トーメント・デーモン
monster penalty against minions damage +% final vs player minions [-25]
Torment Daemon
SpectreN
Tagsキャスター, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonStorms
IsSummoned
Y
レベル
68
ライフ
6,433
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TormentDaemonSummonStorms
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 10 秒
368.3から1105の雷ダメージを与える
基礎持続時間は6
is area damage [1]
number of monsters to summon [7]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonStorms"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentDaemonSummonStorms",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDaemonSummonStorms"] = {
    name = "TormentDaemonSummonStorms",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_monsters_to_summon",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 5, 6000, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 6, 6000, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 7, 6000, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, 8, 6000, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
monster penalty against minions damage +% final vs player minions [-25]
IdMonsterDamageVersusPlayerMinions25
FamilyMonsterDamageVersusMinions
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    トーメント・デーモン
    呪いスキルのキャストスピードが80%減少する
    Torment Daemon
    SpectreN
    Tagscursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonCurses
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    SkeletonTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    テンポラルチェーン
    キャストタイム: 0.67 秒
    範囲内の敵を全員呪い、敵のアクションスピードを下げ、敵にかけられた他の効果の持続時間を延ばす。
    基礎持続時間は4
    呪い状態のノーマルおよびマジックの敵のアクションスピードが20%低下する
    呪い状態の敵の他の効果が25%遅く消える
    呪い状態のレアまたはユニークの敵のアクションスピードが10%低下する
    active skill area of effect radius +% final [9]
    MonsterEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    エンフィーブル
    キャストタイム: 0.5 秒
    範囲内の敵を全員呪い、敵の命中を減少させ、敵が与えるダメージを低下させる。
    基礎持続時間は5
    呪い状態の敵の命中力が40%減少する
    呪い状態のノーマルまたはマジックの敵のダメージが40%低下する
    呪い状態のレアまたはユニークの敵のダメージが15%低下する
    active skill area of effect radius +% final [42]
    SkeletonVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    ヴァルネラビリティ
    キャストタイム: 0.5 秒
    範囲内の全ての敵を呪い、敵の受ける物理ダメージを増加させる。呪われた敵に対するアタックは出血確率を持つ。
    基礎持続時間は10
    呪い状態の敵が受ける物理ダメージが50%増加する
    呪い状態の敵に対するアタックによるヒットは20%の確率で出血を付与する
    active skill area of effect radius +% final [24]
    MonsterFlammability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    フラマビリティ
    キャストタイム: 0.5 秒
    クールダウン時間: 10 秒
    範囲内の敵を呪い、敵の火耐性を下げ、ヒット時に発火する確率を上げる。
    基礎持続時間は6
    呪い状態の敵の火耐性 -30%
    呪い状態の敵に対するヒットの発火付与確率 +25%
    active skill area of effect radius +% final [9]
    MonsterFrostbite
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    フロストバイト
    キャストタイム: 0.5 秒
    クールダウン時間: 10 秒
    範囲内の敵を呪い、敵の冷気耐性を下げ、ヒット時に凍結する確率を上げる。
    基礎持続時間は6
    呪い状態の敵の冷気耐性 -30%
    呪い状態の敵に対するヒットの凍結付与確率 +25%
    active skill area of effect radius +% final [9]
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    コンダクティヴィティ
    キャストタイム: 0.5 秒
    クールダウン時間: 10 秒
    範囲内の敵を呪い、敵の雷耐性を下げ、ヒット時に感電する確率を上げる。
    基礎持続時間は6
    呪い状態の敵の雷耐性 -30%
    呪い状態の敵に対するヒットの感電付与確率 +25%
    active skill area of effect radius +% final [9]
    MonsterElementalWeakness
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    エレメンタルウィークネス
    キャストタイム: 0.5 秒
    クールダウン時間: 10 秒
    範囲内の敵を全員呪い、敵の元素耐性を下げる。
    基礎持続時間は6
    呪い状態の敵の元素耐性 -30%
    active skill area of effect radius +% final [42]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonCurses"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SkeletonTemporalChains",
            "MonsterElementalWeakness",
            "MonsterEnfeeble",
            "SkeletonVulnerability",
            "MonsterFlammability",
            "MonsterFrostbite",
            "MonsterConductivity",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterElementalWeakness"] = {
        name = "Elemental Weakness",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their elemental resistances.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_resist_all_elements_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFrostbite"] = {
        name = "Frostbite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_frozen_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    
    呪いスキルのキャストスピードが80%減少する
    IdMonsterCurseCastSpeedPenalty
    FamilyMonsterCurseCastSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • curse cast speed +% Min: -80 Max: -80 Global
  • Craft Tagscaster speed curse
    トーメント・デーモン
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonRagingSpirits
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentedNecromancerSummonRagingSpirit
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    キャストタイム: 0.8 秒
    ダメージが36%低下する
    レイジングスピリット最大召喚数 50
    基礎持続時間は5
    キャストスピードが10%減少する
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonRagingSpirits"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentedNecromancerSummonRagingSpirit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentedNecromancerSummonRagingSpirit"] = {
        name = "TormentedNecromancerSummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {-25, 5000, 50, -10, 1, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {-26, 5000, 50, -10, 1, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [3] = {-27, 5000, 50, -10, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [4] = {-28, 5000, 50, -10, 1, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [5] = {-29, 5000, 50, -10, 1, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [6] = {-30, 5000, 50, -10, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [7] = {-31, 5000, 50, -10, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [8] = {-32, 5000, 50, -10, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [9] = {-33, 5000, 50, -10, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [10] = {-34, 5000, 50, -10, 1, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [11] = {-35, 5000, 50, -10, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [12] = {-36, 5000, 50, -10, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [13] = {-37, 5000, 50, -10, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [14] = {-38, 5000, 50, -10, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [15] = {-39, 5000, 50, -10, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [16] = {-40, 5000, 50, -10, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [17] = {-41, 5000, 50, -10, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [18] = {-42, 5000, 50, -10, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [19] = {-43, 5000, 50, -10, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    
    トーメント・デーモン
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, raises_dead, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonNecromancer
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentDesecrateSkeletons
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    デセクレート
    キャストタイム: 1 秒
    クールダウン時間: 10 秒
    地面を冒涜して、現在のエリアのモンスターに基づいた死体をスポーンし、範囲内の全ての敵に混沌ダメージを与える。スペクター蘇生スキルを使用している場合は、最近蘇生したスペクターと一致する霊体の死体をスポーンする可能性がある。霊体の死体は、ミニオンスキル以外で操作することはできない。
    毎秒337.5の基礎混沌ダメージを与える
    基礎持続時間は4
    キャストスピードが65%増加する
    死体を10体スポーンさせる
    スポーンさせる死体のレベルはエリアレベルと一致する、最大レベル100
    スポーン可能な最大死体数 10
    active skill area of effect radius +% final [33]
    alternate minion [1]
    is area damage [1]
    MassReviveUndeadTormentNecromancer
    Spell, Area, AreaSpell
    キャストタイム: 6 秒
    クールダウン時間: 12 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonNecromancer"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MassReviveUndeadTormentNecromancer",
            "TormentDesecrateSkeletons",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassReviveUndeadTormentNecromancer"] = {
        name = "MassReviveUndeadTormentNecromancer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDesecrateSkeletons"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "desecrate_number_of_corpses_to_create",
            "desecrate_maximum_number_of_corpses",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "alternate_minion",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 6, 10, 4000, 100, 65, 1, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {1, 10, 10, 33, 4000, 100, 65, 1, levelRequirement = 58, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [3] = {1, 12, 12, 33, 4000, 100, 65, 1, levelRequirement = 70, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        },
    }
    
    トーメント・デーモン
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    SpectreN
    Tagsキャスター, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonBurningTrail
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    FireNovaTorment
    Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
    ファイヤーノヴァマイン
    キャストタイム: 0.4 秒
    クールダウン時間: 4 秒
    ファイヤーノヴァを連続して発射する遠距離操作マインを設置する。同じマインから連続してノヴァを発射するごとに与えるダメージ量が上がっていく。
    プレイヤーによるヒットは敵をスタンさせることができない
    スキルは追加で3回繰り返す
    332.9から499.4の火ダメージを与える
    繰り返すごとにヒットと状態異常のダメージが25%上昇する
    active skill area of effect radius +% final [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonBurningTrail"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireNovaTorment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireNovaTorment"] = {
        name = "Fire Nova Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Multicastable] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_repeat_count",
            "fire_nova_damage_+%_per_repeat_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 25, 30, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    トーメント・デーモン
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    SpectreN
    Tagsキャスター, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonFirestorm
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentDaemonFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    ファイヤーストーム
    クリティカル率: 5%
    キャストタイム: 0.9 秒
    炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
    毎秒457.9の基礎火ダメージを与える
    燃焼領域は3秒持続する
    基礎持続時間は1
    659.4から989.1の火ダメージを与える
    0.07秒ごとに一回の衝突
    基礎半径は1m
    firestorm base area of effect +% [156]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonFirestorm"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "fire_storm_fireball_delay_ms",
            "base_skill_effect_duration",
            "firestorm_drop_burning_ground_duration_ms",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1, 100, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 1, 75, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 1, 66, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 1, 50, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    トーメント・デーモン
    同時に展開可能なトラップの数が最大12個追加される
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    SpectreN
    Tagsキャスター, chaos_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonPoisonBombs
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentDaemonCausticBomb
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
    クリティカル率: 5%
    キャストタイム: 1 秒
    239.5から319.3の混沌ダメージを与える
    トラップは持続時間終了時に作動する
    トラップの持続時間が+1秒される
    毎秒221.7の基礎混沌ダメージを与える
    基礎持続時間は4
    base skill is trapped [1]
    create trap at target location [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [8]
    TormentDaemonCausticMultiBomb
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
    クリティカル率: 5%
    キャストタイム: 1 秒
    239.5から319.3の混沌ダメージを与える
    トラップは持続時間終了時に作動する
    トラップの持続時間が+2秒される
    毎秒221.7の基礎混沌ダメージを与える
    基礎持続時間は4
    追加のトラップを最大2個追加で投げる
    base skill is trapped [1]
    create trap at target location [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [8]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 800
    	set_base_maximum_mana = 200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonPoisonBombs"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonCausticBomb",
            "TormentDaemonCausticMultiBomb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonCausticBomb"] = {
        name = "TormentDaemonCausticBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "traps_explode_on_timeout",
            "create_trap_at_target_location",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 1000, 4000, 8, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonCausticMultiBomb"] = {
        name = "TormentDaemonCausticMultiBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "number_of_additional_traps_to_throw",
            "trap_variation",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "traps_explode_on_timeout",
            "create_trap_at_target_location",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 2000, 4000, 2, 8, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    同時に展開可能なトラップの数が最大12個追加される
    IdMonsterIncreasedTrapsAllowedTormentDaemon
    FamilyTrapsAllowed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 12 Max: 12 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    トーメント・デーモン
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonSummonConstructs
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentCorrupterSummonConstructs
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 1 秒
    クールダウン時間: 2.5 秒
    alternate minion [5]
    number of monsters to summon [2]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    TormentCorrupterSummonConstructsPlayer
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 1 秒
    クールダウン時間: 2.5 秒
    alternate minion [5]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonSummonConstructs"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentCorrupterSummonConstructs",
            "TormentCorrupterSummonConstructsPlayer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCorrupterSummonConstructs"] = {
        name = "TormentCorrupterSummonConstructs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1, 5, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, 5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [3] = {3, 5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCorrupterSummonConstructsPlayer"] = {
        name = "TormentCorrupterSummonConstructsPlayer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 5, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, 5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [3] = {3, 5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    
    トーメント・デーモン
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonSummonBloodElementals
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentCharlatanSummonBloodElemental
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 1 秒
    クールダウン時間: 10 秒
    alternate minion [4]
    number of monsters to summon [8]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    TormentCharlatanSummonBloodElementalPlayer
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 1 秒
    クールダウン時間: 10 秒
    alternate minion [4]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [8]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonSummonBloodElementals"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentCharlatanSummonBloodElemental",
            "TormentCharlatanSummonBloodElementalPlayer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCharlatanSummonBloodElemental"] = {
        name = "TormentCharlatanSummonBloodElemental",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {5, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {6, 4, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [3] = {7, 4, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [4] = {8, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [5] = {9, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCharlatanSummonBloodElementalPlayer"] = {
        name = "TormentCharlatanSummonBloodElementalPlayer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {5, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {6, 4, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [3] = {7, 4, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [4] = {8, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [5] = {9, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    
    トーメント・デーモン
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    SpectreN
    Tagsキャスター, cold_affinity, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, lightning_affinity, summoner, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonUseVaalSkills
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentSpiritVaalFireball
    Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell
    ヴァールファイヤーボール
    キャストタイム: 0.85 秒
    使用者の周囲に立て続けにファイヤーボールを螺旋状に打ち出す。
    421.2から631.8の火ダメージを与える
    螺旋状に投射物を32個放つ
    基礎半径は0.9m
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [40]
    projectile spiral nova time ms [2000]
    TormentSpiritVaalIceNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Cold, AreaSpell, Nova
    ヴァールアイスノヴァ
    クリティカル率: 5%
    キャストタイム: 0.8 秒
    凍える氷の輪が使用者の周囲に放たれ、敵に当たる度に繰り返される。
    529.4から827.2の冷気ダメージを与える
    敵ヒット時に最大5回まで小さなノヴァを引き起こす
    繰り返すごとに効果範囲が20%減少する
    基礎半径は2.6m
    active skill area of effect radius +% final [15]
    force lite skill effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    TormentSpiritVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    ヴァールコールドスナップ
    クリティカル率: 4%
    キャストタイム: 0.85 秒
    氷の結晶が使用者の周囲の地面から連続して吹き出し、敵にダメージを与え、地面を冷却する。
    348.7から523の冷気ダメージを与える
    基礎持続時間は5
    常に敵を凍結させる
    is area damage [1]
    TormentSpiritVaalStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
    ヴァールストームコール
    キャストタイム: 0.5 秒
    指定地点にマーカーを設置する。スキル持続時間中、雷がマーカーの近くのランダムな敵に繰り返し落ち、その周囲の敵にダメージを与える。スキルの持続時間のモッドは、落雷の間の間隔にも影響する。スキルの持続時間が終わると、巨大な稲妻がマーカーを襲い、周囲にダメージを与える。
    164.4から493.2の雷ダメージを与える
    基礎持続時間は5.2
    0.25秒ごとに敵に雷を放つ
    active skill area of effect radius +% final [-13]
    is area damage [1]
    TormentSpiritVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
    ヴァールスケルトン召喚
    キャストタイム: 1 秒
    強力な将軍に率いられたスケルトン兵、弓兵、メイジ軍団を召喚する。
    スケルトンの最大召喚数が+50体される
    基礎持続時間は20
    19体のスケルトンウォーリアーを召喚する
    6体のスケルトンアーチャーを召喚する
    3体のスケルトンメイジを召喚する
    1体のスケルトンジェネラルを召喚する
    base display minion actor level [68]
    display minion monster type [2]
    TormentSpiritVaalLightningTrap
    Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Duration, Vaal, Lightning
    ヴァールライトニングトラップ
    クリティカル率: 4%
    追加ダメージ効率: 90%
    キャストタイム: 1 秒
    投射物をリング状に発射するトラップを投げる。投射物はトラップを作動させた敵を貫通し、その敵とさらに投射物が命中した敵に雷ダメージを与え、感電領域を地面に残す。
    372から1116の雷ダメージを与える
    基礎持続時間は4
    追加の投射物を8個放つ
    放射状に投射物を放つ
    投射物は感電領域を残す
    base is projectile [1]
    TormentSpiritVaalFlameblast
    Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell
    ヴァールフレイムブラスト
    追加ダメージ効率: 50%
    キャストタイム: 1 秒
    位置を指定し、大爆発作り出す。準備スピードはキャストスピードに応じる。爆発はステージが10スタックに達すると起きる。
    385.1から577.7の火ダメージを与える
    キャストスピードが50%減少する
    100%の確率で敵を発火させる
    ステージごとにスペルダメージが110%上昇する
    ステージごとに状態異常ダメージが110%上昇する
    active skill area of effect radius +% final [49]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 1000
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	initial_mana_percentage = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonUseVaalSkills"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentSpiritVaalIceNova",
            "TormentSpiritVaalColdSnap",
            "TormentSpiritVaalSummonSkeletons",
            "TormentSpiritVaalLightningTrap",
            "TormentSpiritVaalStormCall",
            "TormentSpiritVaalFlameblast",
            "TormentSpiritVaalFireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalIceNova"] = {
        name = "Vaal Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A chilling circle of ice expands from the caster, repeating from every enemy it hits.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "ice_nova_number_of_repeats",
            "ice_nova_radius_+%_per_repeat",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "force_lite_skill_effects",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, 5, -20, -25, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 100, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "number_of_archer_skeletons_to_summon",
            "number_of_mage_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_display_minion_actor_level",
            "number_of_leader_skeletons_to_summon",
            "base_skill_effect_duration",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalLightningTrap"] = {
        name = "Vaal Lightning Trap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trapped] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "projectiles_nova",
            "base_is_projectile",
            "lightning_trap_projectiles_leave_shocking_ground",
        },
        levels = {
            [1] = {0.5, 1.5, 8, 4000, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalStormCall"] = {
        name = "Vaal Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "vaal_storm_call_base_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 6000, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 6100, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, 6200, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, 6300, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, 6400, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, 6500, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, 6600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalFlameblast"] = {
        name = "Vaal Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "base_cast_speed_+%",
            "base_chance_to_ignite_%",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, 14, 110, -50, 100, 110, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, 16, 110, -50, 100, 110, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, 18, 110, -50, 100, 110, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, 20, 110, -50, 100, 110, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, 22, 110, -50, 100, 110, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, 23, 110, -50, 100, 110, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, 25, 110, -50, 100, 110, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, 26, 110, -50, 100, 110, levelRequirement = 22, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, 28, 110, -50, 100, 110, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, 29, 110, -50, 100, 110, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, 31, 110, -50, 100, 110, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, 32, 110, -50, 100, 110, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, 34, 110, -50, 100, 110, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, 35, 110, -50, 100, 110, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, 37, 110, -50, 100, 110, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, 38, 110, -50, 100, 110, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, 40, 110, -50, 100, 110, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, 41, 110, -50, 100, 110, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, 43, 110, -50, 100, 110, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 44, 110, -50, 100, 110, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 46, 110, -50, 100, 110, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 47, 110, -50, 100, 110, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 49, 110, -50, 100, 110, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 50, 110, -50, 100, 110, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 52, 110, -50, 100, 110, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 53, 110, -50, 100, 110, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 55, 110, -50, 100, 110, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 56, 110, -50, 100, 110, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 58, 110, -50, 100, 110, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 59, 110, -50, 100, 110, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 61, 110, -50, 100, 110, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 62, 110, -50, 100, 110, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 64, 110, -50, 100, 110, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 65, 110, -50, 100, 110, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 66, 110, -50, 100, 110, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 67, 110, -50, 100, 110, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 68, 110, -50, 100, 110, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalFireball"] = {
        name = "Vaal Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a series of fireballs in a spiral around the caster.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpiral] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    トーメント・デーモン
    monster penalty against minions damage +% final vs player minions [-20]
    Torment Daemon
    SpectreN
    Tagsキャスター, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonBookTornados
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    BookSparkTormentLibrarian
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    スパーク
    キャストタイム: 0.65 秒
    クールダウン時間: 1 秒
    敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
    231.3から346.9の物理ダメージを与える
    投射物は全ての対象を貫通する
    基礎持続時間は7
    追加の投射物を1個放つ
    投射物スピードが80%減少する
    base is projectile [1]
    monster projectile variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonBookTornados"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BookSparkTormentLibrarian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BookSparkTormentLibrarian"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7000, 1, -80, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 7000, 1, -80, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    トーメント・デーモン
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    SpectreN
    Tagsキャスター, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonMultiBookTornados
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    BookSparkNovaTormentLibrarian
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    スパーク
    キャストタイム: 0.65 秒
    クールダウン時間: 6 秒
    敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
    231.3から346.9の物理ダメージを与える
    投射物は全ての対象を貫通する
    基礎持続時間は7
    追加の投射物を7個放つ
    放射状に投射物を放つ
    投射物スピードが80%減少する
    base is projectile [1]
    monster projectile variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonMultiBookTornados"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BookSparkNovaTormentLibrarian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BookSparkNovaTormentLibrarian"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 7000, 1, -80, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6, 7000, 1, -80, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 7, 7000, 1, -80, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 8, 7000, 1, -80, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    トーメント・デーモン
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonSmokeMine
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentDaemonSmokeMine
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 6 秒
    基礎持続時間は3
    active skill area of effect radius +% final [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonSmokeMine"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonSmokeMine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonSmokeMine"] = {
        name = "TormentDaemonSmokeMine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {3000, -20, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [3] = {3000, -20, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [4] = {3000, -20, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [5] = {3000, -20, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [6] = {3000, -20, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [7] = {3000, -20, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [8] = {3000, -20, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [9] = {3000, -20, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [10] = {3000, -20, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [11] = {3000, -20, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [12] = {3000, -20, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [13] = {3000, -20, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [14] = {3000, -20, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [15] = {3000, -20, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [16] = {3000, -20, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    
    トーメント・デーモン
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonBlindingNova
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentDaemonBlindNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    アイスノヴァ
    キャストタイム: 0.8 秒
    クールダウン時間: 10 秒
    凍える氷の輪が使用者の周囲に放たれる。
    ヒット時に敵を盲目にする
    基礎半径は2.6m
    active skill area of effect radius +% final [188]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonBlindingNova"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonBlindNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonBlindNova"] = {
        name = "Ice Nova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "global_chance_to_blind_on_hit_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {26, 100, 188, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    トーメント・デーモン
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonDevourCorpses
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentCannibalDevour
    Spell, Trappable, Mineable, SummonsTotem
    デヴァワリングトーテム
    キャストタイム: 1 秒
    クールダウン時間: 2 秒
    近くの死体を喰らうトーテムを召喚する。召喚者が傷ついている場合、死体を破壊しライフをリーチし召喚者に与える。
    死体を1体消費するごとに10990のライフをリーチしてプレイヤーに与える

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonDevourCorpses"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentCannibalDevour",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCannibalDevour"] = {
        name = "Devouring Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_consumption_life_to_gain",
        },
        levels = {
            [1] = {47, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {58, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
            [3] = {83, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [4] = {102, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {124, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [6] = {152, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [7] = {202, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [8] = {265, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [9] = {327, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [10] = {379, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
            [11] = {489, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [12] = {627, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [13] = {940, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [14] = {1395, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [15] = {2047, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [16] = {2982, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [17] = {3722, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [18] = {4990, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {6204, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [20] = {8882, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [21] = {9536, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [22] = {10238, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [23] = {10990, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [24] = {11797, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [25] = {12659, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [26] = {13585, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [27] = {14574, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [28] = {15632, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [29] = {16765, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [30] = {17978, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [31] = {19277, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [32] = {20667, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [33] = {22156, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [34] = {23745, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [35] = {25450, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [36] = {27262, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [37] = {29198, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }