퀄리티로 인한 추가 효과:
Skills Tutorial /6
환영 무기 투척이 적에게 출혈 상태 이상을 일으킬 확률이 증가합니다. 출혈 상태가 되면 대상은 지속 물리 피해를 받고 이동 중인 경우 받는 피해가 증폭합니다. 또한 이 보조 젬과 환영 무기 투척을 결합하면 소량의 균일 물리 피해를 추가로 줄 수 있습니다.
환영 무기 투척 시전 시, 더 많은 투사체를 만들어 한 번에 더 많은 대상을 명중시킵니다. 레벨이 높아지면 상위 다중 투사체 보조 젬을 사용하여 더 넓은 범위에 있는 적을 명중시킬 수도 있습니다.
환영 무기 투척 명중 시, 일정 확률로 적이 힘줄 절단 상태가 됩니다. 힘줄 절단 상태가 된 적은 이동 속도가 감소하고 더 많은 물리 피해를 받습니다. 또한 이 보조 젬과 환영 무기 투척을 결합하면 물리 피해를 증폭할 수 있습니다.
환영 무기 투척의 물리 피해가 증폭됩니다. 또한 출혈과 중독의 피해도 증폭됩니다.
환영 무기 투척의 사거리가 감소하여 투사체가 더 빨리 돌아와 적을 2회 공격합니다. 또한 이 보조 젬은 투사체 피해도 증폭합니다.
환영 무기 투척 명중 시 추가 화염 피해를 주며 이 화염 피해는 물리 피해에 비례합니다.
Level Effect /40
| 레벨 | 요구 사항레벨 | 힘 | 민첩 | 마나 | Base Damage | 경험치 |
|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 0 | 5 | 100%, 100%, 100% | 70 |
| 2 | 2 | 0 | 0 | 5 | 102.6%, 102.6%, 102.6% | 308 |
| 3 | 4 | 0 | 0 | 5 | 105.3%, 105.3%, 105.3% | 1,554 |
| 4 | 7 | 0 | 14 | 5 | 107.9%, 107.9%, 107.9% | 6,667 |
| 5 | 11 | 14 | 19 | 6 | 110.5%, 110.5%, 110.5% | 26,047 |
| 6 | 16 | 18 | 26 | 6 | 113.2%, 113.2%, 113.2% | 49,725 |
| 7 | 20 | 22 | 31 | 6 | 115.8%, 115.8%, 115.8% | 95,714 |
| 8 | 24 | 25 | 37 | 6 | 118.4%, 118.4%, 118.4% | 169,595 |
| 9 | 28 | 29 | 42 | 7 | 121.1%, 121.1%, 121.1% | 283,759 |
| 10 | 32 | 33 | 47 | 7 | 123.7%, 123.7%, 123.7% | 453,996 |
| 11 | 36 | 37 | 53 | 7 | 126.3%, 126.3%, 126.3% | 703,128 |
| 12 | 40 | 40 | 58 | 7 | 128.9%, 128.9%, 128.9% | 1,061,223 |
| 13 | 44 | 44 | 63 | 8 | 131.6%, 131.6%, 131.6% | 2,065,870 |
| 14 | 48 | 48 | 69 | 8 | 134.2%, 134.2%, 134.2% | 2,507,110 |
| 15 | 52 | 51 | 74 | 8 | 136.8%, 136.8%, 136.8% | 5,798,936 |
| 16 | 56 | 55 | 79 | 8 | 139.5%, 139.5%, 139.5% | 15,083,919 |
| 17 | 60 | 59 | 84 | 9 | 142.1%, 142.1%, 142.1% | 27,792,735 |
| 18 | 64 | 62 | 90 | 9 | 144.7%, 144.7%, 144.7% | 43,869,739 |
| 19 | 67 | 65 | 94 | 9 | 147.4%, 147.4%, 147.4% | 242,081,556 |
| 20 | 70 | 68 | 98 | 9 | 150%, 150%, 150% | |
| 21 | 72 | 9 | 152.6%, 152.6%, 152.6% | |||
| 22 | 74 | 9 | 155.3%, 155.3%, 155.3% | |||
| 23 | 76 | 9 | 157.9%, 157.9%, 157.9% | |||
| 24 | 78 | 10 | 160.5%, 160.5%, 160.5% | |||
| 25 | 80 | 10 | 163.2%, 163.2%, 163.2% | |||
| 26 | 82 | 10 | 165.8%, 165.8%, 165.8% | |||
| 27 | 84 | 10 | 168.4%, 168.4%, 168.4% | |||
| 28 | 86 | 10 | 171.1%, 171.1%, 171.1% | |||
| 29 | 88 | 10 | 173.7%, 173.7%, 173.7% | |||
| 30 | 90 | 10 | 176.3%, 176.3%, 176.3% | |||
| 31 | 91 | 10 | 177.6%, 177.6%, 177.6% | |||
| 32 | 92 | 10 | 178.9%, 178.9%, 178.9% | |||
| 33 | 93 | 10 | 180.3%, 180.3%, 180.3% | |||
| 34 | 94 | 11 | 181.6%, 181.6%, 181.6% | |||
| 35 | 95 | 11 | 182.9%, 182.9%, 182.9% | |||
| 36 | 96 | 11 | 184.2%, 184.2%, 184.2% | |||
| 37 | 97 | 11 | 185.5%, 185.5%, 185.5% | |||
| 38 | 98 | 11 | 186.8%, 186.8%, 186.8% | |||
| 39 | 99 | 11 | 188.2%, 188.2%, 188.2% | |||
| 40 | 100 | 11 | 189.5%, 189.5%, 189.5% |
Attribute /10
환영 무기 투척
| 이름 | 상세 설명 표시 |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Id | SpectralThrow |
| BaseType | 환영 무기 투척 |
| Class | 스킬 젬 |
| 무기 | 클로, 단검, 한손 검, 날카로운 한손 검, 한손 도끼, 한손 철퇴, 지팡이, 양손 검, 양손 도끼, 양손 철퇴, 셉터, 룬 단검, 전쟁지팡이 |
| TargetTypes | Ground, Enemy |
| Type | Attack, RangedAttack, Projectile, ProjectilesFromUser |
| ItemType | Metadata/Items/Gems/SkillGemThrownWeapon |
| ActiveSkillsCode | spectral_throw |
| Reference |
시련 무기 /2
| Weight | Desc |
|---|---|
| 1000 (T5) | 영체 나선 또는 환영 무기 투척의 각 투사체의 투사체 속도가 40% 증폭된 수치와 40% 감폭된 수치 사이에서 무작위로 결정 |
| 1000 (T5) | 영체 나선 또는 환영 무기 투척의 각 투사체의 투사체 속도가 75% 증폭된 수치와 75% 감폭된 수치 사이에서 무작위로 결정 |
퀄리티로 인한 추가 효과:
Supported By /128
포인트 아이템 /6
환영 무기 투척 고유 /1
환영 무기 투척 몬스터 /49
Community Wiki
Spectral Throw
Spectral Throw is an attack skill. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.
Skill Functions and Interactions
Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.
Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that Pierce Support, Chain Support, and Fork Support have no effect. Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.
Multiple Projectiles: Lesser Multiple Projectiles Support and Greater Multiple Projectiles Support are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.
Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage .
Range and Projectile Speed: The skill has a base range of ~45 units, or roughly 60% of the way to the right edge of the screen, which is increased by projectile speed. Projectile Speed modifiers affect the initial speed but not the acceleration (approx. 109.09 units/second). Therefore, assuming the thrower stands still:
Duration is proportional to the projectile speed. The base duration for the projectile to return to its origin is ~1.833 seconds.
Range is proportional to the square of the projectile speed; even a level 1 Faster Projectiles Support will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.
Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the 30% reduced Spectral Throw Projectile Deceleration helm enchantment (depending on the size of the target).
Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.
The size of the projectile is half of the weapon's base range (rounded down). Passive skills that affect the melee range have no effect.
Version history
| Version | Changes |
|---|---|
| 3.16.0 |
|
| 3.15.0 |
|
| 3.13.0 |
|
| 3.12.0 |
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| 3.9.0 |
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| 3.7.0 |
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| 2.4.2 |
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| 2.2.0 |
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| 2.1.0 |
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| 1.2.0 |
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| 1.1.0 |
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| 1.0.0 |
|
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