행운의 퍼퀼
인간형
지역: 찬란한 웅덩이
물리 피해의 50%를 번개 피해로 전환
공격 속도 60% 증가
떨어지는 아이템 희귀도 % 증가
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
공격 속도 60% 증가
떨어지는 아이템 희귀도 % 증가
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
Spectre | N |
---|---|
Area | 찬란한 웅덩이, 찬란한 웅덩이 |
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss |
생명력
200%
회피
+15%
Ailment Threshold
200%
저항
30 30 30 20
Damage
168%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
125%
Type
CannibalBossSideArea
Metadata
CannibalBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,867
방어도
28,790
회피
5,450
에너지 보호막
0
Damage
628
주문 피해
628
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
환영 무기 투척
Base Damage: 502–753
치명타 확률: 5%
Attack Time: 1.5 초
장비한 근접 무기의 형태 복제품을 투척합니다. 무기는 날아갔다가 되돌아오며 경로에 있는 적들에게 피해를 주는 회전 공격을 합니다.
주는 피해 40% 감폭
투사체 4개 추가 발사
투사체 피해 26% 증가
투사체 속도 30% 증가
action attack or cast time uses animation length [1]
base is projectile [1]
투사체 4개 추가 발사
투사체 피해 26% 증가
투사체 속도 30% 증가
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Life { on_death = "DetachAllContainingText( Hands );" on_spawned_dead = "DetachAllContainingText( Hands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalBossSideArea"] = { name = "Perquil the Lucky", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ThrownWeaponSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSideAreaBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Id | MonsterStormCallBossSideArea |
---|---|
Name | 태풍 추격자 |
Family | MonsterNemesis |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
물리 피해의 50%를 번개 피해로 전환
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
공격 속도 60% 증가
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
떨어지는 아이템 희귀도 % 증가
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
행운의 퍼퀼
인간형
지역: 물에 잠긴 널빤지
물리 피해의 50%를 번개 피해로 전환
공격 속도 60% 증가
떨어지는 아이템 희귀도 % 증가
monster no map drops [1]
공격 속도 60% 증가
떨어지는 아이템 희귀도 % 증가
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
Spectre | N |
---|---|
Area | 물에 잠긴 널빤지, 물에 잠긴 널빤지 |
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss |
생명력
200%
회피
+15%
Ailment Threshold
200%
저항
30 30 30 20
Damage
168%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
125%
Type
CannibalBossSideAreaLowbie
Metadata
CannibalBossSideAreaLowbie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,867
방어도
28,790
회피
5,450
에너지 보호막
0
Damage
628
주문 피해
628
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
환영 무기 투척
Base Damage: 502–753
치명타 확률: 5%
Attack Time: 1.5 초
장비한 근접 무기의 형태 복제품을 투척합니다. 무기는 날아갔다가 되돌아오며 경로에 있는 적들에게 피해를 주는 회전 공격을 합니다.
주는 피해 40% 감폭
투사체 4개 추가 발사
투사체 피해 26% 증가
투사체 속도 30% 증가
action attack or cast time uses animation length [1]
base is projectile [1]
투사체 4개 추가 발사
투사체 피해 26% 증가
투사체 속도 30% 증가
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Life { on_death = "DetachAllContainingText( Hands );" on_spawned_dead = "DetachAllContainingText( Hands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaLowbie"] = { name = "Perquil the Lucky", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ThrownWeaponSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSideAreaBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Id | MonsterStormCallBossSideArea |
---|---|
Name | 태풍 추격자 |
Family | MonsterNemesis |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
물리 피해의 50%를 번개 피해로 전환
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
공격 속도 60% 증가
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
떨어지는 아이템 희귀도 % 증가
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
행운의 퍼퀼
인간형
지역: InvasionBoss
물리 피해의 50%를 번개 피해로 전환
공격 속도 60% 증가
떨어지는 아이템 희귀도 % 증가
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
공격 속도 60% 증가
떨어지는 아이템 희귀도 % 증가
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 최대 생명력 50% 증가 |
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, invasion_boss, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Packs |
생명력
200%
회피
+15%
Ailment Threshold
200%
저항
30 30 30 20
Damage
168%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
125%
Type
CannibalBossSideArea
Metadata
CannibalBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,867
방어도
28,790
회피
5,450
에너지 보호막
0
Damage
628
주문 피해
628
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
환영 무기 투척
Base Damage: 502–753
치명타 확률: 5%
Attack Time: 1.5 초
장비한 근접 무기의 형태 복제품을 투척합니다. 무기는 날아갔다가 되돌아오며 경로에 있는 적들에게 피해를 주는 회전 공격을 합니다.
주는 피해 40% 감폭
투사체 4개 추가 발사
투사체 피해 26% 증가
투사체 속도 30% 증가
action attack or cast time uses animation length [1]
base is projectile [1]
투사체 4개 추가 발사
투사체 피해 26% 증가
투사체 속도 30% 증가
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Life { on_death = "DetachAllContainingText( Hands );" on_spawned_dead = "DetachAllContainingText( Hands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaInvasion"] = { name = "Perquil the Lucky", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ThrownWeaponSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSideAreaBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Id | MonsterStormCallBossSideArea |
---|---|
Name | 태풍 추격자 |
Family | MonsterNemesis |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
물리 피해의 50%를 번개 피해로 전환
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
공격 속도 60% 증가
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
떨어지는 아이템 희귀도 % 증가
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.