고통받는 다이몬
monster penalty against minions damage +% final vs player minions [-25]
Torment Daemon
Spectre | N |
---|---|
Tags | 시전, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonStorms
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TormentDaemonSummonStorms
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1 초
재사용 대기시간: 10 초
368.3~1105 번개 피해
기본 지속시간 6초
is area damage [1]
number of monsters to summon [7]
기본 지속시간 6초
is area damage [1]
number of monsters to summon [7]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TormentDaemonStorms"] = { name = "Torment Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TormentDaemonSummonStorms", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TormentDaemonSummonStorms"] = { name = "TormentDaemonSummonStorms", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_monsters_to_summon", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 5, 6000, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 6, 6000, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 7, 6000, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 8, 6000, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
고통받는 다이몬
저주 스킬의 시전 속도 80% 감소
Torment Daemon
Spectre | N |
---|---|
Tags | cursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonCurses
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
시간의 사슬
시전 속도: 0.67 초
범위 내 모든 적에게 저주를 걸어 동작 속도를 늦춥니다. 이때 적에게 걸려있던 다른 효과의 만료시간도 더 느려집니다.
기본 지속시간 4초
저주받은 일반 및 마법 등급 적의 동작 속도 20% 감폭
저주받은 적에게 적용된 다른 효과들이 25% 느리게 만료
저주받은 희귀 및 고유 적의 동작 속도 10% 감폭
active skill area of effect radius +% final [9]
저주받은 일반 및 마법 등급 적의 동작 속도 20% 감폭
저주받은 적에게 적용된 다른 효과들이 25% 느리게 만료
저주받은 희귀 및 고유 적의 동작 속도 10% 감폭
active skill area of effect radius +% final [9]
MonsterEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
쇠약화
시전 속도: 0.5 초
범위 내 모든 대상에게 저주를 걸어 정확도와 피해를 낮춥니다.
기본 지속시간 5초
저주받은 적의 정확도 40% 감소
저주받은 일반 및 마법 적이 주는 피해 40% 감폭
저주받은 희귀 또는 고유 적이 주는 피해 15% 감폭
active skill area of effect radius +% final [42]
저주받은 적의 정확도 40% 감소
저주받은 일반 및 마법 적이 주는 피해 40% 감폭
저주받은 희귀 또는 고유 적이 주는 피해 15% 감폭
active skill area of effect radius +% final [42]
SkeletonVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
취약성
시전 속도: 0.5 초
범위 내 모든 대상에게 저주를 걸어, 적이 받는 물리 피해를 증가시킵니다. 저주에 걸린 적 공격 시 일정 확률로 출혈이 유발됩니다.
기본 지속시간 10초
저주받은 적이 받는 물리 피해 50% 증가
저주받은 적에게 공격 적중 시 20%의 확률로 출혈 유발
active skill area of effect radius +% final [24]
저주받은 적이 받는 물리 피해 50% 증가
저주받은 적에게 공격 적중 시 20%의 확률로 출혈 유발
active skill area of effect radius +% final [24]
MonsterFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
인화성
시전 속도: 0.5 초
재사용 대기시간: 10 초
범위 내 모든 대상에게 저주를 걸어 화염 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 점화됩니다.
기본 지속시간 6초
저주받은 적의 화염 저항 -30%
저주받은 적 명중 시 점화 확률 +25%
active skill area of effect radius +% final [9]
저주받은 적의 화염 저항 -30%
저주받은 적 명중 시 점화 확률 +25%
active skill area of effect radius +% final [9]
MonsterFrostbite
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
동상
시전 속도: 0.5 초
재사용 대기시간: 10 초
범위 내 모든 대상에게 저주를 걸어 냉기 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 동결됩니다.
기본 지속시간 6초
저주받은 적의 냉기 저항 -30%
저주받은 적 명중 시 동결 확률 +25%
active skill area of effect radius +% final [9]
저주받은 적의 냉기 저항 -30%
저주받은 적 명중 시 동결 확률 +25%
active skill area of effect radius +% final [9]
MonsterConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
전도성
시전 속도: 0.5 초
재사용 대기시간: 10 초
범위 내 모든 대상에게 저주를 걸어 번개 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 감전됩니다.
기본 지속시간 6초
저주받은 적의 번개 저항 -30%
저주받은 적 명중 시 감전 확률 +25%
active skill area of effect radius +% final [9]
저주받은 적의 번개 저항 -30%
저주받은 적 명중 시 감전 확률 +25%
active skill area of effect radius +% final [9]
MonsterElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
원소 약화
시전 속도: 0.5 초
재사용 대기시간: 10 초
범위 내 모든 대상에게 저주를 걸어 원소 저항을 낮춥니다.
기본 지속시간 6초
저주받은 적의 원소 저항 -30%
active skill area of effect radius +% final [42]
저주받은 적의 원소 저항 -30%
active skill area of effect radius +% final [42]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TormentDaemonCurses"] = { name = "Torment Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "SkeletonTemporalChains", "MonsterElementalWeakness", "MonsterEnfeeble", "SkeletonVulnerability", "MonsterFlammability", "MonsterFrostbite", "MonsterConductivity", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.67, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterElementalWeakness"] = { name = "Elemental Weakness", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their elemental resistances.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_resist_all_elements_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonVulnerability"] = { name = "Vulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlammability"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_ignited_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFrostbite"] = { name = "Frostbite", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_frozen_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, }
저주 스킬의 시전 속도 80% 감소
Id | MonsterCurseCastSpeedPenalty |
---|---|
Family | MonsterCurseCastSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed curse |
고통받는 다이몬
Torment Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonRagingSpirits
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TormentedNecromancerSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
시전 속도: 0.8 초
주는 피해 36% 감폭
소환된 격노의 유령 최대치 50
기본 지속시간 5초
시전 속도 10% 감소
alternate minion [1]
소환된 격노의 유령 최대치 50
기본 지속시간 5초
시전 속도 10% 감소
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TormentDaemonRagingSpirits"] = { name = "Torment Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TormentedNecromancerSummonRagingSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TormentedNecromancerSummonRagingSpirit"] = { name = "TormentedNecromancerSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {-25, 5000, 50, -10, 1, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {-26, 5000, 50, -10, 1, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [3] = {-27, 5000, 50, -10, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [4] = {-28, 5000, 50, -10, 1, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [5] = {-29, 5000, 50, -10, 1, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [6] = {-30, 5000, 50, -10, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [7] = {-31, 5000, 50, -10, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [8] = {-32, 5000, 50, -10, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [9] = {-33, 5000, 50, -10, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [10] = {-34, 5000, 50, -10, 1, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [11] = {-35, 5000, 50, -10, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [12] = {-36, 5000, 50, -10, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [13] = {-37, 5000, 50, -10, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [14] = {-38, 5000, 50, -10, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [15] = {-39, 5000, 50, -10, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [16] = {-40, 5000, 50, -10, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [17] = {-41, 5000, 50, -10, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [18] = {-42, 5000, 50, -10, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [19] = {-43, 5000, 50, -10, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
고통받는 다이몬
Torment Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, raises_dead, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonNecromancer
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TormentDesecrateSkeletons
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
모독
시전 속도: 1 초
재사용 대기시간: 10 초
지면을 훼손하고 현재 지역 내 몬스터에 기반한 시신을 소환하여 적에게 지속 카오스 피해를 줍니다. 망령 소환 스킬을 사용 중인 경우, 일정 확률로 가장 최근에 소환한 망령과 일치하는 망령 시신을 소환합니다. 망령 시신은 소환수 스킬로만 상호작용할 수 있습니다.
