El Purificador
Sobrenatural
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
La velocidad de acción no se puede modificar por debajo del 70% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
Velocidad de movimiento aumentada un 60%
No puede ser empujado
The Purifier
SpectreN
AreaPozos de Angustia, Cámaras de Demencia, Salones del Delirio, El purificador
Tagsbludgeoning_weapon, Lanzador de hechizos, elder_guardian_boss, eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, large_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood
Vida
1200%
Energy Shield From Life
33%
Armaduras
+33%
Evasión
+33%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.545 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ElderGuardian4
Metadata
ElderGuardian4_
Nivel
82
Vida
25,112,725
Armaduras
113,916
Evasión
10,119
Escudo de energía
4,760
Damage
1,453
Daño de hechizos
2,168
Precisión
499
Attack Time
1.03515
Experiencia
143,066
Ailment Threshold
4,957,252
Chill
15,675
Shock
15,675
Brittle
88,680
Scorch
15,675
Sap
43,307
MeleeElderGuardianGold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Attack Time: 1.545 seg
Derriba a tus enemigos con un golpe poderoso.
50% más Velocidad de Ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
HolyElderDelayedBlast
Spell, Damage, Area, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Inflige de 824.3 a 1237 de daño físico
active skill area of effect radius +% final [-15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
HolyElderSwordStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 3 seg
Inflige de 1508 a 2262 de daño físico
La duración base es de 0.5 segundos
Un impacto cada 0.25 segundos
El radio base es de 1 metro
active skill area of effect radius +% final [65]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-19]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
HolyElderDoubleSlam
Attack, Area, Triggerable
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Daño de ataque: 130%
Attack Time: 1.545 seg
Inflige un 30% más de daño de ataque
55% menos Velocidad de Ataque
active skill area of effect radius +% final [250]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
HolyElderSummonWeaponCircle
Attack, Projectile, Triggerable
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Attack Time: 1.545 seg
Tiempo de recarga: 14 seg
Inflige un 25% menos de daño
La duración base es de 2 segundos
minion dies when parent dies [1]
monster penalty against minions damage +% final vs player minions [-40]
HolyElderSwordSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 20 seg
Inflige de 634.1 a 951.2 de daño físico
Velocidad de proyectiles aumentada un 50%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [43]
projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
HolyElderWeaponThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Efectividad del daño agregado: 75%
Tiempo de lanzamiento: 4 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 1712 a 2568 de daño físico
active skill area of effect radius +% final [25]
base is projectile [1]
fixed projectile spread [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
triggered skill use animation event [1]
HolyElderSpectralRuckusLeft
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Attack Time: 1.545 seg
Tiempo de recarga: 20 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Inflige un 59% menos de daño
Velocidad de proyectiles aumentada un 100%
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
thrown weapon on return trigger skills with id [1]
HolyElderFaceTarget
Spell
Tiempo de lanzamiento: 4 seg
Tiempo de recarga: 14 seg
ElderGuardianChangeToStance1
Tiempo de recarga: 30 seg
ElderGuardianChangeToStance2
Tiempo de recarga: 30 seg
EmptyActionSpellHolyGuardianSlam
Spell
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 10 seg
HolyElderDoubleSlam2
Attack, Area, Triggerable
Base Damage: 2307–3461
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Attack Time: 1.545 seg
Inflige un 50% más de daño de ataque
55% menos Velocidad de Ataque
active skill area of effect radius +% final [300]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSpellElderGuardianHolySwordStorm
Spell
Tiempo de lanzamiento: 8 seg
Tiempo de recarga: 20 seg

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

BaseEvents
{
	on_construction_complete = "globals.holy_guardian = this;"
}

Actor
{
	actor = "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian4.act"
}

StateMachine
{
	define_shared_state =
	"
		show_weapon_left = 1;
		show_weapon_right = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

Render
{
     //turn_duration = 0.4
}

Transitionable
{
	create_state_1 = "PlayAnimation( holy_emerge_01 ); PauseAnimation();"
}

StateMachine
{
	create_state_show_weapon_right_0 = "HideWeapons( 1, 0 );"
	create_state_show_weapon_left_0 = "HideWeapons( 0, 1 );"
	
	on_state_show_weapon_right_0 = "HideWeapons( 1, 0 );"
	on_state_show_weapon_right_1 = "ShowWeapons( 1, 0 );"

    on_state_show_weapon_left_0 = "HideWeapons( 0, 1 );"
    on_state_show_weapon_left_1 = "ShowWeapons( 0, 1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian4_"] = {
    name = "The Purifier",
    life = 12,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.545,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
        "MeleeElderGuardianGold",
        "ElderGuardianChangeToStance1",
        "ElderGuardianChangeToStance2",
        "EmptyActionSpellHolyGuardianSlam",
        "EmptyActionSpellElderGuardianHolySwordStorm",
        "HolyElderDelayedBlast",
        "HolyElderSwordStorm",
        "HolyElderDoubleSlam",
        "HolyElderDoubleSlam2",
        "HolyElderSummonWeaponCircle",
        "HolyElderSwordSpray",
        "HolyElderWeaponThrow",
        "HolyElderSpectralRuckusLeft",
        "HolyElderFaceTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeElderGuardianGold"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChangeToStance1"] = {
    name = "ElderGuardianChangeToStance1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChangeToStance2"] = {
    name = "ElderGuardianChangeToStance2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellHolyGuardianSlam"] = {
    name = "EmptyActionSpellHolyGuardianSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellElderGuardianHolySwordStorm"] = {
    name = "EmptyActionSpellElderGuardianHolySwordStorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderDelayedBlast"] = {
    name = "HolyElderDelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, -15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderSwordStorm"] = {
    name = "HolyElderSwordStorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 500, 250, -19, -50, 65, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderDoubleSlam"] = {
    name = "HolyElderDoubleSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-55, -50, 250, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderDoubleSlam2"] = {
    name = "HolyElderDoubleSlam2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-55, -50, 300, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderSummonWeaponCircle"] = {
    name = "HolyElderSummonWeaponCircle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {2000, -25, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderSwordSpray"] = {
    name = "HolyElderSwordSpray",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "projectile_distance_override",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 43, 50, 40, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderWeaponThrow"] = {
    name = "HolyElderWeaponThrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fixed_projectile_spread",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderSpectralRuckusLeft"] = {
    name = "Spectral Throw",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "thrown_weapon_on_return_trigger_skills_with_id",
    },
    levels = {
        [1] = {-59, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderFaceTarget"] = {
    name = "HolyElderFaceTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 70% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceElder
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • Velocidad de movimiento aumentada un 60%
    IdElderGuardian4StanceMods
    FamilyVaultBossStanceMods
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 0 Max: 0 Global
  • base cast speed +% Min: 0 Max: 0 Global
  • knockback distance +% Min: 0 Max: 0 Global
  • base movement velocity +% Min: 60 Max: 60 Global
  • base global chance to knockback % Min: 0 Max: 0 Global
  • Craft Tagsattack caster speed
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • El Purificador
    Sobrenatural
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    La velocidad de acción no se puede modificar por debajo del 70% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    Velocidad de movimiento aumentada un 60%
    No puede ser empujado
    The Purifier
    SpectreN
    Tagsbludgeoning_weapon, Lanzador de hechizos, eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, standalone_map_boss
    Vida
    1200%
    Energy Shield From Life
    33%
    Armaduras
    +33%
    Evasión
    +33%
    Ailment Threshold
    504%
    Resistencia
    50 50 50 30
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.545 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    ElderGuardian4
    Metadata
    ElderGuardian4_Standalone
    Nivel
    68
    Vida
    1,672,156
    Armaduras
    38,291
    Evasión
    6,303
    Escudo de energía
    2,022
    Damage
    638
    Daño de hechizos
    953
    Precisión
    290
    Attack Time
    1.03515
    Experiencia
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    MeleeElderGuardianGold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1014–1520
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.545 seg
    Derriba a tus enemigos con un golpe poderoso.
    50% más Velocidad de Ataque
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HolyElderDelayedBlast
    Spell, Damage, Area, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.2 seg
    Inflige de 476 a 714.1 de daño físico
    active skill area of effect radius +% final [-15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    HolyElderSwordStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 3 seg
    Inflige de 919.3 a 1379 de daño físico
    La duración base es de 0.5 segundos
    Un impacto cada 0.25 segundos
    El radio base es de 1 metro
    active skill area of effect radius +% final [65]
    firestorm avoid unwalkable terrain [1]
    firestorm base area of effect +% [-19]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    HolyElderDoubleSlam
    Attack, Area, Triggerable
    Base Damage: 1014–1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 130%
    Attack Time: 1.545 seg
    Inflige un 30% más de daño de ataque
    55% menos Velocidad de Ataque
    active skill area of effect radius +% final [250]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    HolyElderSummonWeaponCircle
    Attack, Projectile, Triggerable
    Base Damage: 1014–1520
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.545 seg
    Tiempo de recarga: 14 seg
    Inflige un 25% menos de daño
    La duración base es de 2 segundos
    minion dies when parent dies [1]
    monster penalty against minions damage +% final vs player minions [-40]
    HolyElderSwordSpray
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 20 seg
    Inflige de 366.2 a 549.3 de daño físico
    Velocidad de proyectiles aumentada un 50%
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    monster projectile variation [43]
    projectile distance override [40]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    HolyElderWeaponThrow
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 75%
    Tiempo de lanzamiento: 4 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 988.7 a 1483 de daño físico
    active skill area of effect radius +% final [25]
    base is projectile [1]
    fixed projectile spread [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    HolyElderSpectralRuckusLeft
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 1014–1520
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.545 seg
    Tiempo de recarga: 20 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Inflige un 59% menos de daño
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile uses contact position [1]
    thrown weapon on return trigger skills with id [1]
    HolyElderFaceTarget
    Spell
    Tiempo de lanzamiento: 4 seg
    Tiempo de recarga: 14 seg
    ElderGuardianChangeToStance1
    Tiempo de recarga: 30 seg
    ElderGuardianChangeToStance2
    Tiempo de recarga: 30 seg
    EmptyActionSpellHolyGuardianSlam
    Spell
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 10 seg
    HolyElderDoubleSlam2
    Attack, Area, Triggerable
    Base Damage: 1014–1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 150%
    Attack Time: 1.545 seg
    Inflige un 50% más de daño de ataque
    55% menos Velocidad de Ataque
    active skill area of effect radius +% final [300]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EmptyActionSpellElderGuardianHolySwordStorm
    Spell
    Tiempo de lanzamiento: 8 seg
    Tiempo de recarga: 20 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	actor = "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian4.act"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		show_weapon_left = 1;
    		show_weapon_right = 1;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	create_state_show_weapon_right_0 = "HideWeapons( 1, 0 );"
    	create_state_show_weapon_left_0 = "HideWeapons( 0, 1 );"
    	
