虚空魅影
古灵
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Agent of the Void
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, demon, eldritch, ghost_armour, ghost_blood, has_claw, has_one_handed_melee, humanoid, influence_monster, large_height, medium_movement, melee, no_maven, not_int, not_str, physical_affinity, ranged, shaper_monster, undying |
生命
600%
闪避值
+30%
异常状态临界值
600%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
CityStalkerShaperQuestBoss
Metadata
CityStalkerFemaleShaperQuest1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
836,078
护甲
28,790
闪避值
6,161
能量护盾
0
伤害
851
法术伤害
1,270
命中
290
攻击间隔
0.83415
经验值
112,805
异常状态临界值
526,729
冰缓
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1351–2027
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ShaperQuestWeaponThrow
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 1351–2027
暴击几率: 5%
攻击伤害: 67%
攻击伤害: 67%
攻击间隔: 1.245 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
攻击伤害总降 33%
投射物速度加快 25%
base is projectile [1]
spectral throw projectile scale +% [100]
投射物速度加快 25%
base is projectile [1]
spectral throw projectile scale +% [100]
AtlasFrostboltVortexInfluence
伤害, 范围, 法术, 投射物, 冰冷, DoT, 范围法术
施放间隔: 1 秒
冷却时间: 5 秒
造成 1286 - 1928 冰霜伤害
投射物贯穿所有目标
基础持续时间为 3 秒
每秒造成 1294.5 基础冰霜伤害
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
投射物贯穿所有目标
基础持续时间为 3 秒
每秒造成 1294.5 基础冰霜伤害
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
GroundEffectsSlamInfluence
攻击, 范围
基本伤害: 1351–2027
暴击几率: 5%
攻击伤害: 250%
攻击伤害: 250%
攻击间隔: 1.245 秒
冷却时间: 6 秒
攻击伤害总增 150%
基础持续时间为 4 秒
每秒造成 1748.3 基础冰霜伤害
攻击速度总降 73%
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
基础持续时间为 4 秒
每秒造成 1748.3 基础冰霜伤害
攻击速度总降 73%
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker"
Object Type Codes
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );" } Render { preload_buff_visual = "shaper_possessed_boss" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerFemaleShaperQuest1"] = { name = "Agent of the Void", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeed", "ShaperQuestWeaponThrow", "AtlasFrostboltVortexInfluence", "GroundEffectsSlamInfluence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShaperQuestWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "spectral_throw_projectile_scale_+%", "base_is_projectile", }, levels = { [1] = {25, 100, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasFrostboltVortexInfluence"] = { name = "AtlasFrostboltVortexInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "base_is_projectile", "always_pierce", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2.9000000953674, 3000, 1, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundEffectsSlamInfluence"] = { name = "GroundEffectsSlamInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "active_skill_attack_speed_+%_final", "base_skill_effect_duration", "ground_maelstrom_art_variation", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {2.5, -73, 4000, 1, -15, baseMultiplier = 2.5, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | ShaperHealed1 |
---|---|
Name | 裂界 |
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
visual_display_buff_not_hidden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
虚空魅影
古灵
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Agent of the Void
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, demon, eldritch, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, large_height, medium_movement, no_maven, not_int, not_str, ranged, shaper_monster, undying |
生命
600%
闪避值
+30%
异常状态临界值
600%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
CityStalkerShaperQuestBoss
Metadata
CityStalkerFemaleShaperQuest2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
836,078
护甲
28,790
闪避值
6,161
能量护盾
0
伤害
851
法术伤害
1,270
命中
290
攻击间隔
0.83415
经验值
112,805
异常状态临界值
526,729
冰缓
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasFrostboltSpaceShaperInfluence
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
寒冰弹
暴击几率: 5%
施放间隔: 1 秒
发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
造成 677 - 1015 冰霜伤害
投射物贯穿所有目标
base is projectile [1]
投射物贯穿所有目标
base is projectile [1]
CelestialFrostBombShaperInfluence
法术, 范围, 持续时间, 冰冷, 伤害, 法术可重复, 图腾技能, 陷阱技能, 地雷技能, 可触发, 可秘能爆发, 范围法术, 冷却, Orb
寒霜爆
暴击几率: 6%
施放间隔: 1.33 秒
冷却时间: 7 秒
创造一个冰晶,在一段时间内脉冲冰霜能量。每次脉冲都会给周围敌人施加一个有单独持续时间的减益效果,降低其生命回复速度,同时给它们施加冰霜曝露。冰晶持续时间结束后会爆炸,对周围敌人造成大量冰霜伤害。
造成 980.5 - 1471 冰霜伤害
基础持续时间为 4 秒
基础额外效果持续时间 2 秒
生命回复速度减慢 50%
基础范围为 2.4 米
冰霜曝露 -20% 冰霜抗性
is area damage [1]
基础持续时间为 4 秒
基础额外效果持续时间 2 秒
生命回复速度减慢 50%
基础范围为 2.4 米
冰霜曝露 -20% 冰霜抗性
is area damage [1]
TeleportShaperInfluence
法术, 位移
施放间隔: 2.33 秒
冷却时间: 7 秒
FrostboltNovaSpaceInfluenceTriggered
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 持续时间, 冰缓区域, 范围法术, 新星, 可齐射
漩涡
暴击几率: 5%
施放间隔: 1 秒
一个会在施法者周围爆炸的冰爆,对敌人造成冰霜伤害,并留下一个漩涡,对于在其中的敌人继续造成持续冰霜伤害和冰缓。
造成 813.3 - 1220 冰霜伤害
基础持续时间为 4 秒
每秒造成 1412 基础冰霜伤害
法术伤害的词缀效果同样套用于持续伤害
基础范围为 2 米
基础次级范围为 2 米
该技能造成冰缓地面的基础效果为 30%
可从 1 个【寒冰弹】投射物炸开
active skill area of effect radius +% final [-36]
ground maelstrom art variation [2]
is area damage [1]
基础持续时间为 4 秒
每秒造成 1412 基础冰霜伤害
法术伤害的词缀效果同样套用于持续伤害
基础范围为 2 米
基础次级范围为 2 米
该技能造成冰缓地面的基础效果为 30%
可从 1 个【寒冰弹】投射物炸开
active skill area of effect radius +% final [-36]
ground maelstrom art variation [2]
is area damage [1]
AtlasFrostboltSpaceShaperInfluenceBoss
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
寒冰弹
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 4 秒
发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
造成 677 - 1015 冰霜伤害
投射物贯穿所有目标
额外发射 2 个投射物
还会在你身体两侧发射投射物,最多 1 个发射点
base is projectile [1]
volley additional projectiles fire parallel x dist [80]
投射物贯穿所有目标
额外发射 2 个投射物
还会在你身体两侧发射投射物,最多 1 个发射点
base is projectile [1]
volley additional projectiles fire parallel x dist [80]
Object Type
version 2 extends "Metadata/Monsters/CityStalkers/CityStalkerShaperInfluence"
Object Type Codes
version 2 extends "Metadata/Monsters/CityStalkers/CityStalkerShaperInfluence"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerFemaleShaperQuest2"] = { name = "Agent of the Void", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, skillList = { "CelestialFrostBombShaperInfluence", "AtlasFrostboltSpaceShaperInfluence", "AtlasFrostboltSpaceShaperInfluenceBoss", "FrostboltNovaSpaceInfluenceTriggered", "TeleportShaperInfluence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CelestialFrostBombShaperInfluence"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_cold_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 24, 4000, 2000, -20, -50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasFrostboltSpaceShaperInfluence"] = { name = "Frostbolt", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasFrostboltSpaceShaperInfluenceBoss"] = { name = "Frostbolt", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "volley_additional_projectiles_fire_parallel_x_dist", "number_of_additional_projectiles", "support_parallel_projectile_number_of_points_per_side", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, 2, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostboltNovaSpaceInfluenceTriggered"] = { name = "Vortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "ground_maelstrom_art_variation", "base_skill_effect_duration", "chilled_ground_base_magnitude_override", "frost_bolt_nova_number_of_frost_bolts_to_detonate", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 2, 4000, 30, 1, -36, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportShaperInfluence"] = { name = "TeleportShaperInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | ShaperHealed1 |
---|---|
Name | 裂界 |
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
visual_display_buff_not_hidden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |