Perquil, le Chanceux
Humanoïde
50% des Dégâts physiques sont Convertis en Dégâts de foudre
60% d'Augmentation de la Vitesse d'attaque
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
SpectreN
AreaBassins radieux, Bassins radieux
Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss
Vie
200%
Évasion
+15%
Ailment Threshold
200%
Résistance
30 30 30 20
Damage
168%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
125%
Type
CannibalBossSideArea
Metadata
CannibalBossSideArea
Niveau
68
Vie
12,867
Pièce d'armure
28,790
Évasion
5,450
Bouclier d'énergie
0
Damage
628
Dégâts des sorts
628
Précision
290
Attack Time
1.5
Expérience
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 502–753
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
40% de Perte de Dégâts
Tire 4 Projectiles supplémentaires
26% d'Augmentation des Dégâts des Projectiles
30% d'Augmentation de la Vitesse des Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Monster
{
	flip_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Life
{
	on_death = "DetachAllContainingText( Hands );"
	on_spawned_dead = "DetachAllContainingText( Hands );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cannibal/CannibalBossSideArea"] = {
    name = "Perquil the Lucky",
    life = 2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "ThrownWeaponSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ThrownWeaponSideAreaBoss"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
IdMonsterStormCallBossSideArea
NameChasseur de tempête
FamilyMonsterNemesis
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
50% des Dégâts physiques sont Convertis en Dégâts de foudre
IdMonsterElementalSkeletonLightning
FamilyLightningDamageAsPortionOfDamage
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    60% d'Augmentation de la Vitesse d'attaque
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    monster dropped item rarity +% [0]
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Perquil, le Chanceux
    Humanoïde
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    60% d'Augmentation de la Vitesse d'attaque
    monster dropped item rarity +% [0]
    monster no map drops [1]
    stance movement speed +% final [-58]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Perquil the Lucky
    SpectreN
    AreaRivage immergé, Rivage immergé
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss
    Vie
    200%
    Évasion
    +15%
    Ailment Threshold
    200%
    Résistance
    30 30 30 20
    Damage
    168%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    125%
    Type
    CannibalBossSideAreaLowbie
    Metadata
    CannibalBossSideAreaLowbie
    Niveau
    68
    Vie
    12,867
    Pièce d'armure
    28,790
    Évasion
    5,450
    Bouclier d'énergie
    0
    Damage
    628
    Dégâts des sorts
    628
    Précision
    290
    Attack Time
    1.5
    Expérience
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    ThrownWeaponSideAreaBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lancer spectral
    Base Damage: 502–753
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
    40% de Perte de Dégâts
    Tire 4 Projectiles supplémentaires
    26% d'Augmentation des Dégâts des Projectiles
    30% d'Augmentation de la Vitesse des Projectiles
    action attack or cast time uses animation length [1]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Life
    {
    	on_death = "DetachAllContainingText( Hands );"
    	on_spawned_dead = "DetachAllContainingText( Hands );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaLowbie"] = {
        name = "Perquil the Lucky",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ThrownWeaponSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponSideAreaBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    IdMonsterStormCallBossSideArea
    NameChasseur de tempête
    FamilyMonsterNemesis
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    60% d'Augmentation de la Vitesse d'attaque
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    monster dropped item rarity +% [0]
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Perquil, le Chanceux
    Humanoïde
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    60% d'Augmentation de la Vitesse d'attaque
    monster dropped item rarity +% [0]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    stance movement speed +% final [-58]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Perquil the Lucky
    SpectreN
    AreaInvasionBoss
    End Game50% d'Augmentation de la Vie maximale
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, invasion_boss, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    Packs
  • InvasionBoss: Perquil, le Chanceux, Cannibale, Cannibale
  • Vie
    200%
    Évasion
    +15%
    Ailment Threshold
    200%
    Résistance
    30 30 30 20
    Damage
    168%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    125%
    Type
    CannibalBossSideArea
    Metadata
    CannibalBossSideAreaInvasion
    Niveau
    68
    Vie
    12,867
    Pièce d'armure
    28,790
    Évasion
    5,450
    Bouclier d'énergie
    0
    Damage
    628
    Dégâts des sorts
    628
    Précision
    290
    Attack Time
    1.5
    Expérience
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    ThrownWeaponSideAreaBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lancer spectral
    Base Damage: 502–753
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
    40% de Perte de Dégâts
    Tire 4 Projectiles supplémentaires
    26% d'Augmentation des Dégâts des Projectiles
    30% d'Augmentation de la Vitesse des Projectiles
    action attack or cast time uses animation length [1]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Life
    {
    	on_death = "DetachAllContainingText( Hands );"
    	on_spawned_dead = "DetachAllContainingText( Hands );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaInvasion"] = {
        name = "Perquil the Lucky",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ThrownWeaponSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponSideAreaBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    IdMonsterStormCallBossSideArea
    NameChasseur de tempête
    FamilyMonsterNemesis
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    60% d'Augmentation de la Vitesse d'attaque
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    monster dropped item rarity +% [0]
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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