Agente do Vazio
Ancestral
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Agent of the Void
SpectreN
TagsConjurador, cold_affinity, demon, eldritch, ghost_armour, ghost_blood, has_claw, has_one_handed_melee, humanoid, influence_monster, large_height, medium_movement, melee, no_maven, not_int, not_str, physical_affinity, ranged, shaper_monster, undying
Vida
600%
Evasão
+30%
Ailment Threshold
600%
Resistência
40 40 40 25
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
200%
Model Size
200%
Type
CityStalkerShaperQuestBoss
Metadata
CityStalkerFemaleShaperQuest1
Nível
68
Vida
836,078
Armadura
28,790
Evasão
6,161
Escudo de Energia
0
Damage
851
Dano Mágico
1,270
Precisão
290
Attack Time
0.83415
Experiência
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1351–2027
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ShaperQuestWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 1351–2027
Chance de Crítico: 5%
Dano de Ataque: 67%
Dano de Ataque: 67%
Attack Time: 1.245 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 33% menos Dano de Ataque
Velocidade de Projéteis aumentada em 25%
base is projectile [1]
spectral throw projectile scale +% [100]
AtlasFrostboltVortexInfluence
Damage, Area, Spell, Projectile, Cold, DamageOverTime, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 5 seg
Causa 1286 a 1928 de Dano de Gelo
Projéteis Perfuram todos Alvos
Duração base é de 3 segundos
Causa 1294.5 do Dano de Gelo Base por segundo
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
GroundEffectsSlamInfluence
Attack, Area
Base Damage: 1351–2027
Chance de Crítico: 5%
Dano de Ataque: 250%
Dano de Ataque: 250%
Attack Time: 1.245 seg
Recarga: 6 seg
Causa 150% mais Dano de Ataque
Duração base é de 4 segundos
Causa 1748.3 do Dano de Gelo Base por segundo
73% menos Velocidade de Ataque
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/CityStalkers/CityStalker"

Object Type Codes

version 2
extends "Metadata/Monsters/CityStalkers/CityStalker"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
}

Render
{
	preload_buff_visual = "shaper_possessed_boss"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerFemaleShaperQuest1"] = {
    name = "Agent of the Void",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeed",
        "ShaperQuestWeaponThrow",
        "AtlasFrostboltVortexInfluence",
        "GroundEffectsSlamInfluence",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShaperQuestWeaponThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_speed_+%",
        "spectral_throw_projectile_scale_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {25, 100, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasFrostboltVortexInfluence"] = {
    name = "AtlasFrostboltVortexInfluence",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Cold] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "base_is_projectile",
        "always_pierce",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2.9000000953674, 3000, 1, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundEffectsSlamInfluence"] = {
    name = "GroundEffectsSlamInfluence",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_attack_speed_+%_final",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {2.5, -73, 4000, 1, -15, baseMultiplier = 2.5, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • IdShaperHealed1
    NameRemodelado
    FamilyDaemon
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    visual_display_buff_not_hidden
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Agente do Vazio
    Ancestral
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Agent of the Void
    SpectreN
    TagsConjurador, cold_affinity, demon, eldritch, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, large_height, medium_movement, no_maven, not_int, not_str, ranged, shaper_monster, undying
    Vida
    600%
    Evasão
    +30%
    Ailment Threshold
    600%
    Resistência
    40 40 40 25
    Damage
    200%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    200%
    Type
    CityStalkerShaperQuestBoss
    Metadata
    CityStalkerFemaleShaperQuest2
    Nível
    68
    Vida
    836,078
    Armadura
    28,790
    Evasão
    6,161
    Escudo de Energia
    0
    Damage
    851
    Dano Mágico
    1,270
    Precisão
    290
    Attack Time
    0.83415
    Experiência
    112,805
    Ailment Threshold
    526,729
    Chill
    1,666
    Shock
    1,666
    Brittle
    9,423
    Scorch
    1,666
    Sap
    4,602
    AtlasFrostboltSpaceShaperInfluence
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Disparo Congelante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Dispara um projétil lento que atravessa os inimigos, causando dano de gelo.
    Causa 677 a 1015 de Dano de Gelo
    Projéteis Perfuram todos Alvos
    base is projectile [1]
    CelestialFrostBombShaperInfluence
    Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
    Bomba Congelante
    Chance de Crítico: 6%
    Tempo de Conjuração: 1.33 seg
    Recarga: 7 seg
    Cria um cristal que pulsa com gelo por um tempo. Cada pulso aplica um debuff aos inimigos próximos por uma duração secundária que reduz a regeneração de vida, e também inflige Exposição a Gelo. Quando a duração do cristal terminar, ele explode, causando muito dano de gelo aos inimigos ao redor.
    Causa 980.5 a 1471 de Dano de Gelo
    Duração base é de 4 segundos
    Duração Base Secundária é de 2 segundos
    Velocidade de Regeneração de Vida reduzida em 50%
    O raio Base é de 2.4 metros
    Exposição a Gelo aplica -20% de Resistência a Gelo
    is area damage [1]
    TeleportShaperInfluence
    Spell, Movement
    Tempo de Conjuração: 2.33 seg
    Recarga: 7 seg
    FrostboltNovaSpaceInfluenceTriggered
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
    Vórtice
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Uma explosão gélida acontece ao redor do conjurador, causando dano de gelo aos inimigos e deixando para trás um vórtice giratório que causa dano de gelo degenerativo e resfria os inimigos presos nele.
    Causa 813.3 a 1220 de Dano de Gelo
    Duração base é de 4 segundos
    Causa 1412 do Dano de Gelo Base por segundo
    Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
    O raio Base é de 2 metros
    Raio secundário Base é de 2 metros
    Solo Congelado desta Habilidade possui uma base de efeito de 30%
    Pode explor de 1 Projétil de Disparo Congelante
    active skill area of effect radius +% final [-36]
    ground maelstrom art variation [2]
    is area damage [1]
    AtlasFrostboltSpaceShaperInfluenceBoss
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Disparo Congelante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 4 seg
    Dispara um projétil lento que atravessa os inimigos, causando dano de gelo.
    Causa 677 a 1015 de Dano de Gelo
    Projéteis Perfuram todos Alvos
    Dispara 2 Projéteis adicionais
    Também dispara Projéteis de até 1 ponto de cada lado seu
    base is projectile [1]
    volley additional projectiles fire parallel x dist [80]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalkerShaperInfluence"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalkerShaperInfluence"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleShaperQuest2"] = {
        name = "Agent of the Void",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "CelestialFrostBombShaperInfluence",
            "AtlasFrostboltSpaceShaperInfluence",
            "AtlasFrostboltSpaceShaperInfluenceBoss",
            "FrostboltNovaSpaceInfluenceTriggered",
            "TeleportShaperInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CelestialFrostBombShaperInfluence"] = {
        name = "Frost Bomb",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_cold_damage_resistance_%",
            "life_regeneration_rate_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 24, 4000, 2000, -20, -50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluence"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluenceBoss"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "volley_additional_projectiles_fire_parallel_x_dist",
            "number_of_additional_projectiles",
            "support_parallel_projectile_number_of_points_per_side",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 80, 2, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrostboltNovaSpaceInfluenceTriggered"] = {
        name = "Vortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "ground_maelstrom_art_variation",
            "base_skill_effect_duration",
            "chilled_ground_base_magnitude_override",
            "frost_bolt_nova_number_of_frost_bolts_to_detonate",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 2, 4000, 30, 1, -36, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportShaperInfluence"] = {
        name = "TeleportShaperInfluence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • IdShaperHealed1
    NameRemodelado
    FamilyDaemon
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    visual_display_buff_not_hidden
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global