Perquil el Afortunado
Humanoide
Área: Charcas radiantes
El 50% del daño físico se convierte en daño de rayo
Velocidad de ataque aumentada un 60%
La rareza de los objetos arrojados está aumentada un %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
Velocidad de ataque aumentada un 60%
La rareza de los objetos arrojados está aumentada un %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
Spectre | N |
---|---|
Area | Charcas radiantes, Charcas radiantes |
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss |
Vida
200%
Evasión
+15%
Ailment Threshold
200%
Resistencia
30 30 30 20
Damage
168%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
125%
Type
CannibalBossSideArea
Metadata
CannibalBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,867
Armadura
28,790
Evasión
5,450
Escudo de energía
0
Damage
628
Daño de hechizos
628
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 502–753
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Inflige un 40% menos de daño
Dispara 4 proyectiles adicionales
Daño de proyectiles aumentado un 26%
Velocidad de proyectiles aumentada un 30%
action attack or cast time uses animation length [1]
base is projectile [1]
Dispara 4 proyectiles adicionales
Daño de proyectiles aumentado un 26%
Velocidad de proyectiles aumentada un 30%
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Life { on_death = "DetachAllContainingText( Hands );" on_spawned_dead = "DetachAllContainingText( Hands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalBossSideArea"] = { name = "Perquil the Lucky", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ThrownWeaponSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSideAreaBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Id | MonsterStormCallBossSideArea |
---|---|
Name | Cazador de tormentas |
Family | MonsterNemesis |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
El 50% del daño físico se convierte en daño de rayo
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Velocidad de ataque aumentada un 60%
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
La rareza de los objetos arrojados está aumentada un %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Perquil el Afortunado
Humanoide
Área: Guijarros hundidos
El 50% del daño físico se convierte en daño de rayo
Velocidad de ataque aumentada un 60%
La rareza de los objetos arrojados está aumentada un %
monster no map drops [1]
Velocidad de ataque aumentada un 60%
La rareza de los objetos arrojados está aumentada un %
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
Spectre | N |
---|---|
Area | Guijarros hundidos, Guijarros hundidos |
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss |
Vida
200%
Evasión
+15%
Ailment Threshold
200%
Resistencia
30 30 30 20
Damage
168%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
125%
Type
CannibalBossSideAreaLowbie
Metadata
CannibalBossSideAreaLowbie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,867
Armadura
28,790
Evasión
5,450
Escudo de energía
0
Damage
628
Daño de hechizos
628
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 502–753
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Inflige un 40% menos de daño
Dispara 4 proyectiles adicionales
Daño de proyectiles aumentado un 26%
Velocidad de proyectiles aumentada un 30%
action attack or cast time uses animation length [1]
base is projectile [1]
Dispara 4 proyectiles adicionales
Daño de proyectiles aumentado un 26%
Velocidad de proyectiles aumentada un 30%
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Life { on_death = "DetachAllContainingText( Hands );" on_spawned_dead = "DetachAllContainingText( Hands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaLowbie"] = { name = "Perquil the Lucky", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ThrownWeaponSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSideAreaBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Id | MonsterStormCallBossSideArea |
---|---|
Name | Cazador de tormentas |
Family | MonsterNemesis |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
El 50% del daño físico se convierte en daño de rayo
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Velocidad de ataque aumentada un 60%
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
La rareza de los objetos arrojados está aumentada un %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Perquil el Afortunado
Humanoide
Área: InvasionBoss
El 50% del daño físico se convierte en daño de rayo
Velocidad de ataque aumentada un 60%
La rareza de los objetos arrojados está aumentada un %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
Velocidad de ataque aumentada un 60%
La rareza de los objetos arrojados está aumentada un %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | Vida máxima aumentada un 50% |
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, invasion_boss, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Packs |
Vida
200%
Evasión
+15%
Ailment Threshold
200%
Resistencia
30 30 30 20
Damage
168%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
125%
Type
CannibalBossSideArea
Metadata
CannibalBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,867
Armadura
28,790
Evasión
5,450
Escudo de energía
0
Damage
628
Daño de hechizos
628
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 502–753
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Inflige un 40% menos de daño
Dispara 4 proyectiles adicionales
Daño de proyectiles aumentado un 26%
Velocidad de proyectiles aumentada un 30%
action attack or cast time uses animation length [1]
base is projectile [1]
Dispara 4 proyectiles adicionales
Daño de proyectiles aumentado un 26%
Velocidad de proyectiles aumentada un 30%
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Life { on_death = "DetachAllContainingText( Hands );" on_spawned_dead = "DetachAllContainingText( Hands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaInvasion"] = { name = "Perquil the Lucky", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ThrownWeaponSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSideAreaBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Id | MonsterStormCallBossSideArea |
---|---|
Name | Cazador de tormentas |
Family | MonsterNemesis |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
El 50% del daño físico se convierte en daño de rayo
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Velocidad de ataque aumentada un 60%
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
La rareza de los objetos arrojados está aumentada un %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |