ปีศาจทรมาน
monster penalty against minions damage +% final vs player minions [-25]
Torment Daemon
SpectreN
Tagsนักเวท, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonStorms
IsSummoned
Y
เลเวล
68
พลังชีวิต
6,433
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TormentDaemonSummonStorms
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
สร้างความเสียหาย สายฟ้า 368.3 ถึง 1105
ระยะเวลาพื้นฐาน 6 วินาที
is area damage [1]
number of monsters to summon [7]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonStorms"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentDaemonSummonStorms",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDaemonSummonStorms"] = {
    name = "TormentDaemonSummonStorms",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_monsters_to_summon",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 5, 6000, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 6, 6000, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 7, 6000, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, 8, 6000, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
monster penalty against minions damage +% final vs player minions [-25]
IdMonsterDamageVersusPlayerMinions25
FamilyMonsterDamageVersusMinions
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    ปีศาจทรมาน
    สกิลคำสาป มีความเร็วในการร่าย ลดลง 80%
    Torment Daemon
    SpectreN
    Tagscursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonCurses
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    SkeletonTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    โซ่กาลเวลา (Temporal Chains)
    เวลาร่าย: 0.67 วินาที
    สาปศัตรูทั้งหมดในพื้นที่ ทำให้ความเร็วในการกระทำของมันลดลง และทำให้ผลที่มันได้รับหมดเวลาช้าลง
    ระยะเวลาพื้นฐาน 4 วินาที
    ศัตรูธรรมดาและเมจิก ที่ถูกสาป มีความเร็วในการกระทำ ลดลง อีก 20%
    ผลอื่นๆ บนศัตรูที่ถูกสาปหมดเวลา ช้าลง 25%
    ศัตรูแรร์และยูนิค ที่ถูกสาป มีความเร็วในการกระทำ ลดลง อีก 10%
    active skill area of effect radius +% final [9]
    MonsterEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    หมดเรี่ยวแรง (Enfeeble)
    เวลาร่าย: 0.5 วินาที
    สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีความแม่นยำลดลง และทำให้มันสร้างความเสียหาย ลดลง อีก
    ระยะเวลาพื้นฐาน 5 วินาที
    ศัตรูที่ถูกสาป มีอัตราความแม่นยำ ลดลง 40%
    ศัตรูธรรมดาหรือเมจิก ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 40%
    ศัตรูแรร์หรือยูนิค ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 15%
    active skill area of effect radius +% final [42]
    SkeletonVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    บอบบาง (Vulnerability)
    เวลาร่าย: 0.5 วินาที
    สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันได้รับความเสียหาย กายภาพ เพิ่มขึ้น และการโจมตีศัตรูที่ถูกสาปมีโอกาสสร้างสถานะ เลือดไหล
    ระยะเวลาพื้นฐาน 10 วินาที
    ศัตรูที่ถูกสาป ได้รับความเสียหาย กายภาพ เพิ่มขึ้น 50%
    การปะทะด้วยการโจมตี ต่อ ศัตรูที่ถูกสาป มีโอกาสสร้างสถานะ เลือดไหล 20%
    active skill area of effect radius +% final [24]
    MonsterFlammability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    ไวไฟ (Flammability)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 10 วินาที
    สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีค่าต้านทาน ไฟ น้อยลง และทำให้พวกมันมีโอกาสติดสถานะ ลุกไหม้ เมื่อถูกปะทะ
    ระยะเวลาพื้นฐาน 6 วินาที
    ศัตรูที่ถูกสาป มีค่าต้านทาน ไฟ -30%
    การปะทะ ศัตรูที่ถูกสาป มีโอกาสสร้างสถานะ ลุกไหม้ +25%
    active skill area of effect radius +% final [9]
    MonsterFrostbite
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    น้ำแข็งกัด (Frostbite)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 10 วินาที
    สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีค่าต้านทาน น้ำแข็ง น้อยลง และทำให้พวกมันมีโอกาสติดสถานะ แช่แข็ง เมื่อถูกปะทะ
    ระยะเวลาพื้นฐาน 6 วินาที
    ศัตรูที่ถูกสาป มีค่าต้านทาน น้ำแข็ง -30%
    การปะทะ ศัตรูที่ถูกสาป มีโอกาสสร้างสถานะ แช่แข็ง +25%
    active skill area of effect radius +% final [9]
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    ตัวนำไฟฟ้า (Conductivity)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 10 วินาที
    สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีค่าต้านทาน สายฟ้า น้อยลง และทำให้พวกมันมีโอกาสติดสถานะ ช็อค เมื่อถูกปะทะ
    ระยะเวลาพื้นฐาน 6 วินาที
    ศัตรูที่ถูกสาป มีค่าต้านทาน สายฟ้า -30%
    การปะทะ ศัตรูที่ถูกสาป มีโอกาสสร้างสถานะ ช็อค +25%
    active skill area of effect radius +% final [9]
    MonsterElementalWeakness
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    แพ้ธาตุ (Elemental Weakness)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 10 วินาที
    สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีค่าต้านทาน ธาตุ น้อยลง
    ระยะเวลาพื้นฐาน 6 วินาที
    ศัตรูที่ถูกสาป มีค่าต้านทาน ธาตุ -30%
    active skill area of effect radius +% final [42]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonCurses"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SkeletonTemporalChains",
            "MonsterElementalWeakness",
            "MonsterEnfeeble",
            "SkeletonVulnerability",
            "MonsterFlammability",
            "MonsterFrostbite",
