-- Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerFemaleShaperQuest2"] = {
name = "Agent of the Void",
life = 6,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 10,
accuracy = 1,
skillList = {
"CelestialFrostBombShaperInfluence",
"AtlasFrostboltSpaceShaperInfluence",
"AtlasFrostboltSpaceShaperInfluenceBoss",
"FrostboltNovaSpaceInfluenceTriggered",
"TeleportShaperInfluence",
},
modList = {
},
}
-- Data\3_0\Skills\spectre.lua
skills["CelestialFrostBombShaperInfluence"] = {
name = "Frost Bomb",
hidden = true,
color = "3",
baseEffectiveness = 4.3636,
incrementalEffectiveness = 0.035,
description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and reduces energy shield recharge rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.ColdSkill] = true,
[SkillType.Hit] = true,
[SkillType.SpellCanRepeat] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.SkillCanTrap] = true,
[SkillType.SkillCanMine] = true,
[SkillType.Triggerable] = true,
[SkillType.SpellCanCascade] = true,
[SkillType.AreaSpell] = true,
[SkillType.SecondWindSupport] = true,
[SkillType.Orb] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"base_cold_damage_resistance_%",
"life_regeneration_rate_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.8, 1.2, 4000, 2000, -20, -50, 0, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["AtlasFrostboltSpaceShaperInfluence"] = {
name = "Frostbolt",
hidden = true,
color = "3",
baseEffectiveness = 2.0455,
incrementalEffectiveness = 0.041,
description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.SkillCanVolley] = true,
[SkillType.Hit] = true,
[SkillType.SkillCanTrap] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.SkillCanMine] = true,
[SkillType.SpellCanRepeat] = true,
[SkillType.ColdSkill] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["AtlasFrostboltSpaceShaperInfluenceBoss"] = {
name = "Frostbolt",
hidden = true,
color = "3",
baseEffectiveness = 2.0455,
incrementalEffectiveness = 0.041,
description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.SkillCanVolley] = true,
[SkillType.Hit] = true,
[SkillType.SkillCanTrap] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.SkillCanMine] = true,
[SkillType.SpellCanRepeat] = true,
[SkillType.ColdSkill] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"volley_additional_projectiles_fire_parallel_x_dist",
"number_of_additional_projectiles",
"support_parallel_projectile_number_of_points_per_side",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.8, 1.2, 80, 2, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["FrostboltNovaSpaceInfluenceTriggered"] = {
name = "Vortex",
hidden = true,
color = 4,
baseEffectiveness = 3.4818,
incrementalEffectiveness = 0.0356,
description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Hit] = true,
[SkillType.Area] = true,
[SkillType.SkillCanTrap] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.SkillCanMine] = true,
[SkillType.SpellCanRepeat] = true,
[SkillType.ColdSkill] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.Instant] = true,
[SkillType.NovaSpell] = true,
[SkillType.SecondWindSupport] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_cold_damage_to_deal_per_minute",
"ground_maelstrom_art_variation",
"base_skill_effect_duration",
"chilled_ground_base_magnitude_override",
"frost_bolt_nova_number_of_frost_bolts_to_detonate",
"is_area_damage",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {0.8, 1.2, 5, 2, 4000, 30, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["TeleportShaperInfluence"] = {
name = "TeleportShaperInfluence",
hidden = true,
color = 4,
baseEffectiveness = 1,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.MovementSkill] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, },
},
}