 秒
    冷却时间: 20 秒
    造成 366.2 - 549.3 物理伤害
    投射物速度加快 50%
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    monster projectile variation [43]
    projectile distance override [40]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    HolyElderWeaponThrow
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    攻击暴击率: 5%
    伤害效用: 75%
    施放间隔: 4 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 988.7 - 1483 物理伤害
    active skill area of effect radius +% final [25]
    base is projectile [1]
    fixed projectile spread [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    HolyElderSpectralRuckusLeft
    攻击, 范围攻击, 投射物, 玩家投射物
    灵体投掷
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.545 秒
    冷却时间: 20 秒
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 59%
    投射物速度加快 100%
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile uses contact position [1]
    thrown weapon on return trigger skills with id [1]
    HolyElderFaceTarget
    法术
    施放间隔: 4 秒
    冷却时间: 14 秒
    ElderGuardianChangeToStance1
    冷却时间: 30 秒
    ElderGuardianChangeToStance2
    冷却时间: 30 秒
    EmptyActionSpellHolyGuardianSlam
    法术
    施放间隔: 2.5 秒
    冷却时间: 10 秒
    HolyElderDoubleSlam2
    攻击, 范围, 可触发
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击伤害: 150%
    攻击间隔: 1.545 秒
    攻击伤害总增 50%
    攻击速度总降 55%
    active skill area of effect radius +% final [300]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EmptyActionSpellElderGuardianHolySwordStorm
    法术
    施放间隔: 8 秒
    冷却时间: 20 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	actor = "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian4.act"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		show_weapon_left = 1;
    		show_weapon_right = 1;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	create_state_show_weapon_right_0 = "HideWeapons( 1, 0 );"
    	create_state_show_weapon_left_0 = "HideWeapons( 0, 1 );"
    	
    	on_state_show_weapon_right_0 = "HideWeapons( 1, 0 );"
    	on_state_show_weapon_right_1 = "ShowWeapons( 1, 0 );"
    
        on_state_show_weapon_left_0 = "HideWeapons( 0, 1 );"
        on_state_show_weapon_left_1 = "ShowWeapons( 0, 1 );"
    }
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian4_Standalone"] = {
        name = "The Purifier",
        life = 12,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.545,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeElderGuardianGold",
            "ElderGuardianChangeToStance1",
            "ElderGuardianChangeToStance2",
            "EmptyActionSpellHolyGuardianSlam",
            "EmptyActionSpellElderGuardianHolySwordStorm",
            "HolyElderDelayedBlast",
            "HolyElderSwordStorm",
            "HolyElderDoubleSlam",
            "HolyElderDoubleSlam2",
            "HolyElderSummonWeaponCircle",
            "HolyElderSwordSpray",
            "HolyElderWeaponThrow",
            "HolyElderSpectralRuckusLeft",
            "HolyElderFaceTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeElderGuardianGold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChangeToStance1"] = {
        name = "ElderGuardianChangeToStance1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChangeToStance2"] = {
        name = "ElderGuardianChangeToStance2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellHolyGuardianSlam"] = {
        name = "EmptyActionSpellHolyGuardianSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellElderGuardianHolySwordStorm"] = {
        name = "EmptyActionSpellElderGuardianHolySwordStorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderDelayedBlast"] = {
        name = "HolyElderDelayedBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSwordStorm"] = {
        name = "HolyElderSwordStorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 500, 250, -19, -50, 65, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderDoubleSlam"] = {
        name = "HolyElderDoubleSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-55, -50, 250, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderDoubleSlam2"] = {
        name = "HolyElderDoubleSlam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-55, -50, 300, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSummonWeaponCircle"] = {
        name = "HolyElderSummonWeaponCircle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2000, -25, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSwordSpray"] = {
        name = "HolyElderSwordSpray",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 43, 50, 40, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderWeaponThrow"] = {
        name = "HolyElderWeaponThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "fixed_projectile_spread",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSpectralRuckusLeft"] = {
        name = "Spectral Throw",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "thrown_weapon_on_return_trigger_skills_with_id",
        },
        levels = {
            [1] = {-59, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderFaceTarget"] = {
        name = "HolyElderFaceTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceElder
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 全域
  • 移动速度加快 60%
    IdElderGuardian4StanceMods
    FamilyVaultBossStanceMods
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 0 Max: 0 全域
  • base cast speed +% Min: 0 Max: 0 全域
  • knockback distance +% Min: 0 Max: 0 全域
  • base movement velocity +% Min: 60 Max: 60 全域
  • base global chance to knockback % Min: 0 Max: 0 全域
  • Craft Tagsattack caster speed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 裂界守卫:净世

    裂界守卫:净世
    Id: MavenElderGuardian4
    Act: 11
    The Purifier
    裂界守卫:净世 Attr /6
    名字显示物品素质
    章节11
    怪物等级0
    头目裂界守卫:净世
    Card Tags裂界之殇 头目
    壮心不已 头目
    (Old) Divination Card裂界之殇 头目
    裂界之殇
    Loading
    等级名字经验值伤害攻击间隔生命护甲闪避值能量护盾
    0裂界守卫:净世001.5450000

    Community Wiki

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    异界.净化

    简介

    异界.净化可搜寻市集"地图被异界.净化占据"词缀购买,只会出现在 T14+ 地图。 他是《尊师守护者》四个之一。 每个守护者都会掉落进入飘渺虚境所需的四个地图断片之一。

    头目战斗

    异界.净化同时是进战和远距攻击者。造成大量物理伤害。

    竞技场

    异界.净化可能产生三种不同的竞技场,每个有它特殊的竞技场效果。

    • 谵妄圣殿
      • 阶段1: 包含光束造成火焰持续伤害
      • 阶段2: 包含中央图腾,发射两条随机方向火焰
      • 阶段3: 每个角落包含黄金圆圈,圆圈产生缓慢移动火花类型投射物
    • 悲痛废坑
      • 阶段1:
      • 阶段2:
      • 阶段3:
    • 狂魔宝库
      • 阶段1: 包含小圆形爆炸
      • 阶段2: 包含从天而降的黄金球
      • 阶段3: 包含光束瞄准玩家并造成火焰持续伤害
    阶段

    每个尊师守护者会有三阶段,分别是 66% 和 33% 最大生命时。

    小技巧

    下面是一些预防措施的清单,在面对头目时可考虑的措施。

    众神殿:

    物理伤害转移:

    • 极地装甲: 被击中时,受到 (8□13)% 较少物理伤害
    • 石化药剂: 15% 额外物理伤害减伤
    • 坚定: 你与附近的队友获得 (32□51)% 护甲
    • 护体辅助: 减少所有伤害 20%
    • 坚岩药剂: 增加 3000 护甲
    • 恨意: 药剂效果持续时间内承受 20% 的击中物理伤害视为冰冷伤害

    其他:

    • 水银药剂: 快速闪躲攻击
    • 迷雾药剂: 使用时制造一团烟雾,使怪物无法直接指定你让闪躲变得容易
    • 移动技能: 快速闪躲攻击
    • 诱饵图腾: 召唤一个图腾,它会持续的嘲讽周围的敌人对其进行攻击。
    • 瓦尔.优雅: (24□34)% 机率躲避攻击和法术击中
    • 石英药剂: 10% 机率躲避攻击和法术击中
    • 冰墙: 制造一堵能阻挡敌人行动的冰墙
    技能

    普通攻击: 靠近时用锤子攻击

    延迟爆炸: 标注地点,触发神圣光束爆炸,造成物理伤害

    刀刃风暴: 提升并释放 16 个齐射的剑,一旦所有剑到达其目的地爆炸。造成巨大的物理伤害并且可能重叠范围。

    双重重击: 在空中充能,用他的双持武器猛烈撞击地面,造成 2 次大爆炸。该攻击造成巨大的物理伤害。

    钉头锤: 上升至空中,然后同时投掷双持武器。每个武器造成大爆炸,造成物理伤害。

    灵体投掷: 上升至空中,投掷一个武器类似灵体投掷。在达到终点时爆炸,灵体投掷造成物理伤害。

    仆从: 召唤幻化武器协助他进行战斗,持续 20 秒。

    召唤复制体: 召唤 7 个复制体呈圆形,每个复制体装备长茅并往圆心投掷。

    奖励

    下面是头目战斗后可能会掉落的物品


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