Perquil der Glückliche
HumanoidGebiet: Strahlende Teiche
50% des physischen Schadens werden in Blitzschaden umgewandelt
60% erhöhte Angriffsgeschwindigkeit
% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
60% erhöhte Angriffsgeschwindigkeit
% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
| Spectre | N |
|---|---|
| Area | Strahlende Teiche, Strahlende Teiche |
| Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss |
Leben
200%
Ausweichen
+15%
Ailment Threshold
200%
Widerstand
Damage
168%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
125%
Type
CannibalBossSideArea
Metadata
CannibalBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichwert
5,450
Damage
628
Zauberschaden
628
Genauigkeit
580
Attack Time
1.5
Erfahrung
20,510
Minion Life
2,791
Minion Damage
501
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spektralwurf
Base Damage: 502–753
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
Verursacht 40% weniger Schaden
Feuert 4 zusätzliche Projektile
26% erhöhter Projektilschaden
30% erhöhte Projektilgeschwindigkeit
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/Cannibal/Cannibal"
Monster
{
flip_enabled = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Cannibal/Cannibal"
Life
{
on_death = "DetachAllContainingText( Hands );"
on_spawned_dead = "DetachAllContainingText( Hands );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Cannibal/CannibalBossSideArea"] = {
name = "Perquil the Lucky",
life = 2,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.68,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"ThrownWeaponSideAreaBoss",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ThrownWeaponSideAreaBoss"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_damage_+%",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"base_projectile_speed_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, },
[6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, },
[7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, },
[8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, },
[12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, },
[14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, },
[16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, },
[17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, },
[18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, },
[20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
| Name | Sturmjäger |
|---|---|
| Family | MonsterNemesis |
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
50% des physischen Schadens werden in Blitzschaden umgewandelt
| Family | LightningDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Schaden Physisch Elementar Blitz |
60% erhöhte Angriffsgeschwindigkeit
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Angriff Geschwindigkeit |
% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
| Family | MonsterMercilessDrops |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [-58]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Leben Schaden |
Perquil der Glückliche
HumanoidGebiet: Versunkener Kiesstrand
50% des physischen Schadens werden in Blitzschaden umgewandelt
60% erhöhte Angriffsgeschwindigkeit
% erhöhte Seltenheit fallen gelassener Gegenstände
monster no map drops [1]
60% erhöhte Angriffsgeschwindigkeit
% erhöhte Seltenheit fallen gelassener Gegenstände
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
| Spectre | N |
|---|---|
| Area | Versunkener Kiesstrand, Versunkener Kiesstrand |
| Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss |
Leben
200%
Ausweichen
+15%
Ailment Threshold
200%
Widerstand
Damage
168%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
125%
Type
CannibalBossSideAreaLowbie
Metadata
CannibalBossSideAreaLowbie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichwert
5,450
Damage
628
Zauberschaden
628
Genauigkeit
580
Attack Time
1.5
Erfahrung
20,510
Minion Life
2,791
Minion Damage
501
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spektralwurf
Base Damage: 502–753
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
Verursacht 40% weniger Schaden
Feuert 4 zusätzliche Projektile
26% erhöhter Projektilschaden
30% erhöhte Projektilgeschwindigkeit
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/Cannibal/Cannibal"
Monster
{
flip_enabled = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Cannibal/Cannibal"
Life
{
on_death = "DetachAllContainingText( Hands );"
on_spawned_dead = "DetachAllContainingText( Hands );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaLowbie"] = {
name = "Perquil the Lucky",
life = 2,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.68,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"ThrownWeaponSideAreaBoss",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ThrownWeaponSideAreaBoss"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_damage_+%",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"base_projectile_speed_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, },
[6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, },
[7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, },
[8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, },
[12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, },
[14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, },
[16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, },
[17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, },
[18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, },
[20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
| Name | Sturmjäger |
|---|---|
| Family | MonsterNemesis |
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
50% des physischen Schadens werden in Blitzschaden umgewandelt
| Family | LightningDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Schaden Physisch Elementar Blitz |
60% erhöhte Angriffsgeschwindigkeit
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Angriff Geschwindigkeit |
% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [-58]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Leben Schaden |
Perquil der Glückliche
HumanoidGebiet: InvasionBoss
50% des physischen Schadens werden in Blitzschaden umgewandelt
60% erhöhte Angriffsgeschwindigkeit
% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
60% erhöhte Angriffsgeschwindigkeit
% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
| Spectre | N |
|---|---|
| Area | InvasionBoss |
| End Game | 50% erhöhtes maximales Leben |
| Tags | fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, invasion_boss, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
| Packs |
Leben
200%
Ausweichen
+15%
Ailment Threshold
200%
Widerstand
Damage
168%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
125%
Type
CannibalBossSideArea
Metadata
CannibalBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichwert
5,450
Damage
628
Zauberschaden
628
Genauigkeit
580
Attack Time
1.5
Erfahrung
20,510
Minion Life
2,791
Minion Damage
501
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spektralwurf
Base Damage: 502–753
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
Verursacht 40% weniger Schaden
Feuert 4 zusätzliche Projektile
26% erhöhter Projektilschaden
30% erhöhte Projektilgeschwindigkeit
action attack or cast time uses animation length [1]
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/Cannibal/Cannibal"
Monster
{
flip_enabled = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Cannibal/Cannibal"
Life
{
on_death = "DetachAllContainingText( Hands );"
on_spawned_dead = "DetachAllContainingText( Hands );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaInvasion"] = {
name = "Perquil the Lucky",
life = 2,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.68,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"ThrownWeaponSideAreaBoss",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ThrownWeaponSideAreaBoss"] = {
name = "Spectral Throw",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_damage_+%",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"base_projectile_speed_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, },
[2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, },
[3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, },
[4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, },
[6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, },
[7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, },
[8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, },
[10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, },
[12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, },
[14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, },
[15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, },
[16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, },
[17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, },
[18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, },
[20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
| Name | Sturmjäger |
|---|---|
| Family | MonsterNemesis |
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
50% des physischen Schadens werden in Blitzschaden umgewandelt
| Family | LightningDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Schaden Physisch Elementar Blitz |
60% erhöhte Angriffsgeschwindigkeit
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Angriff Geschwindigkeit |
% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
| Family | MonsterMercilessDrops |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster is invasion boss [1]
| Family | MonsterIsInvasionBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [-58]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Leben Schaden |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.