            "MonsterConductivity",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterElementalWeakness"] = {
        name = "Elemental Weakness",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their elemental resistances.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_resist_all_elements_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFrostbite"] = {
        name = "Frostbite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_frozen_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    
    สกิลคำสาป มีความเร็วในการร่าย ลดลง 80%
    IdMonsterCurseCastSpeedPenalty
    FamilyMonsterCurseCastSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • curse cast speed +% Min: -80 Max: -80 Global
  • Craft Tagscaster speed curse
    ปีศาจทรมาน
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonRagingSpirits
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentedNecromancerSummonRagingSpirit
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    เวลาร่าย: 0.8 วินาที
    สร้างความเสียหาย ลดลง อีก 36%
    อัญเชิญ วิญญาณเกรี้ยวกราด ได้สูงสุด 50 ตน
    ระยะเวลาพื้นฐาน 5 วินาที
    ลดความเร็วในการร่าย 10%
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonRagingSpirits"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentedNecromancerSummonRagingSpirit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentedNecromancerSummonRagingSpirit"] = {
        name = "TormentedNecromancerSummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {-25, 5000, 50, -10, 1, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {-26, 5000, 50, -10, 1, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [3] = {-27, 5000, 50, -10, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [4] = {-28, 5000, 50, -10, 1, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [5] = {-29, 5000, 50, -10, 1, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [6] = {-30, 5000, 50, -10, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [7] = {-31, 5000, 50, -10, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [8] = {-32, 5000, 50, -10, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [9] = {-33, 5000, 50, -10, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [10] = {-34, 5000, 50, -10, 1, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [11] = {-35, 5000, 50, -10, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [12] = {-36, 5000, 50, -10, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [13] = {-37, 5000, 50, -10, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [14] = {-38, 5000, 50, -10, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [15] = {-39, 5000, 50, -10, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [16] = {-40, 5000, 50, -10, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [17] = {-41, 5000, 50, -10, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [18] = {-42, 5000, 50, -10, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [19] = {-43, 5000, 50, -10, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    
    ปีศาจทรมาน
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, raises_dead, very_slow_movement
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonNecromancer
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentDesecrateSkeletons
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    วิชาผิดผี (Desecrate)
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 10 วินาที
    นำความเสื่อมมาแก่พื้นดินให้เป็น พื้นเสื่อมทราม พร้อมกับอัญเชิญ ศพ ตามมอนสเตอร์ที่อยู่ในด้านนี้แล้วสร้างความเสียหาย เคออส ต่อศัตรูทั้งหมดที่อยู่ในพื้นที่ หากคุณใช้ สกิลปลุกสเปคเตอร์ (Raise Spectre) คุณมีโอกาสเรียกศพสเปคเตอร์ที่ตรงกับสเปคเตอร์ที่ถูกปลุกครั้งล่าสุด โดยศพสเปคเตอร์นี้จะไม่ทำงานร่วมกับอะไรนอกจาก สกิลมิเนียน เท่านั้น
    สร้างความเสียหาย เคออส พื้นฐาน 337.5 ต่อวินาที
    ระยะเวลาพื้นฐาน 4 วินาที
    เพิ่มความเร็วในการร่าย 65%
    เรียก 10 ศพ
    ศพที่เรียก มีเลเวลเท่ากับเลเวลของด่าน สูงสุดเลเวล 100
    มีจำนวน ศพ ได้สูงสุด 10 ศพ
    active skill area of effect radius +% final [33]
    alternate minion [1]
    is area damage [1]
    MassReviveUndeadTormentNecromancer
    Spell, Area, AreaSpell
    เวลาร่าย: 6 วินาที
    คูลดาวน์: 12 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonNecromancer"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MassReviveUndeadTormentNecromancer",
            "TormentDesecrateSkeletons",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassReviveUndeadTormentNecromancer"] = {
        name = "MassReviveUndeadTormentNecromancer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDesecrateSkeletons"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "desecrate_number_of_corpses_to_create",
            "desecrate_maximum_number_of_corpses",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "alternate_minion",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 6, 10, 4000, 100, 65, 1, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {1, 10, 10, 33, 4000, 100, 65, 1, levelRequirement = 58, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [3] = {1, 12, 12, 33, 4000, 100, 65, 1, levelRequirement = 70, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        },
    }
    
    ปีศาจทรมาน
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    SpectreN
    Tagsนักเวท, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonBurningTrail
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    FireNovaTorment
    Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
    ทุ่นระเบิดกระจายไฟ (Fire Nova Mine)
    เวลาร่าย: 0.4 วินาที
    คูลดาวน์: 4 วินาที
    วางทุ่นระเบิดระยะไกลที่สามารถถูกจุดชนวนได้ สร้างประกายไฟออกเป็นชุด ไฟชุดถัดๆ ไปจากทุ่นระเบิดเดียวกันจะสร้างความเสียหายมากขึ้นกว่าชุดก่อนหน้า
    การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
    สกิล เกิดซ้ำ เพิ่มเติม 3 ครั้ง
    สร้างความเสียหาย ไฟ 332.9 ถึง 499.4
    เพิ่มความเสียหาย ปะทะและเจ็บป่วย อีก 25% ต่อจำนวนการเกิดซ้ำ
    active skill area of effect radius +% final [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonBurningTrail"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireNovaTorment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireNovaTorment"] = {
        name = "Fire Nova Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Multicastable] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_repeat_count",
            "fire_nova_damage_+%_per_repeat_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 25, 30, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    ปีศาจทรมาน
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    SpectreN
    Tagsนักเวท, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonFirestorm
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentDaemonFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    พายุไฟ (Firestorm)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.9 วินาที
    ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย ไฟ พื้นฐาน 457.9 ต่อวินาที
    พื้นลุกไหม้ คงอยู่ 3 วินาที
    ระยะเวลาพื้นฐาน 1 วินาที
    สร้างความเสียหาย ไฟ 659.4 ถึง 989.1
    ลูกไฟตก 1 ลูก ทุก 0.07 วินาที
    รัศมีพื้นฐาน 1 เมตร
    firestorm base area of effect +% [156]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonFirestorm"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "fire_storm_fireball_delay_ms",
            "base_skill_effect_duration",
            "firestorm_drop_burning_ground_duration_ms",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1, 100, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 1, 75, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 1, 66, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 1, 50, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    ปีศาจทรมาน
    วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 12 อัน
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    SpectreN
    Tagsนักเวท, chaos_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonPoisonBombs
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentDaemonCausticBomb
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส 239.5 ถึง 319.3
    กับดัก ทริกเกอร์ เมื่อหมดระยะเวลา
    กับดัก คงอยู่ +1 วินาที
    สร้างความเสียหาย เคออส พื้นฐาน 221.7 ต่อวินาที
    ระยะเวลาพื้นฐาน 4 วินาที
    base skill is trapped [1]
    create trap at target location [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [8]
    TormentDaemonCausticMultiBomb
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส 239.5 ถึง 319.3
    กับดัก ทริกเกอร์ เมื่อหมดระยะเวลา
    กับดัก คงอยู่ +2 วินาที
    สร้างความเสียหาย เคออส พื้นฐาน 221.7 ต่อวินาที
    ระยะเวลาพื้นฐาน 4 วินาที
    โยนกับดัก เพิ่มเติมสูงสุด 2 อัน
    base skill is trapped [1]
    create trap at target location [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [8]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 800
    	set_base_maximum_mana = 200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonPoisonBombs"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonCausticBomb",
            "TormentDaemonCausticMultiBomb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonCausticBomb"] = {
        name = "TormentDaemonCausticBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "traps_explode_on_timeout",
            "create_trap_at_target_location",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 1000, 4000, 8, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonCausticMultiBomb"] = {
        name = "TormentDaemonCausticMultiBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "number_of_additional_traps_to_throw",
            "trap_variation",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "traps_explode_on_timeout",
            "create_trap_at_target_location",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 2000, 4000, 2, 8, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 12 อัน
    IdMonsterIncreasedTrapsAllowedTormentDaemon
    FamilyTrapsAllowed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 12 Max: 12 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    ปีศาจทรมาน
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonSummonConstructs
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentCorrupterSummonConstructs
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 2.5 วินาที
    alternate minion [5]
    number of monsters to summon [2]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    TormentCorrupterSummonConstructsPlayer