    	on_state_show_weapon_right_0 = "HideWeapons( 1, 0 );"
    	on_state_show_weapon_right_1 = "ShowWeapons( 1, 0 );"
    
        on_state_show_weapon_left_0 = "HideWeapons( 0, 1 );"
        on_state_show_weapon_left_1 = "ShowWeapons( 0, 1 );"
    }
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian4_Standalone"] = {
        name = "The Purifier",
        life = 12,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.545,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeElderGuardianGold",
            "ElderGuardianChangeToStance1",
            "ElderGuardianChangeToStance2",
            "EmptyActionSpellHolyGuardianSlam",
            "EmptyActionSpellElderGuardianHolySwordStorm",
            "HolyElderDelayedBlast",
            "HolyElderSwordStorm",
            "HolyElderDoubleSlam",
            "HolyElderDoubleSlam2",
            "HolyElderSummonWeaponCircle",
            "HolyElderSwordSpray",
            "HolyElderWeaponThrow",
            "HolyElderSpectralRuckusLeft",
            "HolyElderFaceTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeElderGuardianGold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChangeToStance1"] = {
        name = "ElderGuardianChangeToStance1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChangeToStance2"] = {
        name = "ElderGuardianChangeToStance2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellHolyGuardianSlam"] = {
        name = "EmptyActionSpellHolyGuardianSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellElderGuardianHolySwordStorm"] = {
        name = "EmptyActionSpellElderGuardianHolySwordStorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderDelayedBlast"] = {
        name = "HolyElderDelayedBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSwordStorm"] = {
        name = "HolyElderSwordStorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 500, 250, -19, -50, 65, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderDoubleSlam"] = {
        name = "HolyElderDoubleSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-55, -50, 250, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderDoubleSlam2"] = {
        name = "HolyElderDoubleSlam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-55, -50, 300, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSummonWeaponCircle"] = {
        name = "HolyElderSummonWeaponCircle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2000, -25, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSwordSpray"] = {
        name = "HolyElderSwordSpray",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 43, 50, 40, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderWeaponThrow"] = {
        name = "HolyElderWeaponThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "fixed_projectile_spread",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSpectralRuckusLeft"] = {
        name = "Spectral Throw",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "thrown_weapon_on_return_trigger_skills_with_id",
        },
        levels = {
            [1] = {-59, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderFaceTarget"] = {
        name = "HolyElderFaceTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 70% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceElder
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • Velocidad de movimiento aumentada un 60%
    IdElderGuardian4StanceMods
    FamilyVaultBossStanceMods
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 0 Max: 0 Global
  • base cast speed +% Min: 0 Max: 0 Global
  • knockback distance +% Min: 0 Max: 0 Global
  • base movement velocity +% Min: 60 Max: 60 Global
  • base global chance to knockback % Min: 0 Max: 0 Global
  • Craft Tagsattack caster speed
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • El purificador

    El purificador
    Id: MavenElderGuardian4
    Act: 11
    Peleas contra jefes: El Purificador
    The Purifier
    El purificador Attr /6
    Nombre{Mostrar descripciones completas}
    Act11
    Nivel de los monstruos0
    BossEl Purificador
    Card TagsEl decaimiento sobrenatural Boss
    El Corazón Vigoroso Boss
    (Old) Divination CardEl decaimiento sobrenatural Boss
    El decaimiento sobrenatural
    Loading
    NivelNombreExperienciaDamageAttack TimeVidaArmadurasEvasiónEscudo de energía
    0El Purificador001.5450000

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    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.