幸運、パークイル
人型
エリア: 輝く水溜まり
物理ダメージの50%を雷ダメージに変換する
アタックスピードが60%増加する
ドロップするアイテムのレアリティが%増加する
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
アタックスピードが60%増加する
ドロップするアイテムのレアリティが%増加する
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
Spectre | N |
---|---|
Area | 輝く水溜まり, 輝く水溜まり |
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss |
ライフ
200%
回避力
+15%
Ailment Threshold
200%
耐性
30 30 30 20
Damage
168%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
125%
Type
CannibalBossSideArea
Metadata
CannibalBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,867
アーマー
28,790
回避力
5,450
エナジーシールド
0
Damage
628
スペルダメージ
628
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 502–753
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが40%低下する
追加の投射物を4個放つ
投射物ダメージが26%増加する
投射物スピードが30%増加する
action attack or cast time uses animation length [1]
base is projectile [1]
追加の投射物を4個放つ
投射物ダメージが26%増加する
投射物スピードが30%増加する
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Life { on_death = "DetachAllContainingText( Hands );" on_spawned_dead = "DetachAllContainingText( Hands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalBossSideArea"] = { name = "Perquil the Lucky", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ThrownWeaponSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSideAreaBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Id | MonsterStormCallBossSideArea |
---|---|
Name | 嵐の追跡者 |
Family | MonsterNemesis |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
物理ダメージの50%を雷ダメージに変換する
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
アタックスピードが60%増加する
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
ドロップするアイテムのレアリティが%増加する
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
幸運、パークイル
人型
エリア: 水没した砂利浜
物理ダメージの50%を雷ダメージに変換する
アタックスピードが60%増加する
ドロップするアイテムのレアリティが%増加する
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
アタックスピードが60%増加する
ドロップするアイテムのレアリティが%増加する
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
Spectre | N |
---|---|
Area | 水没した砂利浜, 水没した砂利浜 |
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss |
ライフ
200%
回避力
+15%
Ailment Threshold
200%
耐性
30 30 30 20
Damage
168%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
125%
Type
CannibalBossSideAreaLowbie
Metadata
CannibalBossSideAreaLowbie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,867
アーマー
28,790
回避力
5,450
エナジーシールド
0
Damage
628
スペルダメージ
628
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 502–753
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが40%低下する
追加の投射物を4個放つ
投射物ダメージが26%増加する
投射物スピードが30%増加する
action attack or cast time uses animation length [1]
base is projectile [1]
追加の投射物を4個放つ
投射物ダメージが26%増加する
投射物スピードが30%増加する
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Life { on_death = "DetachAllContainingText( Hands );" on_spawned_dead = "DetachAllContainingText( Hands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaLowbie"] = { name = "Perquil the Lucky", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ThrownWeaponSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSideAreaBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Id | MonsterStormCallBossSideArea |
---|---|
Name | 嵐の追跡者 |
Family | MonsterNemesis |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
物理ダメージの50%を雷ダメージに変換する
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
アタックスピードが60%増加する
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
ドロップするアイテムのレアリティが%増加する
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
幸運、パークイル
人型
エリア: InvasionBoss
物理ダメージの50%を雷ダメージに変換する
アタックスピードが60%増加する
ドロップするアイテムのレアリティが%増加する
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
アタックスピードが60%増加する
ドロップするアイテムのレアリティが%増加する
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 最大ライフが50%増加する |
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, invasion_boss, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Packs |
ライフ
200%
回避力
+15%
Ailment Threshold
200%
耐性
30 30 30 20
Damage
168%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
125%
Type
CannibalBossSideArea
Metadata
CannibalBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,867
アーマー
28,790
回避力
5,450
エナジーシールド
0
Damage
628
スペルダメージ
628
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 502–753
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが40%低下する
追加の投射物を4個放つ
投射物ダメージが26%増加する
投射物スピードが30%増加する
action attack or cast time uses animation length [1]
base is projectile [1]
追加の投射物を4個放つ
投射物ダメージが26%増加する
投射物スピードが30%増加する
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Life { on_death = "DetachAllContainingText( Hands );" on_spawned_dead = "DetachAllContainingText( Hands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaInvasion"] = { name = "Perquil the Lucky", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ThrownWeaponSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSideAreaBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Id | MonsterStormCallBossSideArea |
---|---|
Name | 嵐の追跡者 |
Family | MonsterNemesis |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
物理ダメージの50%を雷ダメージに変換する
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
アタックスピードが60%増加する
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
ドロップするアイテムのレアリティが%増加する
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |