공허의 요원
섬뜩한
떨어지는 아이템 희귀도 15000% 증가
몬스터가 주는 경험치 100% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Agent of the Void
SpectreN
Tags시전, cold_affinity, demon, eldritch, ghost_armour, ghost_blood, has_claw, has_one_handed_melee, humanoid, influence_monster, large_height, medium_movement, melee, no_maven, not_int, physical_affinity, ranged, shaper_monster, undying
생명력
600%
방어구
+30%
회피
+30%
Ailment Threshold
600%
저항
40 40 40 25
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
경험치
200%
Model Size
200%
Type
CityStalkerShaperQuestBoss
Metadata
CityStalkerFemaleShaperQuest1
레벨
68
생명력
836,078
방어구
37,427
회피
6,161
에너지 보호막
0
Damage
851
주문 피해
1,270
정확도
290
Attack Time
0.83415
경험치
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1351–2027
치명타 확률: 5%
Attack Time: 1.245 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ShaperQuestWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
환영 무기 투척
Base Damage: 1351–2027
치명타 확률: 5%
공격 피해: 67%
공격 피해: 67%
Attack Time: 1.245 초
장비한 근접 무기의 형태 복제품을 투척합니다. 무기는 날아갔다가 되돌아오며 경로에 있는 적들에게 피해를 주는 회전 공격을 합니다.
주는 공격 피해 33% 감폭
투사체 속도 25% 증가
base is projectile [1]
spectral throw projectile scale +% [100]
AtlasFrostboltVortexInfluence
Damage, Area, Spell, Projectile, Cold, DamageOverTime, AreaSpell
시전 속도: 1 초
재사용 대기시간: 5 초
1286~1928 냉기 피해
투사체가 모든 대상 관통
기본 지속시간 3
1초마다 1294.5의 기본 냉기 피해를 줌
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
GroundEffectsSlamInfluence
Attack, Area
Base Damage: 1351–2027
치명타 확률: 5%
공격 피해: 250%
공격 피해: 250%
Attack Time: 1.245 초
재사용 대기시간: 6 초
주는 공격 피해 150% 증폭
기본 지속시간 4
1초마다 1748.3의 기본 냉기 피해를 줌
공격 속도 73% 감폭
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/CityStalkers/CityStalker"

Object Type Codes

version 2
extends "Metadata/Monsters/CityStalkers/CityStalker"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
}

Render
{
	preload_buff_visual = "shaper_possessed_boss"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerFemaleShaperQuest1"] = {
    name = "Agent of the Void",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeed",
        "ShaperQuestWeaponThrow",
        "AtlasFrostboltVortexInfluence",
        "GroundEffectsSlamInfluence",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShaperQuestWeaponThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_speed_+%",
        "spectral_throw_projectile_scale_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {25, 100, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasFrostboltVortexInfluence"] = {
    name = "AtlasFrostboltVortexInfluence",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Cold] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "base_is_projectile",
        "always_pierce",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2.9000000953674, 3000, 1, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundEffectsSlamInfluence"] = {
    name = "GroundEffectsSlamInfluence",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_attack_speed_+%_final",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {2.5, -73, 4000, 1, -15, baseMultiplier = 2.5, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
떨어지는 아이템 희귀도 15000% 증가
몬스터가 주는 경험치 100% 증가
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • IdShaperHealed1
    Name재형성된
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    visual_display_buff_not_hidden
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 공허의 요원
    섬뜩한
    떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Agent of the Void
    SpectreN
    Tags시전, cold_affinity, demon, eldritch, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, large_height, medium_movement, no_maven, not_int, ranged, shaper_monster, undying
    생명력
    600%
    방어구
    +30%
    회피
    +30%
    Ailment Threshold
    600%
    저항
    40 40 40 25
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    200%
    Type
    CityStalkerShaperQuestBoss
    Metadata
    CityStalkerFemaleShaperQuest2
    레벨
    68
    생명력
    836,078
    방어구
    37,427
    회피
    6,161
    에너지 보호막
    0
    Damage
    851
    주문 피해
    1,270
    정확도
    290
    Attack Time
    0.83415
    경험치
    112,805
    Ailment Threshold
    526,729
    Chill
    1,666
    Shock
    1,666
    Brittle
    9,423
    Scorch
    1,666
    Sap
    4,602
    AtlasFrostboltSpaceShaperInfluence
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    서리 구체
    치명타 확률: 5%
    시전 속도: 1 초
    천천히 움직이는 투사체를 시전하여 적들을 관통하고 냉기 피해를 줍니다.
    677~1015 냉기 피해
    투사체가 모든 대상 관통
    base is projectile [1]
    CelestialFrostBombShaperInfluence
    Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
    서리 폭탄
    치명타 확률: 6%
    시전 속도: 1.33 초
    재사용 대기시간: 7 초
    일정 시간 동안 냉기로 파동치는 수정을 생성합니다. 파동이 칠 때마다 주변의 적들에게 2차 지속시간 동안 디버프를 줍니다. 디버프는 생명력 재생 속도를 낮추고 냉기 노출을 유발합니다. 수정의 지속시간이 종료되면, 폭발하여 주변의 적들에게 큰 냉기 피해를 줍니다.
    980.5~1471 냉기 피해
    기본 지속시간 4
    기본 2차 지속시간 2
    생명력 재생 속도 50% 감소
    기본 반경 2.4미터
    냉기 노출이 냉기 저항 -20% 적용
    is area damage [1]
    TeleportShaperInfluence
    Spell, Movement
    시전 속도: 2.33 초
    재사용 대기시간: 7 초
    FrostboltNovaSpaceInfluenceTriggered
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova
    소용돌이
    치명타 확률: 5%
    시전 속도: 1 초
    시전자 주위에 얼음 폭발을 일으켜 냉기 피해를 줍니다. 또한 소용돌이를 남겨 지속 냉기 피해를 주고 적들을 냉각시킵니다.
    813.3~1220 냉기 피해
    기본 지속시간 4
    1초마다 1412의 기본 냉기 피해를 줌
    주문 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
    기본 반경 2미터
    기본 2차 반경 2미터
    이 스킬의 얼음 지대 기본 효과 30%
    서리 구체 투사체 1개에서 폭발 가능
    active skill area of effect radius +% final [-36]
    ground maelstrom art variation [2]
    is area damage [1]
    AtlasFrostboltSpaceShaperInfluenceBoss
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    서리 구체
    치명타 확률: 5%
    시전 속도: 1 초
    재사용 대기시간: 4 초
    천천히 움직이는 투사체를 시전하여 적들을 관통하고 냉기 피해를 줍니다.
    677~1015 냉기 피해
    투사체가 모든 대상 관통
    투사체 2개 추가 발사
    또한 자신의 양옆 최대 1개 지점에서 투사체 발사
    base is projectile [1]
    volley additional projectiles fire parallel x dist [80]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalkerShaperInfluence"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalkerShaperInfluence"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleShaperQuest2"] = {
        name = "Agent of the Void",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "CelestialFrostBombShaperInfluence",
            "AtlasFrostboltSpaceShaperInfluence",
            "AtlasFrostboltSpaceShaperInfluenceBoss",
            "FrostboltNovaSpaceInfluenceTriggered",
            "TeleportShaperInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CelestialFrostBombShaperInfluence"] = {
        name = "Frost Bomb",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_cold_damage_resistance_%",
            "life_regeneration_rate_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 24, 4000, 2000, -20, -50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluence"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluenceBoss"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "volley_additional_projectiles_fire_parallel_x_dist",
            "number_of_additional_projectiles",
            "support_parallel_projectile_number_of_points_per_side",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 80, 2, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrostboltNovaSpaceInfluenceTriggered"] = {
        name = "Vortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "ground_maelstrom_art_variation",
            "base_skill_effect_duration",
            "chilled_ground_base_magnitude_override",
            "frost_bolt_nova_number_of_frost_bolts_to_detonate",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 2, 4000, 30, 1, -36, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportShaperInfluence"] = {
        name = "TeleportShaperInfluence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • IdShaperHealed1
    Name재형성된
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    visual_display_buff_not_hidden
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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