Demônio do Tormento
monster penalty against minions damage +% final vs player minions [-25]
Torment Daemon
SpectreN
TagsConjurador, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
Vida
100%
Ailment Threshold
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
Daemon
Metadata
TormentDaemonStorms
IsSummoned
Y
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TormentDaemonSummonStorms
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 10 seg
Causa 368.3 a 1105 de Dano de Raio
Duração base é de 6 segundos
is area damage [1]
number of monsters to summon [7]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonStorms"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentDaemonSummonStorms",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDaemonSummonStorms"] = {
    name = "TormentDaemonSummonStorms",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_monsters_to_summon",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 5, 6000, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 6, 6000, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 7, 6000, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, 8, 6000, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
monster penalty against minions damage +% final vs player minions [-25]
IdMonsterDamageVersusPlayerMinions25
FamilyMonsterDamageVersusMinions
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    Demônio do Tormento
    Habilidades Maldições tem Velociade de Conjuração reduzida em 80%
    Torment Daemon
    SpectreN
    Tagscursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonCurses
    IsSummoned
    Y
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    SkeletonTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Grilhões Temporais
    Tempo de Conjuração: 0.67 seg
    Amaldiçoa todos os alvos em uma área, reduzindo sua velocidade de ação e fazendo com que efeitos expirem mais lentamente.
    Duração base é de 4 segundos
    Inimigos Normais e Mágicos Amaldiçoados tem 20% menos Velocidade de Ação
    Outros efeitos em inimigos Amaldiçoados expiram 25% mais devagar
    Inimigos Raros e Únicos Amaldiçoados tem 10% menos Velocidade de Ação
    active skill area of effect radius +% final [9]
    MonsterEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Debilitar
    Tempo de Conjuração: 0.5 seg
    Amaldiçoa todos os alvos na área, reduzindo a precisão e fazendo com que causem menos dano.
    Duração base é de 5 segundos
    Inimigos Amaldiçoados possuem uma redução de 40% de Precisão
    Inimigos Normais e Mágicos Amaldiçoados causam 40% menos Dano
    Inimigos Raros e Únicos Amaldiçoados tem 15% menos Dano
    active skill area of effect radius +% final [42]
    SkeletonVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnerabilidade
    Tempo de Conjuração: 0.5 seg
    Amaldiçoa todos os alvos na área, fazendo com que sofram dano físico aumentado. Ataques contra inimigos amaldiçoados têm uma chance de infligir sangramento.
    Duração base é de 10 segundos
    Inimigos Amaldiçoados sofrem 50% de aumento de Dano Físico
    Acertos de Ataques contra Inimigos Amaldiçoados têm 20% de chance de infligir Sangramento
    active skill area of effect radius +% final [24]
    MonsterFlammability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Flamabilidade
    Tempo de Conjuração: 0.5 seg
    Recarga: 10 seg
    Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a fogo e dando a eles uma chance de serem incendiados quando acertados.
    Duração base é de 6 segundos
    Inimigos Amaldiçoados possuem -30% de Resistência a Fogo
    Acertos contra Inimigos Amaldiçoados têm +25% de chance de Incendiar
    active skill area of effect radius +% final [9]
    MonsterFrostbite
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Congelabilidade
    Tempo de Conjuração: 0.5 seg
    Recarga: 10 seg
    Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a gelo e dando a eles uma chance de serem congelados quando acertados.
    Duração base é de 6 segundos
    Inimigos Amaldiçoados possuem -30% de Resistência a Gelo
    Acertos contra Inimigos Amaldiçoados têm +25% de chance de Congelar
    active skill area of effect radius +% final [9]
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Condutividade
    Tempo de Conjuração: 0.5 seg
    Recarga: 10 seg
    Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a raio e dando a eles uma chance de serem eletrizados quando acertados.
    Duração base é de 6 segundos
    Inimigos Amaldiçoados possuem -30% de Resistência a Raio
    Acertos contra Inimigos Amaldiçoados têm +25% de chance de Eletrizar
    active skill area of effect radius +% final [9]
    MonsterElementalWeakness
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Fraqueza Elemental
    Tempo de Conjuração: 0.5 seg
    Recarga: 10 seg
    Amaldiçoa todos os alvos em uma área, reduzindo suas resistências elementais.
    Duração base é de 6 segundos
    Inimigos Amaldiçoados possuem -30% de Resistências Elementais
    active skill area of effect radius +% final [42]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonCurses"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SkeletonTemporalChains",
            "MonsterElementalWeakness",
            "MonsterEnfeeble",
            "SkeletonVulnerability",
            "MonsterFlammability",
            "MonsterFrostbite",
            "MonsterConductivity",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterElementalWeakness"] = {
        name = "Elemental Weakness",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their elemental resistances.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_resist_all_elements_%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 42, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 42, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 42, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 42, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFrostbite"] = {
        name = "Frostbite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_frozen_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Habilidades Maldições tem Velociade de Conjuração reduzida em 80%
    IdMonsterCurseCastSpeedPenalty
    FamilyMonsterCurseCastSpeed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • curse cast speed +% Min: -80 Max: -80 Global
  • Craft Tagscaster speed curse
    Demônio do Tormento
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonRagingSpirits
    IsSummoned
    Y
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentedNecromancerSummonRagingSpirit
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Tempo de Conjuração: 0.8 seg
    Causa 36% menos Dano
    Máximo de Espíritos Furiosos Convocados: 50
    Duração base é de 5 segundos
    Velocidade de Conjuração reduzida em 10%
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonRagingSpirits"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentedNecromancerSummonRagingSpirit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentedNecromancerSummonRagingSpirit"] = {
        name = "TormentedNecromancerSummonRagingSpirit",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {-25, 5000, 50, -10, 1, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {-26, 5000, 50, -10, 1, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [3] = {-27, 5000, 50, -10, 1, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [4] = {-28, 5000, 50, -10, 1, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [5] = {-29, 5000, 50, -10, 1, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [6] = {-30, 5000, 50, -10, 1, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [7] = {-31, 5000, 50, -10, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [8] = {-32, 5000, 50, -10, 1, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [9] = {-33, 5000, 50, -10, 1, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [10] = {-34, 5000, 50, -10, 1, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [11] = {-35, 5000, 50, -10, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [12] = {-36, 5000, 50, -10, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [13] = {-37, 5000, 50, -10, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [14] = {-38, 5000, 50, -10, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [15] = {-39, 5000, 50, -10, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [16] = {-40, 5000, 50, -10, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [17] = {-41, 5000, 50, -10, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [18] = {-42, 5000, 50, -10, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [19] = {-43, 5000, 50, -10, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Demônio do Tormento
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, raises_dead, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonNecromancer
    IsSummoned
    Y
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentDesecrateSkeletons
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    Profanar
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    Profana o solo, criando cadáveres baseados nos monstros da área atual e causando dano de caos degenerativo aos inimigos. Se você utilizar uma habilidade Evocar Espectro, há uma chance de criar cadáveres espectrais iguais aos seus Espectros evocados mais recentes. Somente habilidades de Lacaios podem interagir com cadáveres espectrais.
    Causa 337.5 de Dano de Caos Base por segundo
    Duração base é de 4 segundos
    Velocidade de Conjuração aumentada em 65%
    Cria 10 cadáveres
    Nível dos Corpos Criados é igual ao nível da área, máximo de Nível 100
    Máximo de 10 Cadáveres permitidos
    active skill area of effect radius +% final [33]
    alternate minion [1]
    is area damage [1]
    MassReviveUndeadTormentNecromancer
    Spell, Area, AreaSpell
    Tempo de Conjuração: 6 seg
    Recarga: 12 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonNecromancer"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MassReviveUndeadTormentNecromancer",
            "TormentDesecrateSkeletons",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassReviveUndeadTormentNecromancer"] = {
        name = "MassReviveUndeadTormentNecromancer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDesecrateSkeletons"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "desecrate_number_of_corpses_to_create",
            "desecrate_maximum_number_of_corpses",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "alternate_minion",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 6, 10, 4000, 100, 65, 1, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {1, 10, 10, 33, 4000, 100, 65, 1, levelRequirement = 58, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [3] = {1, 12, 12, 33, 4000, 100, 65, 1, levelRequirement = 70, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        },
    }
    
    Demônio do Tormento
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    SpectreN
    TagsConjurador, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonBurningTrail
    IsSummoned
    Y
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    FireNovaTorment
    Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
    Mina Explosiva de Fogo
    Tempo de Conjuração: 0.4 seg
    Recarga: 4 seg
    Arma uma mina remota que você pode detonar para criar uma série de explosões de gelo. Cada explosão sequencial da mesma mina causará mais dano do que a anterior.
    Seus Acertos não podem Atordoar Inimigos
    Habilidades se Repetem 3 Vezes mais
    Causa 332.9 a 499.4 de Dano de Fogo
    25% mais Dano com Acertos e Afecções por Repetição
    active skill area of effect radius +% final [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonBurningTrail"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireNovaTorment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireNovaTorment"] = {
        name = "Fire Nova Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Multicastable] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_repeat_count",
            "fire_nova_damage_+%_per_repeat_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 25, 30, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    Demônio do Tormento
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    SpectreN
    TagsConjurador, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonFirestorm
    IsSummoned
    Y
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentDaemonFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tormenta Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.9 seg
    Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
    Causa 457.9 de Dano de Fogo Base por segundo
    Solo Ardente dura 3 segundos
    Duração base é de 1 segundos
    Causa 659.4 a 989.1 de Dano de Fogo
    Um impacto a cada 0.07 segundos
    O raio Base é de 1 metro
    firestorm base area of effect +% [156]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonFirestorm"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "fire_storm_fireball_delay_ms",
            "base_skill_effect_duration",
            "firestorm_drop_burning_ground_duration_ms",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1, 100, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 1, 75, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 1, 66, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 1, 50, 1000, 3000, 156, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    Demônio do Tormento
    Pode ter até 12 Armadilhas adicionais plantadas por vez
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    SpectreN
    TagsConjurador, chaos_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonPoisonBombs
    IsSummoned
    Y
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentDaemonCausticBomb
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 239.5 a 319.3 de Dano de Caos
    Armadilhas ativam no fim de suas Durações
    Armadilha dura +1 segundo
    Causa 221.7 de Dano de Caos Base por segundo
    Duração base é de 4 segundos
    base skill is trapped [1]
    create trap at target location [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [8]
    TormentDaemonCausticMultiBomb
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 239.5 a 319.3 de Dano de Caos
    Armadilhas ativam no fim de suas Durações
    Armadilha dura +2 segundos
    Causa 221.7 de Dano de Caos Base por segundo
    Duração base é de 4 segundos
    Arremessa até 2 Armadilhas adicionais
    base skill is trapped [1]
    create trap at target location [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [8]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 800
    	set_base_maximum_mana = 200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonPoisonBombs"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonCausticBomb",
            "TormentDaemonCausticMultiBomb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonCausticBomb"] = {
        name = "TormentDaemonCausticBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "traps_explode_on_timeout",
            "create_trap_at_target_location",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 1000, 4000, 8, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonCausticMultiBomb"] = {
        name = "TormentDaemonCausticMultiBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "number_of_additional_traps_to_throw",
            "trap_variation",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "traps_explode_on_timeout",
            "create_trap_at_target_location",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 2000, 4000, 2, 8, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    Pode ter até 12 Armadilhas adicionais plantadas por vez
    IdMonsterIncreasedTrapsAllowedTormentDaemon
    FamilyTrapsAllowed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 12 Max: 12 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    Demônio do Tormento
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonSummonConstructs
    IsSummoned
    Y
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentCorrupterSummonConstructs
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    Recarga: 2.5 seg
    alternate minion [5]
    number of monsters to summon [2]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    TormentCorrupterSummonConstructsPlayer
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    Recarga: 2.5 seg
    alternate minion [5]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [2]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonSummonConstructs"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentCorrupterSummonConstructs",
            "TormentCorrupterSummonConstructsPlayer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCorrupterSummonConstructs"] = {
        name = "TormentCorrupterSummonConstructs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1, 5, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, 5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [3] = {3, 5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCorrupterSummonConstructsPlayer"] = {
        name = "TormentCorrupterSummonConstructsPlayer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 5, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, 5, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [3] = {3, 5, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Demônio do Tormento
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonSummonBloodElementals
    IsSummoned
    Y
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentCharlatanSummonBloodElemental
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    alternate minion [4]
    number of monsters to summon [8]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    TormentCharlatanSummonBloodElementalPlayer
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    alternate minion [4]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [8]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonSummonBloodElementals"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentCharlatanSummonBloodElemental",
            "TormentCharlatanSummonBloodElementalPlayer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCharlatanSummonBloodElemental"] = {
        name = "TormentCharlatanSummonBloodElemental",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {5, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {6, 4, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [3] = {7, 4, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [4] = {8, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [5] = {9, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCharlatanSummonBloodElementalPlayer"] = {
        name = "TormentCharlatanSummonBloodElementalPlayer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {5, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {6, 4, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [3] = {7, 4, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [4] = {8, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [5] = {9, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Demônio do Tormento
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    SpectreN
    TagsConjurador, cold_affinity, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, lightning_affinity, summoner, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonUseVaalSkills
    IsSummoned
    Y
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentSpiritVaalFireball
    Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell
    Bola de Fogo Vaal
    Tempo de Conjuração: 0.85 seg
    Lança uma série de bolas de fogo em espiral ao redor do conjurador.
    Causa 421.2 a 631.8 de Dano de Fogo
    Dispara 32 Projéteis em uma espiral
    O raio Base é de 0.9 metros
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [40]
    projectile spiral nova time ms [2000]
    TormentSpiritVaalIceNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Cold, AreaSpell, Nova
    Nova Glacial Vaal
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.8 seg
    Um círculo de gelo se expande a partir do conjurador, se repetindo para cada inimigo acertado.
    Causa 529.4 a 827.2 de Dano de Gelo
    Causa explosões menores até 5 vezes em acertos inimigos
    Efeito em Área reduzido em 20% a cada repetição
    O raio Base é de 2.6 metros
    active skill area of effect radius +% final [15]
    force lite skill effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    TormentSpiritVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Estalo Gélido Vaal
    Chance de Crítico: 4%
    Tempo de Conjuração: 0.85 seg
    Uma sequência de cristais de gelo sai do chão em volta do conjurador, causando dano a inimigos e deixando o solo resfriado.
    Causa 348.7 a 523 de Dano de Gelo
    Duração base é de 5 segundos
    Sempre Congela inimigos
    is area damage [1]
    TormentSpiritVaalStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
    Invocar Tormenta Vaal
    Tempo de Conjuração: 0.5 seg
    Define um marcador no local. Relâmpagos atingem inimigos aleatórios ao redor do marcador repetidas vezes durante a duração da habilidade, causando dano em área ao redor de onde acertar. Modificadores à duração da habilidade também afetarão o atraso entre estes acertos. Quando a duração do marcador terminar, um grande relâmpago acertará o marcador, causando dano ao seu redor.
    Causa 164.4 a 493.2 de Dano de Raio
    Duração base é de 5.2 segundos
    Ataca um Inimigo a cada 0.25 segundos
    active skill area of effect radius +% final [-13]
    is area damage [1]
    TormentSpiritVaalSummonSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
    Convocar Esqueletos Vaal
    Tempo de Conjuração: 1 seg
    Convoca um exército de soldados, arqueiros e magos esqueletos liderados por um poderoso general.
    +50 ao Máximo de Esqueletos Convocados
    Duração base é de 20 segundos
    Convoca 19 Guerreiros Esqueleto
    Convoca 6 Esqueletos Arqueiros por vez
    Convoca 3 Esqueletos Magos por vez
    Convoca 1 Esqueleto General por vez
    base display minion actor level [68]
    display minion monster type [2]
    TormentSpiritVaalLightningTrap
    Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Duration, Vaal, Lightning
    Armadilha Relampejante Vaal
    Chance de Crítico: 4%
    Eficácia do Dano Adicionado: 90%
    Tempo de Conjuração: 1 seg
    Lança uma armadilha que atira um anel de projéteis pelos inimigos que a ativaram, causando dano de raio neles e alvos subsequêntes e deixando um rastro de solo eletrizante.
    Causa 372 a 1116 de Dano de Raio
    Duração base é de 4 segundos
    Dispara 8 Projéteis adicionais
    Dispara Projéteis em um círculo
    Projéteis deixam Solo Eletrizado
    base is projectile [1]
    TormentSpiritVaalFlameblast
    Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell
    Explosão Flamejante Vaal
    Eficácia do Dano Adicionado: 50%
    Tempo de Conjuração: 1 seg
    Define uma área e prepara uma grande explosão. O tempo de preparação é baseado em sua velocidade de conjuração. A explosão ocorre após acumular 10 marcadores.
    Causa 385.1 a 577.7 de Dano de Fogo
    Velocidade de Conjuração reduzida em 50%
    100% de chance de Incendiar inimigos
    110% mais Dano Mágico por estágio
    110% mais Dano com Afecções por estágio
    active skill area of effect radius +% final [49]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 1000
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	initial_mana_percentage = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonUseVaalSkills"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentSpiritVaalIceNova",
            "TormentSpiritVaalColdSnap",
            "TormentSpiritVaalSummonSkeletons",
            "TormentSpiritVaalLightningTrap",
            "TormentSpiritVaalStormCall",
            "TormentSpiritVaalFlameblast",
            "TormentSpiritVaalFireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalIceNova"] = {
        name = "Vaal Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A chilling circle of ice expands from the caster, repeating from every enemy it hits.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "ice_nova_number_of_repeats",
            "ice_nova_radius_+%_per_repeat",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "force_lite_skill_effects",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, 5, -20, -25, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 100, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalSummonSkeletons"] = {
        name = "Vaal Summon Skeletons",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "number_of_archer_skeletons_to_summon",
            "number_of_mage_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_display_minion_actor_level",
            "number_of_leader_skeletons_to_summon",
            "base_skill_effect_duration",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalLightningTrap"] = {
        name = "Vaal Lightning Trap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trapped] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "projectiles_nova",
            "base_is_projectile",
            "lightning_trap_projectiles_leave_shocking_ground",
        },
        levels = {
            [1] = {0.5, 1.5, 8, 4000, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalStormCall"] = {
        name = "Vaal Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "vaal_storm_call_base_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 6000, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 6100, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, 6200, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, 6300, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, 6400, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, 6500, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, 6600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalFlameblast"] = {
        name = "Vaal Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "base_cast_speed_+%",
            "base_chance_to_ignite_%",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, 14, 110, -50, 100, 110, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, 16, 110, -50, 100, 110, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, 18, 110, -50, 100, 110, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, 20, 110, -50, 100, 110, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, 22, 110, -50, 100, 110, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, 23, 110, -50, 100, 110, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, 25, 110, -50, 100, 110, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, 26, 110, -50, 100, 110, levelRequirement = 22, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, 28, 110, -50, 100, 110, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, 29, 110, -50, 100, 110, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, 31, 110, -50, 100, 110, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, 32, 110, -50, 100, 110, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, 34, 110, -50, 100, 110, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, 35, 110, -50, 100, 110, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, 37, 110, -50, 100, 110, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, 38, 110, -50, 100, 110, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, 40, 110, -50, 100, 110, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, 41, 110, -50, 100, 110, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, 43, 110, -50, 100, 110, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 44, 110, -50, 100, 110, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 46, 110, -50, 100, 110, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 47, 110, -50, 100, 110, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 49, 110, -50, 100, 110, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 50, 110, -50, 100, 110, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 52, 110, -50, 100, 110, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 53, 110, -50, 100, 110, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 55, 110, -50, 100, 110, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 56, 110, -50, 100, 110, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 58, 110, -50, 100, 110, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 59, 110, -50, 100, 110, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 61, 110, -50, 100, 110, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 62, 110, -50, 100, 110, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 64, 110, -50, 100, 110, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 65, 110, -50, 100, 110, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 66, 110, -50, 100, 110, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 67, 110, -50, 100, 110, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 68, 110, -50, 100, 110, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritVaalFireball"] = {
        name = "Vaal Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a series of fireballs in a spiral around the caster.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpiral] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    Demônio do Tormento
    monster penalty against minions damage +% final vs player minions [-20]
    Torment Daemon
    SpectreN
    TagsConjurador, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonBookTornados
    IsSummoned
    Y
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    BookSparkTormentLibrarian
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Faísca
    Tempo de Conjuração: 0.65 seg
    Recarga: 1 seg
    Lança faíscas imprevisíveis que se movem aleatoriamente até atingirem um inimigo ou expirarem.
    Causa 231.3 a 346.9 de Dano Físico
    Projéteis Perfuram todos Alvos
    Duração base é de 7 segundos
    Dispara un Projétil adicional
    Velocidade de Projéteis reduzida em 80%
    base is projectile [1]
    monster projectile variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonBookTornados"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BookSparkTormentLibrarian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BookSparkTormentLibrarian"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7000, 1, -80, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 7000, 1, -80, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    Demônio do Tormento
    monster penalty against minions damage +% final vs player minions [-25]
    Torment Daemon
    SpectreN
    TagsConjurador, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonMultiBookTornados
    IsSummoned
    Y
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    BookSparkNovaTormentLibrarian
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Faísca
    Tempo de Conjuração: 0.65 seg
    Recarga: 6 seg
    Lança faíscas imprevisíveis que se movem aleatoriamente até atingirem um inimigo ou expirarem.
    Causa 231.3 a 346.9 de Dano Físico
    Projéteis Perfuram todos Alvos
    Duração base é de 7 segundos
    Dispara 7 Projéteis adicionais
    Dispara Projéteis em um círculo
    Velocidade de Projéteis reduzida em 80%
    base is projectile [1]
    monster projectile variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonMultiBookTornados"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BookSparkNovaTormentLibrarian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BookSparkNovaTormentLibrarian"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 7000, 1, -80, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6, 7000, 1, -80, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 7, 7000, 1, -80, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 8, 7000, 1, -80, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    Demônio do Tormento
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonSmokeMine
    IsSummoned
    Y
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentDaemonSmokeMine
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 6 seg
    Duração base é de 3 segundos
    active skill area of effect radius +% final [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonSmokeMine"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonSmokeMine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonSmokeMine"] = {
        name = "TormentDaemonSmokeMine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {3000, -20, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [3] = {3000, -20, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [4] = {3000, -20, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [5] = {3000, -20, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [6] = {3000, -20, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [7] = {3000, -20, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [8] = {3000, -20, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [9] = {3000, -20, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [10] = {3000, -20, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [11] = {3000, -20, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [12] = {3000, -20, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [13] = {3000, -20, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [14] = {3000, -20, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [15] = {3000, -20, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [16] = {3000, -20, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    
    Demônio do Tormento
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonBlindingNova
    IsSummoned
    Y
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentDaemonBlindNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    Nova Glacial
    Tempo de Conjuração: 0.8 seg
    Recarga: 10 seg
    Um círculo se expande a partir do conjurador.
    Cega inimigos ao acertar
    O raio Base é de 2.6 metros
    active skill area of effect radius +% final [188]

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonBlindingNova"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentDaemonBlindNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentDaemonBlindNova"] = {
        name = "Ice Nova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "global_chance_to_blind_on_hit_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {26, 100, 188, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Demônio do Tormento
    Torment Daemon
    SpectreN
    Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    TormentDaemonDevourCorpses
    IsSummoned
    Y
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    TormentCannibalDevour
    Spell, Trappable, Mineable, SummonsTotem
    Totem Devorador
    Tempo de Conjuração: 1 seg
    Recarga: 2 seg
    Convoca um totem que pode consumir cadáveres próximos. Se você for ferido, ele destruirá o cadáver e furtará vida para você.
    Drena 10990 de Vida para si a cada cadáver consumido

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/AbstractDaemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/TormentDaemonDevourCorpses"] = {
        name = "Torment Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TormentCannibalDevour",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentCannibalDevour"] = {
        name = "Devouring Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_consumption_life_to_gain",
        },
        levels = {
            [1] = {47, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {58, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
            [3] = {83, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [4] = {102, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {124, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [6] = {152, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [7] = {202, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [8] = {265, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [9] = {327, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [10] = {379, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
            [11] = {489, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [12] = {627, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [13] = {940, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [14] = {1395, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [15] = {2047, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [16] = {2982, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [17] = {3722, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [18] = {4990, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {6204, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [20] = {8882, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [21] = {9536, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [22] = {10238, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [23] = {10990, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [24] = {11797, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [25] = {12659, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [26] = {13585, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [27] = {14574, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [28] = {15632, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [29] = {16765, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [30] = {17978, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [31] = {19277, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [32] = {20667, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [33] = {22156, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [34] = {23745, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [35] = {25450, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [36] = {27262, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [37] = {29198, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }