MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Der Läuterer
Übernatürlich
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
60% erhöhte Bewegungsgeschwindigkeit
Kann nicht zurückgestoßen werden
The Purifier
Spectre
AreaGruben des Leids, Gewölbe des kranken Geists, Hallen des Deliriums, Der Läuterer
Tagsbludgeoning_weapon, Zauberer, elder_guardian_boss, eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, large_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood
Leben
1200%
Energy Shield From Life
33%
Rüstung
+75%
Ausweichen
+33%
Ailment Threshold
504%
Widerstand
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.545 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
ElderGuardian4
Metadata
ElderGuardian4_
Stufe
82
Leben
25,112,725
Rüstung
149,889
Ausweichwert
10,119
Energieschild
57,123
Damage
1,453
Zauberschaden
2,168
Genauigkeit
998
Attack Time
1.03515
Erfahrung
143,066
Minion Life
4,827,562
Minion Energy Shield
10,981
Minion Damage
1,222
Ailment Threshold
4,957,252
Chill
15,675
Shock
15,675
Brittle
88,680
Scorch
15,675
Sap
43,307
Phys Convert Ele
300%
MeleeElderGuardianGold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 23073461
Kritische Trefferchance: 5%
Attack Time: 1.545 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
50% mehr Angriffsgeschwindigkeit
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
HolyElderDelayedBlast
Spell, Damage, Area, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1.2 Sek.
active skill area of effect radius +% final [-15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum base physical damage [1237]
spell minimum base physical damage [824.3]
HolyElderSwordStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 3 Sek.
Basisdauer beträgt 0.5 Sekunden
Ein Aufprall alle 0.25 Sekunden
Basisradius beträgt 1 Meter
active skill area of effect radius +% final [65]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-19]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base physical damage [2262]
spell minimum base physical damage [1508]
HolyElderDoubleSlam
Attack, Area, Triggerable
Base Damage: 23073461
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Attack Time: 1.545 Sek.
Verursacht 30% mehr Angriffsschaden
55% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [250]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
HolyElderSummonWeaponCircle
Attack, Projectile, Triggerable
Base Damage: 23073461
Kritische Trefferchance: 5%
Attack Time: 1.545 Sek.
Abklingzeit: 14 Sek.
Verursacht 25% weniger Schaden
Basisdauer beträgt 2 Sekunden
minion dies when parent dies [1]
monster penalty against minions damage +% final vs player minions [-40]
HolyElderSwordSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 2 Sek.
Abklingzeit: 20 Sek.
50% erhöhte Projektilgeschwindigkeit
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [43]
projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [951.2]
spell minimum base physical damage [634.1]
HolyElderWeaponThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 75%
Zauberzeit: 4 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
active skill area of effect radius +% final [25]
base is projectile [1]
fixed projectile spread [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
spell maximum base physical damage [2568]
spell minimum base physical damage [1712]
triggered skill use animation event [1]
HolyElderSpectralRuckusLeft
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spektralwurf
Base Damage: 23073461
Kritische Trefferchance: 5%
Attack Time: 1.545 Sek.
Abklingzeit: 20 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
Verursacht 59% weniger Schaden
100% erhöhte Projektilgeschwindigkeit
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
thrown weapon on return trigger skills with id [1]
ghostlythrow
HolyElderFaceTarget
Spell
Zauberzeit: 4 Sek.
Abklingzeit: 14 Sek.
ElderGuardianChangeToStance1
Abklingzeit: 30 Sek.
ElderGuardianChangeToStance2
Abklingzeit: 30 Sek.
EmptyActionSpellHolyGuardianSlam
Spell
Zauberzeit: 2.5 Sek.
Abklingzeit: 10 Sek.
HolyElderDoubleSlam2
Attack, Area, Triggerable
Base Damage: 23073461
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.545 Sek.
Verursacht 50% mehr Angriffsschaden
55% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [300]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSpellElderGuardianHolySwordStorm
Spell
Zauberzeit: 8 Sek.
Abklingzeit: 20 Sek.
EASElderGuardianEmerge
Spell
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

BaseEvents
{
	on_construction_complete = "globals.holy_guardian = this;"
}

Actor
{
	actor = "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian4.act"
}

StateMachine
{
	define_shared_state =
	"
		show_weapon_left = 1;
		show_weapon_right = 1;
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian4_"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "The Purifier",
    life = 12,
    energyShield = 0.33,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.545,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
        "MeleeElderGuardianGold",
        "ElderGuardianChangeToStance1",
        "ElderGuardianChangeToStance2",
        "EmptyActionSpellHolyGuardianSlam",
        "EmptyActionSpellElderGuardianHolySwordStorm",
        "EASElderGuardianEmerge",
        "HolyElderDelayedBlast",
        "HolyElderSwordStorm",
        "HolyElderDoubleSlam",
        "HolyElderDoubleSlam2",
        "HolyElderSummonWeaponCircle",
        "HolyElderSwordSpray",
        "HolyElderWeaponThrow",
        "HolyElderSpectralRuckusLeft",
        "HolyElderFaceTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeElderGuardianGold"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChangeToStance1"] = {
    name = "ElderGuardianChangeToStance1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianChangeToStance2"] = {
    name = "ElderGuardianChangeToStance2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellHolyGuardianSlam"] = {
    name = "EmptyActionSpellHolyGuardianSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellElderGuardianHolySwordStorm"] = {
    name = "EmptyActionSpellElderGuardianHolySwordStorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASElderGuardianEmerge"] = {
    name = "EASElderGuardianEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cast_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderDelayedBlast"] = {
    name = "HolyElderDelayedBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, -15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderSwordStorm"] = {
    name = "HolyElderSwordStorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 500, 250, -19, -50, 65, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderDoubleSlam"] = {
    name = "HolyElderDoubleSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-55, -50, 250, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderDoubleSlam2"] = {
    name = "HolyElderDoubleSlam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-55, -50, 300, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderSummonWeaponCircle"] = {
    name = "HolyElderSummonWeaponCircle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {2000, -25, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderSwordSpray"] = {
    name = "HolyElderSwordSpray",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "projectile_distance_override",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 43, 50, 40, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderWeaponThrow"] = {
    name = "HolyElderWeaponThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fixed_projectile_spread",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderSpectralRuckusLeft"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "thrown_weapon_on_return_trigger_skills_with_id",
    },
    levels = {
        [1] = {-59, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyElderFaceTarget"] = {
    name = "HolyElderFaceTarget",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsGeschwindigkeit
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • dropped items have influence type 2 2 Global — Nicht skalierbarer Wert
  • monster dropped item quantity +% final for influenced monster -80 -80 Global
  • cannot have affliction mods [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • 60% erhöhte Bewegungsgeschwindigkeit
    FamilyVaultBossStanceMods
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • attack speed +% 0 0 Global
  • base cast speed +% 0 0 Global
  • knockback distance +% 0 0 Global
  • base movement velocity +% 60 60 Global
  • base global chance to knockback % 0 0 Global
  • Craft TagsAngriff Zauberer Geschwindigkeit
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • Der Läuterer
    Übernatürlich
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    cannot have affliction mods [1]
    60% erhöhte Bewegungsgeschwindigkeit
    Kann nicht zurückgestoßen werden
    The Purifier
    Spectre
    Tagsbludgeoning_weapon, Zauberer, eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, standalone_map_boss
    Leben
    1200%
    Energy Shield From Life
    33%
    Rüstung
    +75%
    Ausweichen
    +33%
    Ailment Threshold
    504%
    Widerstand
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.545 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    ElderGuardian4
    Metadata
    ElderGuardian4_Standalone
    Stufe
    68
    Leben
    1,672,156
    Rüstung
    50,383
    Ausweichwert
    6,303
    Energieschild
    24,263
    Damage
    638
    Zauberschaden
    953
    Genauigkeit
    580
    Attack Time
    1.03515
    Erfahrung
    112,805
    Minion Life
    362,705
    Minion Energy Shield
    5,263
    Minion Damage
    510
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Phys Convert Ele
    240%
    MeleeElderGuardianGold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.545 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    50% mehr Angriffsgeschwindigkeit
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    HolyElderDelayedBlast
    Spell, Damage, Area, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1.2 Sek.
    active skill area of effect radius +% final [-15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    spell maximum base physical damage [605.1]
    spell minimum base physical damage [403.4]
    HolyElderSwordStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 3 Sek.
    Basisdauer beträgt 0.5 Sekunden
    Ein Aufprall alle 0.25 Sekunden
    Basisradius beträgt 1 Meter
    active skill area of effect radius +% final [65]
    firestorm avoid unwalkable terrain [1]
    firestorm base area of effect +% [-19]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum base physical damage [1169]
    spell minimum base physical damage [779.1]
    HolyElderDoubleSlam
    Attack, Area, Triggerable
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Angriffsschaden: 130%
    Attack Time: 1.545 Sek.
    Verursacht 30% mehr Angriffsschaden
    55% weniger Angriffsgeschwindigkeit
    active skill area of effect radius +% final [250]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    HolyElderSummonWeaponCircle
    Attack, Projectile, Triggerable
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.545 Sek.
    Abklingzeit: 14 Sek.
    Verursacht 25% weniger Schaden
    Basisdauer beträgt 2 Sekunden
    minion dies when parent dies [1]
    monster penalty against minions damage +% final vs player minions [-40]
    HolyElderSwordSpray
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Zauberzeit: 2 Sek.
    Abklingzeit: 20 Sek.
    50% erhöhte Projektilgeschwindigkeit
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    monster projectile variation [43]
    projectile distance override [40]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum base physical damage [465.5]
    spell minimum base physical damage [310.3]
    HolyElderWeaponThrow
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 75%
    Zauberzeit: 4 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    active skill area of effect radius +% final [25]
    base is projectile [1]
    fixed projectile spread [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    projectile uses contact position [1]
    spell maximum base physical damage [1257]
    spell minimum base physical damage [837.9]
    triggered skill use animation event [1]
    HolyElderSpectralRuckusLeft
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spektralwurf
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.545 Sek.
    Abklingzeit: 20 Sek.
    Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
    Verursacht 59% weniger Schaden
    100% erhöhte Projektilgeschwindigkeit
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile uses contact position [1]
    thrown weapon on return trigger skills with id [1]
    ghostlythrow
    HolyElderFaceTarget
    Spell
    Zauberzeit: 4 Sek.
    Abklingzeit: 14 Sek.
    ElderGuardianChangeToStance1
    Abklingzeit: 30 Sek.
    ElderGuardianChangeToStance2
    Abklingzeit: 30 Sek.
    EmptyActionSpellHolyGuardianSlam
    Spell
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 10 Sek.
    HolyElderDoubleSlam2
    Attack, Area, Triggerable
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Angriffsschaden: 150%
    Attack Time: 1.545 Sek.
    Verursacht 50% mehr Angriffsschaden
    55% weniger Angriffsgeschwindigkeit
    active skill area of effect radius +% final [300]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EmptyActionSpellElderGuardianHolySwordStorm
    Spell
    Zauberzeit: 8 Sek.
    Abklingzeit: 20 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	actor = "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian4.act"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		show_weapon_left = 1;
    		show_weapon_right = 1;
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian4_Standalone"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "The Purifier",
        life = 12,
        energyShield = 0.33,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.545,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeElderGuardianGold",
            "ElderGuardianChangeToStance1",
            "ElderGuardianChangeToStance2",
            "EmptyActionSpellHolyGuardianSlam",
            "EmptyActionSpellElderGuardianHolySwordStorm",
            "HolyElderDelayedBlast",
            "HolyElderSwordStorm",
            "HolyElderDoubleSlam",
            "HolyElderDoubleSlam2",
            "HolyElderSummonWeaponCircle",
            "HolyElderSwordSpray",
            "HolyElderWeaponThrow",
            "HolyElderSpectralRuckusLeft",
            "HolyElderFaceTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeElderGuardianGold"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChangeToStance1"] = {
        name = "ElderGuardianChangeToStance1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChangeToStance2"] = {
        name = "ElderGuardianChangeToStance2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellHolyGuardianSlam"] = {
        name = "EmptyActionSpellHolyGuardianSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellElderGuardianHolySwordStorm"] = {
        name = "EmptyActionSpellElderGuardianHolySwordStorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderDelayedBlast"] = {
        name = "HolyElderDelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSwordStorm"] = {
        name = "HolyElderSwordStorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 500, 250, -19, -50, 65, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderDoubleSlam"] = {
        name = "HolyElderDoubleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-55, -50, 250, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderDoubleSlam2"] = {
        name = "HolyElderDoubleSlam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-55, -50, 300, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSummonWeaponCircle"] = {
        name = "HolyElderSummonWeaponCircle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2000, -25, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSwordSpray"] = {
        name = "HolyElderSwordSpray",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 43, 50, 40, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderWeaponThrow"] = {
        name = "HolyElderWeaponThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "fixed_projectile_spread",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSpectralRuckusLeft"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "thrown_weapon_on_return_trigger_skills_with_id",
        },
        levels = {
            [1] = {-59, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderFaceTarget"] = {
        name = "HolyElderFaceTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsGeschwindigkeit
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • dropped items have influence type 2 2 Global — Nicht skalierbarer Wert
  • monster dropped item quantity +% final for influenced monster -80 -80 Global
  • cannot have affliction mods [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • 60% erhöhte Bewegungsgeschwindigkeit
    FamilyVaultBossStanceMods
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • attack speed +% 0 0 Global
  • base cast speed +% 0 0 Global
  • knockback distance +% 0 0 Global
  • base movement velocity +% 60 60 Global
  • base global chance to knockback % 0 0 Global
  • Craft TagsAngriff Zauberer Geschwindigkeit
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • Der Läuterer
    Übernatürlich
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    cannot have affliction mods [1]
    60% erhöhte Bewegungsgeschwindigkeit
    Kann nicht zurückgestoßen werden
    The Purifier
    Spectre
    Tagsbludgeoning_weapon, Zauberer, eldritch, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, standalone_map_boss
    Leben
    1200%
    Energy Shield From Life
    33%
    Rüstung
    +75%
    Ausweichen
    +33%
    Ailment Threshold
    504%
    Widerstand
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.545 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    ElderGuardian4
    Metadata
    ElderGuardian4_StandaloneScarab
    Stufe
    68
    Leben
    1,672,156
    Rüstung
    50,383
    Ausweichwert
    6,303
    Energieschild
    24,263
    Damage
    638
    Zauberschaden
    953
    Genauigkeit
    580
    Attack Time
    1.03515
    Erfahrung
    112,805
    Minion Life
    362,705
    Minion Energy Shield
    5,263
    Minion Damage
    510
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Phys Convert Ele
    240%
    MeleeElderGuardianGold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.545 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    50% mehr Angriffsgeschwindigkeit
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    HolyElderDelayedBlast
    Spell, Damage, Area, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1.2 Sek.
    active skill area of effect radius +% final [-15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    spell maximum base physical damage [605.1]
    spell minimum base physical damage [403.4]
    HolyElderSwordStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 3 Sek.
    Basisdauer beträgt 0.5 Sekunden
    Ein Aufprall alle 0.25 Sekunden
    Basisradius beträgt 1 Meter
    active skill area of effect radius +% final [65]
    firestorm avoid unwalkable terrain [1]
    firestorm base area of effect +% [-19]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum base physical damage [1169]
    spell minimum base physical damage [779.1]
    HolyElderDoubleSlam
    Attack, Area, Triggerable
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Angriffsschaden: 130%
    Attack Time: 1.545 Sek.
    Verursacht 30% mehr Angriffsschaden
    55% weniger Angriffsgeschwindigkeit
    active skill area of effect radius +% final [250]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    HolyElderSummonWeaponCircle
    Attack, Projectile, Triggerable
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.545 Sek.
    Abklingzeit: 14 Sek.
    Verursacht 25% weniger Schaden
    Basisdauer beträgt 2 Sekunden
    minion dies when parent dies [1]
    monster penalty against minions damage +% final vs player minions [-40]
    HolyElderSwordSpray
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Zauberzeit: 2 Sek.
    Abklingzeit: 20 Sek.
    50% erhöhte Projektilgeschwindigkeit
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    monster projectile variation [43]
    projectile distance override [40]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum base physical damage [465.5]
    spell minimum base physical damage [310.3]
    HolyElderWeaponThrow
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 75%
    Zauberzeit: 4 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    active skill area of effect radius +% final [25]
    base is projectile [1]
    fixed projectile spread [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    projectile uses contact position [1]
    spell maximum base physical damage [1257]
    spell minimum base physical damage [837.9]
    triggered skill use animation event [1]
    HolyElderSpectralRuckusLeft
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spektralwurf
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.545 Sek.
    Abklingzeit: 20 Sek.
    Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
    Verursacht 59% weniger Schaden
    100% erhöhte Projektilgeschwindigkeit
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile uses contact position [1]
    thrown weapon on return trigger skills with id [1]
    ghostlythrow
    HolyElderFaceTarget
    Spell
    Zauberzeit: 4 Sek.
    Abklingzeit: 14 Sek.
    ElderGuardianChangeToStance1
    Abklingzeit: 30 Sek.
    ElderGuardianChangeToStance2
    Abklingzeit: 30 Sek.
    EmptyActionSpellHolyGuardianSlam
    Spell
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 10 Sek.
    HolyElderDoubleSlam2
    Attack, Area, Triggerable
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Angriffsschaden: 150%
    Attack Time: 1.545 Sek.
    Verursacht 50% mehr Angriffsschaden
    55% weniger Angriffsgeschwindigkeit
    active skill area of effect radius +% final [300]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EmptyActionSpellElderGuardianHolySwordStorm
    Spell
    Zauberzeit: 8 Sek.
    Abklingzeit: 20 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	actor = "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian4.act"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		show_weapon_left = 1;
    		show_weapon_right = 1;
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian4_StandaloneScarab"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "The Purifier",
        life = 12,
        energyShield = 0.33,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.545,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeElderGuardianGold",
            "ElderGuardianChangeToStance1",
            "ElderGuardianChangeToStance2",
            "EmptyActionSpellHolyGuardianSlam",
            "EmptyActionSpellElderGuardianHolySwordStorm",
            "HolyElderDelayedBlast",
            "HolyElderSwordStorm",
            "HolyElderDoubleSlam",
            "HolyElderDoubleSlam2",
            "HolyElderSummonWeaponCircle",
            "HolyElderSwordSpray",
            "HolyElderWeaponThrow",
            "HolyElderSpectralRuckusLeft",
            "HolyElderFaceTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeElderGuardianGold"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChangeToStance1"] = {
        name = "ElderGuardianChangeToStance1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianChangeToStance2"] = {
        name = "ElderGuardianChangeToStance2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellHolyGuardianSlam"] = {
        name = "EmptyActionSpellHolyGuardianSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellElderGuardianHolySwordStorm"] = {
        name = "EmptyActionSpellElderGuardianHolySwordStorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderDelayedBlast"] = {
        name = "HolyElderDelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, -15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSwordStorm"] = {
        name = "HolyElderSwordStorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 500, 250, -19, -50, 65, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderDoubleSlam"] = {
        name = "HolyElderDoubleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-55, -50, 250, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderDoubleSlam2"] = {
        name = "HolyElderDoubleSlam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-55, -50, 300, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSummonWeaponCircle"] = {
        name = "HolyElderSummonWeaponCircle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {2000, -25, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSwordSpray"] = {
        name = "HolyElderSwordSpray",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 43, 50, 40, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderWeaponThrow"] = {
        name = "HolyElderWeaponThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "fixed_projectile_spread",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderSpectralRuckusLeft"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "thrown_weapon_on_return_trigger_skills_with_id",
        },
        levels = {
            [1] = {-59, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HolyElderFaceTarget"] = {
        name = "HolyElderFaceTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsGeschwindigkeit
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • dropped items have influence type 2 2 Global — Nicht skalierbarer Wert
  • monster dropped item quantity +% final for influenced monster -80 -80 Global
  • cannot have affliction mods [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • 60% erhöhte Bewegungsgeschwindigkeit
    FamilyVaultBossStanceMods
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • attack speed +% 0 0 Global
  • base cast speed +% 0 0 Global
  • knockback distance +% 0 0 Global
  • base movement velocity +% 60 60 Global
  • base global chance to knockback % 0 0 Global
  • Craft TagsAngriff Zauberer Geschwindigkeit
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • Der Läuterer

    Der Läuterer
    Id: MavenElderGuardian4
    Act: 11
    Bosskämpfe: Der Läuterer
    The Purifier
    Der Läuterer Attr /4
    NameVollständige Beschreibung zeigen
    Act11
    Stufe0
    BossDer Läuterer
    Card TagsDer unheimliche Verfall Boss
    Das rüstige Herz Boss
    StufeNameErfahrungDamageAttack TimeLebenRüstungAusweichenEnergieschildIconEnemyResistanceFireIconEnemyResistanceColdIconEnemyResistanceLightningIconEnemyResistanceChaos
    0Der Läuterer001.545000

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