MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Perquil el Afortunado
Humanoide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
El 50% del daño físico se convierte en daño de rayo
Velocidad de ataque aumentada un 60%
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
Spectre
AreaCharcas radiantes, Charcas radiantes
Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss
Vida
200%
Evasión
+15%
Ailment Threshold
200%
Resistencia
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
168%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
125%
Type
CannibalBossSideArea
Metadata
CannibalBossSideArea
Nivel
68
Vida
12,867
Armadura
28,790
Evasión
5,450
Damage
628
Daño de hechizos
628
Precisión
580
Attack Time
1.5
Experiencia
20,510
Minion Life
2,791
Minion Damage
501
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
Phys Convert Ele
240%
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 502753
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Inflige un 40% menos de daño
Dispara 4 proyectiles adicionales
Daño de proyectiles aumentado un 26%
Velocidad de proyectiles aumentada un 30%
action attack or cast time uses animation length [1]
base is projectile [1]
ghostlythrow

Object Type

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Monster
{
	flip_enabled = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cannibal/CannibalBossSideArea"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Perquil the Lucky",
    life = 2,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "ThrownWeaponSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ThrownWeaponSideAreaBoss"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
NameCazador de tormentas
FamilyMonsterNemesis
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
El 50% del daño físico se convierte en daño de rayo
FamilyLightningDamageAsPortionOfDamage
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • base physical damage % to convert to lightning 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Rayo
    Velocidad de ataque aumentada un 60%
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • attack speed +% 60 60 Global
  • Craft TagsAtaque Velocidad
    monster dropped item rarity +% [0]
    FamilyMonsterSideAreaBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 0 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    FamilyMonsterMercilessDrops
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% 750 750 Global
  • monster additional quantity of dropped items in cruel +% 500 500 Global
  • monster additional rarity of dropped items in merciless +% 1500 1500 Global
  • monster additional quantity of dropped items in merciless +% 1000 1000 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valor fijo
  • stance movement speed +% final [-58]
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • stance movement speed +% final -58 -58 Global
  • Craft TagsVelocidad
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 -20 Global
  • level 33 or lower damage +% final -20 -20 Global
  • Craft Tagsresource Vida Daño
    Perquil el Afortunado
    Humanoide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    El 50% del daño físico se convierte en daño de rayo
    Velocidad de ataque aumentada un 60%
    monster dropped item rarity +% [0]
    monster no map drops [1]
    stance movement speed +% final [-58]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Perquil the Lucky
    Spectre
    AreaGuijarros hundidos, Guijarros hundidos
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss
    Vida
    200%
    Evasión
    +15%
    Ailment Threshold
    200%
    Resistencia
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    168%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    125%
    Type
    CannibalBossSideAreaLowbie
    Metadata
    CannibalBossSideAreaLowbie
    Nivel
    68
    Vida
    12,867
    Armadura
    28,790
    Evasión
    5,450
    Damage
    628
    Daño de hechizos
    628
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    20,510
    Minion Life
    2,791
    Minion Damage
    501
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    ThrownWeaponSideAreaBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 502753
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Inflige un 40% menos de daño
    Dispara 4 proyectiles adicionales
    Daño de proyectiles aumentado un 26%
    Velocidad de proyectiles aumentada un 30%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    ghostlythrow

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Monster
    {
    	flip_enabled = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaLowbie"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Perquil the Lucky",
        life = 2,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ThrownWeaponSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponSideAreaBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    NameCazador de tormentas
    FamilyMonsterNemesis
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    El 50% del daño físico se convierte en daño de rayo
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Rayo
    Velocidad de ataque aumentada un 60%
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • attack speed +% 60 60 Global
  • Craft TagsAtaque Velocidad
    monster dropped item rarity +% [0]
    FamilyMonsterSideAreaBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 0 0 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valor fijo
  • stance movement speed +% final [-58]
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • stance movement speed +% final -58 -58 Global
  • Craft TagsVelocidad
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 -20 Global
  • level 33 or lower damage +% final -20 -20 Global
  • Craft Tagsresource Vida Daño
    Perquil el Afortunado
    Humanoide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    El 50% del daño físico se convierte en daño de rayo
    Velocidad de ataque aumentada un 60%
    monster dropped item rarity +% [0]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    stance movement speed +% final [-58]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Perquil the Lucky
    Spectre
    AreaInvasionBoss
    End GameVida máxima aumentada un 50%
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, invasion_boss, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    Packs
  • InvasionBoss: Perquil el Afortunado, Caníbal, Caníbal
  • Vida
    200%
    Evasión
    +15%
    Ailment Threshold
    200%
    Resistencia
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    168%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    125%
    Type
    CannibalBossSideArea
    Metadata
    CannibalBossSideAreaInvasion
    Nivel
    68
    Vida
    12,867
    Armadura
    28,790
    Evasión
    5,450
    Damage
    628
    Daño de hechizos
    628
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    20,510
    Minion Life
    2,791
    Minion Damage
    501
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    ThrownWeaponSideAreaBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 502753
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Inflige un 40% menos de daño
    Dispara 4 proyectiles adicionales
    Daño de proyectiles aumentado un 26%
    Velocidad de proyectiles aumentada un 30%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    ghostlythrow

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Monster
    {
    	flip_enabled = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaInvasion"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Perquil the Lucky",
        life = 2,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ThrownWeaponSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponSideAreaBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    NameCazador de tormentas
    FamilyMonsterNemesis
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    El 50% del daño físico se convierte en daño de rayo
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Rayo
    Velocidad de ataque aumentada un 60%
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • attack speed +% 60 60 Global
  • Craft TagsAtaque Velocidad
    monster dropped item rarity +% [0]
    FamilyMonsterSideAreaBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 0 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    FamilyMonsterMercilessDrops
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% 750 750 Global
  • monster additional quantity of dropped items in cruel +% 500 500 Global
  • monster additional rarity of dropped items in merciless +% 1500 1500 Global
  • monster additional quantity of dropped items in merciless +% 1000 1000 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valor fijo
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster is invasion boss 1 1 Global — Valor fijo
  • stance movement speed +% final [-58]
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • stance movement speed +% final -58 -58 Global
  • Craft TagsVelocidad
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 -20 Global
  • level 33 or lower damage +% final -20 -20 Global
  • Craft Tagsresource Vida Daño
    Edit

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