Agente del vacío
Sobrenatural
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Agent of the Void
Spectre | N |
---|---|
Tags | Lanzador de hechizos, cold_affinity, demon, eldritch, ghost_armour, ghost_blood, has_claw, has_one_handed_melee, humanoid, influence_monster, large_height, medium_movement, melee, no_maven, not_int, not_str, physical_affinity, ranged, shaper_monster, undying |
Vida
600%
Evasión
+30%
Ailment Threshold
600%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
200%
Model Size
200%
Type
CityStalkerShaperQuestBoss
Metadata
CityStalkerFemaleShaperQuest1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
836,078
Armadura
28,790
Evasión
6,161
Escudo de energía
0
Damage
851
Daño de hechizos
1,270
Precisión
290
Attack Time
0.83415
Experiencia
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ShaperQuestWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Daño de ataque: 67%
Daño de ataque: 67%
Attack Time: 1.245 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Inflige un 33% menos de daño de ataque
Velocidad de proyectiles aumentada un 25%
base is projectile [1]
spectral throw projectile scale +% [100]
Velocidad de proyectiles aumentada un 25%
base is projectile [1]
spectral throw projectile scale +% [100]
AtlasFrostboltVortexInfluence
Damage, Area, Spell, Projectile, Cold, DamageOverTime, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
Inflige de 1286 a 1928 de daño de hielo
Los proyectiles perforan a todos los objetivos
La duración base es de 3 segundos
Inflige 1294.5 de daño de hielo base por segundo
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
Los proyectiles perforan a todos los objetivos
La duración base es de 3 segundos
Inflige 1294.5 de daño de hielo base por segundo
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
GroundEffectsSlamInfluence
Attack, Area
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Daño de ataque: 250%
Daño de ataque: 250%
Attack Time: 1.245 seg
Tiempo de recarga: 6 seg
Inflige un 150% más de daño de ataque
La duración base es de 4 segundos
Inflige 1748.3 de daño de hielo base por segundo
73% menos Velocidad de Ataque
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
La duración base es de 4 segundos
Inflige 1748.3 de daño de hielo base por segundo
73% menos Velocidad de Ataque
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker"
Object Type Codes
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );" } Render { preload_buff_visual = "shaper_possessed_boss" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerFemaleShaperQuest1"] = { name = "Agent of the Void", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeed", "ShaperQuestWeaponThrow", "AtlasFrostboltVortexInfluence", "GroundEffectsSlamInfluence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShaperQuestWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "spectral_throw_projectile_scale_+%", "base_is_projectile", }, levels = { [1] = {25, 100, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasFrostboltVortexInfluence"] = { name = "AtlasFrostboltVortexInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "base_is_projectile", "always_pierce", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2.9000000953674, 3000, 1, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundEffectsSlamInfluence"] = { name = "GroundEffectsSlamInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "active_skill_attack_speed_+%_final", "base_skill_effect_duration", "ground_maelstrom_art_variation", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {2.5, -73, 4000, 1, -15, baseMultiplier = 2.5, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | ShaperHealed1 |
---|---|
Name | Recreado |
Family | Daemon |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
visual_display_buff_not_hidden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Agente del vacío
Sobrenatural
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Agent of the Void
Spectre | N |
---|---|
Tags | Lanzador de hechizos, cold_affinity, demon, eldritch, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, large_height, medium_movement, no_maven, not_int, not_str, ranged, shaper_monster, undying |
Vida
600%
Evasión
+30%
Ailment Threshold
600%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
200%
Model Size
200%
Type
CityStalkerShaperQuestBoss
Metadata
CityStalkerFemaleShaperQuest2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
836,078
Armadura
28,790
Evasión
6,161
Escudo de energía
0
Damage
851
Daño de hechizos
1,270
Precisión
290
Attack Time
0.83415
Experiencia
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasFrostboltSpaceShaperInfluence
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
Descarga de escarcha
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara un proyectil de movimiento lento que perfora a los enemigos e inflige daño de hielo.
Inflige de 677 a 1015 de daño de hielo
Los proyectiles perforan a todos los objetivos
base is projectile [1]
Los proyectiles perforan a todos los objetivos
base is projectile [1]
CelestialFrostBombShaperInfluence
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bomba de escarcha
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1.33 seg
Tiempo de recarga: 7 seg
Crea un cristal que emite pulsos de hielo durante un tiempo. Cada pulso aplica una penalidad a los enemigos cercanos durante un período de tiempo secundario que reduce su velocidad de regeneración de vida y también aplica exposición al hielo. Cuando finaliza la duración del cristal, este explota e inflige un gran daño de hielo a los enemigos que están a su alrededor.
Inflige de 980.5 a 1471 de daño de hielo
La duración base es de 4 segundos
La duración secundaria base es de 2 segundos
Velocidad de regeneración de vida reducida un 50%
El radio base es de 2.4 metros
La exposición al hielo aplica -20% a la resistencia al hielo
is area damage [1]
La duración base es de 4 segundos
La duración secundaria base es de 2 segundos
Velocidad de regeneración de vida reducida un 50%
El radio base es de 2.4 metros
La exposición al hielo aplica -20% a la resistencia al hielo
is area damage [1]
TeleportShaperInfluence
Spell, Movement
Tiempo de lanzamiento: 2.33 seg
Tiempo de recarga: 7 seg
FrostboltNovaSpaceInfluenceTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
Vórtice
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Una explosión de hielo estalla alrededor del personaje e inflige daño de hielo a los enemigos. También deja un vórtice giratorio detrás de sí que inflige daño de hielo degenerativo y escarcha a los enemigos a los que atrapa.
Inflige de 813.3 a 1220 de daño de hielo
La duración base es de 4 segundos
Inflige 1412 de daño de hielo base por segundo
Los modificadores de daño de hechizos se aplican al efecto de daño degenerativo de esta habilidad
El radio base es de 2 metros
El radio base secundario es de 2 metros
El Suelo Escarchado de esta habilidad tiene un efecto base de 30%
Puede explotar desde 1 Proyectil de Descarga de Escarcha
active skill area of effect radius +% final [-36]
ground maelstrom art variation [2]
is area damage [1]
La duración base es de 4 segundos
Inflige 1412 de daño de hielo base por segundo
Los modificadores de daño de hechizos se aplican al efecto de daño degenerativo de esta habilidad
El radio base es de 2 metros
El radio base secundario es de 2 metros
El Suelo Escarchado de esta habilidad tiene un efecto base de 30%
Puede explotar desde 1 Proyectil de Descarga de Escarcha
active skill area of effect radius +% final [-36]
ground maelstrom art variation [2]
is area damage [1]
AtlasFrostboltSpaceShaperInfluenceBoss
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
Descarga de escarcha
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 4 seg
Dispara un proyectil de movimiento lento que perfora a los enemigos e inflige daño de hielo.
Inflige de 677 a 1015 de daño de hielo
Los proyectiles perforan a todos los objetivos
Dispara 2 proyectiles adicionales
También dispara proyectiles desde hasta 1 ubicación a cada lado de ti
base is projectile [1]
volley additional projectiles fire parallel x dist [80]
Los proyectiles perforan a todos los objetivos
Dispara 2 proyectiles adicionales
También dispara proyectiles desde hasta 1 ubicación a cada lado de ti
base is projectile [1]
volley additional projectiles fire parallel x dist [80]
Object Type
version 2 extends "Metadata/Monsters/CityStalkers/CityStalkerShaperInfluence"
Object Type Codes
version 2 extends "Metadata/Monsters/CityStalkers/CityStalkerShaperInfluence"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerFemaleShaperQuest2"] = { name = "Agent of the Void", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, skillList = { "CelestialFrostBombShaperInfluence", "AtlasFrostboltSpaceShaperInfluence", "AtlasFrostboltSpaceShaperInfluenceBoss", "FrostboltNovaSpaceInfluenceTriggered", "TeleportShaperInfluence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CelestialFrostBombShaperInfluence"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_cold_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 24, 4000, 2000, -20, -50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasFrostboltSpaceShaperInfluence"] = { name = "Frostbolt", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasFrostboltSpaceShaperInfluenceBoss"] = { name = "Frostbolt", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "volley_additional_projectiles_fire_parallel_x_dist", "number_of_additional_projectiles", "support_parallel_projectile_number_of_points_per_side", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, 2, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostboltNovaSpaceInfluenceTriggered"] = { name = "Vortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "ground_maelstrom_art_variation", "base_skill_effect_duration", "chilled_ground_base_magnitude_override", "frost_bolt_nova_number_of_frost_bolts_to_detonate", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 2, 4000, 30, 1, -36, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportShaperInfluence"] = { name = "TeleportShaperInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | ShaperHealed1 |
---|---|
Name | Recreado |
Family | Daemon |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
visual_display_buff_not_hidden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |