預言 普蘭德斯 暴怒
塗抹 星團珠寶 眾神殿系統 天賦樹 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 徽印 永恆珠寶 命運卡
苦痛惡魔
Torment Daemon

苦痛惡魔

幽魂N
詞綴monster penalty against minions damage +% final vs player minions [-25]
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentDaemonSummonStorms
施放時間: 1 秒
冷卻時間: 10 秒
造成 969.22908 閃電傷害
base skill effect duration [6000]
number of monsters to summon [8]
active skill area of effect radius +% final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentDaemonSummonStorms
施放時間: 1 秒
冷卻時間: 10 秒
造成 860.32581 閃電傷害
base skill effect duration [6000]
number of monsters to summon [8]
active skill area of effect radius +% final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentDaemonSummonStorms
施放時間: 1 秒
冷卻時間: 10 秒
造成 6772031 閃電傷害
base skill effect duration [6000]
number of monsters to summon [8]
active skill area of effect radius +% final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentDaemonSummonStorms
施放時間: 1 秒
冷卻時間: 10 秒
造成 500.21501 閃電傷害
base skill effect duration [6000]
number of monsters to summon [8]
active skill area of effect radius +% final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentDaemonSummonStorms
施放時間: 1 秒
冷卻時間: 10 秒
造成 368.31105 閃電傷害
base skill effect duration [6000]
number of monsters to summon [7]
active skill area of effect radius +% final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
SummonStorms1ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonStorms"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentDaemonSummonStorms",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDaemonSummonStorms"] = {
    name = "TormentDaemonSummonStorms",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 6000, 5, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 6000, 6, 0, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 6000, 7, 0, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.5, 1.5, 6000, 8, 0, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
詞綴curse cast speed +% [-80]
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
SkeletonTemporalChains
temporalchains
施放時間: 0.67 秒
時空鎖鏈
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
+4 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 40% 身上增益與減益的持續時間
skill art variation [0]
被詛咒的稀有或傳奇敵人有 10% 更少行動速度

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterEnfeeble
enfeeble
施放時間: 0.5 秒
衰弱
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
SkeletonVulnerability
vulnerability
施放時間: 0.5 秒
脆弱
對目標區域降下詛咒,受到詛咒的敵人將會增加受到的物理傷害。攻擊被詛咒的敵人有機率造成流血,且他們身上的異常狀態所造成的傷害會加速。
+10.9 秒基礎持續時間
被詛咒敵人承受增加 50% 物理傷害
攻擊擊中被詛咒的敵人,有 20% 機率造成流血
異常狀態在被詛咒敵人身上比平常快 20% 造成傷害

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 物理技能 Type91 Type92 Hex
MonsterFlammability
Flammability
施放時間: 0.5 秒
冷卻時間: 10 秒
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterFrostbite
Frostbite
施放時間: 0.5 秒
冷卻時間: 10 秒
凍傷
對目標區域降下詛咒,使受到詛咒敵人的冰冷抗性降低,並在被擊中時時有機率被冰凍。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的冰冷抗性
對被詛咒敵人的擊中 +25% 機率造成冰凍

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterConductivity
Conductivity
施放時間: 0.5 秒
冷卻時間: 10 秒
導電
對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 閃電技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterElementalWeakness
elementalweakness
施放時間: 0.5 秒
冷卻時間: 10 秒
元素要害
對目標區域降下詛咒,受到詛咒的敵人對於元素的抗性將會降低。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的元素抗性

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
SkeletonTemporalChains
temporalchains
施放時間: 0.67 秒
時空鎖鏈
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
+4 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 40% 身上增益與減益的持續時間
skill art variation [0]
被詛咒的稀有或傳奇敵人有 10% 更少行動速度

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterEnfeeble
enfeeble
施放時間: 0.5 秒
衰弱
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
SkeletonVulnerability
vulnerability
施放時間: 0.5 秒
脆弱
對目標區域降下詛咒,受到詛咒的敵人將會增加受到的物理傷害。攻擊被詛咒的敵人有機率造成流血,且他們身上的異常狀態所造成的傷害會加速。
+10.9 秒基礎持續時間
被詛咒敵人承受增加 50% 物理傷害
攻擊擊中被詛咒的敵人,有 20% 機率造成流血
異常狀態在被詛咒敵人身上比平常快 20% 造成傷害

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 物理技能 Type91 Type92 Hex
MonsterFlammability
Flammability
施放時間: 0.5 秒
冷卻時間: 10 秒
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterFrostbite
Frostbite
施放時間: 0.5 秒
冷卻時間: 10 秒
凍傷
對目標區域降下詛咒,使受到詛咒敵人的冰冷抗性降低,並在被擊中時時有機率被冰凍。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的冰冷抗性
對被詛咒敵人的擊中 +25% 機率造成冰凍

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterConductivity
Conductivity
施放時間: 0.5 秒
冷卻時間: 10 秒
導電
對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 閃電技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterElementalWeakness
elementalweakness
施放時間: 0.5 秒
冷卻時間: 10 秒
元素要害
對目標區域降下詛咒,受到詛咒的敵人對於元素的抗性將會降低。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的元素抗性

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
SkeletonTemporalChains
temporalchains
施放時間: 0.67 秒
時空鎖鏈
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
+4 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 40% 身上增益與減益的持續時間
skill art variation [0]
被詛咒的稀有或傳奇敵人有 10% 更少行動速度

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterEnfeeble
enfeeble
施放時間: 0.5 秒
衰弱
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
SkeletonVulnerability
vulnerability
施放時間: 0.5 秒
脆弱
對目標區域降下詛咒,受到詛咒的敵人將會增加受到的物理傷害。攻擊被詛咒的敵人有機率造成流血,且他們身上的異常狀態所造成的傷害會加速。
+10.9 秒基礎持續時間
被詛咒敵人承受增加 50% 物理傷害
攻擊擊中被詛咒的敵人,有 20% 機率造成流血
異常狀態在被詛咒敵人身上比平常快 20% 造成傷害

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 物理技能 Type91 Type92 Hex
MonsterFlammability
Flammability
施放時間: 0.5 秒
冷卻時間: 10 秒
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterFrostbite
Frostbite
施放時間: 0.5 秒
冷卻時間: 10 秒
凍傷
對目標區域降下詛咒,使受到詛咒敵人的冰冷抗性降低,並在被擊中時時有機率被冰凍。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的冰冷抗性
對被詛咒敵人的擊中 +25% 機率造成冰凍

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterConductivity
Conductivity
施放時間: 0.5 秒
冷卻時間: 10 秒
導電
對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 閃電技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterElementalWeakness
elementalweakness
施放時間: 0.5 秒
冷卻時間: 10 秒
元素要害
對目標區域降下詛咒,受到詛咒的敵人對於元素的抗性將會降低。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的元素抗性

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
SkeletonTemporalChains
temporalchains
施放時間: 0.67 秒
時空鎖鏈
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
+4 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 40% 身上增益與減益的持續時間
skill art variation [0]
被詛咒的稀有或傳奇敵人有 10% 更少行動速度

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterEnfeeble
enfeeble
施放時間: 0.5 秒
衰弱
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
SkeletonVulnerability
vulnerability
施放時間: 0.5 秒
脆弱
對目標區域降下詛咒,受到詛咒的敵人將會增加受到的物理傷害。攻擊被詛咒的敵人有機率造成流血,且他們身上的異常狀態所造成的傷害會加速。
+10.9 秒基礎持續時間
被詛咒敵人承受增加 50% 物理傷害
攻擊擊中被詛咒的敵人,有 20% 機率造成流血
異常狀態在被詛咒敵人身上比平常快 20% 造成傷害

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 物理技能 Type91 Type92 Hex
MonsterFlammability
Flammability
施放時間: 0.5 秒
冷卻時間: 10 秒
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterFrostbite
Frostbite
施放時間: 0.5 秒
冷卻時間: 10 秒
凍傷
對目標區域降下詛咒,使受到詛咒敵人的冰冷抗性降低,並在被擊中時時有機率被冰凍。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的冰冷抗性
對被詛咒敵人的擊中 +25% 機率造成冰凍

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterConductivity
Conductivity
施放時間: 0.5 秒
冷卻時間: 10 秒
導電
對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 閃電技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterElementalWeakness
elementalweakness
施放時間: 0.5 秒
冷卻時間: 10 秒
元素要害
對目標區域降下詛咒,受到詛咒的敵人對於元素的抗性將會降低。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -40% 的元素抗性

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
SkeletonTemporalChains
temporalchains
施放時間: 0.67 秒
時空鎖鏈
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
+4 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 40% 身上增益與減益的持續時間
skill art variation [0]
被詛咒的稀有或傳奇敵人有 10% 更少行動速度

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterEnfeeble
enfeeble
施放時間: 0.5 秒
衰弱
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
+5 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
SkeletonVulnerability
vulnerability
施放時間: 0.5 秒
脆弱
對目標區域降下詛咒,受到詛咒的敵人將會增加受到的物理傷害。攻擊被詛咒的敵人有機率造成流血,且他們身上的異常狀態所造成的傷害會加速。
+10.9 秒基礎持續時間
被詛咒敵人承受增加 50% 物理傷害
攻擊擊中被詛咒的敵人,有 20% 機率造成流血
異常狀態在被詛咒敵人身上比平常快 20% 造成傷害

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 物理技能 Type91 Type92 Hex
MonsterFlammability
Flammability
施放時間: 0.5 秒
冷卻時間: 10 秒
易燃
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -30% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterFrostbite
Frostbite
施放時間: 0.5 秒
冷卻時間: 10 秒
凍傷
對目標區域降下詛咒,使受到詛咒敵人的冰冷抗性降低,並在被擊中時時有機率被冰凍。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -30% 的冰冷抗性
對被詛咒敵人的擊中 +25% 機率造成冰凍

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterConductivity
Conductivity
施放時間: 0.5 秒
冷卻時間: 10 秒
導電
對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -30% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 閃電技能 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
MonsterElementalWeakness
elementalweakness
施放時間: 0.5 秒
冷卻時間: 10 秒
元素要害
對目標區域降下詛咒,受到詛咒的敵人對於元素的抗性將會降低。
+6 秒基礎持續時間
active skill area of effect radius +% final [0]
被詛咒的敵人有 -30% 的元素抗性

法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 法術可秘能爆發 附加詛咒 CanRapidFire 範圍法術 Type91 Type92 Hex
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonCurses"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SkeletonTemporalChains",
        "MonsterElementalWeakness",
        "MonsterEnfeeble",
        "SkeletonVulnerability",
        "MonsterFlammability",
        "MonsterFrostbite",
        "MonsterConductivity",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "skill_art_variation",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {4000, 0, -20, -40, 0, -10, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterElementalWeakness"] = {
    name = "Elemental Weakness",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their elemental resistances.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_resist_all_elements_%",
        "chance_to_be_shocked_%",
        "chance_to_be_frozen_%",
        "chance_to_be_ignited_%",
    },
    levels = {
        [1] = {6000, 0, -20, 0, 0, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {6000, 0, -25, 0, 0, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {6000, 0, -30, 0, 0, 0, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {6000, 0, -40, 0, 0, 0, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterEnfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {5000, 0, -40, -40, -15, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "enemy_damaging_ailments_deal_damage_+%_faster_against_self",
    },
    levels = {
        [1] = {10900, 0, 50, 20, 20, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_fire_damage_resistance_%",
        "chance_to_be_ignited_%",
    },
    levels = {
        [1] = {6000, 0, -20, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {6000, 0, -25, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {6000, 0, -30, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {6000, 0, -40, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFrostbite"] = {
    name = "Frostbite",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_cold_damage_resistance_%",
        "chance_to_be_frozen_%",
    },
    levels = {
        [1] = {6000, 0, -20, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {6000, 0, -25, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {6000, 0, -30, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {6000, 0, -40, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_lightning_damage_resistance_%",
        "chance_to_be_shocked_%",
    },
    levels = {
        [1] = {6000, 0, -20, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {6000, 0, -25, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {6000, 0, -30, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {6000, 0, -40, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentedNecromancerSummonRagingSpirit
SummonElemental
施放時間: 0.8 秒
base skill effect duration [5000]
+50 最大憤怒狂靈數量
減少 10% 施放速度
skill art variation [1]
active skill damage +% final [-43]

alternate_minion 法術 召喚物 持續時間 創造召喚物 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 創造召喚物
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentedNecromancerSummonRagingSpirit
SummonElemental
施放時間: 0.8 秒
base skill effect duration [5000]
+50 最大憤怒狂靈數量
減少 10% 施放速度
skill art variation [1]
active skill damage +% final [-43]

alternate_minion 法術 召喚物 持續時間 創造召喚物 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 創造召喚物
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentedNecromancerSummonRagingSpirit
SummonElemental
施放時間: 0.8 秒
base skill effect duration [5000]
+50 最大憤怒狂靈數量
減少 10% 施放速度
skill art variation [1]
active skill damage +% final [-41]

alternate_minion 法術 召喚物 持續時間 創造召喚物 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 創造召喚物
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentedNecromancerSummonRagingSpirit
SummonElemental
施放時間: 0.8 秒
base skill effect duration [5000]
+50 最大憤怒狂靈數量
減少 10% 施放速度
skill art variation [1]
active skill damage +% final [-38]

alternate_minion 法術 召喚物 持續時間 創造召喚物 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 創造召喚物
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentedNecromancerSummonRagingSpirit
SummonElemental
施放時間: 0.8 秒
base skill effect duration [5000]
+50 最大憤怒狂靈數量
減少 10% 施放速度
skill art variation [1]
active skill damage +% final [-36]

alternate_minion 法術 召喚物 持續時間 創造召喚物 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 創造召喚物
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonRagingSpirits"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentedNecromancerSummonRagingSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentedNecromancerSummonRagingSpirit"] = {
    name = "TormentedNecromancerSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_art_variation",
        "active_skill_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {5000, 50, -10, 1, -25, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {5000, 50, -10, 1, -26, levelRequirement = 9, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {5000, 50, -10, 1, -27, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {5000, 50, -10, 1, -28, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {5000, 50, -10, 1, -29, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {5000, 50, -10, 1, -30, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {5000, 50, -10, 1, -31, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {5000, 50, -10, 1, -32, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {5000, 50, -10, 1, -33, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {5000, 50, -10, 1, -34, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {5000, 50, -10, 1, -35, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {5000, 50, -10, 1, -36, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {5000, 50, -10, 1, -37, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {5000, 50, -10, 1, -38, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {5000, 50, -10, 1, -39, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {5000, 50, -10, 1, -40, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {5000, 50, -10, 1, -41, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {5000, 50, -10, 1, -42, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {5000, 50, -10, 1, -43, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentDesecrateSkeletons
Desecrate
施放時間: 1 秒
冷卻時間: 10 秒
褻瀆
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
+4 秒基礎持續時間
每秒造成 958.4 基本混沌傷害
產生 12 個屍體
產生至高等級 100 的屍體
增加 65% 施放速度
active skill area of effect radius +% final [0]
alternate minion [1]
至多允許 12 個屍體

is_area_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 持續傷害 法術可重複 混沌技能 法術可秘能爆發 範圍法術
MassReviveUndeadTormentNecromancer
施放時間: 6 秒
冷卻時間: 12 秒
necromancer additional rarity levels can be raised [0]
active skill area of effect radius +% final [0]

法術 範圍 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentDesecrateSkeletons
Desecrate
施放時間: 1 秒
冷卻時間: 10 秒
褻瀆
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
+4 秒基礎持續時間
每秒造成 842.8 基本混沌傷害
產生 12 個屍體
產生至高等級 100 的屍體
增加 65% 施放速度
active skill area of effect radius +% final [0]
alternate minion [1]
至多允許 12 個屍體

is_area_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 持續傷害 法術可重複 混沌技能 法術可秘能爆發 範圍法術
MassReviveUndeadTormentNecromancer
施放時間: 6 秒
冷卻時間: 12 秒
necromancer additional rarity levels can be raised [0]
active skill area of effect radius +% final [0]

法術 範圍 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentDesecrateSkeletons
Desecrate
施放時間: 1 秒
冷卻時間: 10 秒
褻瀆
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
+4 秒基礎持續時間
每秒造成 650.6 基本混沌傷害
產生 12 個屍體
產生至高等級 100 的屍體
增加 65% 施放速度
active skill area of effect radius +% final [0]
alternate minion [1]
至多允許 12 個屍體

is_area_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 持續傷害 法術可重複 混沌技能 法術可秘能爆發 範圍法術
MassReviveUndeadTormentNecromancer
施放時間: 6 秒
冷卻時間: 12 秒
necromancer additional rarity levels can be raised [0]
active skill area of effect radius +% final [0]

法術 範圍 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentDesecrateSkeletons
Desecrate
施放時間: 1 秒
冷卻時間: 10 秒
褻瀆
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
+4 秒基礎持續時間
每秒造成 469.5 基本混沌傷害
產生 12 個屍體
產生至高等級 100 的屍體
增加 65% 施放速度
active skill area of effect radius +% final [0]
alternate minion [1]
至多允許 12 個屍體

is_area_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 持續傷害 法術可重複 混沌技能 法術可秘能爆發 範圍法術
MassReviveUndeadTormentNecromancer
施放時間: 6 秒
冷卻時間: 12 秒
necromancer additional rarity levels can be raised [0]
active skill area of effect radius +% final [0]

法術 範圍 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentDesecrateSkeletons
Desecrate
施放時間: 1 秒
冷卻時間: 10 秒
褻瀆
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
+4 秒基礎持續時間
每秒造成 337.5 基本混沌傷害
產生 10 個屍體
產生至高等級 100 的屍體
增加 65% 施放速度
active skill area of effect radius +% final [0]
alternate minion [1]
至多允許 10 個屍體

is_area_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 持續傷害 法術可重複 混沌技能 法術可秘能爆發 範圍法術
MassReviveUndeadTormentNecromancer
施放時間: 6 秒
冷卻時間: 12 秒
necromancer additional rarity levels can be raised [0]
active skill area of effect radius +% final [0]

法術 範圍 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
MassReviveUndead1ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff
Desecrate1ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonNecromancer"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MassReviveUndeadTormentNecromancer",
        "TormentDesecrateSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MassReviveUndeadTormentNecromancer"] = {
    name = "MassReviveUndeadTormentNecromancer",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "necromancer_additional_rarity_levels_can_be_raised",
        "active_skill_area_of_effect_radius_+%_final",
        "base_cast_speed_+%",
    },
    levels = {
        [1] = {0, 0, 0, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDesecrateSkeletons"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.2,
    incrementalEffectiveness = 0.055,
    description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_chaos_damage_to_deal_per_minute",
        "desecrate_number_of_corpses_to_create",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "alternate_minion",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {4000, 1, 6, 100, 65, 0, 1, 10, levelRequirement = 3, statInterpolation = {1, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {4000, 1, 10, 100, 65, 0, 1, 10, levelRequirement = 58, statInterpolation = {1, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {4000, 1, 12, 100, 65, 0, 1, 12, levelRequirement = 70, statInterpolation = {1, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
詞綴monster penalty against minions damage +% final vs player minions [-25]
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
FireNovaTorment
FireNovaMine
施放時間: 0.4 秒
冷卻時間: 4 秒
火焰新星地雷
設置一個遙控地雷,引爆時施放數道火焰新星。同一個地雷所施放出的數道火焰新星,每道的傷害會比前一道高。
造成 706.91060 火焰傷害
技能重複施放 3
造成 25% 更多每次重複增加擊中與異常狀態傷害
active skill area of effect radius +% final [0]

is_area_damage cannot_stun 法術 擊中 可觸發 範圍 火焰技能 法術可重複 地雷 範圍法術 魔力消耗保留
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
FireNovaTorment
FireNovaMine
施放時間: 0.4 秒
冷卻時間: 4 秒
火焰新星地雷
設置一個遙控地雷,引爆時施放數道火焰新星。同一個地雷所施放出的數道火焰新星,每道的傷害會比前一道高。
造成 644.6966.9 火焰傷害
技能重複施放 3
造成 25% 更多每次重複增加擊中與異常狀態傷害
active skill area of effect radius +% final [0]

is_area_damage cannot_stun 法術 擊中 可觸發 範圍 火焰技能 法術可重複 地雷 範圍法術 魔力消耗保留
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
FireNovaTorment
FireNovaMine
施放時間: 0.4 秒
冷卻時間: 4 秒
火焰新星地雷
設置一個遙控地雷,引爆時施放數道火焰新星。同一個地雷所施放出的數道火焰新星,每道的傷害會比前一道高。
造成 535.2802.7 火焰傷害
技能重複施放 3
造成 25% 更多每次重複增加擊中與異常狀態傷害
active skill area of effect radius +% final [0]

is_area_damage cannot_stun 法術 擊中 可觸發 範圍 火焰技能 法術可重複 地雷 範圍法術 魔力消耗保留
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
FireNovaTorment
FireNovaMine
施放時間: 0.4 秒
冷卻時間: 4 秒
火焰新星地雷
設置一個遙控地雷,引爆時施放數道火焰新星。同一個地雷所施放出的數道火焰新星,每道的傷害會比前一道高。
造成 422.9634.3 火焰傷害
技能重複施放 3
造成 25% 更多每次重複增加擊中與異常狀態傷害
active skill area of effect radius +% final [0]

is_area_damage cannot_stun 法術 擊中 可觸發 範圍 火焰技能 法術可重複 地雷 範圍法術 魔力消耗保留
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
FireNovaTorment
FireNovaMine
施放時間: 0.4 秒
冷卻時間: 4 秒
火焰新星地雷
設置一個遙控地雷,引爆時施放數道火焰新星。同一個地雷所施放出的數道火焰新星,每道的傷害會比前一道高。
造成 332.9499.4 火焰傷害
技能重複施放 3
造成 25% 更多每次重複增加擊中與異常狀態傷害
active skill area of effect radius +% final [0]

is_area_damage cannot_stun 法術 擊中 可觸發 範圍 火焰技能 法術可重複 地雷 範圍法術 魔力消耗保留
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonBurningTrail"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "FireNovaTorment",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireNovaTorment"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3889,
    incrementalEffectiveness = 0.036,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.ManaCostReserved] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_repeat_count",
        "fire_nova_damage_+%_per_repeat_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_cast_speed_+%",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.8, 1.2, 3, 25, 0, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
詞綴monster penalty against minions damage +% final vs player minions [-25]
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentDaemonFirestorm
FirestormV2
暴擊率: 5%
施放時間: 0.9 秒
烈炎風暴
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 17622643 火焰傷害
+1 秒基礎持續時間
0.05 秒一次衝擊
firestorm drop burning ground duration ms [3000]
firestorm base area of effect +% [156]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentDaemonFirestorm
FirestormV2
暴擊率: 5%
施放時間: 0.9 秒
烈炎風暴
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 15612342 火焰傷害
+1 秒基礎持續時間
0.05 秒一次衝擊
firestorm drop burning ground duration ms [3000]
firestorm base area of effect +% [156]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentDaemonFirestorm
FirestormV2
暴擊率: 5%
施放時間: 0.9 秒
烈炎風暴
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 12241836 火焰傷害
+1 秒基礎持續時間
0.05 秒一次衝擊
firestorm drop burning ground duration ms [3000]
firestorm base area of effect +% [156]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentDaemonFirestorm
FirestormV2
暴擊率: 5%
施放時間: 0.9 秒
烈炎風暴
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 9001350 火焰傷害
+1 秒基礎持續時間
0.07 秒一次衝擊
firestorm drop burning ground duration ms [3000]
firestorm base area of effect +% [156]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentDaemonFirestorm
FirestormV2
暴擊率: 5%
施放時間: 0.9 秒
烈炎風暴
低語呢喃,呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對周圍的敵人造成傷害。
造成 659.4989.1 火焰傷害
+1 秒基礎持續時間
0.07 秒一次衝擊
firestorm drop burning ground duration ms [3000]
firestorm base area of effect +% [156]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 法術可秘能爆發 CanRapidFire 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
FireStorm1ParentIsNotTaniwhaTail TargetNotFar ParentHasNoHiddenMonsterBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonFirestorm"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentDaemonFirestorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDaemonFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.1,
    incrementalEffectiveness = 0.051,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_drop_burning_ground_duration_ms",
        "firestorm_base_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.4, 0.6, 1000, 100, 3000, 156, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.4, 0.6, 1000, 75, 3000, 156, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.4, 0.6, 1000, 66, 3000, 156, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.4, 0.6, 1000, 50, 3000, 156, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
詞綴number of additional traps allowed [12]
monster penalty against minions damage +% final vs player minions [-25]
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentDaemonCausticBomb
暴擊率: 5%
施放時間: 1 秒
base trap duration [1000]
base skill effect duration [4000]
造成 528.4704.6 混沌傷害
base chaos damage to deal per minute [29357]
trap variation [8]
ground caustic art variation [2]

is_trap is_area_damage base_skill_is_trapped ignores_trap_and_mine_cooldown_limit traps_explode_on_timeout create_trap_at_target_location 法術 持續時間 擊中 地雷技能 範圍 陷阱 持續傷害 混沌技能 範圍法術
TormentDaemonCausticMultiBomb
暴擊率: 5%
施放時間: 1 秒
base trap duration [2000]
base skill effect duration [4000]
造成 528.4704.6 混沌傷害
base chaos damage to deal per minute [29357]
投擲陷阱的技能額外投擲 2 個陷阱
trap variation [8]
ground caustic art variation [2]

is_trap is_area_damage base_skill_is_trapped ignores_trap_and_mine_cooldown_limit traps_explode_on_timeout create_trap_at_target_location 法術 持續時間 擊中 地雷技能 範圍 陷阱 持續傷害 混沌技能 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentDaemonCausticBomb
暴擊率: 5%
施放時間: 1 秒
base trap duration [1000]
base skill effect duration [4000]
造成 479.5639.4 混沌傷害
base chaos damage to deal per minute [26640]
trap variation [8]
ground caustic art variation [2]

is_trap is_area_damage base_skill_is_trapped ignores_trap_and_mine_cooldown_limit traps_explode_on_timeout create_trap_at_target_location 法術 持續時間 擊中 地雷技能 範圍 陷阱 持續傷害 混沌技能 範圍法術
TormentDaemonCausticMultiBomb
暴擊率: 5%
施放時間: 1 秒
base trap duration [2000]
base skill effect duration [4000]
造成 479.5639.4 混沌傷害
base chaos damage to deal per minute [26640]
投擲陷阱的技能額外投擲 2 個陷阱
trap variation [8]
ground caustic art variation [2]

is_trap is_area_damage base_skill_is_trapped ignores_trap_and_mine_cooldown_limit traps_explode_on_timeout create_trap_at_target_location 法術 持續時間 擊中 地雷技能 範圍 陷阱 持續傷害 混沌技能 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentDaemonCausticBomb
暴擊率: 5%
施放時間: 1 秒
base trap duration [1000]
base skill effect duration [4000]
造成 394.3525.7 混沌傷害
base chaos damage to deal per minute [21906]
trap variation [8]
ground caustic art variation [2]

is_trap is_area_damage base_skill_is_trapped ignores_trap_and_mine_cooldown_limit traps_explode_on_timeout create_trap_at_target_location 法術 持續時間 擊中 地雷技能 範圍 陷阱 持續傷害 混沌技能 範圍法術
TormentDaemonCausticMultiBomb
暴擊率: 5%
施放時間: 1 秒
base trap duration [2000]
base skill effect duration [4000]
造成 394.3525.7 混沌傷害
base chaos damage to deal per minute [21906]
投擲陷阱的技能額外投擲 2 個陷阱
trap variation [8]
ground caustic art variation [2]

is_trap is_area_damage base_skill_is_trapped ignores_trap_and_mine_cooldown_limit traps_explode_on_timeout create_trap_at_target_location 法術 持續時間 擊中 地雷技能 範圍 陷阱 持續傷害 混沌技能 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentDaemonCausticBomb
暴擊率: 5%
施放時間: 1 秒
base trap duration [1000]
base skill effect duration [4000]
造成 307.8410.5 混沌傷害
base chaos damage to deal per minute [17103]
trap variation [8]
ground caustic art variation [2]

is_trap is_area_damage base_skill_is_trapped ignores_trap_and_mine_cooldown_limit traps_explode_on_timeout create_trap_at_target_location 法術 持續時間 擊中 地雷技能 範圍 陷阱 持續傷害 混沌技能 範圍法術
TormentDaemonCausticMultiBomb
暴擊率: 5%
施放時間: 1 秒
base trap duration [2000]
base skill effect duration [4000]
造成 307.8410.5 混沌傷害
base chaos damage to deal per minute [17103]
投擲陷阱的技能額外投擲 2 個陷阱
trap variation [8]
ground caustic art variation [2]

is_trap is_area_damage base_skill_is_trapped ignores_trap_and_mine_cooldown_limit traps_explode_on_timeout create_trap_at_target_location 法術 持續時間 擊中 地雷技能 範圍 陷阱 持續傷害 混沌技能 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentDaemonCausticBomb
暴擊率: 5%
施放時間: 1 秒
base trap duration [1000]
base skill effect duration [4000]
造成 239.5319.3 混沌傷害
base chaos damage to deal per minute [13304]
trap variation [8]
ground caustic art variation [2]

is_trap is_area_damage base_skill_is_trapped ignores_trap_and_mine_cooldown_limit traps_explode_on_timeout create_trap_at_target_location 法術 持續時間 擊中 地雷技能 範圍 陷阱 持續傷害 混沌技能 範圍法術
TormentDaemonCausticMultiBomb
暴擊率: 5%
施放時間: 1 秒
base trap duration [2000]
base skill effect duration [4000]
造成 239.5319.3 混沌傷害
base chaos damage to deal per minute [13304]
投擲陷阱的技能額外投擲 2 個陷阱
trap variation [8]
ground caustic art variation [2]

is_trap is_area_damage base_skill_is_trapped ignores_trap_and_mine_cooldown_limit traps_explode_on_timeout create_trap_at_target_location 法術 持續時間 擊中 地雷技能 範圍 陷阱 持續傷害 混沌技能 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
ChangeToStance2500OnFullMana TargetIsEnemy
stance stance2
TrapGroundCausticCloud TormentDaemonCausticBomb80TargetIsEnemy ParentHasNoHiddenMonsterBuff
TrapGroundCausticCloud TormentDaemonCausticMultiBomb20IAmAboveLevel39 IAmBelowLevel67 TargetIsEnemy ParentHasNoHiddenMonsterBuff
TrapGroundCausticCloud TormentDaemonCausticMultiBomb20IAmAboveLevel66 TargetIsEnemy ParentHasNoHiddenMonsterBuff
ChangeToStance1120OnLowMana TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Daemon/Daemon"

Actor
{	
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 800
	set_base_maximum_mana = 200
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/Daemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonPoisonBombs"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentDaemonCausticBomb",
        "TormentDaemonCausticMultiBomb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDaemonCausticBomb"] = {
    name = "TormentDaemonCausticBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.2667,
    incrementalEffectiveness = 0.0385,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Area] = true,
        [SkillType.Trap] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_trap_duration",
        "base_skill_effect_duration",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "trap_variation",
        "ground_caustic_art_variation",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
        "traps_explode_on_timeout",
        "create_trap_at_target_location",
    },
    levels = {
        [1] = {1000, 4000, 0.3, 0.4, 1, 8, 2, critChance = 5, levelRequirement = 4, statInterpolation = {1, 1, 3, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDaemonCausticMultiBomb"] = {
    name = "TormentDaemonCausticMultiBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.2667,
    incrementalEffectiveness = 0.0385,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Area] = true,
        [SkillType.Trap] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_trap_duration",
        "base_skill_effect_duration",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "number_of_additional_traps_to_throw",
        "trap_variation",
        "ground_caustic_art_variation",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
        "traps_explode_on_timeout",
        "create_trap_at_target_location",
    },
    levels = {
        [1] = {2000, 4000, 0.3, 0.4, 1, 2, 8, 2, critChance = 5, levelRequirement = 4, statInterpolation = {1, 1, 3, 3, 3, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentCorrupterSummonConstructs
施放時間: 1 秒
冷卻時間: 2.5 秒
number of monsters to summon [3]
alternate minion [5]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentCorrupterSummonConstructs
施放時間: 1 秒
冷卻時間: 2.5 秒
number of monsters to summon [3]
alternate minion [5]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentCorrupterSummonConstructs
施放時間: 1 秒
冷卻時間: 2.5 秒
number of monsters to summon [3]
alternate minion [5]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentCorrupterSummonConstructs
施放時間: 1 秒
冷卻時間: 2.5 秒
number of monsters to summon [3]
alternate minion [5]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentCorrupterSummonConstructs
施放時間: 1 秒
冷卻時間: 2.5 秒
number of monsters to summon [2]
alternate minion [5]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
SummonSpecificMonsters100IAmBelowLevel40 IHaveFewerThanThreeMinions
SummonSpecificMonsters100IAmAboveLevel39 IAmBelowLevel67 IHaveFewerThanFiveMinions
SummonSpecificMonsters100IAmAboveLevel66 IHaveFewerThanTenMinions

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonSummonConstructs"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentCorrupterSummonConstructs",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentCorrupterSummonConstructs"] = {
    name = "TormentCorrupterSummonConstructs",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {1, 5, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {2, 5, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [3] = {3, 5, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentCharlatanSummonBloodElemental
施放時間: 1 秒
冷卻時間: 10 秒
number of monsters to summon [9]
alternate minion [4]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentCharlatanSummonBloodElemental
施放時間: 1 秒
冷卻時間: 10 秒
number of monsters to summon [9]
alternate minion [4]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentCharlatanSummonBloodElemental
施放時間: 1 秒
冷卻時間: 10 秒
number of monsters to summon [9]
alternate minion [4]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentCharlatanSummonBloodElemental
施放時間: 1 秒
冷卻時間: 10 秒
number of monsters to summon [8]
alternate minion [4]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentCharlatanSummonBloodElemental
施放時間: 1 秒
冷卻時間: 10 秒
number of monsters to summon [8]
alternate minion [4]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
SummonSpecificMonsters100IAmBelowLevel40 IHaveNoMinions ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff
SummonSpecificMonsters100IAmAboveLevel39 IAmBelowLevel67 IHaveFewerThanThreeMinions ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff
SummonSpecificMonsters100IAmAboveLevel66 IHaveFewerThanFiveMinions ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonSummonBloodElementals"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentCharlatanSummonBloodElemental",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentCharlatanSummonBloodElemental"] = {
    name = "TormentCharlatanSummonBloodElemental",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {5, 4, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {6, 4, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [3] = {7, 4, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [4] = {8, 4, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {9, 4, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
    },
}
幽魂N
詞綴monster penalty against minions damage +% final vs player minions [-25]
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentSpiritVaalFireball
iconfireball
施放時間: 0.85 秒
瓦爾.火球
以施法者為中心螺旋型散發大量的火球。
造成 867.11301 火焰傷害
以螺旋型式發射 32 投射物
projectile spiral nova time ms [2000]
monster reverse point blank damage -% at minimum range [40]

base_is_projectile 投射物 技能可齊射 LaunchesSeriesOfProjectiles 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 瓦爾 火焰技能 範圍法術
TormentSpiritVaalIceNova
iconfrostnova
暴擊率: 5%
施放時間: 0.8 秒
瓦爾.冰霜新星
一個冰冷之環在施法者四周膨脹,每次擊中敵人時會重複一次。如果施法目標區域附近存在著寒冰彈,則冰冷之環將在寒冰彈的四周膨脹。
造成 12331926 冰冷傷害
擊中敵人時重複 5
每重複施放減少 20% 範圍
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage force_lite_skill_effects 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 瓦爾 冰冷技能 範圍法術 新星法術
TormentSpiritVaalColdSnap
iconcoldsnap
暴擊率: 4%
施放時間: 0.85 秒
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 740.31110 冰冷傷害
base skill effect duration [5000]
所有冰冷傷害擊中敵人造成冰凍效果

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術
TormentSpiritVaalStormCall
stormcall
施放時間: 0.5 秒
瓦爾.風暴呼喚
在目標區域設置一個標記。在技能持續時間內,閃電將會持續隨機落雷標記附近的敵人,對其造成傷害。技能持續時間詞綴會影響每次落雷的間隔時間。當持續時間結束後,一道強力的閃電會攻擊那個標記,並對該標記周圍的敵人造成傷害。
造成 326.6979.8 閃電傷害
+6.6 秒基礎持續時間
skill art variation [1]
active skill area of effect radius +% final [0]
0.25 秒落雷 1 個敵人

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 瓦爾 閃電技能 範圍法術
TormentSpiritVaalSummonSkeletons
iconraiseskeleton
施放時間: 1 秒
瓦爾.召喚骷髏
召喚一支由強大的骷髏將軍所統率,由骷髏戰士、骷髏弓箭手與骷髏法師所組成的骷髏大軍。
召喚 19 隻骷髏戰士
召喚 6 隻骷髏弓箭手
召喚 3 隻骷髏法師
召喚 1 隻骷髏將軍
召喚骷髏上限 50
+20 秒基礎持續時間
display minion monster type [2]
display minion monster level [84]

法術 召喚物 持續時間 創造召喚物 陷阱技能 圖騰技能 地雷技能 瓦爾 創造召喚物
TormentSpiritVaalLightningTrap
LightningProjectileTrap
暴擊率: 4%
施放時間: 1 秒
瓦爾.閃電陷阱
投擲一個陷阱,該陷阱被觸發時將會向全方位散射出閃電投射物,投射物將會對觸發及接觸到的敵人造成閃電傷害,且同時在地面留下感電地面。
造成 803.32410 閃電傷害
發射 8 個額外投射物
+4 秒基礎持續時間

projectiles_nova base_is_projectile lightning_trap_projectiles_leave_shocking_ground 法術 擊中 投射物 技能可齊射 陷阱 地雷技能 持續時間 瓦爾 閃電技能
TormentSpiritVaalFlameblast
ChargedBlast
施放時間: 1 秒
瓦爾.烈焰爆破
指定一塊區域並引導(持續施放)來施放大型的爆炸。引導的時間會受到施放速度影響。當疊加到 10 層時將會爆炸。
造成 786.71180 火焰傷害
charged blast spell damage +% final per stack [110]
減少 50% 施放速度
所有火焰傷害擊中敵人造成點燃效果
flameblast ailment damage +% final per stack [110]

is_area_damage 法術 擊中 範圍 圖騰技能 瓦爾 火焰技能 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentSpiritVaalFireball
iconfireball
施放時間: 0.85 秒
瓦爾.火球
以施法者為中心螺旋型散發大量的火球。
造成 793.71191 火焰傷害
以螺旋型式發射 32 投射物
projectile spiral nova time ms [2000]
monster reverse point blank damage -% at minimum range [40]

base_is_projectile 投射物 技能可齊射 LaunchesSeriesOfProjectiles 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 瓦爾 火焰技能 範圍法術
TormentSpiritVaalIceNova
iconfrostnova
暴擊率: 5%
施放時間: 0.8 秒
瓦爾.冰霜新星
一個冰冷之環在施法者四周膨脹,每次擊中敵人時會重複一次。如果施法目標區域附近存在著寒冰彈,則冰冷之環將在寒冰彈的四周膨脹。
造成 11111736 冰冷傷害
擊中敵人時重複 5
每重複施放減少 20% 範圍
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage force_lite_skill_effects 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 瓦爾 冰冷技能 範圍法術 新星法術
TormentSpiritVaalColdSnap
iconcoldsnap
暴擊率: 4%
施放時間: 0.85 秒
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 6751013 冰冷傷害
base skill effect duration [5000]
所有冰冷傷害擊中敵人造成冰凍效果

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術
TormentSpiritVaalStormCall
stormcall
施放時間: 0.5 秒
瓦爾.風暴呼喚
在目標區域設置一個標記。在技能持續時間內,閃電將會持續隨機落雷標記附近的敵人,對其造成傷害。技能持續時間詞綴會影響每次落雷的間隔時間。當持續時間結束後,一道強力的閃電會攻擊那個標記,並對該標記周圍的敵人造成傷害。
造成 300.3900.9 閃電傷害
+6.6 秒基礎持續時間
skill art variation [1]
active skill area of effect radius +% final [0]
0.25 秒落雷 1 個敵人

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 瓦爾 閃電技能 範圍法術
TormentSpiritVaalSummonSkeletons
iconraiseskeleton
施放時間: 1 秒
瓦爾.召喚骷髏
召喚一支由強大的骷髏將軍所統率,由骷髏戰士、骷髏弓箭手與骷髏法師所組成的骷髏大軍。
召喚 19 隻骷髏戰士
召喚 6 隻骷髏弓箭手
召喚 3 隻骷髏法師
召喚 1 隻骷髏將軍
召喚骷髏上限 50
+20 秒基礎持續時間
display minion monster type [2]
display minion monster level [82]

法術 召喚物 持續時間 創造召喚物 陷阱技能 圖騰技能 地雷技能 瓦爾 創造召喚物
TormentSpiritVaalLightningTrap
LightningProjectileTrap
暴擊率: 4%
施放時間: 1 秒
瓦爾.閃電陷阱
投擲一個陷阱,該陷阱被觸發時將會向全方位散射出閃電投射物,投射物將會對觸發及接觸到的敵人造成閃電傷害,且同時在地面留下感電地面。
造成 7312193 閃電傷害
發射 8 個額外投射物
+4 秒基礎持續時間

projectiles_nova base_is_projectile lightning_trap_projectiles_leave_shocking_ground 法術 擊中 投射物 技能可齊射 陷阱 地雷技能 持續時間 瓦爾 閃電技能
TormentSpiritVaalFlameblast
ChargedBlast
施放時間: 1 秒
瓦爾.烈焰爆破
指定一塊區域並引導(持續施放)來施放大型的爆炸。引導的時間會受到施放速度影響。當疊加到 10 層時將會爆炸。
造成 720.81081 火焰傷害
charged blast spell damage +% final per stack [110]
減少 50% 施放速度
所有火焰傷害擊中敵人造成點燃效果
flameblast ailment damage +% final per stack [110]

is_area_damage 法術 擊中 範圍 圖騰技能 瓦爾 火焰技能 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentSpiritVaalFireball
iconfireball
施放時間: 0.85 秒
瓦爾.火球
以施法者為中心螺旋型散發大量的火球。
造成 664.1996.1 火焰傷害
以螺旋型式發射 32 投射物
projectile spiral nova time ms [2000]
monster reverse point blank damage -% at minimum range [40]

base_is_projectile 投射物 技能可齊射 LaunchesSeriesOfProjectiles 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 瓦爾 火焰技能 範圍法術
TormentSpiritVaalIceNova
iconfrostnova
暴擊率: 5%
施放時間: 0.8 秒
瓦爾.冰霜新星
一個冰冷之環在施法者四周膨脹,每次擊中敵人時會重複一次。如果施法目標區域附近存在著寒冰彈,則冰冷之環將在寒冰彈的四周膨脹。
造成 901.61409 冰冷傷害
擊中敵人時重複 5
每重複施放減少 20% 範圍
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage force_lite_skill_effects 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 瓦爾 冰冷技能 範圍法術 新星法術
TormentSpiritVaalColdSnap
iconcoldsnap
暴擊率: 4%
施放時間: 0.85 秒
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 560.4840.6 冰冷傷害
base skill effect duration [5000]
所有冰冷傷害擊中敵人造成冰凍效果

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術
TormentSpiritVaalStormCall
stormcall
施放時間: 0.5 秒
瓦爾.風暴呼喚
在目標區域設置一個標記。在技能持續時間內,閃電將會持續隨機落雷標記附近的敵人,對其造成傷害。技能持續時間詞綴會影響每次落雷的間隔時間。當持續時間結束後,一道強力的閃電會攻擊那個標記,並對該標記周圍的敵人造成傷害。
造成 253.5760.5 閃電傷害
+6.2 秒基礎持續時間
skill art variation [1]
active skill area of effect radius +% final [0]
0.25 秒落雷 1 個敵人

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 瓦爾 閃電技能 範圍法術
TormentSpiritVaalSummonSkeletons
iconraiseskeleton
施放時間: 1 秒
瓦爾.召喚骷髏
召喚一支由強大的骷髏將軍所統率,由骷髏戰士、骷髏弓箭手與骷髏法師所組成的骷髏大軍。
召喚 19 隻骷髏戰士
召喚 6 隻骷髏弓箭手
召喚 3 隻骷髏法師
召喚 1 隻骷髏將軍
召喚骷髏上限 50
+20 秒基礎持續時間
display minion monster type [2]
display minion monster level [78]

法術 召喚物 持續時間 創造召喚物 陷阱技能 圖騰技能 地雷技能 瓦爾 創造召喚物
TormentSpiritVaalLightningTrap
LightningProjectileTrap
暴擊率: 4%
施放時間: 1 秒
瓦爾.閃電陷阱
投擲一個陷阱,該陷阱被觸發時將會向全方位散射出閃電投射物,投射物將會對觸發及接觸到的敵人造成閃電傷害,且同時在地面留下感電地面。
造成 604.31813 閃電傷害
發射 8 個額外投射物
+4 秒基礎持續時間

projectiles_nova base_is_projectile lightning_trap_projectiles_leave_shocking_ground 法術 擊中 投射物 技能可齊射 陷阱 地雷技能 持續時間 瓦爾 閃電技能
TormentSpiritVaalFlameblast
ChargedBlast
施放時間: 1 秒
瓦爾.烈焰爆破
指定一塊區域並引導(持續施放)來施放大型的爆炸。引導的時間會受到施放速度影響。當疊加到 10 層時將會爆炸。
造成 604.3906.4 火焰傷害
charged blast spell damage +% final per stack [110]
減少 50% 施放速度
所有火焰傷害擊中敵人造成點燃效果
flameblast ailment damage +% final per stack [110]

is_area_damage 法術 擊中 範圍 圖騰技能 瓦爾 火焰技能 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentSpiritVaalFireball
iconfireball
施放時間: 0.85 秒
瓦爾.火球
以施法者為中心螺旋型散發大量的火球。
造成 529.8794.8 火焰傷害
以螺旋型式發射 32 投射物
projectile spiral nova time ms [2000]
monster reverse point blank damage -% at minimum range [40]

base_is_projectile 投射物 技能可齊射 LaunchesSeriesOfProjectiles 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 瓦爾 火焰技能 範圍法術
TormentSpiritVaalIceNova
iconfrostnova
暴擊率: 5%
施放時間: 0.8 秒
瓦爾.冰霜新星
一個冰冷之環在施法者四周膨脹,每次擊中敵人時會重複一次。如果施法目標區域附近存在著寒冰彈,則冰冷之環將在寒冰彈的四周膨脹。
造成 692.21082 冰冷傷害
擊中敵人時重複 5
每重複施放減少 20% 範圍
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage force_lite_skill_effects 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 瓦爾 冰冷技能 範圍法術 新星法術
TormentSpiritVaalColdSnap
iconcoldsnap
暴擊率: 4%
施放時間: 0.85 秒
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 442.8664.3 冰冷傷害
base skill effect duration [5000]
所有冰冷傷害擊中敵人造成冰凍效果

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術
TormentSpiritVaalStormCall
stormcall
施放時間: 0.5 秒
瓦爾.風暴呼喚
在目標區域設置一個標記。在技能持續時間內,閃電將會持續隨機落雷標記附近的敵人,對其造成傷害。技能持續時間詞綴會影響每次落雷的間隔時間。當持續時間結束後,一道強力的閃電會攻擊那個標記,並對該標記周圍的敵人造成傷害。
造成 204.5613.6 閃電傷害
+5.7 秒基礎持續時間
skill art variation [1]
active skill area of effect radius +% final [0]
0.25 秒落雷 1 個敵人

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 瓦爾 閃電技能 範圍法術
TormentSpiritVaalSummonSkeletons
iconraiseskeleton
施放時間: 1 秒
瓦爾.召喚骷髏
召喚一支由強大的骷髏將軍所統率,由骷髏戰士、骷髏弓箭手與骷髏法師所組成的骷髏大軍。
召喚 19 隻骷髏戰士
召喚 6 隻骷髏弓箭手
召喚 3 隻骷髏法師
召喚 1 隻骷髏將軍
召喚骷髏上限 50
+20 秒基礎持續時間
display minion monster type [2]
display minion monster level [73]

法術 召喚物 持續時間 創造召喚物 陷阱技能 圖騰技能 地雷技能 瓦爾 創造召喚物
TormentSpiritVaalLightningTrap
LightningProjectileTrap
暴擊率: 4%
施放時間: 1 秒
瓦爾.閃電陷阱
投擲一個陷阱,該陷阱被觸發時將會向全方位散射出閃電投射物,投射物將會對觸發及接觸到的敵人造成閃電傷害,且同時在地面留下感電地面。
造成 4751425 閃電傷害
發射 8 個額外投射物
+4 秒基礎持續時間

projectiles_nova base_is_projectile lightning_trap_projectiles_leave_shocking_ground 法術 擊中 投射物 技能可齊射 陷阱 地雷技能 持續時間 瓦爾 閃電技能
TormentSpiritVaalFlameblast
ChargedBlast
施放時間: 1 秒
瓦爾.烈焰爆破
指定一塊區域並引導(持續施放)來施放大型的爆炸。引導的時間會受到施放速度影響。當疊加到 10 層時將會爆炸。
造成 483.3724.9 火焰傷害
charged blast spell damage +% final per stack [110]
減少 50% 施放速度
所有火焰傷害擊中敵人造成點燃效果
flameblast ailment damage +% final per stack [110]

is_area_damage 法術 擊中 範圍 圖騰技能 瓦爾 火焰技能 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentSpiritVaalFireball
iconfireball
施放時間: 0.85 秒
瓦爾.火球
以施法者為中心螺旋型散發大量的火球。
造成 421.2631.8 火焰傷害
以螺旋型式發射 32 投射物
projectile spiral nova time ms [2000]
monster reverse point blank damage -% at minimum range [40]

base_is_projectile 投射物 技能可齊射 LaunchesSeriesOfProjectiles 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 瓦爾 火焰技能 範圍法術
TormentSpiritVaalIceNova
iconfrostnova
暴擊率: 5%
施放時間: 0.8 秒
瓦爾.冰霜新星
一個冰冷之環在施法者四周膨脹,每次擊中敵人時會重複一次。如果施法目標區域附近存在著寒冰彈,則冰冷之環將在寒冰彈的四周膨脹。
造成 529.4827.2 冰冷傷害
擊中敵人時重複 5
每重複施放減少 20% 範圍
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage force_lite_skill_effects 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 瓦爾 冰冷技能 範圍法術 新星法術
TormentSpiritVaalColdSnap
iconcoldsnap
暴擊率: 4%
施放時間: 0.85 秒
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 348.7523 冰冷傷害
base skill effect duration [5000]
所有冰冷傷害擊中敵人造成冰凍效果

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術
TormentSpiritVaalStormCall
stormcall
施放時間: 0.5 秒
瓦爾.風暴呼喚
在目標區域設置一個標記。在技能持續時間內,閃電將會持續隨機落雷標記附近的敵人,對其造成傷害。技能持續時間詞綴會影響每次落雷的間隔時間。當持續時間結束後,一道強力的閃電會攻擊那個標記,並對該標記周圍的敵人造成傷害。
造成 164.4493.2 閃電傷害
+5.2 秒基礎持續時間
skill art variation [1]
active skill area of effect radius +% final [0]
0.25 秒落雷 1 個敵人

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 瓦爾 閃電技能 範圍法術
TormentSpiritVaalSummonSkeletons
iconraiseskeleton
施放時間: 1 秒
瓦爾.召喚骷髏
召喚一支由強大的骷髏將軍所統率,由骷髏戰士、骷髏弓箭手與骷髏法師所組成的骷髏大軍。
召喚 19 隻骷髏戰士
召喚 6 隻骷髏弓箭手
召喚 3 隻骷髏法師
召喚 1 隻骷髏將軍
召喚骷髏上限 50
+20 秒基礎持續時間
display minion monster type [2]
display minion monster level [68]

法術 召喚物 持續時間 創造召喚物 陷阱技能 圖騰技能 地雷技能 瓦爾 創造召喚物
TormentSpiritVaalLightningTrap
LightningProjectileTrap
暴擊率: 4%
施放時間: 1 秒
瓦爾.閃電陷阱
投擲一個陷阱,該陷阱被觸發時將會向全方位散射出閃電投射物,投射物將會對觸發及接觸到的敵人造成閃電傷害,且同時在地面留下感電地面。
造成 3721116 閃電傷害
發射 8 個額外投射物
+4 秒基礎持續時間

projectiles_nova base_is_projectile lightning_trap_projectiles_leave_shocking_ground 法術 擊中 投射物 技能可齊射 陷阱 地雷技能 持續時間 瓦爾 閃電技能
TormentSpiritVaalFlameblast
ChargedBlast
施放時間: 1 秒
瓦爾.烈焰爆破
指定一塊區域並引導(持續施放)來施放大型的爆炸。引導的時間會受到施放速度影響。當疊加到 10 層時將會爆炸。
造成 385.1577.7 火焰傷害
charged blast spell damage +% final per stack [110]
減少 50% 施放速度
所有火焰傷害擊中敵人造成點燃效果
flameblast ailment damage +% final per stack [110]

is_area_damage 法術 擊中 範圍 圖騰技能 瓦爾 火焰技能 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
VaalFireball1ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff
IceNova1ParentIsNotTaniwhaTail ForceTargetSelf ParentHasNoHiddenMonsterBuff
VaalColdSnap1ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff
VaalStormCall1ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff
VaalSummonSkeletons1ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff
LightningProjectileTrap1TargetIsSelf ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff
VaalChargedBlast1ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/Daemon"

Stats
{
	set_mana_regeneration_rate_per_minute_% = 1000
	set_base_maximum_mana = 200
}

Life
{
	initial_mana_percentage = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/Daemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonUseVaalSkills"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentSpiritVaalIceNova",
        "TormentSpiritVaalColdSnap",
        "TormentSpiritVaalSummonSkeletons",
        "TormentSpiritVaalLightningTrap",
        "TormentSpiritVaalStormCall",
        "TormentSpiritVaalFlameblast",
        "TormentSpiritVaalFireball",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentSpiritVaalIceNova"] = {
    name = "Vaal Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.042,
    description = "A chilling circle of ice expands from the caster, repeating from every enemy it hits. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "ice_nova_number_of_repeats",
        "ice_nova_radius_+%_per_repeat",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "force_lite_skill_effects",
    },
    levels = {
        [1] = {0.8, 1.25, 5, -20, -25, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentSpiritVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.036,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 5000, 100, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentSpiritVaalSummonSkeletons"] = {
    name = "Vaal Summon Skeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons an army of skeletal warriors, archers and mages, led by a powerful general.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Vaal] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "number_of_archer_skeletons_to_summon",
        "number_of_mage_skeletons_to_summon",
        "number_of_leader_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "display_minion_monster_type",
        "display_minion_monster_level",
    },
    levels = {
        [1] = {11, 1, 0, 1, 29, 20000, 2, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {12, 1, 0, 1, 30, 20000, 2, 5, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {13, 1, 0, 1, 31, 20000, 2, 8, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {14, 2, 0, 1, 32, 20000, 2, 10, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {15, 2, 0, 1, 33, 20000, 2, 13, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {15, 3, 0, 1, 34, 20000, 2, 16, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {16, 3, 0, 1, 35, 20000, 2, 19, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {16, 4, 0, 1, 36, 20000, 2, 22, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {17, 4, 0, 1, 37, 20000, 2, 25, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {17, 5, 0, 1, 38, 20000, 2, 28, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {18, 5, 0, 1, 39, 20000, 2, 32, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {18, 5, 1, 1, 40, 20000, 2, 36, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {18, 6, 1, 1, 41, 20000, 2, 40, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {18, 6, 2, 1, 42, 20000, 2, 44, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {19, 6, 2, 1, 43, 20000, 2, 47, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {19, 6, 3, 1, 44, 20000, 2, 50, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {19, 6, 3, 1, 45, 20000, 2, 53, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {19, 6, 3, 1, 46, 20000, 2, 56, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {19, 6, 3, 1, 47, 20000, 2, 59, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {19, 6, 3, 1, 48, 20000, 2, 62, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {19, 6, 3, 1, 49, 20000, 2, 64, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {19, 6, 3, 1, 50, 20000, 2, 66, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {19, 6, 3, 1, 50, 20000, 2, 67, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {19, 6, 3, 1, 50, 20000, 2, 68, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {19, 6, 3, 1, 50, 20000, 2, 69, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {19, 6, 3, 1, 50, 20000, 2, 70, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {19, 6, 3, 1, 50, 20000, 2, 71, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {19, 6, 3, 1, 50, 20000, 2, 72, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {19, 6, 3, 1, 50, 20000, 2, 73, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {19, 6, 3, 1, 50, 20000, 2, 74, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {19, 6, 3, 1, 50, 20000, 2, 75, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {19, 6, 3, 1, 50, 20000, 2, 76, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {19, 6, 3, 1, 50, 20000, 2, 77, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {19, 6, 3, 1, 50, 20000, 2, 78, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {19, 6, 3, 1, 50, 20000, 2, 79, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {19, 6, 3, 1, 50, 20000, 2, 80, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [37] = {19, 6, 3, 1, 50, 20000, 2, 81, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [38] = {19, 6, 3, 1, 50, 20000, 2, 82, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [39] = {19, 6, 3, 1, 50, 20000, 2, 84, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [40] = {19, 6, 3, 1, 50, 20000, 2, 86, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [41] = {19, 6, 3, 1, 50, 20000, 2, 88, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentSpiritVaalLightningTrap"] = {
    name = "Vaal Lightning Trap",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.3125,
    incrementalEffectiveness = 0.0371,
    description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Trap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "projectiles_nova",
        "base_is_projectile",
        "lightning_trap_projectiles_leave_shocking_ground",
    },
    levels = {
        [1] = {0.5, 1.5, 8, 4000, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentSpiritVaalStormCall"] = {
    name = "Vaal Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.45,
    incrementalEffectiveness = 0.0317,
    description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Vaal] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "skill_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "vaal_storm_call_base_delay_ms",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 3000, 1, 0, 250, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 3100, 1, 0, 250, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 3200, 1, 0, 250, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.5, 1.5, 3300, 1, 0, 250, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.5, 1.5, 3400, 1, 0, 250, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.5, 1.5, 3500, 1, 0, 250, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.5, 1.5, 3600, 1, 0, 250, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [8] = {0.5, 1.5, 3700, 1, 0, 250, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.5, 1.5, 3800, 1, 0, 250, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.5, 1.5, 3900, 1, 0, 250, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.5, 1.5, 4000, 1, 0, 250, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.5, 1.5, 4100, 1, 0, 250, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.5, 1.5, 4200, 1, 0, 250, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.5, 1.5, 4300, 1, 0, 250, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.5, 1.5, 4400, 1, 0, 250, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [16] = {0.5, 1.5, 4500, 1, 0, 250, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [17] = {0.5, 1.5, 4600, 1, 0, 250, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [18] = {0.5, 1.5, 4700, 1, 0, 250, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [19] = {0.5, 1.5, 4800, 1, 0, 250, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [20] = {0.5, 1.5, 4900, 1, 0, 250, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [21] = {0.5, 1.5, 5000, 1, 0, 250, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [22] = {0.5, 1.5, 5100, 1, 0, 250, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [23] = {0.5, 1.5, 5200, 1, 0, 250, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [24] = {0.5, 1.5, 5300, 1, 0, 250, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [25] = {0.5, 1.5, 5400, 1, 0, 250, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [26] = {0.5, 1.5, 5500, 1, 0, 250, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [27] = {0.5, 1.5, 5600, 1, 0, 250, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [28] = {0.5, 1.5, 5700, 1, 0, 250, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [29] = {0.5, 1.5, 5800, 1, 0, 250, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [30] = {0.5, 1.5, 5900, 1, 0, 250, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [31] = {0.5, 1.5, 6000, 1, 0, 250, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [32] = {0.5, 1.5, 6100, 1, 0, 250, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [33] = {0.5, 1.5, 6200, 1, 0, 250, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [34] = {0.5, 1.5, 6300, 1, 0, 250, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [35] = {0.5, 1.5, 6400, 1, 0, 250, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [36] = {0.5, 1.5, 6500, 1, 0, 250, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [37] = {0.5, 1.5, 6600, 1, 0, 250, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentSpiritVaalFlameblast"] = {
    name = "Vaal Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.8889,
    incrementalEffectiveness = 0.0335,
    description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Vaal] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "base_cast_speed_+%",
        "base_chance_to_ignite_%",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.25, 0.45, 110, -50, 100, 110, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.27, 0.48, 110, -50, 100, 110, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.29, 0.51, 110, -50, 100, 110, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.31, 0.54, 110, -50, 100, 110, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.33, 0.57, 110, -50, 100, 110, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.35, 0.6, 110, -50, 100, 110, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.38, 0.64, 110, -50, 100, 110, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [8] = {0.41, 0.68, 110, -50, 100, 110, levelRequirement = 22, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.44, 0.72, 110, -50, 100, 110, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.47, 0.76, 110, -50, 100, 110, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.5, 0.8, 110, -50, 100, 110, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.53, 0.84, 110, -50, 100, 110, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.56, 0.88, 110, -50, 100, 110, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.59, 0.92, 110, -50, 100, 110, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.62, 0.96, 110, -50, 100, 110, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [16] = {0.65, 1, 110, -50, 100, 110, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [17] = {0.68, 1.04, 110, -50, 100, 110, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [18] = {0.71, 1.08, 110, -50, 100, 110, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [19] = {0.74, 1.12, 110, -50, 100, 110, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [20] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [21] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [22] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [23] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [24] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [25] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [26] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [27] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [28] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [29] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [30] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [31] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [32] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [33] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [34] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [35] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [36] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [37] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentSpiritVaalFireball"] = {
    name = "Vaal Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.034,
    description = "Launches a series of fireballs in a spiral around the caster.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.LaunchesSeriesOfProjectiles] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Vaal] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 32, 2000, -720, 40, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
詞綴monster penalty against minions damage +% final vs player minions [-20]
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
BookSparkTormentLibrarian
spark
施放時間: 0.65 秒
冷卻時間: 1 秒
電球
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 457.3686 物理傷害
+7 秒基礎持續時間
monster projectile variation [1]
減少 80% 投射物速度
發射 1 個額外投射物

base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 閃電技能 CanRapidFire
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
BookSparkTormentLibrarian
spark
施放時間: 0.65 秒
冷卻時間: 1 秒
電球
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 420.7631.1 物理傷害
+7 秒基礎持續時間
monster projectile variation [1]
減少 80% 投射物速度
發射 1 個額外投射物

base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 閃電技能 CanRapidFire
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
BookSparkTormentLibrarian
spark
施放時間: 0.65 秒
冷卻時間: 1 秒
電球
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 355.6533.4 物理傷害
+7 秒基礎持續時間
monster projectile variation [1]
減少 80% 投射物速度
發射 1 個額外投射物

base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 閃電技能 CanRapidFire
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
BookSparkTormentLibrarian
spark
施放時間: 0.65 秒
冷卻時間: 1 秒
電球
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 287.3431 物理傷害
+7 秒基礎持續時間
monster projectile variation [1]
減少 80% 投射物速度
發射 1 個額外投射物

base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 閃電技能 CanRapidFire
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
BookSparkTormentLibrarian
spark
施放時間: 0.65 秒
冷卻時間: 1 秒
電球
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 231.3346.9 物理傷害
+7 秒基礎持續時間
monster projectile variation [1]
減少 80% 投射物速度
發射 1 個額外投射物

base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 閃電技能 CanRapidFire
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonBookTornados"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BookSparkTormentLibrarian",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BookSparkTormentLibrarian"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.3,
    incrementalEffectiveness = 0.0314,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.8, 1.2, 7000, 1, -80, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 7000, 1, -80, 1, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
詞綴monster penalty against minions damage +% final vs player minions [-25]
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
BookSparkNovaTormentLibrarian
spark
施放時間: 0.65 秒
冷卻時間: 6 秒
電球
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 457.3686 物理傷害
+7 秒基礎持續時間
monster projectile variation [1]
減少 80% 投射物速度
發射 8 個額外投射物

base_is_projectile projectiles_nova always_pierce 法術 投射物 技能可齊射 擊中 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 閃電技能 CanRapidFire
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
BookSparkNovaTormentLibrarian
spark
施放時間: 0.65 秒
冷卻時間: 6 秒
電球
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 420.7631.1 物理傷害
+7 秒基礎持續時間
monster projectile variation [1]
減少 80% 投射物速度
發射 8 個額外投射物

base_is_projectile projectiles_nova always_pierce 法術 投射物 技能可齊射 擊中 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 閃電技能 CanRapidFire
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
BookSparkNovaTormentLibrarian
spark
施放時間: 0.65 秒
冷卻時間: 6 秒
電球
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 355.6533.4 物理傷害
+7 秒基礎持續時間
monster projectile variation [1]
減少 80% 投射物速度
發射 8 個額外投射物

base_is_projectile projectiles_nova always_pierce 法術 投射物 技能可齊射 擊中 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 閃電技能 CanRapidFire
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
BookSparkNovaTormentLibrarian
spark
施放時間: 0.65 秒
冷卻時間: 6 秒
電球
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 287.3431 物理傷害
+7 秒基礎持續時間
monster projectile variation [1]
減少 80% 投射物速度
發射 8 個額外投射物

base_is_projectile projectiles_nova always_pierce 法術 投射物 技能可齊射 擊中 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 閃電技能 CanRapidFire
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
BookSparkNovaTormentLibrarian
spark
施放時間: 0.65 秒
冷卻時間: 6 秒
電球
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 231.3346.9 物理傷害
+7 秒基礎持續時間
monster projectile variation [1]
減少 80% 投射物速度
發射 7 個額外投射物

base_is_projectile projectiles_nova always_pierce 法術 投射物 技能可齊射 擊中 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 閃電技能 CanRapidFire
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
Spark1ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonMultiBookTornados"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BookSparkNovaTormentLibrarian",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BookSparkNovaTormentLibrarian"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.3,
    incrementalEffectiveness = 0.0314,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
        "always_pierce",
    },
    levels = {
        [1] = {0.8, 1.2, 7000, 1, -80, 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 7000, 1, -80, 6, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 7000, 1, -80, 7, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, 7000, 1, -80, 8, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentDaemonSmokeMine
施放時間: 1 秒
冷卻時間: 6 秒
base skill effect duration [3000]
active skill area of effect radius +% final [0]

法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentDaemonSmokeMine
施放時間: 1 秒
冷卻時間: 6 秒
base skill effect duration [3000]
active skill area of effect radius +% final [0]

法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentDaemonSmokeMine
施放時間: 1 秒
冷卻時間: 6 秒
base skill effect duration [3000]
active skill area of effect radius +% final [0]

法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentDaemonSmokeMine
施放時間: 1 秒
冷卻時間: 6 秒
base skill effect duration [3000]
active skill area of effect radius +% final [0]

法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentDaemonSmokeMine
施放時間: 1 秒
冷卻時間: 6 秒
base skill effect duration [3000]
active skill area of effect radius +% final [0]

法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
SmokeMine1ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff ForceTargetSelf

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonSmokeMine"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentDaemonSmokeMine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDaemonSmokeMine"] = {
    name = "TormentDaemonSmokeMine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 0, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3000, 0, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [3] = {3000, 0, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [4] = {3000, 0, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3000, 0, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [6] = {3000, 0, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [7] = {3000, 0, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [8] = {3000, 0, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [9] = {3000, 0, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [10] = {3000, 0, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [11] = {3000, 0, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
        [12] = {3000, 0, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [13] = {3000, 0, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [14] = {3000, 0, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [15] = {3000, 0, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [16] = {3000, 0, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentDaemonBlindNova
iconfrostnova
施放時間: 0.8 秒
冷卻時間: 10 秒
冰霜新星
一個冰冷之環在施法者四周膨脹。如果施法目標區域附近存在著寒冰彈,則冰冷之環將在寒冰彈的四周膨脹。若此技能以此方式重複施放,則會在同一個投射物再次使冰冷之環膨脹。
skill art variation [3]
active skill area of effect radius +% final [0]
擊中時 100% 機率致盲敵人

法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire 範圍法術 新星法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentDaemonBlindNova
iconfrostnova
施放時間: 0.8 秒
冷卻時間: 10 秒
冰霜新星
一個冰冷之環在施法者四周膨脹。如果施法目標區域附近存在著寒冰彈,則冰冷之環將在寒冰彈的四周膨脹。若此技能以此方式重複施放,則會在同一個投射物再次使冰冷之環膨脹。
skill art variation [3]
active skill area of effect radius +% final [0]
擊中時 100% 機率致盲敵人

法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire 範圍法術 新星法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentDaemonBlindNova
iconfrostnova
施放時間: 0.8 秒
冷卻時間: 10 秒
冰霜新星
一個冰冷之環在施法者四周膨脹。如果施法目標區域附近存在著寒冰彈,則冰冷之環將在寒冰彈的四周膨脹。若此技能以此方式重複施放,則會在同一個投射物再次使冰冷之環膨脹。
skill art variation [3]
active skill area of effect radius +% final [0]
擊中時 100% 機率致盲敵人

法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire 範圍法術 新星法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentDaemonBlindNova
iconfrostnova
施放時間: 0.8 秒
冷卻時間: 10 秒
冰霜新星
一個冰冷之環在施法者四周膨脹。如果施法目標區域附近存在著寒冰彈,則冰冷之環將在寒冰彈的四周膨脹。若此技能以此方式重複施放,則會在同一個投射物再次使冰冷之環膨脹。
skill art variation [3]
active skill area of effect radius +% final [0]
擊中時 100% 機率致盲敵人

法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire 範圍法術 新星法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentDaemonBlindNova
iconfrostnova
施放時間: 0.8 秒
冷卻時間: 10 秒
冰霜新星
一個冰冷之環在施法者四周膨脹。如果施法目標區域附近存在著寒冰彈,則冰冷之環將在寒冰彈的四周膨脹。若此技能以此方式重複施放,則會在同一個投射物再次使冰冷之環膨脹。
skill art variation [3]
active skill area of effect radius +% final [0]
擊中時 100% 機率致盲敵人

法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 冰冷技能 CanRapidFire 範圍法術 新星法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonBlindingNova"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentDaemonBlindNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDaemonBlindNova"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "global_chance_to_blind_on_hit_%",
        "blind_duration_+%",
    },
    levels = {
        [1] = {3, 0, 100, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentCannibalDevour
devouringtotem
施放時間: 1 秒
冷卻時間: 1.5 秒
吞噬圖騰
召喚一個圖騰,它會吞噬附近的屍體並為你回復生命。
消耗屍體偷取 29198 生命
法術 陷阱技能 地雷技能 圖騰
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentCannibalDevour
devouringtotem
施放時間: 1 秒
冷卻時間: 1.5 秒
吞噬圖騰
召喚一個圖騰,它會吞噬附近的屍體並為你回復生命。
消耗屍體偷取 29198 生命
法術 陷阱技能 地雷技能 圖騰
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentCannibalDevour
devouringtotem
施放時間: 1 秒
冷卻時間: 1.5 秒
吞噬圖騰
召喚一個圖騰,它會吞噬附近的屍體並為你回復生命。
消耗屍體偷取 22156 生命
法術 陷阱技能 地雷技能 圖騰
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentCannibalDevour
devouringtotem
施放時間: 1 秒
冷卻時間: 2 秒
吞噬圖騰
召喚一個圖騰,它會吞噬附近的屍體並為你回復生命。
消耗屍體偷取 15632 生命
法術 陷阱技能 地雷技能 圖騰
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentCannibalDevour
devouringtotem
施放時間: 1 秒
冷卻時間: 2 秒
吞噬圖騰
召喚一個圖騰,它會吞噬附近的屍體並為你回復生命。
消耗屍體偷取 10990 生命
法術 陷阱技能 地雷技能 圖騰
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonDevourCorpses"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentCannibalDevour",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentCannibalDevour"] = {
    name = "Devouring Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_consumption_life_to_gain",
    },
    levels = {
        [1] = {47, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {58, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [3] = {83, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {102, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {124, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [6] = {152, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [7] = {202, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [8] = {265, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {327, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
        [10] = {379, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {489, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {627, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {940, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [14] = {1395, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [15] = {2047, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [16] = {2982, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {3722, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [18] = {4990, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {6204, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [20] = {8882, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [21] = {9536, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [22] = {10238, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [23] = {10990, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [24] = {11797, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [25] = {12659, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [26] = {13585, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [27] = {14574, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [28] = {15632, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [29] = {16765, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [30] = {17978, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [31] = {19277, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [32] = {20667, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [33] = {22156, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [34] = {23745, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [35] = {25450, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [36] = {27262, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [37] = {29198, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentCannibalHauntedMonsterDevour
devouringtotem
施放時間: 1 秒
冷卻時間: 1 秒
吞噬圖騰
召喚一個圖騰,它會吞噬附近的屍體並為你回復生命。
消耗屍體偷取 29198 生命
法術 陷阱技能 地雷技能 圖騰
TormentSummonCannibals
施放時間: 1 秒
冷卻時間: 10 秒
number of monsters to summon [7]
alternate minion [9]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentCannibalHauntedMonsterDevour
devouringtotem
施放時間: 1 秒
冷卻時間: 1 秒
吞噬圖騰
召喚一個圖騰,它會吞噬附近的屍體並為你回復生命。
消耗屍體偷取 29198 生命
法術 陷阱技能 地雷技能 圖騰
TormentSummonCannibals
施放時間: 1 秒
冷卻時間: 10 秒
number of monsters to summon [7]
alternate minion [9]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentCannibalHauntedMonsterDevour
devouringtotem
施放時間: 1 秒
冷卻時間: 1 秒
吞噬圖騰
召喚一個圖騰,它會吞噬附近的屍體並為你回復生命。
消耗屍體偷取 22156 生命
法術 陷阱技能 地雷技能 圖騰
TormentSummonCannibals
施放時間: 1 秒
冷卻時間: 10 秒
number of monsters to summon [7]
alternate minion [9]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentCannibalHauntedMonsterDevour
devouringtotem
施放時間: 1 秒
冷卻時間: 1.5 秒
吞噬圖騰
召喚一個圖騰,它會吞噬附近的屍體並為你回復生命。
消耗屍體偷取 15632 生命
法術 陷阱技能 地雷技能 圖騰
TormentSummonCannibals
施放時間: 1 秒
冷卻時間: 10 秒
number of monsters to summon [6]
alternate minion [9]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentCannibalHauntedMonsterDevour
devouringtotem
施放時間: 1 秒
冷卻時間: 1.5 秒
吞噬圖騰
召喚一個圖騰,它會吞噬附近的屍體並為你回復生命。
消耗屍體偷取 10990 生命
法術 陷阱技能 地雷技能 圖騰
TormentSummonCannibals
施放時間: 1 秒
冷卻時間: 10 秒
number of monsters to summon [6]
alternate minion [9]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
SummonSpecificMonsters100IAmBelowLevel40 IHaveNoMinions ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff
SummonSpecificMonsters100IAmAboveLevel39 IAmBelowLevel67 IHaveFewerThanThreeMinions ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff
SummonSpecificMonsters100IAmAboveLevel66 IHaveFewerThanFiveMinions ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff
TotemConsumeCorpse 100 UsableCorpseNearMe ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonDevourCorpsesHaunted"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentCannibalHauntedMonsterDevour",
        "TormentSummonCannibals",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentCannibalHauntedMonsterDevour"] = {
    name = "Devouring Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_consumption_life_to_gain",
    },
    levels = {
        [1] = {47, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {58, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [3] = {83, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {102, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {124, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [6] = {152, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [7] = {202, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [8] = {265, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {327, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
        [10] = {379, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {489, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {627, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {940, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [14] = {1395, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [15] = {2047, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [16] = {2982, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {3722, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [18] = {4990, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {6204, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [20] = {8882, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [21] = {9536, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [22] = {10238, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [23] = {10990, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [24] = {11797, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [25] = {12659, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [26] = {13585, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [27] = {14574, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [28] = {15632, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [29] = {16765, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [30] = {17978, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [31] = {19277, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [32] = {20667, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [33] = {22156, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [34] = {23745, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [35] = {25450, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [36] = {27262, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [37] = {29198, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentSummonCannibals"] = {
    name = "TormentSummonCannibals",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {3, 9, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {4, 9, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [3] = {5, 9, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [4] = {6, 9, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {7, 9, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈20%
異常狀態臨界值100%
類型DaemonDamageRange
IsSummonedY
TormentDaemonThrownWeapon
ghostlythrow
暴擊率: 5%
攻擊間隔: 1 秒
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 40% 更少傷害
增加 21% 投射物傷害
spell maximum action distance +% [-10]
skill art variation [5]
增加 50% 攻擊速度
增加 30% 投射物速度

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentDaemonThrownWeapon
ghostlythrow
暴擊率: 5%
攻擊間隔: 1 秒
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 40% 更少傷害
增加 21% 投射物傷害
spell maximum action distance +% [-10]
skill art variation [5]
增加 50% 攻擊速度
增加 30% 投射物速度

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentDaemonThrownWeapon
ghostlythrow
暴擊率: 5%
攻擊間隔: 1 秒
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 40% 更少傷害
增加 19% 投射物傷害
spell maximum action distance +% [-10]
skill art variation [5]
增加 50% 攻擊速度
增加 30% 投射物速度

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentDaemonThrownWeapon
ghostlythrow
暴擊率: 5%
攻擊間隔: 1 秒
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 40% 更少傷害
增加 16% 投射物傷害
spell maximum action distance +% [-10]
skill art variation [5]
增加 50% 攻擊速度
增加 30% 投射物速度

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentDaemonThrownWeapon
ghostlythrow
暴擊率: 5%
攻擊間隔: 1 秒
靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 40% 更少傷害
增加 13% 投射物傷害
spell maximum action distance +% [-10]
skill art variation [5]
增加 50% 攻擊速度
增加 30% 投射物速度

base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonSpectralThrow"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentDaemonThrownWeapon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDaemonThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "spell_maximum_action_distance_+%",
        "skill_art_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {-40, 1, -20, 5, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {-40, 1, -20, 5, levelRequirement = 5, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {-40, 2, -20, 5, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {-40, 2, -20, 5, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {-40, 3, -20, 5, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {-40, 4, -20, 5, 25, levelRequirement = 14, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {-40, 4, -20, 5, 25, levelRequirement = 17, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {-40, 5, -20, 5, 25, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {-40, 5, -10, 5, 30, 15, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {-40, 6, -10, 5, 32, 15, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {-40, 6, -10, 5, 34, 15, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {-40, 7, -10, 5, 36, 15, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {-40, 8, -10, 5, 38, 30, levelRequirement = 41, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {-40, 8, -10, 5, 40, 30, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {-40, 9, -10, 5, 42, 30, levelRequirement = 51, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {-40, 9, -10, 5, 44, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {-40, 10, -10, 5, 46, 30, levelRequirement = 57, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {-40, 11, -10, 5, 48, 30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {-40, 11, -10, 5, 50, 30, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {-40, 12, -10, 5, 50, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {-40, 12, -10, 5, 50, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {-40, 13, -10, 5, 50, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {-40, 14, -10, 5, 50, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {-40, 14, -10, 5, 50, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {-40, 15, -10, 5, 50, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {-40, 15, -10, 5, 50, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {-40, 16, -10, 5, 50, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {-40, 16, -10, 5, 50, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {-40, 17, -10, 5, 50, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {-40, 18, -10, 5, 50, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {-40, 18, -10, 5, 50, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {-40, 19, -10, 5, 50, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {-40, 19, -10, 5, 50, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {-40, 20, -10, 5, 50, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {-40, 21, -10, 5, 50, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {-40, 21, -10, 5, 50, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈20%
異常狀態臨界值100%
類型DaemonDamageRange
IsSummonedY
TormentDaemonVaalThrownWeapon
ghostlythrow
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 10 秒
瓦爾.靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
active skill damage +% final [-40]
增加 21% 投射物傷害
增加 30% 投射物速度
skill art variation [5]

projectiles_nova base_is_projectile projectiles_not_offset 攻擊 投射物攻擊 投射物 技能可齊射 瓦爾
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentDaemonVaalThrownWeapon
ghostlythrow
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 10 秒
瓦爾.靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
active skill damage +% final [-40]
增加 21% 投射物傷害
增加 30% 投射物速度
skill art variation [5]

projectiles_nova base_is_projectile projectiles_not_offset 攻擊 投射物攻擊 投射物 技能可齊射 瓦爾
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentDaemonVaalThrownWeapon
ghostlythrow
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 10 秒
瓦爾.靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
active skill damage +% final [-40]
增加 19% 投射物傷害
增加 30% 投射物速度
skill art variation [5]
技能發射 5 個額外投射物

projectiles_nova base_is_projectile projectiles_not_offset 攻擊 投射物攻擊 投射物 技能可齊射 瓦爾
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentDaemonVaalThrownWeapon
ghostlythrow
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 10 秒
瓦爾.靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
active skill damage +% final [-40]
增加 16% 投射物傷害
增加 30% 投射物速度
skill art variation [5]
技能發射 5 個額外投射物

projectiles_nova base_is_projectile projectiles_not_offset 攻擊 投射物攻擊 投射物 技能可齊射 瓦爾
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentDaemonVaalThrownWeapon
ghostlythrow
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 10 秒
瓦爾.靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
active skill damage +% final [-40]
增加 13% 投射物傷害
增加 30% 投射物速度
skill art variation [5]
技能發射 4 個額外投射物

projectiles_nova base_is_projectile projectiles_not_offset 攻擊 投射物攻擊 投射物 技能可齊射 瓦爾
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
VaalThrownWeapon100ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonSummonWeapons"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentDaemonVaalThrownWeapon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDaemonVaalThrownWeapon"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "skill_art_variation",
        "number_of_additional_projectiles",
        "projectiles_nova",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {-40, 1, 0, 5, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {-40, 1, 0, 5, 3, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {-40, 2, 0, 5, 3, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {-40, 2, 0, 5, 3, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {-40, 3, 0, 5, 3, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {-40, 4, 0, 5, 3, levelRequirement = 14, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {-40, 4, 0, 5, 3, levelRequirement = 17, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {-40, 5, 0, 5, 3, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {-40, 5, 0, 5, 3, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {-40, 6, 15, 5, 3, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {-40, 6, 15, 5, 3, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {-40, 7, 15, 5, 3, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {-40, 8, 15, 5, 3, levelRequirement = 41, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {-40, 8, 15, 5, 3, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {-40, 9, 15, 5, 4, levelRequirement = 51, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {-40, 9, 15, 5, 4, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {-40, 10, 15, 5, 4, levelRequirement = 57, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {-40, 11, 15, 5, 4, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {-40, 11, 15, 5, 4, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {-40, 12, 30, 5, 4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {-40, 12, 30, 5, 4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {-40, 13, 30, 5, 4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {-40, 14, 30, 5, 4, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {-40, 14, 30, 5, 4, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {-40, 15, 30, 5, 4, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {-40, 15, 30, 5, 4, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {-40, 16, 30, 5, 5, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {-40, 16, 30, 5, 5, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {-40, 17, 30, 5, 5, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {-40, 18, 30, 5, 5, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [31] = {-40, 18, 30, 5, 5, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [32] = {-40, 19, 30, 5, 5, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [33] = {-40, 19, 30, 5, 5, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [34] = {-40, 20, 30, 5, 5, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [35] = {-40, 21, 30, 5, 0, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [36] = {-40, 21, 30, 5, 0, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈20%
異常狀態臨界值100%
類型DaemonDamageRange
IsSummonedY
FairgravesVaalThrownWeaponDaemon
ghostlythrow
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 6 秒
瓦爾.靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
active skill damage +% final [-40]
增加 30% 投射物速度
skill art variation [5]
技能發射 5 個額外投射物

projectiles_nova base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射 瓦爾
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
FairgravesVaalThrownWeaponDaemon
ghostlythrow
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 6 秒
瓦爾.靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
active skill damage +% final [-40]
增加 30% 投射物速度
skill art variation [5]
技能發射 5 個額外投射物

projectiles_nova base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射 瓦爾
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
FairgravesVaalThrownWeaponDaemon
ghostlythrow
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 6 秒
瓦爾.靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
active skill damage +% final [-40]
增加 30% 投射物速度
skill art variation [5]
技能發射 5 個額外投射物

projectiles_nova base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射 瓦爾
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
FairgravesVaalThrownWeaponDaemon
ghostlythrow
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 6 秒
瓦爾.靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
active skill damage +% final [-40]
增加 30% 投射物速度
skill art variation [5]
技能發射 5 個額外投射物

projectiles_nova base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射 瓦爾
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
FairgravesVaalThrownWeaponDaemon
ghostlythrow
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 6 秒
瓦爾.靈體投擲
使用念能力複製一把手中的近戰武器,並將此靈體投擲出去。此靈體將會以你為圓心螺旋狀的飛行出去,對所有碰觸到的敵人造成傷害。
active skill damage +% final [-40]
增加 30% 投射物速度
skill art variation [5]
技能發射 5 個額外投射物

projectiles_nova base_is_projectile 攻擊 投射物攻擊 投射物 技能可齊射 瓦爾
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonVaalSpectralThrowFairgraves"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "FairgravesVaalThrownWeaponDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FairgravesVaalThrownWeaponDaemon"] = {
    name = "Vaal Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Vaal] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "base_projectile_speed_+%",
        "skill_art_variation",
        "number_of_additional_projectiles",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {-40, 0, 30, 5, 5, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
MagmaOrbBootleggerDaemon
FireMortar
暴擊率: 5%
施放時間: 0.7 秒
冷卻時間: 5 秒
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 32044806 火焰傷害
projectile spread radius [0]
fire mortar second hit damage +% final [0]
增加 30% 施放速度
連鎖 +3

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
MagmaOrbBootleggerDaemon
FireMortar
暴擊率: 5%
施放時間: 0.7 秒
冷卻時間: 5 秒
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 28834324 火焰傷害
projectile spread radius [0]
fire mortar second hit damage +% final [0]
增加 30% 施放速度
連鎖 +3

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
MagmaOrbBootleggerDaemon
FireMortar
暴擊率: 5%
施放時間: 0.7 秒
冷卻時間: 5 秒
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 23303495 火焰傷害
projectile spread radius [0]
fire mortar second hit damage +% final [0]
增加 30% 施放速度
連鎖 +3

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
MagmaOrbBootleggerDaemon
FireMortar
暴擊率: 5%
施放時間: 0.7 秒
冷卻時間: 5 秒
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 17802670 火焰傷害
projectile spread radius [0]
fire mortar second hit damage +% final [0]
增加 30% 施放速度
連鎖 +3

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
MagmaOrbBootleggerDaemon
FireMortar
暴擊率: 5%
施放時間: 0.7 秒
冷卻時間: 5 秒
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 13552032 火焰傷害
projectile spread radius [0]
fire mortar second hit damage +% final [0]
增加 30% 施放速度
連鎖 +3

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonMagmaOrb"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MagmaOrbBootleggerDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MagmaOrbBootleggerDaemon"] = {
    name = "Rolling Magma",
    hidden = true,
    color = "3",
    baseEffectiveness = 3.6,
    incrementalEffectiveness = 0.043,
    description = "Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Chaining] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "fire_mortar_second_hit_damage_+%_final",
        "base_cast_speed_+%",
        "number_of_chains",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 0, 0, 0, 30, 3, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentSummonAnimateWeaponOnDeath
施放時間: 1 秒
base skill effect duration [30000]
active skill cast speed +% final [200]
增加 200% 攻擊速度
active skill damage +% final [50]
cast on death % [100]
alternate minion [1]

spell_uncastable_if_triggerable 法術 可觸發
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentSummonAnimateWeaponOnDeath
施放時間: 1 秒
base skill effect duration [30000]
active skill cast speed +% final [200]
增加 200% 攻擊速度
active skill damage +% final [50]
cast on death % [100]
alternate minion [1]

spell_uncastable_if_triggerable 法術 可觸發
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentSummonAnimateWeaponOnDeath
施放時間: 1 秒
base skill effect duration [30000]
active skill cast speed +% final [200]
增加 200% 攻擊速度
active skill damage +% final [50]
cast on death % [100]
alternate minion [1]

spell_uncastable_if_triggerable 法術 可觸發
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentSummonAnimateWeaponOnDeath
施放時間: 1 秒
base skill effect duration [30000]
active skill cast speed +% final [200]
增加 200% 攻擊速度
active skill damage +% final [50]
cast on death % [100]
alternate minion [1]

spell_uncastable_if_triggerable 法術 可觸發
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentSummonAnimateWeaponOnDeath
施放時間: 1 秒
base skill effect duration [30000]
active skill cast speed +% final [200]
增加 200% 攻擊速度
active skill damage +% final [50]
cast on death % [100]
alternate minion [1]

spell_uncastable_if_triggerable 法術 可觸發
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonSummonWeaponsOnDeath"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentSummonAnimateWeaponOnDeath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentSummonAnimateWeaponOnDeath"] = {
    name = "TormentSummonAnimateWeaponOnDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_cast_speed_+%_final",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "cast_on_death_%",
        "alternate_minion",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {30000, 120, 0, 0, 100, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {30000, 150, 100, 20, 100, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {30000, 200, 200, 50, 100, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentSummonMartyrs
施放時間: 1 秒
冷卻時間: 10 秒
number of monsters to summon [7]
alternate minion [6]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentSummonMartyrs
施放時間: 1 秒
冷卻時間: 10 秒
number of monsters to summon [7]
alternate minion [6]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentSummonMartyrs
施放時間: 1 秒
冷卻時間: 10 秒
number of monsters to summon [7]
alternate minion [6]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentSummonMartyrs
施放時間: 1 秒
冷卻時間: 10 秒
number of monsters to summon [6]
alternate minion [6]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentSummonMartyrs
施放時間: 1 秒
冷卻時間: 10 秒
number of monsters to summon [6]
alternate minion [6]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法術 法術可重複 可觸發 陷阱技能 圖騰技能 地雷技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
SummonSpecificMonsters100IAmBelowLevel40 IHaveNoMinions ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff
SummonSpecificMonsters100IAmAboveLevel39 IAmBelowLevel67 IHaveFewerThanThreeMinions ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff
SummonSpecificMonsters100IAmAboveLevel66 IHaveFewerThanFiveMinions ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonSummonsMartyrs"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentSummonMartyrs",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentSummonMartyrs"] = {
    name = "TormentSummonMartyrs",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {3, 6, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {4, 6, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [3] = {5, 6, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [4] = {6, 6, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {7, 6, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentRaiseSpectre
iconraisespecter
施放時間: 0.85 秒
冷卻時間: 3 秒
喚醒幽魂
唱名喚魂,從目標屍體喚醒其幽魂並使役它為你而戰。
喚醒幽魂上限 7
召喚物有 10% 更多傷害
召喚物有 10% 更少最大生命
召喚物有 10% 較少能量護盾

法術 召喚物 創造召喚物 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 CanRapidFire 創造召喚物
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentRaiseSpectre
iconraisespecter
施放時間: 0.85 秒
冷卻時間: 3 秒
喚醒幽魂
唱名喚魂,從目標屍體喚醒其幽魂並使役它為你而戰。
喚醒幽魂上限 7
召喚物有 10% 更多傷害
召喚物有 10% 更少最大生命
召喚物有 10% 較少能量護盾

法術 召喚物 創造召喚物 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 CanRapidFire 創造召喚物
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentRaiseSpectre
iconraisespecter
施放時間: 0.85 秒
冷卻時間: 3 秒
喚醒幽魂
唱名喚魂,從目標屍體喚醒其幽魂並使役它為你而戰。
喚醒幽魂上限 7
召喚物有 10% 更多傷害
召喚物有 10% 更少最大生命
召喚物有 10% 較少能量護盾

法術 召喚物 創造召喚物 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 CanRapidFire 創造召喚物
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentRaiseSpectre
iconraisespecter
施放時間: 0.85 秒
冷卻時間: 3 秒
喚醒幽魂
唱名喚魂,從目標屍體喚醒其幽魂並使役它為你而戰。
喚醒幽魂上限 7
召喚物有 10% 更多傷害
召喚物有 10% 更少最大生命
召喚物有 10% 較少能量護盾

法術 召喚物 創造召喚物 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 CanRapidFire 創造召喚物
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentRaiseSpectre
iconraisespecter
施放時間: 0.85 秒
冷卻時間: 3 秒
喚醒幽魂
唱名喚魂,從目標屍體喚醒其幽魂並使役它為你而戰。
喚醒幽魂上限 7
召喚物有 10% 更多傷害
召喚物有 10% 更少最大生命
召喚物有 10% 較少能量護盾

法術 召喚物 創造召喚物 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 CanRapidFire 創造召喚物
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonRaiseSpectres"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentRaiseSpectre",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentRaiseSpectre"] = {
    name = "Raise Spectre",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a spectral version of a defeated foe as a minion to fight for you in battle.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_spectres_allowed",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "active_skill_minion_energy_shield_+%_final",
    },
    levels = {
        [1] = {4, 10, -10, -10, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {5, 10, -10, -10, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {6, 10, -10, -10, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {7, 10, -10, -10, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
詞綴base cast speed +% [100]
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentRaiseMultipleSpectres
iconraisespecter
施放時間: 0.85 秒
喚醒幽魂
唱名喚魂,從目標屍體喚醒其幽魂並使役它為你而戰。
喚醒幽魂上限 11
召喚物有 10% 更多傷害
召喚物有 10% 更少最大生命
召喚物有 10% 較少能量護盾

法術 召喚物 創造召喚物 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 CanRapidFire 創造召喚物
TormentInstantDesecrate
Desecrate
施放時間: 1 秒
冷卻時間: 10 秒
褻瀆
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
產生 6 個屍體
產生至高等級 100 的屍體
增加 65% 施放速度
active skill area of effect radius +% final [0]
至多允許 10 個屍體

is_area_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 持續傷害 法術可重複 混沌技能 法術可秘能爆發 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentRaiseMultipleSpectres
iconraisespecter
施放時間: 0.85 秒
喚醒幽魂
唱名喚魂,從目標屍體喚醒其幽魂並使役它為你而戰。
喚醒幽魂上限 11
召喚物有 10% 更多傷害
召喚物有 10% 更少最大生命
召喚物有 10% 較少能量護盾

法術 召喚物 創造召喚物 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 CanRapidFire 創造召喚物
TormentInstantDesecrate
Desecrate
施放時間: 1 秒
冷卻時間: 10 秒
褻瀆
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
產生 6 個屍體
產生至高等級 100 的屍體
增加 65% 施放速度
active skill area of effect radius +% final [0]
至多允許 10 個屍體

is_area_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 持續傷害 法術可重複 混沌技能 法術可秘能爆發 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentRaiseMultipleSpectres
iconraisespecter
施放時間: 0.85 秒
喚醒幽魂
唱名喚魂,從目標屍體喚醒其幽魂並使役它為你而戰。
喚醒幽魂上限 11
召喚物有 10% 更多傷害
召喚物有 10% 更少最大生命
召喚物有 10% 較少能量護盾

