Perquil, o Sortudo
Humanóide
Área: Fontes Radiantes
50% do Dano Físico Convertido em Dano de Raio
Velocidade de Ataque aumentada em 60%
Raridade dos Itens Derrubados aumentada em %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
Velocidade de Ataque aumentada em 60%
Raridade dos Itens Derrubados aumentada em %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
Spectre | N |
---|---|
Area | Fontes Radiantes, Fontes Radiantes |
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss |
Vida
200%
Evasão
+15%
Ailment Threshold
200%
Resistência
30 30 30 20
Damage
168%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
125%
Type
CannibalBossSideArea
Metadata
CannibalBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,867
Armadura
28,790
Evasão
5,450
Escudo de Energia
0
Damage
628
Dano Mágico
628
Precisão
290
Attack Time
1.5
Experiência
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 502–753
Chance de Crítico: 5%
Attack Time: 1.5 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 40% menos Dano
Dispara 4 Projéteis adicionais
Dano de Projétil aumentado em 26%
Velocidade de Projéteis aumentada em 30%
action attack or cast time uses animation length [1]
base is projectile [1]
Dispara 4 Projéteis adicionais
Dano de Projétil aumentado em 26%
Velocidade de Projéteis aumentada em 30%
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Life { on_death = "DetachAllContainingText( Hands );" on_spawned_dead = "DetachAllContainingText( Hands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalBossSideArea"] = { name = "Perquil the Lucky", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ThrownWeaponSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSideAreaBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Id | MonsterStormCallBossSideArea |
---|---|
Name | Perseguidora da Tempestade |
Family | MonsterNemesis |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
50% do Dano Físico Convertido em Dano de Raio
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Velocidade de Ataque aumentada em 60%
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Raridade dos Itens Derrubados aumentada em %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Perquil, o Sortudo
Humanóide
Área: Pedregulho Afundado
50% do Dano Físico Convertido em Dano de Raio
Velocidade de Ataque aumentada em 60%
Raridade dos Itens Derrubados aumentada em %
monster no map drops [1]
Velocidade de Ataque aumentada em 60%
Raridade dos Itens Derrubados aumentada em %
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
Spectre | N |
---|---|
Area | Pedregulho Afundado, Pedregulho Afundado |
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss |
Vida
200%
Evasão
+15%
Ailment Threshold
200%
Resistência
30 30 30 20
Damage
168%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
125%
Type
CannibalBossSideAreaLowbie
Metadata
CannibalBossSideAreaLowbie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,867
Armadura
28,790
Evasão
5,450
Escudo de Energia
0
Damage
628
Dano Mágico
628
Precisão
290
Attack Time
1.5
Experiência
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 502–753
Chance de Crítico: 5%
Attack Time: 1.5 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 40% menos Dano
Dispara 4 Projéteis adicionais
Dano de Projétil aumentado em 26%
Velocidade de Projéteis aumentada em 30%
action attack or cast time uses animation length [1]
base is projectile [1]
Dispara 4 Projéteis adicionais
Dano de Projétil aumentado em 26%
Velocidade de Projéteis aumentada em 30%
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Life { on_death = "DetachAllContainingText( Hands );" on_spawned_dead = "DetachAllContainingText( Hands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaLowbie"] = { name = "Perquil the Lucky", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ThrownWeaponSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSideAreaBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Id | MonsterStormCallBossSideArea |
---|---|
Name | Perseguidora da Tempestade |
Family | MonsterNemesis |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
50% do Dano Físico Convertido em Dano de Raio
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Velocidade de Ataque aumentada em 60%
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Raridade dos Itens Derrubados aumentada em %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Perquil, o Sortudo
Humanóide
Área: InvasionBoss
50% do Dano Físico Convertido em Dano de Raio
Velocidade de Ataque aumentada em 60%
Raridade dos Itens Derrubados aumentada em %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
Velocidade de Ataque aumentada em 60%
Raridade dos Itens Derrubados aumentada em %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | Vida máxima aumentada em 50% |
Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, invasion_boss, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Packs |
Vida
200%
Evasão
+15%
Ailment Threshold
200%
Resistência
30 30 30 20
Damage
168%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
125%
Type
CannibalBossSideArea
Metadata
CannibalBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,867
Armadura
28,790
Evasão
5,450
Escudo de Energia
0
Damage
628
Dano Mágico
628
Precisão
290
Attack Time
1.5
Experiência
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Arremesso Espectral
Base Damage: 502–753
Chance de Crítico: 5%
Attack Time: 1.5 seg
Lança uma cópia espectral de sua arma corpo a corpo. Ela voa e retorna para você em um ataque giratório que atinge inimigos em seu caminho.
Causa 40% menos Dano
Dispara 4 Projéteis adicionais
Dano de Projétil aumentado em 26%
Velocidade de Projéteis aumentada em 30%
action attack or cast time uses animation length [1]
base is projectile [1]
Dispara 4 Projéteis adicionais
Dano de Projétil aumentado em 26%
Velocidade de Projéteis aumentada em 30%
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Life { on_death = "DetachAllContainingText( Hands );" on_spawned_dead = "DetachAllContainingText( Hands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaInvasion"] = { name = "Perquil the Lucky", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "ThrownWeaponSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ThrownWeaponSideAreaBoss"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Id | MonsterStormCallBossSideArea |
---|---|
Name | Perseguidora da Tempestade |
Family | MonsterNemesis |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
50% do Dano Físico Convertido em Dano de Raio
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Velocidade de Ataque aumentada em 60%
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Raridade dos Itens Derrubados aumentada em %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-58]
Id | StanceScavengerWalkMale___ |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |