幸運、パークイル
人型
物理ダメージの50%を雷ダメージに変換する
アタックスピードが60%増加する
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
SpectreN
Area輝く水溜まり, 輝く水溜まり
Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss
ライフ
200%
回避力
+15%
Ailment Threshold
200%
耐性
30 30 30 20
Damage
168%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
125%
Type
CannibalBossSideArea
Metadata
CannibalBossSideArea
レベル
68
ライフ
12,867
防具
28,790
回避力
5,450
エナジーシールド
0
Damage
628
スペルダメージ
628
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 502–753
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
ダメージが40%低下する
追加の投射物を4個放つ
投射物ダメージが26%増加する
投射物スピードが30%増加する
action attack or cast time uses animation length [1]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Monster
{
	flip_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Life
{
	on_death = "DetachAllContainingText( Hands );"
	on_spawned_dead = "DetachAllContainingText( Hands );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cannibal/CannibalBossSideArea"] = {
    name = "Perquil the Lucky",
    life = 2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "ThrownWeaponSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ThrownWeaponSideAreaBoss"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
IdMonsterStormCallBossSideArea
Name嵐の追跡者
FamilyMonsterNemesis
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
物理ダメージの50%を雷ダメージに変換する
IdMonsterElementalSkeletonLightning
FamilyLightningDamageAsPortionOfDamage
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    アタックスピードが60%増加する
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    monster dropped item rarity +% [0]
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    幸運、パークイル
    人型
    物理ダメージの50%を雷ダメージに変換する
    アタックスピードが60%増加する
    monster dropped item rarity +% [0]
    monster no map drops [1]
    stance movement speed +% final [-58]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Perquil the Lucky
    SpectreN
    Area水没した砂利浜, 水没した砂利浜
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss
    ライフ
    200%
    回避力
    +15%
    Ailment Threshold
    200%
    耐性
    30 30 30 20
    Damage
    168%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    125%
    Type
    CannibalBossSideAreaLowbie
    Metadata
    CannibalBossSideAreaLowbie
    レベル
    68
    ライフ
    12,867
    防具
    28,790
    回避力
    5,450
    エナジーシールド
    0
    Damage
    628
    スペルダメージ
    628
    命中
    290
    Attack Time
    1.5
    経験値
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    ThrownWeaponSideAreaBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    スペクトラルスロー
    Base Damage: 502–753
    クリティカル率: 5%
    Attack Time: 1.5 秒
    近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
    ダメージが40%低下する
    追加の投射物を4個放つ
    投射物ダメージが26%増加する
    投射物スピードが30%増加する
    action attack or cast time uses animation length [1]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Life
    {
    	on_death = "DetachAllContainingText( Hands );"
    	on_spawned_dead = "DetachAllContainingText( Hands );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaLowbie"] = {
        name = "Perquil the Lucky",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ThrownWeaponSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponSideAreaBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    IdMonsterStormCallBossSideArea
    Name嵐の追跡者
    FamilyMonsterNemesis
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    物理ダメージの50%を雷ダメージに変換する
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    アタックスピードが60%増加する
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    monster dropped item rarity +% [0]
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    幸運、パークイル
    人型
    エリア: InvasionBoss
    物理ダメージの50%を雷ダメージに変換する
    アタックスピードが60%増加する
    monster dropped item rarity +% [0]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    stance movement speed +% final [-58]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Perquil the Lucky
    SpectreN
    AreaInvasionBoss
    End Game最大ライフが50%増加する
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, invasion_boss, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    Packs
  • InvasionBoss: 幸運、パークイル, カニバル, カニバル
  • ライフ
    200%
    回避力
    +15%
    Ailment Threshold
    200%
    耐性
    30 30 30 20
    Damage
    168%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    125%
    Type
    CannibalBossSideArea
    Metadata
    CannibalBossSideAreaInvasion
    レベル
    68
    ライフ
    12,867
    防具
    28,790
    回避力
    5,450
    エナジーシールド
    0
    Damage
    628
    スペルダメージ
    628
    命中
    290
    Attack Time
    1.5
    経験値
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    ThrownWeaponSideAreaBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    スペクトラルスロー
    Base Damage: 502–753
    クリティカル率: 5%
    Attack Time: 1.5 秒
    近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
    ダメージが40%低下する
    追加の投射物を4個放つ
    投射物ダメージが26%増加する
    投射物スピードが30%増加する
    action attack or cast time uses animation length [1]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Life
    {
    	on_death = "DetachAllContainingText( Hands );"
    	on_spawned_dead = "DetachAllContainingText( Hands );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaInvasion"] = {
        name = "Perquil the Lucky",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ThrownWeaponSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponSideAreaBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    IdMonsterStormCallBossSideArea
    Name嵐の追跡者
    FamilyMonsterNemesis
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    物理ダメージの50%を雷ダメージに変換する
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    アタックスピードが60%増加する
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    monster dropped item rarity +% [0]
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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