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 2.5 วินาที
    alternate minion [5]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonSummonConstructs"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentCorrupterSummonConstructs",
            "TormentCorrupterSummonConstructsPlayer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCorrupterSummonConstructs"] = {
        name = "TormentCorrupterSummonConstructs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1, 5, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, 5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [3] = {3, 5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCorrupterSummonConstructsPlayer"] = {
        name = "TormentCorrupterSummonConstructsPlayer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 5, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, 5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [3] = {3, 5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    
    ปีศาจทรมาน
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonSummonBloodElementals
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentCharlatanSummonBloodElemental
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 10 วินาที
    alternate minion [4]
    number of monsters to summon [8]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    TormentCharlatanSummonBloodElementalPlayer
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 10 วินาที
    alternate minion [4]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [8]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonSummonBloodElementals"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentCharlatanSummonBloodElemental",
            "TormentCharlatanSummonBloodElementalPlayer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCharlatanSummonBloodElemental"] = {
        name = "TormentCharlatanSummonBloodElemental",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {5, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {6, 4, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [3] = {7, 4, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [4] = {8, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [5] = {9, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCharlatanSummonBloodElementalPlayer"] = {
        name = "TormentCharlatanSummonBloodElementalPlayer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {5, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {6, 4, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [3] = {7, 4, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [4] = {8, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [5] = {9, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    
    ปีศาจทรมาน
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    SpectreN
    Tagsนักเวท, cold_affinity, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, lightning_affinity, summoner, very_slow_movement
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonUseVaalSkills
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentSpiritVaalFireball
    Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell
    วาล์ บอลไฟ (Vaal Fireball)
    เวลาร่าย: 0.85 วินาที
    ยิงลูกไฟออกไปชุดหนึ่งเป็นเกลียวรอบตัวผู้ร่าย
    สร้างความเสียหาย ไฟ 421.2 ถึง 631.8
    ยิงกระสุน 32 ลูกเป็นเกลียว
    รัศมีพื้นฐาน 0.9 เมตร
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [40]
    projectile spiral nova time ms [2000]
    TormentSpiritVaalIceNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Cold, AreaSpell, Nova
    วาล์ น้ำแข็งกระจาย (Vaal Ice Nova)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.8 วินาที
    วงน้ำแข็งหนาวเย็นแผ่ขยายออกมาจากผู้ร่าย และจะเกิดวงนี้ซ้ำจากศัตรูทุกตัวที่ถูกปะทะ
    สร้างความเสียหาย น้ำแข็ง 529.4 ถึง 827.2
    สร้าง การกระจาย ขนาดเล็กสูงสุด 5 ครั้ง ต่อศัตรูที่ถูกปะทะ
    ลดพื้นที่ส่งผล 20% ต่อจำนวนการเกิดซ้ำ
    รัศมีพื้นฐาน 2.6 เมตร
    active skill area of effect radius +% final [15]
    force lite skill effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    TormentSpiritVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    วาล์ ดีดนิ้วน้ำแข็ง (Vaal Cold Snap)
    โอกาสคริติคอล: 4%
    เวลาร่าย: 0.85 วินาที
    เกล็ดน้ำแข็งพุ่งออกมาเป็นลำดับจากพื้นรอบผู้ร่าย สร้างความเสียหายให้กับศัตรูและทำให้พื้นหนาวเย็น
    สร้างความเสียหาย น้ำแข็ง 348.7 ถึง 523
    ระยะเวลาพื้นฐาน 5 วินาที
    สร้างสถานะ แช่แข็ง ต่อศัตรูเสมอ
    is area damage [1]
    TormentSpiritVaalStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
    วาล์ เรียกสายฟ้า (Vaal Storm Call)
    เวลาร่าย: 0.5 วินาที
    ทำเครื่องหมายที่ตำแหน่ง ทำให้ฟ้าผ่าศัตรูที่อยู่ใกล้เครื่องหมายซ้ำๆ แบบสุ่มตลอดระยะเวลาของสกิล สร้างความเสียหายในพื้นที่รอบๆ ม็อดที่ส่งผลต่อระยะเวลาของสกิลจะส่งผลต่อระยะเวลาระหว่างฟ้าผ่าแต่ละครั้งเช่นกัน เมื่อหมดระยะเวลาจะเกิดฟ้าผ่าขนาดใหญ่ที่เครื่องหมาย สร้างความเสียหายในบริเวณรอบๆ
    สร้างความเสียหาย สายฟ้า 164.4 ถึง 493.2
    ระยะเวลาพื้นฐาน 5.2 วินาที
    ฟาดศัตรูทุก 0.25 วินาที
    active skill area of effect radius +% final [-13]
    is area damage [1]
    TormentSpiritVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
    วาล์ อัญเชิญโครงกระดูก (Vaal Summon Skeletons)
    เวลาร่าย: 1 วินาที
    ปลุกกองทัพโครงกระดูกที่มี ทหาร, นักธนู, นักเวท นำโดย นายพลทรงพลัง
    จำนวน โครงกระดูกอัญเชิญ สูงสุด +50 ตัว
    ระยะเวลาพื้นฐาน 20 วินาที
    อัญเชิญ นักรบโครงกระดูก 19 ตัว
    อัญเชิญ นักธนูโครงกระดูก 6 ตัว
    อัญเชิญ นักเวทโครงกระดูก 3 ตัว
    อัญเชิญ นายพลโครงกระดูก 1 ตัว
    base display minion actor level [68]
    display minion monster type [2]
    TormentSpiritVaalLightningTrap
    Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Duration, Vaal, Lightning
    วาล์ กับดักสายฟ้า (Vaal Lightning Trap)
    โอกาสคริติคอล: 4%
    ประสิทธิภาพการเสริมความเสียหาย: 90%
    เวลาร่าย: 1 วินาที
    โยนกับดักที่จะยิงกระสุนออกรอบทิศทางผ่านศัตรูที่ทริกเกอร์ สร้างความเสียหาย สายฟ้า ต่อศัตรูที่โดนกับเป้าหมายถัดไป กระสุนจะทิ้ง พื้นช็อค ไว้ตามทางที่มันผ่าน
    สร้างความเสียหาย สายฟ้า 372 ถึง 1116
    ระยะเวลาพื้นฐาน 4 วินาที
    ยิงกระสุน เพิ่มเติม 8 ลูก
    ยิงกระสุนเป็นวงกลม
    กระสุน ทิ้ง พื้นช็อค ไว้ตามทาง
    base is projectile [1]
    TormentSpiritVaalFlameblast
    Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell
    วาล์ ระเบิดเพลิง (Vaal Flameblast)
    ประสิทธิภาพการเสริมความเสียหาย: 50%
    เวลาร่าย: 1 วินาที
    กำหนดเป้าหมายในพื้นที่และสะสมสร้างการระเบิดขนาดใหญ่ ความเร็วการสะสมจะขึ้นอยู่กับความเร็วในการร่าย การระเบิดจะเกิดขึ้นหลังจากถึง 10 ขั้น
    สร้างความเสียหาย ไฟ 385.1 ถึง 577.7
    ลดความเร็วในการร่าย 50%
    มีโอกาสสร้างสถานะ ลุกไหม้ ต่อศัตรู 100%
    เพิ่มความเสียหาย เวท อีก 110% ต่อจำนวนสเตจ
    เพิ่มความเสียหาย เจ็บป่วย อีก 110% ต่อจำนวนสเตจ
    active skill area of effect radius +% final [49]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 1000
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	initial_mana_percentage = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonUseVaalSkills"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentSpiritVaalIceNova",
            "TormentSpiritVaalColdSnap",
            "TormentSpiritVaalSummonSkeletons",
            "TormentSpiritVaalLightningTrap",
            "TormentSpiritVaalStormCall",
            "TormentSpiritVaalFlameblast",
            "TormentSpiritVaalFireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalIceNova"] = {
        name = "Vaal Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A chilling circle of ice expands from the caster, repeating from every enemy it hits.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "ice_nova_number_of_repeats",
            "ice_nova_radius_+%_per_repeat",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "force_lite_skill_effects",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, 5, -20, -25, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 100, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "number_of_archer_skeletons_to_summon",
            "number_of_mage_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_display_minion_actor_level",
            "number_of_leader_skeletons_to_summon",
            "base_skill_effect_duration",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalLightningTrap"] = {
        name = "Vaal Lightning Trap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trapped] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "projectiles_nova",
            "base_is_projectile",
            "lightning_trap_projectiles_leave_shocking_ground",
        },
        levels = {
            [1] = {0.5, 1.5, 8, 4000, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalStormCall"] = {
        name = "Vaal Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "vaal_storm_call_base_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 6000, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 6100, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, 6200, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, 6300, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, 6400, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, 6500, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, 6600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalFlameblast"] = {
        name = "Vaal Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "base_cast_speed_+%",
            "base_chance_to_ignite_%",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, 14, 110, -50, 100, 110, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, 16, 110, -50, 100, 110, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, 18, 110, -50, 100, 110, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, 20, 110, -50, 100, 110, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, 22, 110, -50, 100, 110, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, 23, 110, -50, 100, 110, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, 25, 110, -50, 100, 110, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, 26, 110, -50, 100, 110, levelRequirement = 22, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, 28, 110, -50, 100, 110, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, 29, 110, -50, 100, 110, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, 31, 110, -50, 100, 110, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, 32, 110, -50, 100, 110, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, 34, 110, -50, 100, 110, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, 35, 110, -50, 100, 110, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, 37, 110, -50, 100, 110, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, 38, 110, -50, 100, 110, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, 40, 110, -50, 100, 110, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, 41, 110, -50, 100, 110, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, 43, 110, -50, 100, 110, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 44, 110, -50, 100, 110, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 46, 110, -50, 100, 110, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 47, 110, -50, 100, 110, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 49, 110, -50, 100, 110, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 50, 110, -50, 100, 110, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 52, 110, -50, 100, 110, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 53, 110, -50, 100, 110, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 55, 110, -50, 100, 110, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 56, 110, -50, 100, 110, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 58, 110, -50, 100, 110, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 59, 110, -50, 100, 110, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 61, 110, -50, 100, 110, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 62, 110, -50, 100, 110, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 64, 110, -50, 100, 110, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 65, 110, -50, 100, 110, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 66, 110, -50, 100, 110, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 67, 110, -50, 100, 110, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 68, 110, -50, 100, 110, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalFireball"] = {
        name = "Vaal Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a series of fireballs in a spiral around the caster.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpiral] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    ปีศาจทรมาน
    monster penalty against minions damage +% final vs player minions [-20]
    Torment Daemon
    SpectreN
    Tagsนักเวท, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonBookTornados
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    BookSparkTormentLibrarian
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    ประกายสายฟ้า (Spark)
    เวลาร่าย: 0.65 วินาที
    คูลดาวน์: 1 วินาที
    ยิงประกายไฟที่คาดเดาไม่ได้ซึ่งเคลื่อนไปแบบสุ่มจนกว่าจะปะทะศัตรูหรือหมดเวลา
    สร้างความเสียหาย กายภาพ 231.3 ถึง 346.9
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    ระยะเวลาพื้นฐาน 7 วินาที
    ยิงกระสุน เพิ่มเติม 1 ลูก
    ลดความเร็วกระสุน 80%
    base is projectile [1]
    monster projectile variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonBookTornados"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BookSparkTormentLibrarian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BookSparkTormentLibrarian"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7000, 1, -80, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 7000, 1, -80, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    ปีศาจทรมาน
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    SpectreN
    Tagsนักเวท, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonMultiBookTornados
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    BookSparkNovaTormentLibrarian
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    ประกายสายฟ้า (Spark)
    เวลาร่าย: 0.65 วินาที
    คูลดาวน์: 6 วินาที
    ยิงประกายไฟที่คาดเดาไม่ได้ซึ่งเคลื่อนไปแบบสุ่มจนกว่าจะปะทะศัตรูหรือหมดเวลา
    สร้างความเสียหาย กายภาพ 231.3 ถึง 346.9
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    ระยะเวลาพื้นฐาน 7 วินาที
    ยิงกระสุน เพิ่มเติม 7 ลูก
    ยิงกระสุนเป็นวงกลม
    ลดความเร็วกระสุน 80%
    base is projectile [1]
    monster projectile variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonMultiBookTornados"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BookSparkNovaTormentLibrarian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BookSparkNovaTormentLibrarian"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 7000, 1, -80, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6, 7000, 1, -80, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 7, 7000, 1, -80, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 8, 7000, 1, -80, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    ปีศาจทรมาน
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonSmokeMine
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentDaemonSmokeMine
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 6 วินาที
    ระยะเวลาพื้นฐาน 3 วินาที
    active skill area of effect radius +% final [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonSmokeMine"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonSmokeMine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonSmokeMine"] = {
        name = "TormentDaemonSmokeMine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {3000, -20, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [3] = {3000, -20, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [4] = {3000, -20, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [5] = {3000, -20, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [6] = {3000, -20, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [7] = {3000, -20, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [8] = {3000, -20, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [9] = {3000, -20, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [10] = {3000, -20, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [11] = {3000, -20, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [12] = {3000, -20, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [13] = {3000, -20, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [14] = {3000, -20, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [15] = {3000, -20, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [16] = {3000, -20, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    
    ปีศาจทรมาน
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonBlindingNova
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentDaemonBlindNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    น้ำแข็งกระจาย (Ice Nova)
    เวลาร่าย: 0.8 วินาที
    คูลดาวน์: 10 วินาที
    วงน้ำแข็งแผ่ขยายออกมาจากผู้ร่าย
    สร้างสถานะ ตาบอด ต่อศัตรูเมื่อปะทะ
    รัศมีพื้นฐาน 2.6 เมตร
    active skill area of effect radius +% final [188]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonBlindingNova"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonBlindNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonBlindNova"] = {
        name = "Ice Nova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "global_chance_to_blind_on_hit_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {26, 100, 188, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ปีศาจทรมาน
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonDevourCorpses
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentCannibalDevour
    Spell, Trappable, Mineable, SummonsTotem
    โทเทมกินศพ (Devouring Totem)
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 2 วินาที
    อัญเชิญ โทเทม ที่สามารถกลืนกินศพที่อยู่ใกล้ หากคุณบาดเจ็บ มันจะทำลายศพเพื่อดูด พลังชีวิต ให้กับคุณ
    ดูดพลังชีวิต 10990 ต่อจำนวนศพที่กลืนกิน

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonDevourCorpses"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentCannibalDevour",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCannibalDevour"] = {
        name = "Devouring Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_consumption_life_to_gain",
        },
        levels = {
            [1] = {47, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {58, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
            [3] = {83, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [4] = {102, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {124, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [6] = {152, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [7] = {202, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [8] = {265, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [9] = {327, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [10] = {379, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
            [11] = {489, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [12] = {627, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [13] = {940, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [14] = {1395, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [15] = {2047, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [16] = {2982, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [17] = {3722, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [18] = {4990, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {6204, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [20] = {8882, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [21] = {9536, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [22] = {10238, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [23] = {10990, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [24] = {11797, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [25] = {12659, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [26] = {13585, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [27] = {14574, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [28] = {15632, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [29] = {16765, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [30] = {17978, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [31] = {19277, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [32] = {20667, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [33] = {22156, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [34] = {23745, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [35] = {25450, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [36] = {27262, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [37] = {29198, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }