Perquil der Glückliche
Humanoid
50% des physischen Schadens werden in Blitzschaden umgewandelt
60% erhöhte Angriffsgeschwindigkeit
% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
SpectreN
AreaStrahlende Teiche, Strahlende Teiche
Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss
Leben
200%
Ausweichen
+15%
Ailment Threshold
200%
Widerstand
30 30 30 20
Damage
168%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
125%
Type
CannibalBossSideArea
Metadata
CannibalBossSideArea
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichen
5,450
Energieschild
0
Damage
628
Zauberschaden
628
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
ThrownWeaponSideAreaBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spektralwurf
Base Damage: 502–753
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
Verursacht 40% weniger Schaden
Feuert 4 zusätzliche Projektile
26% erhöhter Projektilschaden
30% erhöhte Projektilgeschwindigkeit
action attack or cast time uses animation length [1]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Monster
{
	flip_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Life
{
	on_death = "DetachAllContainingText( Hands );"
	on_spawned_dead = "DetachAllContainingText( Hands );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cannibal/CannibalBossSideArea"] = {
    name = "Perquil the Lucky",
    life = 2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "ThrownWeaponSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ThrownWeaponSideAreaBoss"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
IdMonsterStormCallBossSideArea
NameSturmjäger
FamilyMonsterNemesis
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
50% des physischen Schadens werden in Blitzschaden umgewandelt
IdMonsterElementalSkeletonLightning
FamilyLightningDamageAsPortionOfDamage
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    60% erhöhte Angriffsgeschwindigkeit
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    % erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Perquil der Glückliche
    Humanoid
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    60% erhöhte Angriffsgeschwindigkeit
    % erhöhte Seltenheit fallen gelassener Gegenstände
    monster no map drops [1]
    stance movement speed +% final [-58]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Perquil the Lucky
    SpectreN
    AreaVersunkener Kiesstrand, Versunkener Kiesstrand
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss
    Leben
    200%
    Ausweichen
    +15%
    Ailment Threshold
    200%
    Widerstand
    30 30 30 20
    Damage
    168%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    125%
    Type
    CannibalBossSideAreaLowbie
    Metadata
    CannibalBossSideAreaLowbie
    Stufe
    68
    Leben
    12,867
    Rüstung
    28,790
    Ausweichen
    5,450
    Energieschild
    0
    Damage
    628
    Zauberschaden
    628
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    ThrownWeaponSideAreaBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spektralwurf
    Base Damage: 502–753
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
    Verursacht 40% weniger Schaden
    Feuert 4 zusätzliche Projektile
    26% erhöhter Projektilschaden
    30% erhöhte Projektilgeschwindigkeit
    action attack or cast time uses animation length [1]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Life
    {
    	on_death = "DetachAllContainingText( Hands );"
    	on_spawned_dead = "DetachAllContainingText( Hands );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaLowbie"] = {
        name = "Perquil the Lucky",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ThrownWeaponSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponSideAreaBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    IdMonsterStormCallBossSideArea
    NameSturmjäger
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    60% erhöhte Angriffsgeschwindigkeit
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    % erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Perquil der Glückliche
    Humanoid
    Gebiet: InvasionBoss
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    60% erhöhte Angriffsgeschwindigkeit
    % erhöhte Seltenheit fallen gelassener Gegenstände
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    stance movement speed +% final [-58]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Perquil the Lucky
    SpectreN
    AreaInvasionBoss
    End Game50% erhöhtes maximales Leben
    Tagsfast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, invasion_boss, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    Packs
  • InvasionBoss: Perquil der Glückliche, Kannibalin, Kannibale
  • Leben
    200%
    Ausweichen
    +15%
    Ailment Threshold
    200%
    Widerstand
    30 30 30 20
    Damage
    168%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    125%
    Type
    CannibalBossSideArea
    Metadata
    CannibalBossSideAreaInvasion
    Stufe
    68
    Leben
    12,867
    Rüstung
    28,790
    Ausweichen
    5,450
    Energieschild
    0
    Damage
    628
    Zauberschaden
    628
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    ThrownWeaponSideAreaBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spektralwurf
    Base Damage: 502–753
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Wirft eine spektrale Kopie Eurer Nahkampfwaffe. Diese fliegt von Euch weg und wieder auf Euch zu und verursacht bei Gegnern in seiner Flugbahn mit einem wirbelnden Angriff Schaden.
    Verursacht 40% weniger Schaden
    Feuert 4 zusätzliche Projektile
    26% erhöhter Projektilschaden
    30% erhöhte Projektilgeschwindigkeit
    action attack or cast time uses animation length [1]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Life
    {
    	on_death = "DetachAllContainingText( Hands );"
    	on_spawned_dead = "DetachAllContainingText( Hands );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaInvasion"] = {
        name = "Perquil the Lucky",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ThrownWeaponSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponSideAreaBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    IdMonsterStormCallBossSideArea
    NameSturmjäger
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    60% erhöhte Angriffsgeschwindigkeit
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    % erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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