1초마다 337.5의 기본 카오스 피해를 줌
기본 지속시간 4초
시전 속도 65% 증가
시신 10구 생성
생성된 시신의 레벨이 지역 레벨과 동일, 최대 100레벨
시신 최대 10구 가능
active skill area of effect radius +% final [33]
alternate minion [1]
is area damage [1]
기본 지속시간 4초
시전 속도 65% 증가
시신 10구 생성
생성된 시신의 레벨이 지역 레벨과 동일, 최대 100레벨
시신 최대 10구 가능
active skill area of effect radius +% final [33]
alternate minion [1]
is area damage [1]
MassReviveUndeadTormentNecromancer
Spell, Area, AreaSpell
시전 속도: 6 초
재사용 대기시간: 12 초
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TormentDaemonNecromancer"] = { name = "Torment Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "MassReviveUndeadTormentNecromancer", "TormentDesecrateSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MassReviveUndeadTormentNecromancer"] = { name = "MassReviveUndeadTormentNecromancer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TormentDesecrateSkeletons"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "desecrate_number_of_corpses_to_create", "desecrate_maximum_number_of_corpses", "base_skill_effect_duration", "desecrate_corpse_level", "base_cast_speed_+%", "alternate_minion", "is_area_damage", }, levels = { [1] = {1, 6, 10, 4000, 100, 65, 1, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {1, 10, 10, 33, 4000, 100, 65, 1, levelRequirement = 58, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [3] = {1, 12, 12, 33, 4000, 100, 65, 1, levelRequirement = 70, statInterpolation = {3, 1, 1, 1}, cost = { }, }, }, }
고통받는 다이몬
monster penalty against minions damage +% final vs player minions [-25]
Torment Daemon
Spectre | N |
---|---|
Tags | 시전, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonBurningTrail
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireNovaTorment
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
화염 폭발 지뢰
시전 속도: 0.4 초
재사용 대기시간: 4 초
폭발시키면 원형의 화염 폭발을 일으키는 원격 지뢰를 설치합니다. 같은 지뢰에서 폭발이 일어날 때마다 이전보다 더 큰 피해를 줍니다.
플레이어가 명중 시 적을 기절시킬 수 없음
스킬 3회 추가 반복
332.9~499.4 화염 피해
반복당 적중 및 상태 이상 피해 25% 증폭
active skill area of effect radius +% final [30]
is area damage [1]
스킬 3회 추가 반복
332.9~499.4 화염 피해
반복당 적중 및 상태 이상 피해 25% 증폭
active skill area of effect radius +% final [30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TormentDaemonBurningTrail"] = { name = "Torment Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "FireNovaTorment", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireNovaTorment"] = { name = "Fire Nova Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Multicastable] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "skill_repeat_count", "fire_nova_damage_+%_per_repeat_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 25, 30, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
고통받는 다이몬
monster penalty against minions damage +% final vs player minions [-25]
Torment Daemon
Spectre | N |
---|---|
Tags | 시전, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonFirestorm
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TormentDaemonFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
화염 폭풍
치명타 확률: 5%
시전 속도: 0.9 초
대상 지역에 화염의 화살이 쏟아져 폭발하며 주변의 적들에게 화염 피해를 줍니다.
1초마다 457.9의 기본 화염 피해를 줌
3초간 용암 지대 지속
기본 지속시간 1초
659.4~989.1 화염 피해
0.07초마다 충돌 1회
기본 반경 1미터
firestorm base area of effect +% [156]
is area damage [1]
3초간 용암 지대 지속
기본 지속시간 1초
659.4~989.1 화염 피해
0.07초마다 충돌 1회
기본 반경 1미터
firestorm base area of effect +% [156]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TormentDaemonFirestorm"] = { name = "Torment Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TormentDaemonFirestorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TormentDaemonFirestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "fire_storm_fireball_delay_ms", "base_skill_effect_duration", "firestorm_drop_burning_ground_duration_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1, 100, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 1, 75, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 1, 66, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 1, 50, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
고통받는 다이몬
한 번에 덫 최대 12개 추가 설치
monster penalty against minions damage +% final vs player minions [-25]
monster penalty against minions damage +% final vs player minions [-25]
Torment Daemon
Spectre | N |
---|---|
Tags | 시전, chaos_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonPoisonBombs
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TormentDaemonCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
239.5~319.3 카오스 피해
지속시간 종료 시 덫 발동
+1초간 덫 지속
1초마다 221.7의 기본 카오스 피해를 줌
기본 지속시간 4초
base skill is trapped [1]
create trap at target location [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [8]
지속시간 종료 시 덫 발동
+1초간 덫 지속
1초마다 221.7의 기본 카오스 피해를 줌
기본 지속시간 4초
base skill is trapped [1]
create trap at target location [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [8]
TormentDaemonCausticMultiBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
239.5~319.3 카오스 피해
지속시간 종료 시 덫 발동
+2초간 덫 지속
1초마다 221.7의 기본 카오스 피해를 줌
기본 지속시간 4초
덫 최대 2개 추가 투척
base skill is trapped [1]
create trap at target location [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [8]
지속시간 종료 시 덫 발동
+2초간 덫 지속
1초마다 221.7의 기본 카오스 피해를 줌
기본 지속시간 4초
덫 최대 2개 추가 투척
base skill is trapped [1]
create trap at target location [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [8]
Object Type
version 2 extends "Metadata/Monsters/Daemon/Daemon" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_mana_regeneration_rate_per_minute_% = 800 set_base_maximum_mana = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/Daemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TormentDaemonPoisonBombs"] = { name = "Torment Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TormentDaemonCausticBomb", "TormentDaemonCausticMultiBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TormentDaemonCausticBomb"] = { name = "TormentDaemonCausticBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "traps_explode_on_timeout", "create_trap_at_target_location", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 1000, 4000, 8, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TormentDaemonCausticMultiBomb"] = { name = "TormentDaemonCausticMultiBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "number_of_additional_traps_to_throw", "trap_variation", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "traps_explode_on_timeout", "create_trap_at_target_location", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2000, 4000, 2, 8, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
한 번에 덫 최대 12개 추가 설치
Id | MonsterIncreasedTrapsAllowedTormentDaemon |
---|---|
Family | TrapsAllowed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
고통받는 다이몬
Torment Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonSummonConstructs
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TormentCorrupterSummonConstructs
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
재사용 대기시간: 2.5 초
alternate minion [5]
number of monsters to summon [2]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [2]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
TormentCorrupterSummonConstructsPlayer
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
재사용 대기시간: 2.5 초
alternate minion [5]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [2]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TormentDaemonSummonConstructs"] = { name = "Torment Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TormentCorrupterSummonConstructs", "TormentCorrupterSummonConstructsPlayer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TormentCorrupterSummonConstructs"] = { name = "TormentCorrupterSummonConstructs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {1, 5, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, 5, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {3, 5, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TormentCorrupterSummonConstructsPlayer"] = { name = "TormentCorrupterSummonConstructsPlayer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 5, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, 5, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {3, 5, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, }
고통받는 다이몬
Torment Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonSummonBloodElementals
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TormentCharlatanSummonBloodElemental
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
재사용 대기시간: 10 초
alternate minion [4]
number of monsters to summon [8]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [8]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
TormentCharlatanSummonBloodElementalPlayer
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
재사용 대기시간: 10 초
alternate minion [4]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [8]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [8]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TormentDaemonSummonBloodElementals"] = { name = "Torment Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TormentCharlatanSummonBloodElemental", "TormentCharlatanSummonBloodElementalPlayer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TormentCharlatanSummonBloodElemental"] = { name = "TormentCharlatanSummonBloodElemental", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {5, 4, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {6, 4, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [3] = {7, 4, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [4] = {8, 4, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [5] = {9, 4, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TormentCharlatanSummonBloodElementalPlayer"] = { name = "TormentCharlatanSummonBloodElementalPlayer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {5, 4, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {6, 4, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [3] = {7, 4, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [4] = {8, 4, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [5] = {9, 4, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, }
고통받는 다이몬
monster penalty against minions damage +% final vs player minions [-25]
Torment Daemon
Spectre | N |
---|---|
Tags | 시전, cold_affinity, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, lightning_affinity, summoner, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonUseVaalSkills
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TormentSpiritVaalFireball
Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell
바알 화염구
시전 속도: 0.85 초
시전자 주위에 소용돌이 형태로 일련의 화염구를 발사합니다.
421.2~631.8 화염 피해
소용돌이 모양으로 투사체 32개 발사
기본 반경 0.9미터
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [2000]
소용돌이 모양으로 투사체 32개 발사
기본 반경 0.9미터
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [2000]
TormentSpiritVaalIceNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Cold, AreaSpell, Nova
바알 얼음 폭발
치명타 확률: 5%
시전 속도: 0.8 초
시전자를 중심으로 차가운 얼음이 원형으로 퍼져나가며, 적을 명중시킬 때마다 해당 적을 중심으로 다시 얼음이 퍼져나갑니다.
529.4~827.2 냉기 피해
적 명중 시 최대 5회의 소규모 폭발 발생
반복될 때마다 효과 범위 20% 감소
기본 반경 2.6미터
active skill area of effect radius +% final [15]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
적 명중 시 최대 5회의 소규모 폭발 발생
반복될 때마다 효과 범위 20% 감소
기본 반경 2.6미터
active skill area of effect radius +% final [15]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
TormentSpiritVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
바알 한파
치명타 확률: 4%
시전 속도: 0.85 초
시전자 주위의 지면에서 얼음 결정이 차례로 솟아올라 적에게 피해를 주고 지면을 얼립니다.
348.7~523 냉기 피해
기본 지속시간 5초
항상 동결 유발
is area damage [1]
기본 지속시간 5초
항상 동결 유발
is area damage [1]
TormentSpiritVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
바알 폭풍 부름
시전 속도: 0.5 초
원하는 지점을 대상으로 설정합니다. 지속시간 동안 대상 지역 주변의 적들에게 반복해서 무작위로 번개가 떨어져 그 주변에 피해를 줍니다. 스킬의 지속시간 관련 속성 부여는 공격 사이의 지연시간에도 영향을 미칩니다. 지속시간이 종료되면 커다란 번개가 대상 지역을 강타해 그 주변에 피해를 줍니다.
164.4~493.2 번개 피해
기본 지속시간 5.2초
0.25초마다 적 타격
active skill area of effect radius +% final [-13]
is area damage [1]
기본 지속시간 5.2초
0.25초마다 적 타격
active skill area of effect radius +% final [-13]
is area damage [1]
TormentSpiritVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
바알 해골 소환
시전 속도: 1 초
강력한 장군의 지휘 아래, 해골 병사, 궁수, 마법사로 이루어진 군대를 소환합니다.
소환 가능한 해골 최대치 +50
기본 지속시간 20초
해골 전사 19마리 소환
해골 궁수 6마리 소환
해골 마법사 3마리 소환
해골 장군 1마리 소환
base display minion actor level [68]
display minion monster type [2]
기본 지속시간 20초
해골 전사 19마리 소환
해골 궁수 6마리 소환
해골 마법사 3마리 소환
해골 장군 1마리 소환
base display minion actor level [68]
display minion monster type [2]
TormentSpiritVaalLightningTrap
Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Duration, Vaal, Lightning
바알 번개 덫
치명타 확률: 4%
추가 피해 효율: 90%
시전 속도: 1 초
적들 사이에 고리 형태의 투사체를 투척하여, 발동 시 대상과 그 다음 대상들에게 번개 피해를 주고 투사체가 지나가는 곳을 감전 지대로 만듭니다.
372~1116 번개 피해
기본 지속시간 4초
투사체 8개 추가 발사
원형으로 투사체 발사
투사체가 감전 지대를 남김
base is projectile [1]
기본 지속시간 4초
투사체 8개 추가 발사
원형으로 투사체 발사
투사체가 감전 지대를 남김
base is projectile [1]
TormentSpiritVaalFlameblast
Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell
바알 화염파
추가 피해 효율: 50%
시전 속도: 1 초
한 지역을 목표로 하여 커다란 폭발을 형성합니다. 축적 속도는 시전 속도에 비례합니다. 10회 축적된 후 폭발이 발생합니다.
385.1~577.7 화염 피해
시전 속도 50% 감소
100%의 확률로 적을 점화
단계마다 주문 피해 110% 증폭
단계마다 상태 이상 피해 110% 증폭
active skill area of effect radius +% final [49]
is area damage [1]
시전 속도 50% 감소
100%의 확률로 적을 점화
단계마다 주문 피해 110% 증폭
단계마다 상태 이상 피해 110% 증폭
active skill area of effect radius +% final [49]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/Daemon" Stats { set_mana_regeneration_rate_per_minute_% = 1000 set_base_maximum_mana = 200 } Life { initial_mana_percentage = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/Daemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TormentDaemonUseVaalSkills"] = { name = "Torment Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TormentSpiritVaalIceNova", "TormentSpiritVaalColdSnap", "TormentSpiritVaalSummonSkeletons", "TormentSpiritVaalLightningTrap", "TormentSpiritVaalStormCall", "TormentSpiritVaalFlameblast", "TormentSpiritVaalFireball", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TormentSpiritVaalIceNova"] = { name = "Vaal Ice Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A chilling circle of ice expands from the caster, repeating from every enemy it hits.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "ice_nova_number_of_repeats", "ice_nova_radius_+%_per_repeat", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "force_lite_skill_effects", }, levels = { [1] = {0.80000001192093, 1.25, 26, 5, -20, -25, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TormentSpiritVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 100, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TormentSpiritVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "number_of_leader_skeletons_to_summon", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TormentSpiritVaalLightningTrap"] = { name = "Vaal Lightning Trap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trapped] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "projectiles_nova", "base_is_projectile", "lightning_trap_projectiles_leave_shocking_ground", }, levels = { [1] = {0.5, 1.5, 8, 4000, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TormentSpiritVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 27, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 6000, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 6100, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, 6200, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, 6300, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, 6400, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, 6500, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, 6600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TormentSpiritVaalFlameblast"] = { name = "Vaal Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "charged_blast_spell_damage_+%_final_per_stack", "base_cast_speed_+%", "base_chance_to_ignite_%", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", }, levels = { [1] = {0.25, 0.44999998807907, 14, 110, -50, 100, 110, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.27000001072884, 0.47999998927116, 16, 110, -50, 100, 110, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.28999999165535, 0.50999999046326, 18, 110, -50, 100, 110, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.31000000238419, 0.54000002145767, 20, 110, -50, 100, 110, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.33000001311302, 0.56999999284744, 22, 110, -50, 100, 110, levelRequirement = 13, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.34999999403954, 0.60000002384186, 23, 110, -50, 100, 110, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.37999999523163, 0.63999998569489, 25, 110, -50, 100, 110, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.40999999642372, 0.68000000715256, 26, 110, -50, 100, 110, levelRequirement = 22, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.43999999761581, 0.72000002861023, 28, 110, -50, 100, 110, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.46999999880791, 0.75999999046326, 29, 110, -50, 100, 110, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 0.80000001192093, 31, 110, -50, 100, 110, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.52999997138977, 0.83999997377396, 32, 110, -50, 100, 110, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.56000000238419, 0.87999999523163, 34, 110, -50, 100, 110, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.58999997377396, 0.9200000166893, 35, 110, -50, 100, 110, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.62000000476837, 0.95999997854233, 37, 110, -50, 100, 110, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.64999997615814, 1, 38, 110, -50, 100, 110, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.68000000715256, 1.039999961853, 40, 110, -50, 100, 110, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.70999997854233, 1.0800000429153, 41, 110, -50, 100, 110, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.74000000953674, 1.1200000047684, 43, 110, -50, 100, 110, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 44, 110, -50, 100, 110, levelRequirement = 62, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 46, 110, -50, 100, 110, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 47, 110, -50, 100, 110, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 49, 110, -50, 100, 110, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 50, 110, -50, 100, 110, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 52, 110, -50, 100, 110, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 53, 110, -50, 100, 110, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 55, 110, -50, 100, 110, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 56, 110, -50, 100, 110, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 58, 110, -50, 100, 110, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 59, 110, -50, 100, 110, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 61, 110, -50, 100, 110, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 62, 110, -50, 100, 110, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 64, 110, -50, 100, 110, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 65, 110, -50, 100, 110, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 66, 110, -50, 100, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 67, 110, -50, 100, 110, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 68, 110, -50, 100, 110, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TormentSpiritVaalFireball"] = { name = "Vaal Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches a series of fireballs in a spiral around the caster.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.ProjectileSpiral] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
고통받는 다이몬
monster penalty against minions damage +% final vs player minions [-20]
Torment Daemon
Spectre | N |
---|---|
Tags | 시전, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonBookTornados
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BookSparkTormentLibrarian
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
전기불꽃
시전 속도: 0.65 초
재사용 대기시간: 1 초
적에게 명중하여 폭발할 때까지 천방지축으로 움직이는 전기불꽃을 시전합니다.
231.3~346.9 물리 피해
투사체가 모든 대상 관통
기본 지속시간 7초
투사체 1개 추가 발사
투사체 속도 80% 감소
base is projectile [1]
monster projectile variation [1]
투사체가 모든 대상 관통
기본 지속시간 7초
투사체 1개 추가 발사
투사체 속도 80% 감소
base is projectile [1]
monster projectile variation [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TormentDaemonBookTornados"] = { name = "Torment Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "BookSparkTormentLibrarian", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BookSparkTormentLibrarian"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7000, 1, -80, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1, 7000, 1, -80, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
고통받는 다이몬
monster penalty against minions damage +% final vs player minions [-25]
Torment Daemon
Spectre | N |
---|---|
Tags | 시전, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonMultiBookTornados
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BookSparkNovaTormentLibrarian
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
전기불꽃
시전 속도: 0.65 초
재사용 대기시간: 6 초
적에게 명중하여 폭발할 때까지 천방지축으로 움직이는 전기불꽃을 시전합니다.
231.3~346.9 물리 피해
투사체가 모든 대상 관통
기본 지속시간 7초
투사체 7개 추가 발사
원형으로 투사체 발사
투사체 속도 80% 감소
base is projectile [1]
monster projectile variation [1]
투사체가 모든 대상 관통
기본 지속시간 7초
투사체 7개 추가 발사
원형으로 투사체 발사
투사체 속도 80% 감소
base is projectile [1]
monster projectile variation [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TormentDaemonMultiBookTornados"] = { name = "Torment Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "BookSparkNovaTormentLibrarian", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BookSparkNovaTormentLibrarian"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "projectiles_nova", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 7000, 1, -80, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6, 7000, 1, -80, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 7, 7000, 1, -80, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 8, 7000, 1, -80, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
고통받는 다이몬
Torment Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonSmokeMine
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TormentDaemonSmokeMine
Spell
시전 속도: 1 초
재사용 대기시간: 6 초
기본 지속시간 3초
active skill area of effect radius +% final [-20]
active skill area of effect radius +% final [-20]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TormentDaemonSmokeMine"] = { name = "Torment Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TormentDaemonSmokeMine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TormentDaemonSmokeMine"] = { name = "TormentDaemonSmokeMine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {3000, -20, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [3] = {3000, -20, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [4] = {3000, -20, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [5] = {3000, -20, levelRequirement = 25, statInterpolation = {}, cost = { }, }, [6] = {3000, -20, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [7] = {3000, -20, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [8] = {3000, -20, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [9] = {3000, -20, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [10] = {3000, -20, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [11] = {3000, -20, levelRequirement = 55, statInterpolation = {}, cost = { }, }, [12] = {3000, -20, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [13] = {3000, -20, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [14] = {3000, -20, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [15] = {3000, -20, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [16] = {3000, -20, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, }
고통받는 다이몬
Torment Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonBlindingNova
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TormentDaemonBlindNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
얼음 폭발
시전 속도: 0.8 초
재사용 대기시간: 10 초
시전자를 중심으로 얼음이 원형으로 퍼져나갑니다.
명중 시 적 실명 유발
기본 반경 2.6미터
active skill area of effect radius +% final [188]
기본 반경 2.6미터
active skill area of effect radius +% final [188]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TormentDaemonBlindingNova"] = { name = "Torment Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TormentDaemonBlindNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TormentDaemonBlindNova"] = { name = "Ice Nova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "global_chance_to_blind_on_hit_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {26, 100, 188, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
고통받는 다이몬
Torment Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonDevourCorpses
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TormentCannibalDevour
Spell, Trappable, Mineable, SummonsTotem
포식 토템
시전 속도: 1 초
재사용 대기시간: 2 초
시전자가 피해를 받을 경우 주변의 시신을 파괴하여 흡수한 생명력으로 시전자를 회복시켜주는 토템을 소환합니다.
소모한 시신 하나당 10990 생명력 흡수
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TormentDaemonDevourCorpses"] = { name = "Torment Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TormentCannibalDevour", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TormentCannibalDevour"] = { name = "Devouring Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_consumption_life_to_gain", }, levels = { [1] = {47, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {58, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [3] = {83, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {102, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {124, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [6] = {152, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [7] = {202, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [8] = {265, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {327, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [10] = {379, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {489, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {627, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {940, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [14] = {1395, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [15] = {2047, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {2982, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {3722, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [18] = {4990, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {6204, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [20] = {8882, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [21] = {9536, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [22] = {10238, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [23] = {10990, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [24] = {11797, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [25] = {12659, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [26] = {13585, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [27] = {14574, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [28] = {15632, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [29] = {16765, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [30] = {17978, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [31] = {19277, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [32] = {20667, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [33] = {22156, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [34] = {23745, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [35] = {25450, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [36] = {27262, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [37] = {29198, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }