恨意
恨意
蓝玉药剂
药剂
持续 8 秒
每次使用会从 50 充能次数中消耗 20 次
目前有 50 充能次数
+5% 冰霜抗性上限
+40% 冰霜抗性
+40% 冰霜抗性
需求 等级 18
药剂持续期间,获得等同 (10–15)% 物理伤害的冰霜伤害
生效期间,有 30% 几率避免被冰缓
生效期间,有 30% 几率避免被冰冻
效果期间受到的火焰和闪电击中伤害的 (20–30)% 转化为冰霜伤害
生效期间,有 30% 几率避免被冰缓
生效期间,有 30% 几率避免被冰冻
效果期间受到的火焰和闪电击中伤害的 (20–30)% 转化为冰霜伤害
浅抿一滴,双唇发紫;
深饮一口,心脏冻结;
干尽一杯,灵魂寂灭。
深饮一口,心脏冻结;
干尽一杯,灵魂寂灭。
点击右键以喝下药剂。只有装备于腰带上时才会充能。击败怪物时会回复充能次数。
Taste of Hate
恨意 Attr /8
效果期间受到的火焰和闪电击中伤害的 (20–30)% 转化为冰霜伤害
Family | FireLightningTakenSsColdUniquFlask8 |
---|---|
Domains | 药剂 (2) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
药剂持续期间,获得等同 (10–15)% 物理伤害的冰霜伤害
Family | PhysicalAddedAsColdFlask |
---|---|
Domains | 药剂 (2) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask physical_damage elemental_damage damage physical elemental cold |
生效期间,有 30% 几率避免被冰缓
Family | AvoidChillFlask |
---|---|
Domains | 药剂 (2) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask elemental cold ailment |
生效期间,有 30% 几率避免被冰冻
Family | AvoidFreezeFlask |
---|---|
Domains | 药剂 (2) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask elemental cold ailment |
{
"w": 1,
"h": 2,
"icon": "https://web.poecdn.com/gen/image/WzksMTQseyJmIjoiMkRJdGVtcy9GbGFza3MvVGFzdGVPZkhhdGUiLCJ3IjoxLCJoIjoyLCJzY2FsZSI6MSwibGV2ZWwiOjF9XQ/37ff43c7ff/TasteOfHate.png",
"league": "Affliction",
"name": "Taste of Hate",
"typeLine": "Sapphire Flask",
"baseType": "Sapphire Flask",
"rarity": "Unique",
"ilvl": 76,
"properties": [
{
"name": "Lasts {0} Seconds",
"values": [
[
"8",
0
]
],
"displayMode": 3
},
{
"name": "Consumes {0} of {1} Charges on use",
"values": [
[
"20",
0
],
[
"50",
0
]
],
"displayMode": 3
},
{
"name": "Currently has {0} Charges",
"values": [
[
"0",
0
]
],
"displayMode": 3
}
],
"requirements": [
{
"name": "Level",
"values": [
[
"18",
0
]
],
"displayMode": 0,
"type": 62
}
],
"utilityMods": [
"+50% to Cold Resistance",
"20% less Cold Damage taken"
],
"explicitMods": [
"13% of Physical Damage from Hits taken as Cold Damage during Effect",
"Gain 10% of Physical Damage as Extra Cold Damage during effect",
"30% chance to Avoid being Chilled during Effect",
"30% chance to Avoid being Frozen during Effect"
],
"descrText": "Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.",
"flavourText": [
"A sip will freeze your lips,\r",
"A swig will chill your heart,\r",
"A glass will still your soul."
],
"frameType": 3,
"extended": {
"mods": {
"explicit": [
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_625682777",
"min": 10,
"max": 15
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_2661163721",
"min": 10,
"max": 15
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_1053326368",
"min": 30,
"max": 30
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_2872815301",
"min": 30,
"max": 30
}
]
}
]
},
"hashes": {
"explicit": [
[
"explicit.stat_625682777",
[
0
]
],
[
"explicit.stat_2661163721",
[
1
]
],
[
"explicit.stat_1053326368",
[
2
]
],
[
"explicit.stat_2872815301",
[
3
]
]
]
},
"text": "Item Class: Utility Flasks
Rarity: Unique
Taste of Hate
Sapphire Flask
--------
Lasts 8 Seconds
Consumes 20 of 50 Charges on use
Currently has 0 Charges
+50% to Cold Resistance
20% less Cold Damage taken
--------
Requirements:
Level: 18
--------
Item Level: 76
--------
13% of Physical Damage from Hits taken as Cold Damage during Effect
Gain 10% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
--------
A sip will freeze your lips,
A swig will chill your heart,
A glass will still your soul.
--------
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
--------
Note: ~price 70 chaos
" } }
Rarity: Unique
Taste of Hate
Sapphire Flask
--------
Lasts 8 Seconds
Consumes 20 of 50 Charges on use
Currently has 0 Charges
+50% to Cold Resistance
20% less Cold Damage taken
--------
Requirements:
Level: 18
--------
Item Level: 76
--------
13% of Physical Damage from Hits taken as Cold Damage during Effect
Gain 10% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
--------
A sip will freeze your lips,
A swig will chill your heart,
A glass will still your soul.
--------
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
--------
Note: ~price 70 chaos
" } }
物品
遗产 /1
名字 | Version | 遗产 |
---|---|---|
恨意 | 2.2.0 | 藥劑作用期間有 30% 機率避免被冰緩 藥劑作用期間有 30% 機率避免被冰凍 |
酷寒憎恨
造成额外冰霜伤害, 同时自身受到依据物理伤害比例的冰霜伤害.有几率不被冰冻及冰缓
base_avoid_chill_%
base_avoid_freeze_%
physical_damage_%_to_add_as_cold
physical_damage_taken_%_as_cold
base_avoid_freeze_%
physical_damage_%_to_add_as_cold
physical_damage_taken_%_as_cold
Taste of Hate
Attribute /4
unique_flask_taste_of_hate
Key | Value |
---|---|
关键字 | 点燃 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | physical damage taken % as cold |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | physical damage % to add as cold |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Chill Avoidance
Code | base avoid chill % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Freeze Avoidance
Code | base avoid freeze % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Taste of Hate
Taste of Hate is a unique Sapphire Flask.
Modifiers
Taste of Hate has the physical damage taken as elemental property. With Taste of Hate active, a portion of physical damage from hit is taken as cold damage. Physical DOT damage cannot taken as cold DOT, however.
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.9.0 |
|
3.5.0 |
|
3.0.0 |
|
2.2.0 |
|
1.3.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.