法術 召喚物 創造召喚物 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 CanRapidFire 創造召喚物
TormentInstantDesecrate
Desecrate
施放時間: 1 秒
冷卻時間: 10 秒
褻瀆
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
產生 6 個屍體
產生至高等級 100 的屍體
增加 65% 施放速度
active skill area of effect radius +% final [0]
至多允許 10 個屍體

is_area_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 持續傷害 法術可重複 混沌技能 法術可秘能爆發 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentRaiseMultipleSpectres
iconraisespecter
施放時間: 0.85 秒
喚醒幽魂
唱名喚魂,從目標屍體喚醒其幽魂並使役它為你而戰。
喚醒幽魂上限 11
召喚物有 10% 更多傷害
召喚物有 10% 更少最大生命
召喚物有 10% 較少能量護盾

法術 召喚物 創造召喚物 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 CanRapidFire 創造召喚物
TormentInstantDesecrate
Desecrate
施放時間: 1 秒
冷卻時間: 10 秒
褻瀆
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
產生 6 個屍體
產生至高等級 100 的屍體
增加 65% 施放速度
active skill area of effect radius +% final [0]
至多允許 10 個屍體

is_area_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 持續傷害 法術可重複 混沌技能 法術可秘能爆發 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentRaiseMultipleSpectres
iconraisespecter
施放時間: 0.85 秒
喚醒幽魂
唱名喚魂,從目標屍體喚醒其幽魂並使役它為你而戰。
喚醒幽魂上限 11
召喚物有 10% 更多傷害
召喚物有 10% 更少最大生命
召喚物有 10% 較少能量護盾

法術 召喚物 創造召喚物 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 CanRapidFire 創造召喚物
TormentInstantDesecrate
Desecrate
施放時間: 1 秒
冷卻時間: 10 秒
褻瀆
腐化一塊地面,召喚屍體並對所有站在該地面上的敵人造成混沌傷害。屍體將會從當前區域的怪物和存在於此的幽魂中挑選。
產生 6 個屍體
產生至高等級 100 的屍體
增加 65% 施放速度
active skill area of effect radius +% final [0]
至多允許 10 個屍體

is_area_damage 法術 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 持續傷害 法術可重複 混沌技能 法術可秘能爆發 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
Desecrate1ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff
RaiseSpectre1ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonMultiSpectres"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentRaiseMultipleSpectres",
        "TormentInstantDesecrate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentRaiseMultipleSpectres"] = {
    name = "Raise Spectre",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a spectral version of a defeated foe as a minion to fight for you in battle.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_spectres_allowed",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "active_skill_minion_energy_shield_+%_final",
    },
    levels = {
        [1] = {8, 10, -10, -10, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {9, 10, -10, -10, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {10, 10, -10, -10, levelRequirement = 55, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {11, 10, -10, -10, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentInstantDesecrate"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.9,
    incrementalEffectiveness = 0.055,
    description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "desecrate_number_of_corpses_to_create",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 6, 100, 65, 0, 10, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentDaemonSmokeTrail
施放時間: 1 秒
base skill effect duration [2000]
法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentDaemonSmokeTrail
施放時間: 1 秒
base skill effect duration [2000]
法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentDaemonSmokeTrail
施放時間: 1 秒
base skill effect duration [2000]
法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentDaemonSmokeTrail
施放時間: 1 秒
base skill effect duration [2000]
法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentDaemonSmokeTrail
施放時間: 1 秒
base skill effect duration [2000]
法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
ShrinePlayerSmokeTrail 20 IHaveNoDetachedActions

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonSmokeTrail"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentDaemonSmokeTrail",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDaemonSmokeTrail"] = {
    name = "TormentDaemonSmokeTrail",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
幽魂N
詞綴curse cast speed +% [-75]
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentDaemonWarlordsMark
WarLordsMark
施放時間: 0.5 秒
督軍印記
詛咒敵人,有機率使受到詛咒的敵人暈眩兩倍的時間。在攻擊帶有印記的敵人時會獲得額外的生命與魔力偷取,造成暈眩時會獲得盛怒,此外在擊殺帶有印記的敵人時會有機會獲得耐力球。你同時只能有一個印記。
+8.8 秒基礎持續時間
對被詛咒敵人的擊中有 40% 機率使暈眩持續時間加倍
敵人被暈眩時,被詛咒的敵人在 1 秒內回復 0 盛怒
被詛咒的敵人被攻擊擊中時,獲得 2% 生命偷取
被詛咒的敵人被攻擊擊中時,獲得 2% 魔力偷取
殺死被詛咒的敵人有 100% 機率獲得耐力球

法術 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 附加詛咒 CanRapidFire Type91 Type92 Mark
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentDaemonWarlordsMark
WarLordsMark
施放時間: 0.5 秒
督軍印記
詛咒敵人,有機率使受到詛咒的敵人暈眩兩倍的時間。在攻擊帶有印記的敵人時會獲得額外的生命與魔力偷取,造成暈眩時會獲得盛怒,此外在擊殺帶有印記的敵人時會有機會獲得耐力球。你同時只能有一個印記。
+8.8 秒基礎持續時間
對被詛咒敵人的擊中有 40% 機率使暈眩持續時間加倍
敵人被暈眩時,被詛咒的敵人在 1 秒內回復 0 盛怒
被詛咒的敵人被攻擊擊中時,獲得 2% 生命偷取
被詛咒的敵人被攻擊擊中時,獲得 2% 魔力偷取
殺死被詛咒的敵人有 100% 機率獲得耐力球

法術 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 附加詛咒 CanRapidFire Type91 Type92 Mark
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentDaemonWarlordsMark
WarLordsMark
施放時間: 0.5 秒
督軍印記
詛咒敵人,有機率使受到詛咒的敵人暈眩兩倍的時間。在攻擊帶有印記的敵人時會獲得額外的生命與魔力偷取,造成暈眩時會獲得盛怒,此外在擊殺帶有印記的敵人時會有機會獲得耐力球。你同時只能有一個印記。
+8.8 秒基礎持續時間
對被詛咒敵人的擊中有 40% 機率使暈眩持續時間加倍
敵人被暈眩時,被詛咒的敵人在 1 秒內回復 0 盛怒
被詛咒的敵人被攻擊擊中時,獲得 2% 生命偷取
被詛咒的敵人被攻擊擊中時,獲得 2% 魔力偷取
殺死被詛咒的敵人有 100% 機率獲得耐力球

法術 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 附加詛咒 CanRapidFire Type91 Type92 Mark
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentDaemonWarlordsMark
WarLordsMark
施放時間: 0.5 秒
督軍印記
詛咒敵人,有機率使受到詛咒的敵人暈眩兩倍的時間。在攻擊帶有印記的敵人時會獲得額外的生命與魔力偷取,造成暈眩時會獲得盛怒,此外在擊殺帶有印記的敵人時會有機會獲得耐力球。你同時只能有一個印記。
+8.8 秒基礎持續時間
對被詛咒敵人的擊中有 40% 機率使暈眩持續時間加倍
敵人被暈眩時,被詛咒的敵人在 1 秒內回復 0 盛怒
被詛咒的敵人被攻擊擊中時,獲得 2% 生命偷取
被詛咒的敵人被攻擊擊中時,獲得 2% 魔力偷取
殺死被詛咒的敵人有 100% 機率獲得耐力球

法術 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 附加詛咒 CanRapidFire Type91 Type92 Mark
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentDaemonWarlordsMark
WarLordsMark
施放時間: 0.5 秒
督軍印記
詛咒敵人,有機率使受到詛咒的敵人暈眩兩倍的時間。在攻擊帶有印記的敵人時會獲得額外的生命與魔力偷取,造成暈眩時會獲得盛怒,此外在擊殺帶有印記的敵人時會有機會獲得耐力球。你同時只能有一個印記。
+8.8 秒基礎持續時間
對被詛咒敵人的擊中有 40% 機率使暈眩持續時間加倍
敵人被暈眩時,被詛咒的敵人在 1 秒內回復 0 盛怒
被詛咒的敵人被攻擊擊中時,獲得 2% 生命偷取
被詛咒的敵人被攻擊擊中時,獲得 2% 魔力偷取
殺死被詛咒的敵人有 100% 機率獲得耐力球

法術 持續時間 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 附加詛咒 CanRapidFire Type91 Type92 Mark
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
DrainEssence100TargetNotCursed TargetIsCurseable

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonWarlordsMark"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentDaemonWarlordsMark",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDaemonWarlordsMark"] = {
    name = "Warlord's Mark",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "enemy_chance_to_double_stun_duration_%_vs_self",
        "enemy_rage_regeneration_on_stun",
        "life_leech_on_any_damage_when_hit_by_attack_permyriad",
        "mana_leech_on_any_damage_when_hit_by_attack_permyriad",
        "chance_to_grant_endurance_charge_on_death_%",
    },
    levels = {
        [1] = {8800, 40, 0, 200, 200, 100, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentArcticArmourDaemon
skill art variation [3]
+3 秒基礎持續時間
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentArcticArmourDaemon
skill art variation [3]
+3 秒基礎持續時間
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentArcticArmourDaemon
skill art variation [3]
+3 秒基礎持續時間
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentArcticArmourDaemon
skill art variation [3]
+3 秒基礎持續時間
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentArcticArmourDaemon
skill art variation [3]
+3 秒基礎持續時間
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonChillingGround"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentArcticArmourDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentArcticArmourDaemon"] = {
    name = "TormentArcticArmourDaemon",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0.03,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {3, 3000, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
MassFrenzyTorment
施放時間: 2 秒
冷卻時間: 6 秒
法術 範圍 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
MassFrenzyTorment
施放時間: 2 秒
冷卻時間: 6 秒
法術 範圍 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
MassFrenzyTorment
施放時間: 2 秒
冷卻時間: 6 秒
法術 範圍 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
MassFrenzyTorment
施放時間: 2 秒
冷卻時間: 6 秒
法術 範圍 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
MassFrenzyTorment
施放時間: 2 秒
冷卻時間: 6 秒
法術 範圍 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonMassFrenzy"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MassFrenzyTorment",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MassFrenzyTorment"] = {
    name = "MassFrenzyTorment",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
幽魂N
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
MassEnduranceTorment
施放時間: 2 秒
冷卻時間: 6 秒
法術 範圍 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
MassEnduranceTorment
施放時間: 2 秒
冷卻時間: 6 秒
法術 範圍 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
MassEnduranceTorment
施放時間: 2 秒
冷卻時間: 6 秒
法術 範圍 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
MassEnduranceTorment
施放時間: 2 秒
冷卻時間: 6 秒
法術 範圍 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
MassEnduranceTorment
施放時間: 2 秒
冷卻時間: 6 秒
法術 範圍 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
MassEndurance1ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonMassEndurance"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MassEnduranceTorment",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MassEnduranceTorment"] = {
    name = "MassEnduranceTorment",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
幽魂N
詞綴monster penalty against minions damage +% final vs player minions [-25]
生命100%
抗性
0000
0000
0000
傷害100%
命中+100%
暴擊率5%
攻擊距離6 ~ 6
攻擊間隔1 秒
傷害分佈0%
異常狀態臨界值100%
類型Daemon
IsSummonedY
TormentDaemonPoisonNova
施放時間: 1 秒
冷卻時間: 7 秒
造成 771.41157 混沌傷害
monster projectile variation [5]
減少 35% 投射物速度
技能發射 15 個額外投射物
monster reverse point blank damage -% at minimum range [30]

global_poison_on_hit projectiles_nova 法術 投射物 技能可齊射 可觸發
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84苦痛惡魔28753953.21761916265854800000
TormentDaemonPoisonNova
施放時間: 1 秒
冷卻時間: 7 秒
造成 6941041 混沌傷害
monster projectile variation [5]
減少 35% 投射物速度
技能發射 15 個額外投射物
monster reverse point blank damage -% at minimum range [30]

global_poison_on_hit projectiles_nova 法術 投射物 技能可齊射 可觸發
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82苦痛惡魔25752850.31633414425794500000
TormentDaemonPoisonNova
施放時間: 1 秒
冷卻時間: 7 秒
造成 560.9841.3 混沌傷害
monster projectile variation [5]
減少 35% 投射物速度
技能發射 15 個額外投射物
monster reverse point blank damage -% at minimum range [30]

global_poison_on_hit projectiles_nova 法術 投射物 技能可齊射 可觸發
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78苦痛惡魔19927675.11426811328685200000
TormentDaemonPoisonNova
施放時間: 1 秒
冷卻時間: 8 秒
造成 428.5642.8 混沌傷害
monster projectile variation [5]
減少 35% 投射物速度
技能發射 15 個額外投射物
monster reverse point blank damage -% at minimum range [30]

global_poison_on_hit projectiles_nova 法術 投射物 技能可齊射 可觸發
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73苦痛惡魔14804503.6127168348567600000
TormentDaemonPoisonNova
施放時間: 1 秒
冷卻時間: 8 秒
造成 326.2489.3 混沌傷害
monster projectile variation [5]
減少 35% 投射物速度
技能發射 15 個額外投射物
monster reverse point blank damage -% at minimum range [30]

global_poison_on_hit projectiles_nova 法術 投射物 技能可齊射 可觸發
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68苦痛惡魔10768373.6117226127468100000
MonsterProjectileSpell1ParentIsNotTaniwhaTail ParentHasNoHiddenMonsterBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TormentDaemonPoisonNova"] = {
    name = "Torment Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TormentDaemonPoisonNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentDaemonPoisonNova"] = {
    name = "TormentDaemonPoisonNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.8667,
    incrementalEffectiveness = 0.043,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "global_poison_on_hit",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.8, 1.2, 5, -35, 15, 30, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 5, -35, 15, 30, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 5, -35, 15, 30, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, 5, -35, 15, 30, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}